Files
PocketMine-MP/src/block/tile/Bell.php
2021-10-23 01:16:45 +01:00

88 lines
3.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\math\Facing;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;
use pocketmine\network\mcpe\protocol\types\CacheableNbt;
final class Bell extends Spawnable{
public const TAG_DIRECTION = "Direction"; //TAG_Int
public const TAG_RINGING = "Ringing"; //TAG_Byte
public const TAG_TICKS = "Ticks"; //TAG_Int
private bool $ringing = false;
private int $facing = Facing::NORTH;
private int $ticks = 0;
public function isRinging() : bool{ return $this->ringing; }
public function setRinging(bool $ringing) : void{ $this->ringing = $ringing; }
public function getFacing() : int{ return $this->facing; }
public function setFacing(int $facing) : void{ $this->facing = $facing; }
public function getTicks() : int{ return $this->ticks; }
public function setTicks(int $ticks) : void{ $this->ticks = $ticks; }
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_RINGING, $this->ringing ? 1 : 0);
$nbt->setInt(self::TAG_DIRECTION, $this->facing);
$nbt->setInt(self::TAG_TICKS, $this->ticks);
}
public function readSaveData(CompoundTag $nbt) : void{
$this->ringing = $nbt->getByte(self::TAG_RINGING, 0) !== 0;
$this->facing = $nbt->getInt(self::TAG_DIRECTION, Facing::NORTH);
$this->ticks = $nbt->getInt(self::TAG_TICKS, 0);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_RINGING, $this->ringing ? 1 : 0);
$nbt->setInt(self::TAG_DIRECTION, $this->facing);
$nbt->setInt(self::TAG_TICKS, $this->ticks);
}
/**
* TODO: HACK!
* Creates a BlockActorDataPacket that triggers the ringing animation on a bell block.
*
* Bedrock team overcomplicated making bells ring when they implemented this; this would have been better and much
* simpler as a BlockEventPacket. It's simpler to implement bells with this hack than to follow Mojang's complicated
* mess.
*/
public function createFakeUpdatePacket(int $bellHitFace) : BlockActorDataPacket{
$nbt = $this->getSpawnCompound();
$nbt->setByte(self::TAG_RINGING, 1);
$nbt->setInt(self::TAG_DIRECTION, BlockDataSerializer::writeLegacyHorizontalFacing($bellHitFace));
$nbt->setInt(self::TAG_TICKS, 0);
return BlockActorDataPacket::create(BlockPosition::fromVector3($this->position), new CacheableNbt($nbt));
}
}