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https://github.com/pmmp/PocketMine-MP.git
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88 lines
3.1 KiB
PHP
88 lines
3.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\math\Facing;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\network\mcpe\protocol\types\CacheableNbt;
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final class Bell extends Spawnable{
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public const TAG_DIRECTION = "Direction"; //TAG_Int
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public const TAG_RINGING = "Ringing"; //TAG_Byte
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public const TAG_TICKS = "Ticks"; //TAG_Int
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private bool $ringing = false;
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private int $facing = Facing::NORTH;
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private int $ticks = 0;
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public function isRinging() : bool{ return $this->ringing; }
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public function setRinging(bool $ringing) : void{ $this->ringing = $ringing; }
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public function getFacing() : int{ return $this->facing; }
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public function setFacing(int $facing) : void{ $this->facing = $facing; }
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public function getTicks() : int{ return $this->ticks; }
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public function setTicks(int $ticks) : void{ $this->ticks = $ticks; }
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setByte(self::TAG_RINGING, $this->ringing ? 1 : 0);
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$nbt->setInt(self::TAG_DIRECTION, $this->facing);
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$nbt->setInt(self::TAG_TICKS, $this->ticks);
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}
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public function readSaveData(CompoundTag $nbt) : void{
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$this->ringing = $nbt->getByte(self::TAG_RINGING, 0) !== 0;
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$this->facing = $nbt->getInt(self::TAG_DIRECTION, Facing::NORTH);
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$this->ticks = $nbt->getInt(self::TAG_TICKS, 0);
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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$nbt->setByte(self::TAG_RINGING, $this->ringing ? 1 : 0);
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$nbt->setInt(self::TAG_DIRECTION, $this->facing);
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$nbt->setInt(self::TAG_TICKS, $this->ticks);
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}
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/**
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* TODO: HACK!
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* Creates a BlockActorDataPacket that triggers the ringing animation on a bell block.
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*
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* Bedrock team overcomplicated making bells ring when they implemented this; this would have been better and much
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* simpler as a BlockEventPacket. It's simpler to implement bells with this hack than to follow Mojang's complicated
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* mess.
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*/
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public function createFakeUpdatePacket(int $bellHitFace) : BlockActorDataPacket{
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$nbt = $this->getSpawnCompound();
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$nbt->setByte(self::TAG_RINGING, 1);
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$nbt->setInt(self::TAG_DIRECTION, BlockDataSerializer::writeLegacyHorizontalFacing($bellHitFace));
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$nbt->setInt(self::TAG_TICKS, 0);
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return BlockActorDataPacket::create(BlockPosition::fromVector3($this->position), new CacheableNbt($nbt));
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}
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}
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