PocketMine-MP/src/world/format/EmptySubChunk.php
Dylan K. Taylor 02ff8d671b Mostly phase out EmptySubChunk
copy-on-write and zero-layer SubChunk objects are much easier to manage and have less cognitive overhead.

obviously, the goal is to get rid of EmptySubChunk completely, but right now it does still serve a purpose (filling in dummy values for reading out-of-bounds on chunks), and that's a problem that takes a little more work to fix.
2019-10-22 23:00:49 +01:00

78 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\format;
class EmptySubChunk implements SubChunkInterface{
/** @var EmptySubChunk */
private static $instance;
public static function getInstance() : self{
if(self::$instance === null){
self::$instance = new self();
}
return self::$instance;
}
public function isEmptyAuthoritative() : bool{
return true;
}
public function isEmptyFast() : bool{
return true;
}
public function getFullBlock(int $x, int $y, int $z) : int{
return 0;
}
public function setFullBlock(int $x, int $y, int $z, int $block) : void{
}
public function getBlockLayers() : array{
return [];
}
public function getHighestBlockAt(int $x, int $z) : int{
return -1;
}
public function getBlockLightArray() : LightArray{
return new LightArray(LightArray::ZERO);
}
public function setBlockLightArray(LightArray $data) : void{
}
public function getBlockSkyLightArray() : LightArray{
return new LightArray(LightArray::FIFTEEN);
}
public function setBlockSkyLightArray(LightArray $data) : void{
}
}