mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-20 18:34:07 +00:00
541 lines
20 KiB
PHP
541 lines
20 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\block\inventory\AnvilInventory;
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use pocketmine\block\inventory\BlockInventory;
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use pocketmine\block\inventory\BrewingStandInventory;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\block\inventory\EnchantInventory;
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use pocketmine\block\inventory\FurnaceInventory;
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use pocketmine\block\inventory\HopperInventory;
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use pocketmine\block\inventory\LoomInventory;
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use pocketmine\block\inventory\StonecutterInventory;
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use pocketmine\crafting\FurnaceType;
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use pocketmine\inventory\CreativeInventory;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\transaction\action\SlotChangeAction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\convert\TypeConversionException;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\protocol\ClientboundPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
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use pocketmine\network\mcpe\protocol\CreativeContentPacket;
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use pocketmine\network\mcpe\protocol\InventoryContentPacket;
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use pocketmine\network\mcpe\protocol\InventorySlotPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\inventory\CreativeContentEntry;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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use pocketmine\network\mcpe\protocol\types\inventory\NetworkInventoryAction;
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use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
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use pocketmine\network\mcpe\protocol\types\inventory\WindowTypes;
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use pocketmine\network\PacketHandlingException;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\ObjectSet;
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use function array_map;
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use function array_search;
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use function get_class;
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use function is_int;
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use function max;
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use function spl_object_id;
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/**
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* @phpstan-type ContainerOpenClosure \Closure(int $id, Inventory $inventory) : (list<ClientboundPacket>|null)
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*/
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class InventoryManager{
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/** @var Inventory[] */
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private array $windowMap = [];
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/**
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* @var ComplexWindowMapEntry[]
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* @phpstan-var array<int, ComplexWindowMapEntry>
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*/
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private array $complexWindows = [];
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/**
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* @var ComplexWindowMapEntry[]
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* @phpstan-var array<int, ComplexWindowMapEntry>
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*/
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private array $complexSlotToWindowMap = [];
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private int $lastInventoryNetworkId = ContainerIds::FIRST;
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/**
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* @var Item[][]
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* @phpstan-var array<int, InventoryManagerPredictedChanges>
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*/
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private array $initiatedSlotChanges = [];
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private int $clientSelectedHotbarSlot = -1;
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/** @phpstan-var ObjectSet<ContainerOpenClosure> */
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private ObjectSet $containerOpenCallbacks;
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private ?int $pendingCloseWindowId = null;
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/** @phpstan-var \Closure() : void */
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private ?\Closure $pendingOpenWindowCallback = null;
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private int $nextItemStackId = 1;
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/**
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* @var int[][]
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* @phpstan-var array<int, array<int, ItemStackInfo>>
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*/
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private array $itemStackInfos = [];
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public function __construct(
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private Player $player,
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private NetworkSession $session
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){
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$this->containerOpenCallbacks = new ObjectSet();
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$this->containerOpenCallbacks->add(\Closure::fromCallable([self::class, 'createContainerOpen']));
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$this->add(ContainerIds::INVENTORY, $this->player->getInventory());
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$this->add(ContainerIds::OFFHAND, $this->player->getOffHandInventory());
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$this->add(ContainerIds::ARMOR, $this->player->getArmorInventory());
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$this->addComplex(UIInventorySlotOffset::CURSOR, $this->player->getCursorInventory());
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$this->addComplex(UIInventorySlotOffset::CRAFTING2X2_INPUT, $this->player->getCraftingGrid());
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$this->player->getInventory()->getHeldItemIndexChangeListeners()->add(function() : void{
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$this->syncSelectedHotbarSlot();
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});
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}
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private function add(int $id, Inventory $inventory) : void{
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$this->windowMap[$id] = $inventory;
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}
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private function addDynamic(Inventory $inventory) : int{
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$this->lastInventoryNetworkId = max(ContainerIds::FIRST, ($this->lastInventoryNetworkId + 1) % ContainerIds::LAST);
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$this->add($this->lastInventoryNetworkId, $inventory);
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return $this->lastInventoryNetworkId;
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}
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/**
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* @param int[]|int $slotMap
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* @phpstan-param array<int, int>|int $slotMap
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*/
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private function addComplex(array|int $slotMap, Inventory $inventory) : void{
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$entry = new ComplexWindowMapEntry($inventory, is_int($slotMap) ? [$slotMap => 0] : $slotMap);
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$this->complexWindows[spl_object_id($inventory)] = $entry;
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foreach($entry->getSlotMap() as $netSlot => $coreSlot){
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$this->complexSlotToWindowMap[$netSlot] = $entry;
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}
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}
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private function remove(int $id) : void{
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$inventory = $this->windowMap[$id];
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unset($this->windowMap[$id]);
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if($this->getWindowId($inventory) === null){
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$splObjectId = spl_object_id($inventory);
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unset($this->initiatedSlotChanges[$splObjectId], $this->itemStackInfos[$splObjectId], $this->complexWindows[$splObjectId]);
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foreach($this->complexSlotToWindowMap as $netSlot => $entry){
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if($entry->getInventory() === $inventory){
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unset($this->complexSlotToWindowMap[$netSlot]);
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}
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}
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}
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}
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public function getWindowId(Inventory $inventory) : ?int{
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return ($id = array_search($inventory, $this->windowMap, true)) !== false ? $id : null;
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}
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public function getCurrentWindowId() : int{
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return $this->lastInventoryNetworkId;
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}
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/**
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* @phpstan-return array{Inventory, int}|null
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*/
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public function locateWindowAndSlot(int $windowId, int $netSlotId) : ?array{
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if($windowId === ContainerIds::UI){
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$entry = $this->complexSlotToWindowMap[$netSlotId] ?? null;
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if($entry === null){
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return null;
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}
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$coreSlotId = $entry->mapNetToCore($netSlotId);
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return $coreSlotId !== null ? [$entry->getInventory(), $coreSlotId] : null;
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}
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if(isset($this->windowMap[$windowId])){
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return [$this->windowMap[$windowId], $netSlotId];
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}
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return null;
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}
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public function addPredictedSlotChange(Inventory $inventory, int $slot, Item $item) : void{
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$predictions = ($this->initiatedSlotChanges[spl_object_id($inventory)] ??= new InventoryManagerPredictedChanges($inventory));
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$predictions->add($slot, $item);
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}
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public function addTransactionPredictedSlotChanges(InventoryTransaction $tx) : void{
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foreach($tx->getActions() as $action){
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if($action instanceof SlotChangeAction){
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$this->addPredictedSlotChange($action->getInventory(), $action->getSlot(), $action->getTargetItem());
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}
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}
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}
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/**
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* @param NetworkInventoryAction[] $networkInventoryActions
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* @throws PacketHandlingException
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*/
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public function addRawPredictedSlotChanges(array $networkInventoryActions) : void{
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foreach($networkInventoryActions as $action){
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if($action->sourceType !== NetworkInventoryAction::SOURCE_CONTAINER){
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continue;
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}
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$info = $this->locateWindowAndSlot($action->windowId, $action->inventorySlot);
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if($info === null){
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continue;
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}
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[$inventory, $slot] = $info;
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try{
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$item = TypeConverter::getInstance()->netItemStackToCore($action->newItem->getItemStack());
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}catch(TypeConversionException $e){
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throw new PacketHandlingException($e->getMessage(), 0, $e);
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}
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$this->addPredictedSlotChange($inventory, $slot, $item);
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}
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}
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/**
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* When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
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* client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
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* which the server is then expected to respond to.
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*
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* Sending the client a new window before sending this final response creates buggy behaviour on the client, which
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* is problematic when switching windows. Therefore, we defer sending any new windows until after the client
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* responds to our window close instruction, so that we can complete the window handshake correctly.
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*
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* This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
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* closing inventory windows.
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*
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* @phpstan-param \Closure() : void $func
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*/
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private function openWindowDeferred(\Closure $func) : void{
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if($this->pendingCloseWindowId !== null){
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$this->session->getLogger()->debug("Deferring opening of new window, waiting for close ack of window $this->pendingCloseWindowId");
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$this->pendingOpenWindowCallback = $func;
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}else{
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$func();
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}
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}
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/**
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* @return int[]|null
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* @phpstan-return array<int, int>|null
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*/
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private function createComplexSlotMapping(Inventory $inventory) : ?array{
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//TODO: make this dynamic so plugins can add mappings for stuff not implemented by PM
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return match(true){
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$inventory instanceof AnvilInventory => UIInventorySlotOffset::ANVIL,
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$inventory instanceof EnchantInventory => UIInventorySlotOffset::ENCHANTING_TABLE,
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$inventory instanceof LoomInventory => UIInventorySlotOffset::LOOM,
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$inventory instanceof StonecutterInventory => [UIInventorySlotOffset::STONE_CUTTER_INPUT => StonecutterInventory::SLOT_INPUT],
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$inventory instanceof CraftingTableInventory => UIInventorySlotOffset::CRAFTING3X3_INPUT,
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default => null,
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};
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}
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public function onCurrentWindowChange(Inventory $inventory) : void{
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$this->onCurrentWindowRemove();
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$this->openWindowDeferred(function() use ($inventory) : void{
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$windowId = $this->addDynamic($inventory);
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if(($slotMap = $this->createComplexSlotMapping($inventory)) !== null){
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$this->addComplex($slotMap, $inventory);
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}
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foreach($this->containerOpenCallbacks as $callback){
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$pks = $callback($windowId, $inventory);
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if($pks !== null){
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foreach($pks as $pk){
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$this->session->sendDataPacket($pk);
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}
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$this->syncContents($inventory);
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return;
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}
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}
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throw new \LogicException("Unsupported inventory type");
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});
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}
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/** @phpstan-return ObjectSet<ContainerOpenClosure> */
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public function getContainerOpenCallbacks() : ObjectSet{ return $this->containerOpenCallbacks; }
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/**
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* @return ClientboundPacket[]|null
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* @phpstan-return list<ClientboundPacket>|null
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*/
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protected static function createContainerOpen(int $id, Inventory $inv) : ?array{
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//TODO: we should be using some kind of tagging system to identify the types. Instanceof is flaky especially
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//if the class isn't final, not to mention being inflexible.
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if($inv instanceof BlockInventory){
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$blockPosition = BlockPosition::fromVector3($inv->getHolder());
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$windowType = match(true){
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$inv instanceof LoomInventory => WindowTypes::LOOM,
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$inv instanceof FurnaceInventory => match($inv->getFurnaceType()->id()){
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FurnaceType::FURNACE()->id() => WindowTypes::FURNACE,
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FurnaceType::BLAST_FURNACE()->id() => WindowTypes::BLAST_FURNACE,
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FurnaceType::SMOKER()->id() => WindowTypes::SMOKER,
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default => throw new AssumptionFailedError("Unreachable")
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},
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$inv instanceof EnchantInventory => WindowTypes::ENCHANTMENT,
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$inv instanceof BrewingStandInventory => WindowTypes::BREWING_STAND,
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$inv instanceof AnvilInventory => WindowTypes::ANVIL,
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$inv instanceof HopperInventory => WindowTypes::HOPPER,
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$inv instanceof CraftingTableInventory => WindowTypes::WORKBENCH,
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$inv instanceof StonecutterInventory => WindowTypes::STONECUTTER,
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default => WindowTypes::CONTAINER
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};
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return [ContainerOpenPacket::blockInv($id, $windowType, $blockPosition)];
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}
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return null;
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}
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public function onClientOpenMainInventory() : void{
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$this->onCurrentWindowRemove();
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$this->openWindowDeferred(function() : void{
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$windowId = $this->addDynamic($this->player->getInventory());
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$this->session->sendDataPacket(ContainerOpenPacket::entityInv(
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$windowId,
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WindowTypes::INVENTORY,
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$this->player->getId()
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));
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});
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}
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public function onCurrentWindowRemove() : void{
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if(isset($this->windowMap[$this->lastInventoryNetworkId])){
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$this->remove($this->lastInventoryNetworkId);
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$this->session->sendDataPacket(ContainerClosePacket::create($this->lastInventoryNetworkId, true));
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if($this->pendingCloseWindowId !== null){
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throw new AssumptionFailedError("We should not have opened a new window while a window was waiting to be closed");
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}
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$this->pendingCloseWindowId = $this->lastInventoryNetworkId;
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}
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}
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public function onClientRemoveWindow(int $id) : void{
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if($id === $this->lastInventoryNetworkId){
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if(isset($this->windowMap[$id]) && $id !== $this->pendingCloseWindowId){
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$this->remove($id);
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$this->player->removeCurrentWindow();
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}
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}else{
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$this->session->getLogger()->debug("Attempted to close inventory with network ID $id, but current is $this->lastInventoryNetworkId");
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}
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//Always send this, even if no window matches. If we told the client to close a window, it will behave as if it
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//initiated the close and expect an ack.
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$this->session->sendDataPacket(ContainerClosePacket::create($id, false));
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if($this->pendingCloseWindowId === $id){
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$this->pendingCloseWindowId = null;
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if($this->pendingOpenWindowCallback !== null){
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$this->session->getLogger()->debug("Opening deferred window after close ack of window $id");
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($this->pendingOpenWindowCallback)();
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$this->pendingOpenWindowCallback = null;
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}
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}
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}
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public function syncSlot(Inventory $inventory, int $slot) : void{
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$slotMap = $this->complexWindows[spl_object_id($inventory)] ?? null;
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if($slotMap !== null){
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$windowId = ContainerIds::UI;
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$netSlot = $slotMap->mapCoreToNet($slot) ?? null;
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}else{
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$windowId = $this->getWindowId($inventory);
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$netSlot = $slot;
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}
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if($windowId !== null && $netSlot !== null){
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$currentItem = $inventory->getItem($slot);
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$predictions = $this->initiatedSlotChanges[spl_object_id($inventory)] ?? null;
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$clientSideItem = $predictions?->getSlot($slot);
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if($clientSideItem === null || !$clientSideItem->equalsExact($currentItem)){
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$itemStackWrapper = $this->wrapItemStack($inventory, $slot, $currentItem);
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if($windowId === ContainerIds::OFFHAND){
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//TODO: HACK!
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//The client may sometimes ignore the InventorySlotPacket for the offhand slot.
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//This can cause a lot of problems (totems, arrows, and more...).
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//The workaround is to send an InventoryContentPacket instead
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//BDS (Bedrock Dedicated Server) also seems to work this way.
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$this->session->sendDataPacket(InventoryContentPacket::create($windowId, [$itemStackWrapper]));
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}else{
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$this->session->sendDataPacket(InventorySlotPacket::create($windowId, $netSlot, $itemStackWrapper));
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}
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}
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$predictions?->remove($slot);
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}
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}
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public function syncContents(Inventory $inventory) : void{
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$slotMap = $this->complexWindows[spl_object_id($inventory)] ?? null;
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if($slotMap !== null){
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$windowId = ContainerIds::UI;
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}else{
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$windowId = $this->getWindowId($inventory);
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}
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if($windowId !== null){
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if($slotMap !== null){
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$predictions = $this->initiatedSlotChanges[spl_object_id($inventory)] ?? null;
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foreach($inventory->getContents(true) as $slotId => $item){
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$packetSlot = $slotMap->mapCoreToNet($slotId) ?? null;
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if($packetSlot === null){
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continue;
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}
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$predictions?->remove($slotId);
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$this->session->sendDataPacket(InventorySlotPacket::create(
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$windowId,
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$packetSlot,
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$this->wrapItemStack($inventory, $slotId, $inventory->getItem($slotId))
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));
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}
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}else{
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unset($this->initiatedSlotChanges[spl_object_id($inventory)]);
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$contents = [];
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foreach($inventory->getContents(true) as $slotId => $item){
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$contents[] = $this->wrapItemStack($inventory, $slotId, $item);
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}
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$this->session->sendDataPacket(InventoryContentPacket::create($windowId, $contents));
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}
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}
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}
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public function syncAll() : void{
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foreach($this->windowMap as $inventory){
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$this->syncContents($inventory);
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}
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foreach($this->complexWindows as $entry){
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$this->syncContents($entry->getInventory());
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}
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}
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public function syncMismatchedPredictedSlotChanges() : void{
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foreach($this->initiatedSlotChanges as $predictions){
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$inventory = $predictions->getInventory();
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foreach($predictions->getSlots() as $slot => $expectedItem){
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if(!$inventory->slotExists($slot)){
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continue; //TODO: size desync ???
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}
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$actualItem = $inventory->getItem($slot);
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if(!$actualItem->equalsExact($expectedItem)){
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$this->session->getLogger()->debug("Detected prediction mismatch in inventory " . get_class($inventory) . "#" . spl_object_id($inventory) . " slot $slot");
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$this->syncSlot($inventory, $slot);
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}
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}
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|
}
|
|
|
|
$this->initiatedSlotChanges = [];
|
|
}
|
|
|
|
public function syncData(Inventory $inventory, int $propertyId, int $value) : void{
|
|
$windowId = $this->getWindowId($inventory);
|
|
if($windowId !== null){
|
|
$this->session->sendDataPacket(ContainerSetDataPacket::create($windowId, $propertyId, $value));
|
|
}
|
|
}
|
|
|
|
public function onClientSelectHotbarSlot(int $slot) : void{
|
|
$this->clientSelectedHotbarSlot = $slot;
|
|
}
|
|
|
|
public function syncSelectedHotbarSlot() : void{
|
|
$playerInventory = $this->player->getInventory();
|
|
$selected = $playerInventory->getHeldItemIndex();
|
|
if($selected !== $this->clientSelectedHotbarSlot){
|
|
$itemStackInfo = $this->itemStackInfos[spl_object_id($playerInventory)][$selected];
|
|
|
|
$this->session->sendDataPacket(MobEquipmentPacket::create(
|
|
$this->player->getId(),
|
|
new ItemStackWrapper($itemStackInfo->getStackId(), $itemStackInfo->getItemStack()),
|
|
$selected,
|
|
$selected,
|
|
ContainerIds::INVENTORY
|
|
));
|
|
$this->clientSelectedHotbarSlot = $selected;
|
|
}
|
|
}
|
|
|
|
public function syncCreative() : void{
|
|
$typeConverter = TypeConverter::getInstance();
|
|
|
|
$nextEntryId = 1;
|
|
$this->session->sendDataPacket(CreativeContentPacket::create(array_map(function(Item $item) use($typeConverter, &$nextEntryId) : CreativeContentEntry{
|
|
return new CreativeContentEntry($nextEntryId++, $typeConverter->coreItemStackToNet($item));
|
|
}, $this->player->isSpectator() ? [] : CreativeInventory::getInstance()->getAll())));
|
|
}
|
|
|
|
private function newItemStackId() : int{
|
|
return $this->nextItemStackId++;
|
|
}
|
|
|
|
public function trackItemStack(Inventory $inventory, int $slotId, Item $item, ?int $itemStackRequestId) : ItemStackInfo{
|
|
$existing = $this->itemStackInfos[spl_object_id($inventory)][$slotId] ?? null;
|
|
$typeConverter = TypeConverter::getInstance();
|
|
$itemStack = $typeConverter->coreItemStackToNet($item);
|
|
if($existing !== null && $existing->getItemStack()->equals($itemStack)){
|
|
return $existing;
|
|
}
|
|
|
|
$info = new ItemStackInfo($itemStackRequestId, $item->isNull() ? 0 : $this->newItemStackId(), $itemStack);
|
|
return $this->itemStackInfos[spl_object_id($inventory)][$slotId] = $info;
|
|
}
|
|
|
|
private function wrapItemStack(Inventory $inventory, int $slotId, Item $item) : ItemStackWrapper{
|
|
$info = $this->trackItemStack($inventory, $slotId, $item, null);
|
|
return new ItemStackWrapper($info->getStackId(), $info->getItemStack());
|
|
}
|
|
|
|
public function matchItemStack(Inventory $inventory, int $slotId, int $itemStackId) : bool{
|
|
$inventoryObjectId = spl_object_id($inventory);
|
|
if(!isset($this->itemStackInfos[$inventoryObjectId])){
|
|
$this->session->getLogger()->debug("Attempted to match item preimage unsynced inventory " . get_class($inventory) . "#" . $inventoryObjectId);
|
|
return false;
|
|
}
|
|
$info = $this->itemStackInfos[$inventoryObjectId][$slotId] ?? null;
|
|
if($info === null){
|
|
$this->session->getLogger()->debug("Attempted to match item preimage for unsynced slot $slotId in " . get_class($inventory) . "#$inventoryObjectId that isn't synced");
|
|
return false;
|
|
}
|
|
|
|
if(!($itemStackId < 0 ? $info->getRequestId() === $itemStackId : $info->getStackId() === $itemStackId)){
|
|
$this->session->getLogger()->debug(
|
|
"Mismatched expected itemstack: " . get_class($inventory) . "#" . $inventoryObjectId . ", " .
|
|
"slot: $slotId, expected: $itemStackId, actual: " . $info->getStackId() . ", last modified by request: " . ($info->getRequestId() ?? "none")
|
|
);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|