**For Minecraft: Bedrock Edition 1.18.10** ### Note about API versions Plugins which don't touch the protocol and compatible with any previous 4.x.y version will also run on these releases and do not need API bumps. Plugin developers should **only** update their required API to this version if you need the changes in this build. **WARNING: If your plugin uses the protocol, you're not shielded by API change constraints.** You should consider using the `mcpe-protocol` directive in `plugin.yml` as a constraint if you do. # 4.2.0 - Added support for Minecraft: Bedrock Edition 1.18.10. # 4.2.1 Released 19th February 2022. ## General - Improved performance of `Item::nbtSerialize()` - this will improve performance during world saves. - Added more missing changes to the 4.0.0 changelog. ## Fixes - Fixed multiple players being able to sleep in the same bed. - Fixed hitbox not resetting properly after swimming or gliding. # 4.2.2 Released 2nd March 2022. ## Fixes - Fixed crash in `/dumpmemory` due to usage of non-printable string keys in `CraftingManager`. Array contents in memory dumps are now rendered as prettified key-value pairs. - Fixed output directory for `/dumpmemory`. - `PlayerInventory->isHotbarSlot()` now correctly returns `false` when given `9`. - Fixed ghost items left in the inventory when dropping tools while mining. # 4.2.3 Released 9th March 2022. ## Technical - Now analysed using PHPStan 1.4.8. - Now using `pocketmine/bedrock-protocol` [`8.0.1`](https://github.com/pmmp/BedrockProtocol/releases/tag/8.0.1%2Bbedrock-1.18.10). ## Fixes ### Core - Fixed a memory leak and other bugs related to plugins disabling themselves during `onEnable()`. ### Gameplay - Sweet berry bushes now absorb fall damage. - Fixed mycelium spreading onto coarse dirt. - Fixed blocks placed during `Block->onIncinerate()` getting overwritten. - Fixed shulker boxes being unopenable when underwater. - Fixed invisible fire on top of transparent non-flammable blocks. ### API - Various APIs accepting `Vector3`, `Position` or `Location` no longer accept objects containing `INF` or `NaN` in any component. Previously, this was allowed, but would cause lots of obscure crashes later on. - `Entity->setRotation()` no longer accepts `INF` or `NaN`. - Fixed missing bounds check for `ItemFrame->setItemDropChance()`. # 4.2.4 Released 18th March 2022. ## Fixes - Fixed a crash when handling out-of-bounds meta values on the network. # 4.2.5 Released 28th March 2022. ## General - The layout of the human-readable part of crashdumps has been changed in an effort to improve the useful information density. It is hoped that this change will cause more useful information to be provided when people paste crash traces on Discord, since all the most important information is now at the top of the file. - Version, git hash, PHP version and OS have been moved to the top of the crashdump. - Backtrace has been moved above code sample. - Docker images are now built by GitHub Actions (first live test). ## Technical - The methods of `Inventory` and `BaseInventory` have been rearranged to improve coherency. ## Fixes ### API - Enum members of enums created using `EnumTrait` are now able to have single-character names. - Registry members of registries created using `RegistryTrait` or `CloningRegistryTrait` now have their names checked for invalid characters. - `Entity::__construct()` now uses a guard variable to prevent it from being called multiple times unintentionally. This is necessary because `Entity::__construct()` has side effects. - Fixed `PlayerItemHeldEvent` not being called when the content of the held slot was changed (e.g. replacing the held item via inventory menu). ### Gameplay - Reduced the appearance of ghost items in unsupported gameplay scenarios using client prediction information. This fixes, for example, the appearance of ghost items when right-clicking on a filled flower pot.