*/ private array $fullList = []; /** * Index of default states for every block type * @var Block[] * @phpstan-var array */ private array $typeIndex = []; /** * @var int[] * @phpstan-var array */ public array $light = []; /** * @var int[] * @phpstan-var array */ public array $lightFilter = []; /** * @var true[] * @phpstan-var array */ public array $blocksDirectSkyLight = []; /** * @var float[] * @phpstan-var array */ public array $blastResistance = []; public function __construct(){ $railBreakInfo = new BlockBreakInfo(0.7); $this->register(new ActivatorRail(new BID(Ids::ACTIVATOR_RAIL), "Activator Rail", $railBreakInfo)); $this->register(new Air(new BID(Ids::AIR), "Air", BreakInfo::indestructible(-1.0))); $this->register(new Anvil(new BID(Ids::ANVIL), "Anvil", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 6000.0))); $this->register(new Bamboo(new BID(Ids::BAMBOO), "Bamboo", new class(2.0 /* 1.0 in PC */, ToolType::AXE) extends BreakInfo{ public function getBreakTime(Item $item) : float{ if($item->getBlockToolType() === ToolType::SWORD){ return 0.0; } return parent::getBreakTime($item); } })); $this->register(new BambooSapling(new BID(Ids::BAMBOO_SAPLING), "Bamboo Sapling", BreakInfo::instant())); $bannerBreakInfo = new BreakInfo(1.0, ToolType::AXE); $this->register(new FloorBanner(new BID(Ids::BANNER, TileBanner::class), "Banner", $bannerBreakInfo)); $this->register(new WallBanner(new BID(Ids::WALL_BANNER, TileBanner::class), "Wall Banner", $bannerBreakInfo)); $this->register(new Barrel(new BID(Ids::BARREL, TileBarrel::class), "Barrel", new BreakInfo(2.5, ToolType::AXE))); $this->register(new Transparent(new BID(Ids::BARRIER), "Barrier", BreakInfo::indestructible())); $this->register(new Beacon(new BID(Ids::BEACON, TileBeacon::class), "Beacon", new BreakInfo(3.0))); $this->register(new Bed(new BID(Ids::BED, TileBed::class), "Bed Block", new BreakInfo(0.2))); $this->register(new Bedrock(new BID(Ids::BEDROCK), "Bedrock", BreakInfo::indestructible())); $this->register(new Beetroot(new BID(Ids::BEETROOTS), "Beetroot Block", BreakInfo::instant())); $this->register(new Bell(new BID(Ids::BELL, TileBell::class), "Bell", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new BlueIce(new BID(Ids::BLUE_ICE), "Blue Ice", new BreakInfo(2.8, ToolType::PICKAXE))); $this->register(new BoneBlock(new BID(Ids::BONE_BLOCK), "Bone Block", new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Bookshelf(new BID(Ids::BOOKSHELF), "Bookshelf", new BreakInfo(1.5, ToolType::AXE))); $this->register(new BrewingStand(new BID(Ids::BREWING_STAND, TileBrewingStand::class), "Brewing Stand", new BreakInfo(0.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $bricksBreakInfo = new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register(new Stair(new BID(Ids::BRICK_STAIRS), "Brick Stairs", $bricksBreakInfo)); $this->register(new Opaque(new BID(Ids::BRICKS), "Bricks", $bricksBreakInfo)); $this->register(new BrownMushroom(new BID(Ids::BROWN_MUSHROOM), "Brown Mushroom", BreakInfo::instant())); $this->register(new Cactus(new BID(Ids::CACTUS), "Cactus", new BreakInfo(0.4))); $this->register(new Cake(new BID(Ids::CAKE), "Cake", new BreakInfo(0.5))); $this->register(new Carrot(new BID(Ids::CARROTS), "Carrot Block", BreakInfo::instant())); $chestBreakInfo = new BreakInfo(2.5, ToolType::AXE); $this->register(new Chest(new BID(Ids::CHEST, TileChest::class), "Chest", $chestBreakInfo)); $this->register(new Clay(new BID(Ids::CLAY), "Clay Block", new BreakInfo(0.6, ToolType::SHOVEL))); $this->register(new Coal(new BID(Ids::COAL), "Coal Block", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0))); $this->register(new CoalOre(new BID(Ids::COAL_ORE), "Coal Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $cobblestoneBreakInfo = new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register($cobblestone = new Opaque(new BID(Ids::COBBLESTONE), "Cobblestone", $cobblestoneBreakInfo)); $this->register(new Opaque(new BID(Ids::MOSSY_COBBLESTONE), "Mossy Cobblestone", $cobblestoneBreakInfo)); $this->register(new Stair(new BID(Ids::COBBLESTONE_STAIRS), "Cobblestone Stairs", $cobblestoneBreakInfo)); $this->register(new Stair(new BID(Ids::MOSSY_COBBLESTONE_STAIRS), "Mossy Cobblestone Stairs", $cobblestoneBreakInfo)); $this->register(new Cobweb(new BID(Ids::COBWEB), "Cobweb", new BreakInfo(4.0, ToolType::SWORD | ToolType::SHEARS, 1))); $this->register(new CocoaBlock(new BID(Ids::COCOA_POD), "Cocoa Block", new BreakInfo(0.2, ToolType::AXE, 0, 15.0))); $this->register(new CoralBlock(new BID(Ids::CORAL_BLOCK), "Coral Block", new BreakInfo(7.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new CraftingTable(new BID(Ids::CRAFTING_TABLE), "Crafting Table", new BreakInfo(2.5, ToolType::AXE))); $this->register(new DaylightSensor(new BID(Ids::DAYLIGHT_SENSOR, TileDaylightSensor::class), "Daylight Sensor", new BreakInfo(0.2, ToolType::AXE))); $this->register(new DeadBush(new BID(Ids::DEAD_BUSH), "Dead Bush", BreakInfo::instant(ToolType::SHEARS, 1))); $this->register(new DetectorRail(new BID(Ids::DETECTOR_RAIL), "Detector Rail", $railBreakInfo)); $this->register(new Opaque(new BID(Ids::DIAMOND), "Diamond Block", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel(), 30.0))); $this->register(new DiamondOre(new BID(Ids::DIAMOND_ORE), "Diamond Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel()))); $this->register(new Dirt(new BID(Ids::DIRT), "Dirt", new BreakInfo(0.5, ToolType::SHOVEL))); $this->register(new DoublePlant(new BID(Ids::SUNFLOWER), "Sunflower", BreakInfo::instant())); $this->register(new DoublePlant(new BID(Ids::LILAC), "Lilac", BreakInfo::instant())); $this->register(new DoublePlant(new BID(Ids::ROSE_BUSH), "Rose Bush", BreakInfo::instant())); $this->register(new DoublePlant(new BID(Ids::PEONY), "Peony", BreakInfo::instant())); $this->register(new DoubleTallGrass(new BID(Ids::DOUBLE_TALLGRASS), "Double Tallgrass", BreakInfo::instant(ToolType::SHEARS, 1))); $this->register(new DoubleTallGrass(new BID(Ids::LARGE_FERN), "Large Fern", BreakInfo::instant(ToolType::SHEARS, 1))); $this->register(new DragonEgg(new BID(Ids::DRAGON_EGG), "Dragon Egg", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new DriedKelp(new BID(Ids::DRIED_KELP), "Dried Kelp Block", new BreakInfo(0.5, ToolType::NONE, 0, 12.5))); $this->register(new Opaque(new BID(Ids::EMERALD), "Emerald Block", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel(), 30.0))); $this->register(new EmeraldOre(new BID(Ids::EMERALD_ORE), "Emerald Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel()))); $this->register(new EnchantingTable(new BID(Ids::ENCHANTING_TABLE, TileEnchantingTable::class), "Enchanting Table", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 6000.0))); $this->register(new EndPortalFrame(new BID(Ids::END_PORTAL_FRAME), "End Portal Frame", BreakInfo::indestructible())); $this->register(new EndRod(new BID(Ids::END_ROD), "End Rod", BreakInfo::instant())); $this->register(new Opaque(new BID(Ids::END_STONE), "End Stone", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 45.0))); $endBrickBreakInfo = new BreakInfo(0.8, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 4.0); $this->register(new Opaque(new BID(Ids::END_STONE_BRICKS), "End Stone Bricks", $endBrickBreakInfo)); $this->register(new Stair(new BID(Ids::END_STONE_BRICK_STAIRS), "End Stone Brick Stairs", $endBrickBreakInfo)); $this->register(new EnderChest(new BID(Ids::ENDER_CHEST, TileEnderChest::class), "Ender Chest", new BreakInfo(22.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 3000.0))); $this->register(new Farmland(new BID(Ids::FARMLAND), "Farmland", new BreakInfo(0.6, ToolType::SHOVEL))); $this->register(new Fire(new BID(Ids::FIRE), "Fire Block", BreakInfo::instant())); $this->register(new FletchingTable(new BID(Ids::FLETCHING_TABLE), "Fletching Table", new BreakInfo(2.5, ToolType::AXE, 0, 2.5))); $this->register(new Flower(new BID(Ids::DANDELION), "Dandelion", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::POPPY), "Poppy", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::ALLIUM), "Allium", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::AZURE_BLUET), "Azure Bluet", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::BLUE_ORCHID), "Blue Orchid", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::CORNFLOWER), "Cornflower", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::LILY_OF_THE_VALLEY), "Lily of the Valley", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::ORANGE_TULIP), "Orange Tulip", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::OXEYE_DAISY), "Oxeye Daisy", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::PINK_TULIP), "Pink Tulip", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::RED_TULIP), "Red Tulip", BreakInfo::instant())); $this->register(new Flower(new BID(Ids::WHITE_TULIP), "White Tulip", BreakInfo::instant())); $this->register(new FlowerPot(new BID(Ids::FLOWER_POT, TileFlowerPot::class), "Flower Pot", BreakInfo::instant())); $this->register(new FrostedIce(new BID(Ids::FROSTED_ICE), "Frosted Ice", new BreakInfo(2.5, ToolType::PICKAXE))); $this->register(new Furnace(new BID(Ids::FURNACE, TileNormalFurnace::class), "Furnace", new BreakInfo(3.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Furnace(new BID(Ids::BLAST_FURNACE, TileBlastFurnace::class), "Blast Furnace", new BreakInfo(3.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Furnace(new BID(Ids::SMOKER, TileSmoker::class), "Smoker", new BreakInfo(3.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $glassBreakInfo = new BreakInfo(0.3); $this->register(new Glass(new BID(Ids::GLASS), "Glass", $glassBreakInfo)); $this->register(new GlassPane(new BID(Ids::GLASS_PANE), "Glass Pane", $glassBreakInfo)); $this->register(new GlowingObsidian(new BID(Ids::GLOWING_OBSIDIAN), "Glowing Obsidian", new BreakInfo(10.0, ToolType::PICKAXE, ToolTier::DIAMOND()->getHarvestLevel(), 50.0))); $this->register(new Glowstone(new BID(Ids::GLOWSTONE), "Glowstone", new BreakInfo(0.3, ToolType::PICKAXE))); $this->register(new Opaque(new BID(Ids::GOLD), "Gold Block", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel(), 30.0))); $this->register(new Opaque(new BID(Ids::GOLD_ORE), "Gold Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel()))); $grassBreakInfo = new BreakInfo(0.6, ToolType::SHOVEL); $this->register(new Grass(new BID(Ids::GRASS), "Grass", $grassBreakInfo)); $this->register(new GrassPath(new BID(Ids::GRASS_PATH), "Grass Path", $grassBreakInfo)); $this->register(new Gravel(new BID(Ids::GRAVEL), "Gravel", new BreakInfo(0.6, ToolType::SHOVEL))); $hardenedClayBreakInfo = new BreakInfo(1.25, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 21.0); $this->register(new HardenedClay(new BID(Ids::HARDENED_CLAY), "Hardened Clay", $hardenedClayBreakInfo)); $hardenedGlassBreakInfo = new BreakInfo(10.0); $this->register(new HardenedGlass(new BID(Ids::HARDENED_GLASS), "Hardened Glass", $hardenedGlassBreakInfo)); $this->register(new HardenedGlassPane(new BID(Ids::HARDENED_GLASS_PANE), "Hardened Glass Pane", $hardenedGlassBreakInfo)); $this->register(new HayBale(new BID(Ids::HAY_BALE), "Hay Bale", new BreakInfo(0.5))); $this->register(new Hopper(new BID(Ids::HOPPER, TileHopper::class), "Hopper", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 15.0))); $this->register(new Ice(new BID(Ids::ICE), "Ice", new BreakInfo(0.5, ToolType::PICKAXE))); $updateBlockBreakInfo = new BreakInfo(1.0); $this->register(new Opaque(new BID(Ids::INFO_UPDATE), "update!", $updateBlockBreakInfo)); $this->register(new Opaque(new BID(Ids::INFO_UPDATE2), "ate!upd", $updateBlockBreakInfo)); $this->register(new Transparent(new BID(Ids::INVISIBLE_BEDROCK), "Invisible Bedrock", BreakInfo::indestructible())); $ironBreakInfo = new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel(), 30.0); $this->register(new Opaque(new BID(Ids::IRON), "Iron Block", $ironBreakInfo)); $this->register(new Thin(new BID(Ids::IRON_BARS), "Iron Bars", $ironBreakInfo)); $ironDoorBreakInfo = new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 25.0); $this->register(new Door(new BID(Ids::IRON_DOOR), "Iron Door", $ironDoorBreakInfo)); $this->register(new Trapdoor(new BID(Ids::IRON_TRAPDOOR), "Iron Trapdoor", $ironDoorBreakInfo)); $this->register(new Opaque(new BID(Ids::IRON_ORE), "Iron Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel()))); $this->register(new ItemFrame(new BID(Ids::ITEM_FRAME, TileItemFrame::class), "Item Frame", new BreakInfo(0.25))); $this->register(new Jukebox(new BID(Ids::JUKEBOX, TileJukebox::class), "Jukebox", new BreakInfo(0.8, ToolType::AXE))); //TODO: in PC the hardness is 2.0, not 0.8, unsure if this is a MCPE bug or not $this->register(new Ladder(new BID(Ids::LADDER), "Ladder", new BreakInfo(0.4, ToolType::AXE))); $this->register(new Lantern(new BID(Ids::LANTERN), "Lantern", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Opaque(new BID(Ids::LAPIS_LAZULI), "Lapis Lazuli Block", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel()))); $this->register(new LapisOre(new BID(Ids::LAPIS_LAZULI_ORE), "Lapis Lazuli Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::STONE()->getHarvestLevel()))); $this->register(new Lava(new BID(Ids::LAVA), "Lava", BreakInfo::indestructible(500.0))); $this->register(new Lectern(new BID(Ids::LECTERN, TileLectern::class), "Lectern", new BreakInfo(2.0, ToolType::AXE))); $this->register(new Lever(new BID(Ids::LEVER), "Lever", new BreakInfo(0.5))); $this->register(new Loom(new BID(Ids::LOOM), "Loom", new BreakInfo(2.5, ToolType::AXE))); $this->register(new Magma(new BID(Ids::MAGMA), "Magma Block", new BreakInfo(0.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Melon(new BID(Ids::MELON), "Melon Block", new BreakInfo(1.0, ToolType::AXE))); $this->register(new MelonStem(new BID(Ids::MELON_STEM), "Melon Stem", BreakInfo::instant())); $this->register(new MonsterSpawner(new BID(Ids::MONSTER_SPAWNER, TileMonsterSpawner::class), "Monster Spawner", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Mycelium(new BID(Ids::MYCELIUM), "Mycelium", new BreakInfo(0.6, ToolType::SHOVEL))); $netherBrickBreakInfo = new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register(new Opaque(new BID(Ids::NETHER_BRICKS), "Nether Bricks", $netherBrickBreakInfo)); $this->register(new Opaque(new BID(Ids::RED_NETHER_BRICKS), "Red Nether Bricks", $netherBrickBreakInfo)); $this->register(new Fence(new BID(Ids::NETHER_BRICK_FENCE), "Nether Brick Fence", $netherBrickBreakInfo)); $this->register(new Stair(new BID(Ids::NETHER_BRICK_STAIRS), "Nether Brick Stairs", $netherBrickBreakInfo)); $this->register(new Stair(new BID(Ids::RED_NETHER_BRICK_STAIRS), "Red Nether Brick Stairs", $netherBrickBreakInfo)); $this->register(new NetherPortal(new BID(Ids::NETHER_PORTAL), "Nether Portal", BreakInfo::indestructible(0.0))); $this->register(new NetherQuartzOre(new BID(Ids::NETHER_QUARTZ_ORE), "Nether Quartz Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new NetherReactor(new BID(Ids::NETHER_REACTOR_CORE), "Nether Reactor Core", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Opaque(new BID(Ids::NETHER_WART_BLOCK), "Nether Wart Block", new BreakInfo(1.0, ToolType::HOE))); $this->register(new NetherWartPlant(new BID(Ids::NETHER_WART), "Nether Wart", BreakInfo::instant())); $this->register(new Netherrack(new BID(Ids::NETHERRACK), "Netherrack", new BreakInfo(0.4, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Note(new BID(Ids::NOTE_BLOCK, TileNote::class), "Note Block", new BreakInfo(0.8, ToolType::AXE))); $this->register(new Opaque(new BID(Ids::OBSIDIAN), "Obsidian", new BreakInfo(35.0 /* 50 in PC */, ToolType::PICKAXE, ToolTier::DIAMOND()->getHarvestLevel(), 6000.0))); $this->register(new PackedIce(new BID(Ids::PACKED_ICE), "Packed Ice", new BreakInfo(0.5, ToolType::PICKAXE))); $this->register(new Podzol(new BID(Ids::PODZOL), "Podzol", new BreakInfo(0.5, ToolType::SHOVEL))); $this->register(new Potato(new BID(Ids::POTATOES), "Potato Block", BreakInfo::instant())); $this->register(new PoweredRail(new BID(Ids::POWERED_RAIL), "Powered Rail", $railBreakInfo)); $prismarineBreakInfo = new BreakInfo(1.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register(new Opaque(new BID(Ids::PRISMARINE), "Prismarine", $prismarineBreakInfo)); $this->register(new Opaque(new BID(Ids::DARK_PRISMARINE), "Dark Prismarine", $prismarineBreakInfo)); $this->register(new Opaque(new BID(Ids::PRISMARINE_BRICKS), "Prismarine Bricks", $prismarineBreakInfo)); $this->register(new Stair(new BID(Ids::PRISMARINE_BRICKS_STAIRS), "Prismarine Bricks Stairs", $prismarineBreakInfo)); $this->register(new Stair(new BID(Ids::DARK_PRISMARINE_STAIRS), "Dark Prismarine Stairs", $prismarineBreakInfo)); $this->register(new Stair(new BID(Ids::PRISMARINE_STAIRS), "Prismarine Stairs", $prismarineBreakInfo)); $pumpkinBreakInfo = new BreakInfo(1.0, ToolType::AXE); $this->register(new Pumpkin(new BID(Ids::PUMPKIN), "Pumpkin", $pumpkinBreakInfo)); $this->register(new CarvedPumpkin(new BID(Ids::CARVED_PUMPKIN), "Carved Pumpkin", $pumpkinBreakInfo)); $this->register(new LitPumpkin(new BID(Ids::LIT_PUMPKIN), "Jack o'Lantern", $pumpkinBreakInfo)); $this->register(new PumpkinStem(new BID(Ids::PUMPKIN_STEM), "Pumpkin Stem", BreakInfo::instant())); $purpurBreakInfo = new BreakInfo(1.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register(new Opaque(new BID(Ids::PURPUR), "Purpur Block", $purpurBreakInfo)); $this->register(new SimplePillar(new BID(Ids::PURPUR_PILLAR), "Purpur Pillar", $purpurBreakInfo)); $this->register(new Stair(new BID(Ids::PURPUR_STAIRS), "Purpur Stairs", $purpurBreakInfo)); $quartzBreakInfo = new BreakInfo(0.8, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()); $this->register(new Opaque(new BID(Ids::QUARTZ), "Quartz Block", $quartzBreakInfo)); $this->register(new SimplePillar(new BID(Ids::CHISELED_QUARTZ), "Chiseled Quartz Block", $quartzBreakInfo)); $this->register(new SimplePillar(new BID(Ids::QUARTZ_PILLAR), "Quartz Pillar", $quartzBreakInfo)); $this->register(new Opaque(new BID(Ids::SMOOTH_QUARTZ), "Smooth Quartz Block", $quartzBreakInfo)); $this->register(new Stair(new BID(Ids::QUARTZ_STAIRS), "Quartz Stairs", $quartzBreakInfo)); $this->register(new Stair(new BID(Ids::SMOOTH_QUARTZ_STAIRS), "Smooth Quartz Stairs", $quartzBreakInfo)); $this->register(new Rail(new BID(Ids::RAIL), "Rail", $railBreakInfo)); $this->register(new RedMushroom(new BID(Ids::RED_MUSHROOM), "Red Mushroom", BreakInfo::instant())); $this->register(new Redstone(new BID(Ids::REDSTONE), "Redstone Block", new BreakInfo(5.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0))); $this->register(new RedstoneComparator(new BID(Ids::REDSTONE_COMPARATOR, TileComparator::class), "Redstone Comparator", BreakInfo::instant())); $this->register(new RedstoneLamp(new BID(Ids::REDSTONE_LAMP), "Redstone Lamp", new BreakInfo(0.3))); $this->register(new RedstoneOre(new BID(Ids::REDSTONE_ORE), "Redstone Ore", new BreakInfo(3.0, ToolType::PICKAXE, ToolTier::IRON()->getHarvestLevel()))); $this->register(new RedstoneRepeater(new BID(Ids::REDSTONE_REPEATER), "Redstone Repeater", BreakInfo::instant())); $this->register(new RedstoneTorch(new BID(Ids::REDSTONE_TORCH), "Redstone Torch", BreakInfo::instant())); $this->register(new RedstoneWire(new BID(Ids::REDSTONE_WIRE), "Redstone", BreakInfo::instant())); $this->register(new Reserved6(new BID(Ids::RESERVED6), "reserved6", BreakInfo::instant())); $sandBreakInfo = new BreakInfo(0.5, ToolType::SHOVEL); $this->register(new Sand(new BID(Ids::SAND), "Sand", $sandBreakInfo)); $this->register(new Sand(new BID(Ids::RED_SAND), "Red Sand", $sandBreakInfo)); $this->register(new SeaLantern(new BID(Ids::SEA_LANTERN), "Sea Lantern", new BreakInfo(0.3))); $this->register(new SeaPickle(new BID(Ids::SEA_PICKLE), "Sea Pickle", BreakInfo::instant())); $this->register(new Skull(new BID(Ids::MOB_HEAD, TileSkull::class), "Mob Head", new BreakInfo(1.0))); $this->register(new Slime(new BID(Ids::SLIME), "Slime Block", BreakInfo::instant())); $this->register(new Snow(new BID(Ids::SNOW), "Snow Block", new BreakInfo(0.2, ToolType::SHOVEL, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new SnowLayer(new BID(Ids::SNOW_LAYER), "Snow Layer", new BreakInfo(0.1, ToolType::SHOVEL, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new SoulSand(new BID(Ids::SOUL_SAND), "Soul Sand", new BreakInfo(0.5, ToolType::SHOVEL))); $this->register(new Sponge(new BID(Ids::SPONGE), "Sponge", new BreakInfo(0.6, ToolType::HOE))); $shulkerBoxBreakInfo = new BreakInfo(2, ToolType::PICKAXE); $this->register(new ShulkerBox(new BID(Ids::SHULKER_BOX, TileShulkerBox::class), "Shulker Box", $shulkerBoxBreakInfo)); $stoneBreakInfo = new BreakInfo(1.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register( $stone = new class(new BID(Ids::STONE), "Stone", $stoneBreakInfo) extends Opaque{ public function getDropsForCompatibleTool(Item $item) : array{ return [VanillaBlocks::COBBLESTONE()->asItem()]; } public function isAffectedBySilkTouch() : bool{ return true; } } ); $this->register(new Opaque(new BID(Ids::ANDESITE), "Andesite", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::DIORITE), "Diorite", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::GRANITE), "Granite", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::POLISHED_ANDESITE), "Polished Andesite", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::POLISHED_DIORITE), "Polished Diorite", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::POLISHED_GRANITE), "Polished Granite", $stoneBreakInfo)); $this->register($stoneBrick = new Opaque(new BID(Ids::STONE_BRICKS), "Stone Bricks", $stoneBreakInfo)); $this->register($mossyStoneBrick = new Opaque(new BID(Ids::MOSSY_STONE_BRICKS), "Mossy Stone Bricks", $stoneBreakInfo)); $this->register($crackedStoneBrick = new Opaque(new BID(Ids::CRACKED_STONE_BRICKS), "Cracked Stone Bricks", $stoneBreakInfo)); $this->register($chiseledStoneBrick = new Opaque(new BID(Ids::CHISELED_STONE_BRICKS), "Chiseled Stone Bricks", $stoneBreakInfo)); $infestedStoneBreakInfo = new BreakInfo(0.75, ToolType::PICKAXE); $this->register(new InfestedStone(new BID(Ids::INFESTED_STONE), "Infested Stone", $infestedStoneBreakInfo, $stone)); $this->register(new InfestedStone(new BID(Ids::INFESTED_STONE_BRICK), "Infested Stone Brick", $infestedStoneBreakInfo, $stoneBrick)); $this->register(new InfestedStone(new BID(Ids::INFESTED_COBBLESTONE), "Infested Cobblestone", $infestedStoneBreakInfo, $cobblestone)); $this->register(new InfestedStone(new BID(Ids::INFESTED_MOSSY_STONE_BRICK), "Infested Mossy Stone Brick", $infestedStoneBreakInfo, $mossyStoneBrick)); $this->register(new InfestedStone(new BID(Ids::INFESTED_CRACKED_STONE_BRICK), "Infested Cracked Stone Brick", $infestedStoneBreakInfo, $crackedStoneBrick)); $this->register(new InfestedStone(new BID(Ids::INFESTED_CHISELED_STONE_BRICK), "Infested Chiseled Stone Brick", $infestedStoneBreakInfo, $chiseledStoneBrick)); $this->register(new Stair(new BID(Ids::STONE_STAIRS), "Stone Stairs", $stoneBreakInfo)); $this->register(new Opaque(new BID(Ids::SMOOTH_STONE), "Smooth Stone", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::ANDESITE_STAIRS), "Andesite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::DIORITE_STAIRS), "Diorite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::GRANITE_STAIRS), "Granite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::POLISHED_ANDESITE_STAIRS), "Polished Andesite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::POLISHED_DIORITE_STAIRS), "Polished Diorite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::POLISHED_GRANITE_STAIRS), "Polished Granite Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::STONE_BRICK_STAIRS), "Stone Brick Stairs", $stoneBreakInfo)); $this->register(new Stair(new BID(Ids::MOSSY_STONE_BRICK_STAIRS), "Mossy Stone Brick Stairs", $stoneBreakInfo)); $this->register(new StoneButton(new BID(Ids::STONE_BUTTON), "Stone Button", new BreakInfo(0.5, ToolType::PICKAXE))); $this->register(new Stonecutter(new BID(Ids::STONECUTTER), "Stonecutter", new BreakInfo(3.5, ToolType::PICKAXE))); $this->register(new StonePressurePlate(new BID(Ids::STONE_PRESSURE_PLATE), "Stone Pressure Plate", new BreakInfo(0.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); //TODO: in the future this won't be the same for all the types $stoneSlabBreakInfo = new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); foreach([ new Slab(new BID(Ids::BRICK_SLAB), "Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::COBBLESTONE_SLAB), "Cobblestone", $stoneSlabBreakInfo), new Slab(new BID(Ids::FAKE_WOODEN_SLAB), "Fake Wooden", $stoneSlabBreakInfo), new Slab(new BID(Ids::NETHER_BRICK_SLAB), "Nether Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::QUARTZ_SLAB), "Quartz", $stoneSlabBreakInfo), new Slab(new BID(Ids::SANDSTONE_SLAB), "Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::SMOOTH_STONE_SLAB), "Smooth Stone", $stoneSlabBreakInfo), new Slab(new BID(Ids::STONE_BRICK_SLAB), "Stone Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::DARK_PRISMARINE_SLAB), "Dark Prismarine", $stoneSlabBreakInfo), new Slab(new BID(Ids::MOSSY_COBBLESTONE_SLAB), "Mossy Cobblestone", $stoneSlabBreakInfo), new Slab(new BID(Ids::PRISMARINE_SLAB), "Prismarine", $stoneSlabBreakInfo), new Slab(new BID(Ids::PRISMARINE_BRICKS_SLAB), "Prismarine Bricks", $stoneSlabBreakInfo), new Slab(new BID(Ids::PURPUR_SLAB), "Purpur", $stoneSlabBreakInfo), new Slab(new BID(Ids::RED_NETHER_BRICK_SLAB), "Red Nether Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::RED_SANDSTONE_SLAB), "Red Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::SMOOTH_SANDSTONE_SLAB), "Smooth Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::ANDESITE_SLAB), "Andesite", $stoneSlabBreakInfo), new Slab(new BID(Ids::DIORITE_SLAB), "Diorite", $stoneSlabBreakInfo), new Slab(new BID(Ids::END_STONE_BRICK_SLAB), "End Stone Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::GRANITE_SLAB), "Granite", $stoneSlabBreakInfo), new Slab(new BID(Ids::POLISHED_ANDESITE_SLAB), "Polished Andesite", $stoneSlabBreakInfo), new Slab(new BID(Ids::POLISHED_DIORITE_SLAB), "Polished Diorite", $stoneSlabBreakInfo), new Slab(new BID(Ids::POLISHED_GRANITE_SLAB), "Polished Granite", $stoneSlabBreakInfo), new Slab(new BID(Ids::SMOOTH_RED_SANDSTONE_SLAB), "Smooth Red Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::CUT_RED_SANDSTONE_SLAB), "Cut Red Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::CUT_SANDSTONE_SLAB), "Cut Sandstone", $stoneSlabBreakInfo), new Slab(new BID(Ids::MOSSY_STONE_BRICK_SLAB), "Mossy Stone Brick", $stoneSlabBreakInfo), new Slab(new BID(Ids::SMOOTH_QUARTZ_SLAB), "Smooth Quartz", $stoneSlabBreakInfo), new Slab(new BID(Ids::STONE_SLAB), "Stone", $stoneSlabBreakInfo), ] as $slabType){ $this->register($slabType); } $this->register(new Opaque(new BID(Ids::LEGACY_STONECUTTER), "Legacy Stonecutter", new BreakInfo(3.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new Sugarcane(new BID(Ids::SUGARCANE), "Sugarcane", BreakInfo::instant())); $this->register(new SweetBerryBush(new BID(Ids::SWEET_BERRY_BUSH), "Sweet Berry Bush", BreakInfo::instant())); $this->register(new TNT(new BID(Ids::TNT), "TNT", BreakInfo::instant())); $this->register(new TallGrass(new BID(Ids::FERN), "Fern", BreakInfo::instant(ToolType::SHEARS, 1))); $this->register(new TallGrass(new BID(Ids::TALL_GRASS), "Tall Grass", BreakInfo::instant(ToolType::SHEARS, 1))); $this->register(new Torch(new BID(Ids::BLUE_TORCH), "Blue Torch", BreakInfo::instant())); $this->register(new Torch(new BID(Ids::PURPLE_TORCH), "Purple Torch", BreakInfo::instant())); $this->register(new Torch(new BID(Ids::RED_TORCH), "Red Torch", BreakInfo::instant())); $this->register(new Torch(new BID(Ids::GREEN_TORCH), "Green Torch", BreakInfo::instant())); $this->register(new Torch(new BID(Ids::TORCH), "Torch", BreakInfo::instant())); $this->register(new TrappedChest(new BID(Ids::TRAPPED_CHEST, TileChest::class), "Trapped Chest", $chestBreakInfo)); $this->register(new Tripwire(new BID(Ids::TRIPWIRE), "Tripwire", BreakInfo::instant())); $this->register(new TripwireHook(new BID(Ids::TRIPWIRE_HOOK), "Tripwire Hook", BreakInfo::instant())); $this->register(new UnderwaterTorch(new BID(Ids::UNDERWATER_TORCH), "Underwater Torch", BreakInfo::instant())); $this->register(new Vine(new BID(Ids::VINES), "Vines", new BreakInfo(0.2, ToolType::AXE))); $this->register(new Water(new BID(Ids::WATER), "Water", BreakInfo::indestructible(500.0))); $this->register(new WaterLily(new BID(Ids::LILY_PAD), "Lily Pad", BreakInfo::instant())); $weightedPressurePlateBreakInfo = new BreakInfo(0.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()); $this->register(new WeightedPressurePlateHeavy(new BID(Ids::WEIGHTED_PRESSURE_PLATE_HEAVY), "Weighted Pressure Plate Heavy", $weightedPressurePlateBreakInfo)); $this->register(new WeightedPressurePlateLight(new BID(Ids::WEIGHTED_PRESSURE_PLATE_LIGHT), "Weighted Pressure Plate Light", $weightedPressurePlateBreakInfo)); $this->register(new Wheat(new BID(Ids::WHEAT), "Wheat Block", BreakInfo::instant())); $planksBreakInfo = new BreakInfo(2.0, ToolType::AXE, 0, 15.0); $leavesBreakInfo = new class(0.2, ToolType::HOE) extends BreakInfo{ public function getBreakTime(Item $item) : float{ if($item->getBlockToolType() === ToolType::SHEARS){ return 0.0; } return parent::getBreakTime($item); } }; $signBreakInfo = new BreakInfo(1.0, ToolType::AXE); $logBreakInfo = new BreakInfo(2.0, ToolType::AXE); $woodenDoorBreakInfo = new BreakInfo(3.0, ToolType::AXE, 0, 15.0); $woodenButtonBreakInfo = new BreakInfo(0.5, ToolType::AXE); $woodenPressurePlateBreakInfo = new BreakInfo(0.5, ToolType::AXE); foreach(TreeType::getAll() as $treeType){ $name = $treeType->getDisplayName(); $this->register(new Planks(BlockLegacyIdHelper::getWoodenPlanksIdentifier($treeType), $name . " Planks", $planksBreakInfo)); $this->register(new Sapling(BlockLegacyIdHelper::getSaplingIdentifier($treeType), $name . " Sapling", BreakInfo::instant(), $treeType)); $this->register(new WoodenFence(BlockLegacyIdHelper::getWoodenFenceIdentifier($treeType), $name . " Fence", $planksBreakInfo)); $this->register(new WoodenSlab(BlockLegacyIdHelper::getWoodenSlabIdentifier($treeType), $name, $planksBreakInfo)); $this->register(new Leaves(BlockLegacyIdHelper::getLeavesIdentifier($treeType), $name . " Leaves", $leavesBreakInfo, $treeType)); $this->register(new Log(BlockLegacyIdHelper::getLogIdentifier($treeType), $name . " Log", $logBreakInfo, $treeType)); $this->register(new Wood(BlockLegacyIdHelper::getAllSidedLogIdentifier($treeType), $name . " Wood", $logBreakInfo, $treeType)); $this->register(new FenceGate(BlockLegacyIdHelper::getWoodenFenceGateIdentifier($treeType), $name . " Fence Gate", $planksBreakInfo)); $this->register(new WoodenStairs(BlockLegacyIdHelper::getWoodenStairsIdentifier($treeType), $name . " Stairs", $planksBreakInfo)); $this->register(new WoodenDoor(BlockLegacyIdHelper::getWoodenDoorIdentifier($treeType), $name . " Door", $woodenDoorBreakInfo)); $this->register(new WoodenButton(BlockLegacyIdHelper::getWoodenButtonIdentifier($treeType), $name . " Button", $woodenButtonBreakInfo)); $this->register(new WoodenPressurePlate(BlockLegacyIdHelper::getWoodenPressurePlateIdentifier($treeType), $name . " Pressure Plate", $woodenPressurePlateBreakInfo)); $this->register(new WoodenTrapdoor(BlockLegacyIdHelper::getWoodenTrapdoorIdentifier($treeType), $name . " Trapdoor", $woodenDoorBreakInfo)); [$floorSignId, $wallSignId, $signAsItem] = BlockLegacyIdHelper::getWoodenSignInfo($treeType); $this->register(new FloorSign($floorSignId, $name . " Sign", $signBreakInfo, $signAsItem)); $this->register(new WallSign($wallSignId, $name . " Wall Sign", $signBreakInfo, $signAsItem)); } $sandstoneBreakInfo = new BreakInfo(0.8, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()); $this->register(new Stair(new BID(Ids::RED_SANDSTONE_STAIRS), "Red Sandstone Stairs", $sandstoneBreakInfo)); $this->register(new Stair(new BID(Ids::SMOOTH_RED_SANDSTONE_STAIRS), "Smooth Red Sandstone Stairs", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::RED_SANDSTONE), "Red Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::CHISELED_RED_SANDSTONE), "Chiseled Red Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::CUT_RED_SANDSTONE), "Cut Red Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::SMOOTH_RED_SANDSTONE), "Smooth Red Sandstone", $sandstoneBreakInfo)); $this->register(new Stair(new BID(Ids::SANDSTONE_STAIRS), "Sandstone Stairs", $sandstoneBreakInfo)); $this->register(new Stair(new BID(Ids::SMOOTH_SANDSTONE_STAIRS), "Smooth Sandstone Stairs", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::SANDSTONE), "Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::CHISELED_SANDSTONE), "Chiseled Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::CUT_SANDSTONE), "Cut Sandstone", $sandstoneBreakInfo)); $this->register(new Opaque(new BID(Ids::SMOOTH_SANDSTONE), "Smooth Sandstone", $sandstoneBreakInfo)); $this->register(new GlazedTerracotta(new BID(Ids::GLAZED_TERRACOTTA), "Glazed Terracotta", new BreakInfo(1.4, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new DyedShulkerBox(new BID(Ids::DYED_SHULKER_BOX, TileShulkerBox::class), "Dyed Shulker Box", $shulkerBoxBreakInfo)); $this->register(new StainedGlass(new BID(Ids::STAINED_GLASS), "Stained Glass", $glassBreakInfo)); $this->register(new StainedGlassPane(new BID(Ids::STAINED_GLASS_PANE), "Stained Glass Pane", $glassBreakInfo)); $this->register(new StainedHardenedClay(new BID(Ids::STAINED_CLAY), "Stained Clay", $hardenedClayBreakInfo)); $this->register(new StainedHardenedGlass(new BID(Ids::STAINED_HARDENED_GLASS), "Stained Hardened Glass", $hardenedGlassBreakInfo)); $this->register(new StainedHardenedGlassPane(new BID(Ids::STAINED_HARDENED_GLASS_PANE), "Stained Hardened Glass Pane", $hardenedGlassBreakInfo)); $this->register(new Carpet(new BID(Ids::CARPET), "Carpet", new BreakInfo(0.1))); $this->register(new Concrete(new BID(Ids::CONCRETE), "Concrete", new BreakInfo(1.8, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()))); $this->register(new ConcretePowder(new BID(Ids::CONCRETE_POWDER), "Concrete Powder", new BreakInfo(0.5, ToolType::SHOVEL))); $this->register(new Wool(new BID(Ids::WOOL), "Wool", new class(0.8, ToolType::SHEARS) extends BreakInfo{ public function getBreakTime(Item $item) : float{ $time = parent::getBreakTime($item); if($item->getBlockToolType() === ToolType::SHEARS){ $time *= 3; //shears break compatible blocks 15x faster, but wool 5x } return $time; } })); //TODO: in the future these won't all have the same hardness; they only do now because of the old metadata crap $wallBreakInfo = new BreakInfo(2.0, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel(), 30.0); $this->register(new Wall(new BID(Ids::COBBLESTONE_WALL), "Cobblestone Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::ANDESITE_WALL), "Andesite Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::BRICK_WALL), "Brick Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::DIORITE_WALL), "Diorite Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::END_STONE_BRICK_WALL), "End Stone Brick Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::GRANITE_WALL), "Granite Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::MOSSY_STONE_BRICK_WALL), "Mossy Stone Brick Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::MOSSY_COBBLESTONE_WALL), "Mossy Cobblestone Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::NETHER_BRICK_WALL), "Nether Brick Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::PRISMARINE_WALL), "Prismarine Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::RED_NETHER_BRICK_WALL), "Red Nether Brick Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::RED_SANDSTONE_WALL), "Red Sandstone Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::SANDSTONE_WALL), "Sandstone Wall", $wallBreakInfo)); $this->register(new Wall(new BID(Ids::STONE_BRICK_WALL), "Stone Brick Wall", $wallBreakInfo)); $this->registerElements(); $chemistryTableBreakInfo = new BreakInfo(2.5, ToolType::PICKAXE, ToolTier::WOOD()->getHarvestLevel()); $this->register(new ChemistryTable(new BID(Ids::COMPOUND_CREATOR), "Compound Creator", $chemistryTableBreakInfo)); $this->register(new ChemistryTable(new BID(Ids::ELEMENT_CONSTRUCTOR), "Element Constructor", $chemistryTableBreakInfo)); $this->register(new ChemistryTable(new BID(Ids::LAB_TABLE), "Lab Table", $chemistryTableBreakInfo)); $this->register(new ChemistryTable(new BID(Ids::MATERIAL_REDUCER), "Material Reducer", $chemistryTableBreakInfo)); $this->register(new ChemicalHeat(new BID(Ids::CHEMICAL_HEAT), "Heat Block", $chemistryTableBreakInfo)); $this->registerMushroomBlocks(); $this->register(new Coral( new BID(Ids::CORAL), "Coral", BreakInfo::instant(), )); $this->register(new FloorCoralFan( new BID(Ids::CORAL_FAN), "Coral Fan", BreakInfo::instant(), )); $this->register(new WallCoralFan( new BID(Ids::WALL_CORAL_FAN), "Wall Coral Fan", BreakInfo::instant(), )); //region --- auto-generated TODOs for bedrock-1.11.0 --- //TODO: minecraft:bubble_column //TODO: minecraft:campfire //TODO: minecraft:cartography_table //TODO: minecraft:cauldron //TODO: minecraft:chain_command_block //TODO: minecraft:chorus_flower //TODO: minecraft:chorus_plant //TODO: minecraft:command_block //TODO: minecraft:composter //TODO: minecraft:conduit //TODO: minecraft:dispenser //TODO: minecraft:dropper //TODO: minecraft:end_gateway //TODO: minecraft:end_portal //TODO: minecraft:grindstone //TODO: minecraft:jigsaw //TODO: minecraft:kelp //TODO: minecraft:lava_cauldron //TODO: minecraft:movingBlock //TODO: minecraft:observer //TODO: minecraft:piston //TODO: minecraft:pistonArmCollision //TODO: minecraft:repeating_command_block //TODO: minecraft:scaffolding //TODO: minecraft:seagrass //TODO: minecraft:smithing_table //TODO: minecraft:sticky_piston //TODO: minecraft:structure_block //TODO: minecraft:turtle_egg //endregion //region --- auto-generated TODOs for bedrock-1.13.0 --- //TODO: minecraft:camera //TODO: minecraft:light_block //TODO: minecraft:stickyPistonArmCollision //TODO: minecraft:structure_void //TODO: minecraft:wither_rose //endregion //region --- auto-generated TODOs for bedrock-1.14.0 --- //TODO: minecraft:bee_nest //TODO: minecraft:beehive //TODO: minecraft:honey_block //TODO: minecraft:honeycomb_block //endregion //region --- auto-generated TODOs for bedrock-1.16.0 --- //TODO: minecraft:allow //TODO: minecraft:ancient_debris //TODO: minecraft:basalt //TODO: minecraft:blackstone //TODO: minecraft:blackstone_double_slab //TODO: minecraft:blackstone_slab //TODO: minecraft:blackstone_stairs //TODO: minecraft:blackstone_wall //TODO: minecraft:border_block //TODO: minecraft:chain //TODO: minecraft:chiseled_nether_bricks //TODO: minecraft:chiseled_polished_blackstone //TODO: minecraft:cracked_nether_bricks //TODO: minecraft:cracked_polished_blackstone_bricks //TODO: minecraft:crimson_button //TODO: minecraft:crimson_door //TODO: minecraft:crimson_double_slab //TODO: minecraft:crimson_fence //TODO: minecraft:crimson_fence_gate //TODO: minecraft:crimson_fungus //TODO: minecraft:crimson_hyphae //TODO: minecraft:crimson_nylium //TODO: minecraft:crimson_planks //TODO: minecraft:crimson_pressure_plate //TODO: minecraft:crimson_roots //TODO: minecraft:crimson_slab //TODO: minecraft:crimson_stairs //TODO: minecraft:crimson_standing_sign //TODO: minecraft:crimson_stem //TODO: minecraft:crimson_trapdoor //TODO: minecraft:crimson_wall_sign //TODO: minecraft:crying_obsidian //TODO: minecraft:deny //TODO: minecraft:gilded_blackstone //TODO: minecraft:lodestone //TODO: minecraft:nether_gold_ore //TODO: minecraft:nether_sprouts //TODO: minecraft:netherite_block //TODO: minecraft:polished_basalt //TODO: minecraft:polished_blackstone //TODO: minecraft:polished_blackstone_brick_double_slab //TODO: minecraft:polished_blackstone_brick_slab //TODO: minecraft:polished_blackstone_brick_stairs //TODO: minecraft:polished_blackstone_brick_wall //TODO: minecraft:polished_blackstone_bricks //TODO: minecraft:polished_blackstone_button //TODO: minecraft:polished_blackstone_double_slab //TODO: minecraft:polished_blackstone_pressure_plate //TODO: minecraft:polished_blackstone_slab //TODO: minecraft:polished_blackstone_stairs //TODO: minecraft:polished_blackstone_wall //TODO: minecraft:quartz_bricks //TODO: minecraft:respawn_anchor //TODO: minecraft:shroomlight //TODO: minecraft:soul_campfire //TODO: minecraft:soul_fire //TODO: minecraft:soul_lantern //TODO: minecraft:soul_soil //TODO: minecraft:soul_torch //TODO: minecraft:stripped_crimson_hyphae //TODO: minecraft:stripped_crimson_stem //TODO: minecraft:stripped_warped_hyphae //TODO: minecraft:stripped_warped_stem //TODO: minecraft:target //TODO: minecraft:twisting_vines //TODO: minecraft:warped_button //TODO: minecraft:warped_door //TODO: minecraft:warped_double_slab //TODO: minecraft:warped_fence //TODO: minecraft:warped_fence_gate //TODO: minecraft:warped_fungus //TODO: minecraft:warped_hyphae //TODO: minecraft:warped_nylium //TODO: minecraft:warped_planks //TODO: minecraft:warped_pressure_plate //TODO: minecraft:warped_roots //TODO: minecraft:warped_slab //TODO: minecraft:warped_stairs //TODO: minecraft:warped_standing_sign //TODO: minecraft:warped_stem //TODO: minecraft:warped_trapdoor //TODO: minecraft:warped_wall_sign //TODO: minecraft:warped_wart_block //TODO: minecraft:weeping_vines //endregion } private function registerMushroomBlocks() : void{ $mushroomBlockBreakInfo = new BreakInfo(0.2, ToolType::AXE); $this->register(new BrownMushroomBlock(new BID(Ids::BROWN_MUSHROOM_BLOCK), "Brown Mushroom Block", $mushroomBlockBreakInfo)); $this->register(new RedMushroomBlock(new BID(Ids::RED_MUSHROOM_BLOCK), "Red Mushroom Block", $mushroomBlockBreakInfo)); //finally, the stems $this->register(new MushroomStem(new BID(Ids::MUSHROOM_STEM), "Mushroom Stem", $mushroomBlockBreakInfo)); $this->register(new MushroomStem(new BID(Ids::ALL_SIDED_MUSHROOM_STEM), "All Sided Mushroom Stem", $mushroomBlockBreakInfo)); } private function registerElements() : void{ $instaBreak = BreakInfo::instant(); $this->register(new Opaque(new BID(Ids::ELEMENT_ZERO), "???", $instaBreak)); $this->register(new Element(new BID(Ids::ELEMENT_HYDROGEN), "Hydrogen", $instaBreak, "h", 1, 5)); $this->register(new Element(new BID(Ids::ELEMENT_HELIUM), "Helium", $instaBreak, "he", 2, 7)); $this->register(new Element(new BID(Ids::ELEMENT_LITHIUM), "Lithium", $instaBreak, "li", 3, 0)); $this->register(new Element(new BID(Ids::ELEMENT_BERYLLIUM), "Beryllium", $instaBreak, "be", 4, 1)); $this->register(new Element(new BID(Ids::ELEMENT_BORON), "Boron", $instaBreak, "b", 5, 4)); $this->register(new Element(new BID(Ids::ELEMENT_CARBON), "Carbon", $instaBreak, "c", 6, 5)); $this->register(new Element(new BID(Ids::ELEMENT_NITROGEN), "Nitrogen", $instaBreak, "n", 7, 5)); $this->register(new Element(new BID(Ids::ELEMENT_OXYGEN), "Oxygen", $instaBreak, "o", 8, 5)); $this->register(new Element(new BID(Ids::ELEMENT_FLUORINE), "Fluorine", $instaBreak, "f", 9, 6)); $this->register(new Element(new BID(Ids::ELEMENT_NEON), "Neon", $instaBreak, "ne", 10, 7)); $this->register(new Element(new BID(Ids::ELEMENT_SODIUM), "Sodium", $instaBreak, "na", 11, 0)); $this->register(new Element(new BID(Ids::ELEMENT_MAGNESIUM), "Magnesium", $instaBreak, "mg", 12, 1)); $this->register(new Element(new BID(Ids::ELEMENT_ALUMINUM), "Aluminum", $instaBreak, "al", 13, 3)); $this->register(new Element(new BID(Ids::ELEMENT_SILICON), "Silicon", $instaBreak, "si", 14, 4)); $this->register(new Element(new BID(Ids::ELEMENT_PHOSPHORUS), "Phosphorus", $instaBreak, "p", 15, 5)); $this->register(new Element(new BID(Ids::ELEMENT_SULFUR), "Sulfur", $instaBreak, "s", 16, 5)); $this->register(new Element(new BID(Ids::ELEMENT_CHLORINE), "Chlorine", $instaBreak, "cl", 17, 6)); $this->register(new Element(new BID(Ids::ELEMENT_ARGON), "Argon", $instaBreak, "ar", 18, 7)); $this->register(new Element(new BID(Ids::ELEMENT_POTASSIUM), "Potassium", $instaBreak, "k", 19, 0)); $this->register(new Element(new BID(Ids::ELEMENT_CALCIUM), "Calcium", $instaBreak, "ca", 20, 1)); $this->register(new Element(new BID(Ids::ELEMENT_SCANDIUM), "Scandium", $instaBreak, "sc", 21, 2)); $this->register(new Element(new BID(Ids::ELEMENT_TITANIUM), "Titanium", $instaBreak, "ti", 22, 2)); $this->register(new Element(new BID(Ids::ELEMENT_VANADIUM), "Vanadium", $instaBreak, "v", 23, 2)); $this->register(new Element(new BID(Ids::ELEMENT_CHROMIUM), "Chromium", $instaBreak, "cr", 24, 2)); $this->register(new Element(new BID(Ids::ELEMENT_MANGANESE), "Manganese", $instaBreak, "mn", 25, 2)); $this->register(new Element(new BID(Ids::ELEMENT_IRON), "Iron", $instaBreak, "fe", 26, 2)); $this->register(new Element(new BID(Ids::ELEMENT_COBALT), "Cobalt", $instaBreak, "co", 27, 2)); $this->register(new Element(new BID(Ids::ELEMENT_NICKEL), "Nickel", $instaBreak, "ni", 28, 2)); $this->register(new Element(new BID(Ids::ELEMENT_COPPER), "Copper", $instaBreak, "cu", 29, 2)); $this->register(new Element(new BID(Ids::ELEMENT_ZINC), "Zinc", $instaBreak, "zn", 30, 2)); $this->register(new Element(new BID(Ids::ELEMENT_GALLIUM), "Gallium", $instaBreak, "ga", 31, 3)); $this->register(new Element(new BID(Ids::ELEMENT_GERMANIUM), "Germanium", $instaBreak, "ge", 32, 4)); $this->register(new Element(new BID(Ids::ELEMENT_ARSENIC), "Arsenic", $instaBreak, "as", 33, 4)); $this->register(new Element(new BID(Ids::ELEMENT_SELENIUM), "Selenium", $instaBreak, "se", 34, 5)); $this->register(new Element(new BID(Ids::ELEMENT_BROMINE), "Bromine", $instaBreak, "br", 35, 6)); $this->register(new Element(new BID(Ids::ELEMENT_KRYPTON), "Krypton", $instaBreak, "kr", 36, 7)); $this->register(new Element(new BID(Ids::ELEMENT_RUBIDIUM), "Rubidium", $instaBreak, "rb", 37, 0)); $this->register(new Element(new BID(Ids::ELEMENT_STRONTIUM), "Strontium", $instaBreak, "sr", 38, 1)); $this->register(new Element(new BID(Ids::ELEMENT_YTTRIUM), "Yttrium", $instaBreak, "y", 39, 2)); $this->register(new Element(new BID(Ids::ELEMENT_ZIRCONIUM), "Zirconium", $instaBreak, "zr", 40, 2)); $this->register(new Element(new BID(Ids::ELEMENT_NIOBIUM), "Niobium", $instaBreak, "nb", 41, 2)); $this->register(new Element(new BID(Ids::ELEMENT_MOLYBDENUM), "Molybdenum", $instaBreak, "mo", 42, 2)); $this->register(new Element(new BID(Ids::ELEMENT_TECHNETIUM), "Technetium", $instaBreak, "tc", 43, 2)); $this->register(new Element(new BID(Ids::ELEMENT_RUTHENIUM), "Ruthenium", $instaBreak, "ru", 44, 2)); $this->register(new Element(new BID(Ids::ELEMENT_RHODIUM), "Rhodium", $instaBreak, "rh", 45, 2)); $this->register(new Element(new BID(Ids::ELEMENT_PALLADIUM), "Palladium", $instaBreak, "pd", 46, 2)); $this->register(new Element(new BID(Ids::ELEMENT_SILVER), "Silver", $instaBreak, "ag", 47, 2)); $this->register(new Element(new BID(Ids::ELEMENT_CADMIUM), "Cadmium", $instaBreak, "cd", 48, 2)); $this->register(new Element(new BID(Ids::ELEMENT_INDIUM), "Indium", $instaBreak, "in", 49, 3)); $this->register(new Element(new BID(Ids::ELEMENT_TIN), "Tin", $instaBreak, "sn", 50, 3)); $this->register(new Element(new BID(Ids::ELEMENT_ANTIMONY), "Antimony", $instaBreak, "sb", 51, 4)); $this->register(new Element(new BID(Ids::ELEMENT_TELLURIUM), "Tellurium", $instaBreak, "te", 52, 4)); $this->register(new Element(new BID(Ids::ELEMENT_IODINE), "Iodine", $instaBreak, "i", 53, 6)); $this->register(new Element(new BID(Ids::ELEMENT_XENON), "Xenon", $instaBreak, "xe", 54, 7)); $this->register(new Element(new BID(Ids::ELEMENT_CESIUM), "Cesium", $instaBreak, "cs", 55, 0)); $this->register(new Element(new BID(Ids::ELEMENT_BARIUM), "Barium", $instaBreak, "ba", 56, 1)); $this->register(new Element(new BID(Ids::ELEMENT_LANTHANUM), "Lanthanum", $instaBreak, "la", 57, 8)); $this->register(new Element(new BID(Ids::ELEMENT_CERIUM), "Cerium", $instaBreak, "ce", 58, 8)); $this->register(new Element(new BID(Ids::ELEMENT_PRASEODYMIUM), "Praseodymium", $instaBreak, "pr", 59, 8)); $this->register(new Element(new BID(Ids::ELEMENT_NEODYMIUM), "Neodymium", $instaBreak, "nd", 60, 8)); $this->register(new Element(new BID(Ids::ELEMENT_PROMETHIUM), "Promethium", $instaBreak, "pm", 61, 8)); $this->register(new Element(new BID(Ids::ELEMENT_SAMARIUM), "Samarium", $instaBreak, "sm", 62, 8)); $this->register(new Element(new BID(Ids::ELEMENT_EUROPIUM), "Europium", $instaBreak, "eu", 63, 8)); $this->register(new Element(new BID(Ids::ELEMENT_GADOLINIUM), "Gadolinium", $instaBreak, "gd", 64, 8)); $this->register(new Element(new BID(Ids::ELEMENT_TERBIUM), "Terbium", $instaBreak, "tb", 65, 8)); $this->register(new Element(new BID(Ids::ELEMENT_DYSPROSIUM), "Dysprosium", $instaBreak, "dy", 66, 8)); $this->register(new Element(new BID(Ids::ELEMENT_HOLMIUM), "Holmium", $instaBreak, "ho", 67, 8)); $this->register(new Element(new BID(Ids::ELEMENT_ERBIUM), "Erbium", $instaBreak, "er", 68, 8)); $this->register(new Element(new BID(Ids::ELEMENT_THULIUM), "Thulium", $instaBreak, "tm", 69, 8)); $this->register(new Element(new BID(Ids::ELEMENT_YTTERBIUM), "Ytterbium", $instaBreak, "yb", 70, 8)); $this->register(new Element(new BID(Ids::ELEMENT_LUTETIUM), "Lutetium", $instaBreak, "lu", 71, 8)); $this->register(new Element(new BID(Ids::ELEMENT_HAFNIUM), "Hafnium", $instaBreak, "hf", 72, 2)); $this->register(new Element(new BID(Ids::ELEMENT_TANTALUM), "Tantalum", $instaBreak, "ta", 73, 2)); $this->register(new Element(new BID(Ids::ELEMENT_TUNGSTEN), "Tungsten", $instaBreak, "w", 74, 2)); $this->register(new Element(new BID(Ids::ELEMENT_RHENIUM), "Rhenium", $instaBreak, "re", 75, 2)); $this->register(new Element(new BID(Ids::ELEMENT_OSMIUM), "Osmium", $instaBreak, "os", 76, 2)); $this->register(new Element(new BID(Ids::ELEMENT_IRIDIUM), "Iridium", $instaBreak, "ir", 77, 2)); $this->register(new Element(new BID(Ids::ELEMENT_PLATINUM), "Platinum", $instaBreak, "pt", 78, 2)); $this->register(new Element(new BID(Ids::ELEMENT_GOLD), "Gold", $instaBreak, "au", 79, 2)); $this->register(new Element(new BID(Ids::ELEMENT_MERCURY), "Mercury", $instaBreak, "hg", 80, 2)); $this->register(new Element(new BID(Ids::ELEMENT_THALLIUM), "Thallium", $instaBreak, "tl", 81, 3)); $this->register(new Element(new BID(Ids::ELEMENT_LEAD), "Lead", $instaBreak, "pb", 82, 3)); $this->register(new Element(new BID(Ids::ELEMENT_BISMUTH), "Bismuth", $instaBreak, "bi", 83, 3)); $this->register(new Element(new BID(Ids::ELEMENT_POLONIUM), "Polonium", $instaBreak, "po", 84, 4)); $this->register(new Element(new BID(Ids::ELEMENT_ASTATINE), "Astatine", $instaBreak, "at", 85, 6)); $this->register(new Element(new BID(Ids::ELEMENT_RADON), "Radon", $instaBreak, "rn", 86, 7)); $this->register(new Element(new BID(Ids::ELEMENT_FRANCIUM), "Francium", $instaBreak, "fr", 87, 0)); $this->register(new Element(new BID(Ids::ELEMENT_RADIUM), "Radium", $instaBreak, "ra", 88, 1)); $this->register(new Element(new BID(Ids::ELEMENT_ACTINIUM), "Actinium", $instaBreak, "ac", 89, 9)); $this->register(new Element(new BID(Ids::ELEMENT_THORIUM), "Thorium", $instaBreak, "th", 90, 9)); $this->register(new Element(new BID(Ids::ELEMENT_PROTACTINIUM), "Protactinium", $instaBreak, "pa", 91, 9)); $this->register(new Element(new BID(Ids::ELEMENT_URANIUM), "Uranium", $instaBreak, "u", 92, 9)); $this->register(new Element(new BID(Ids::ELEMENT_NEPTUNIUM), "Neptunium", $instaBreak, "np", 93, 9)); $this->register(new Element(new BID(Ids::ELEMENT_PLUTONIUM), "Plutonium", $instaBreak, "pu", 94, 9)); $this->register(new Element(new BID(Ids::ELEMENT_AMERICIUM), "Americium", $instaBreak, "am", 95, 9)); $this->register(new Element(new BID(Ids::ELEMENT_CURIUM), "Curium", $instaBreak, "cm", 96, 9)); $this->register(new Element(new BID(Ids::ELEMENT_BERKELIUM), "Berkelium", $instaBreak, "bk", 97, 9)); $this->register(new Element(new BID(Ids::ELEMENT_CALIFORNIUM), "Californium", $instaBreak, "cf", 98, 9)); $this->register(new Element(new BID(Ids::ELEMENT_EINSTEINIUM), "Einsteinium", $instaBreak, "es", 99, 9)); $this->register(new Element(new BID(Ids::ELEMENT_FERMIUM), "Fermium", $instaBreak, "fm", 100, 9)); $this->register(new Element(new BID(Ids::ELEMENT_MENDELEVIUM), "Mendelevium", $instaBreak, "md", 101, 9)); $this->register(new Element(new BID(Ids::ELEMENT_NOBELIUM), "Nobelium", $instaBreak, "no", 102, 9)); $this->register(new Element(new BID(Ids::ELEMENT_LAWRENCIUM), "Lawrencium", $instaBreak, "lr", 103, 9)); $this->register(new Element(new BID(Ids::ELEMENT_RUTHERFORDIUM), "Rutherfordium", $instaBreak, "rf", 104, 2)); $this->register(new Element(new BID(Ids::ELEMENT_DUBNIUM), "Dubnium", $instaBreak, "db", 105, 2)); $this->register(new Element(new BID(Ids::ELEMENT_SEABORGIUM), "Seaborgium", $instaBreak, "sg", 106, 2)); $this->register(new Element(new BID(Ids::ELEMENT_BOHRIUM), "Bohrium", $instaBreak, "bh", 107, 2)); $this->register(new Element(new BID(Ids::ELEMENT_HASSIUM), "Hassium", $instaBreak, "hs", 108, 2)); $this->register(new Element(new BID(Ids::ELEMENT_MEITNERIUM), "Meitnerium", $instaBreak, "mt", 109, 2)); $this->register(new Element(new BID(Ids::ELEMENT_DARMSTADTIUM), "Darmstadtium", $instaBreak, "ds", 110, 2)); $this->register(new Element(new BID(Ids::ELEMENT_ROENTGENIUM), "Roentgenium", $instaBreak, "rg", 111, 2)); $this->register(new Element(new BID(Ids::ELEMENT_COPERNICIUM), "Copernicium", $instaBreak, "cn", 112, 2)); $this->register(new Element(new BID(Ids::ELEMENT_NIHONIUM), "Nihonium", $instaBreak, "nh", 113, 3)); $this->register(new Element(new BID(Ids::ELEMENT_FLEROVIUM), "Flerovium", $instaBreak, "fl", 114, 3)); $this->register(new Element(new BID(Ids::ELEMENT_MOSCOVIUM), "Moscovium", $instaBreak, "mc", 115, 3)); $this->register(new Element(new BID(Ids::ELEMENT_LIVERMORIUM), "Livermorium", $instaBreak, "lv", 116, 3)); $this->register(new Element(new BID(Ids::ELEMENT_TENNESSINE), "Tennessine", $instaBreak, "ts", 117, 6)); $this->register(new Element(new BID(Ids::ELEMENT_OGANESSON), "Oganesson", $instaBreak, "og", 118, 7)); } /** * Maps a block type to its corresponding type ID. This is necessary for the block to be recognized when loading * from disk, and also when being read at runtime. * * NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it * will not automatically appear there. * * @param bool $override Whether to override existing registrations * * @throws \InvalidArgumentException if something attempted to override an already-registered block without specifying the * $override parameter. */ public function register(Block $block, bool $override = false) : void{ $typeId = $block->getTypeId(); if(!$override && isset($this->typeIndex[$typeId])){ throw new \InvalidArgumentException("Block ID $typeId is already used by another block, and override was not requested"); } $this->typeIndex[$typeId] = clone $block; //TODO: this bruteforce approach to discovering all valid states is very inefficient for larger state data sizes //at some point we'll need to find a better way to do this $bits = $block->getRequiredTypeDataBits() + $block->getRequiredStateDataBits(); if($bits > Block::INTERNAL_STATE_DATA_BITS){ throw new \InvalidArgumentException("Block state data cannot use more than " . Block::INTERNAL_STATE_DATA_BITS . " bits"); } for($stateData = 0; $stateData < (1 << $bits); ++$stateData){ $v = clone $block; try{ $v->decodeStateData($stateData); if($v->computeStateData() !== $stateData){ //if the fullID comes back different, this is a broken state that we can't rely on; map it to default throw new InvalidBlockStateException("Corrupted state"); } }catch(InvalidBlockStateException $e){ //invalid property combination, leave it continue; } $this->fillStaticArrays($v->getStateId(), $v); } } private function fillStaticArrays(int $index, Block $block) : void{ $fullId = $block->getStateId(); if($index !== $fullId){ throw new AssumptionFailedError("Cannot fill static arrays for an invalid blockstate"); }else{ $this->fullList[$index] = $block; $this->blastResistance[$index] = $block->getBreakInfo()->getBlastResistance(); $this->light[$index] = $block->getLightLevel(); $this->lightFilter[$index] = min(15, $block->getLightFilter() + LightUpdate::BASE_LIGHT_FILTER); if($block->blocksDirectSkyLight()){ $this->blocksDirectSkyLight[$index] = true; } } } /** * @internal * @see VanillaBlocks * * Deserializes a block from the provided type ID and internal state data. */ public function get(int $typeId, int $stateData) : Block{ if($stateData < 0 || $stateData >= (1 << Block::INTERNAL_STATE_DATA_BITS)){ throw new \InvalidArgumentException("Block meta value $stateData is out of bounds"); } $index = ($typeId << Block::INTERNAL_STATE_DATA_BITS) | $stateData; if($index < 0){ throw new \InvalidArgumentException("Block ID $typeId is out of bounds"); } if(isset($this->fullList[$index])) { //hot $block = clone $this->fullList[$index]; }else{ $block = new UnknownBlock(new BID($typeId), BreakInfo::instant(), $stateData); } return $block; } /** * @internal * Returns the default state of the block type associated with the given type ID. */ public function fromTypeId(int $typeId) : ?Block{ if(isset($this->typeIndex[$typeId])){ return clone $this->typeIndex[$typeId]; } return null; } public function fromFullBlock(int $fullState) : Block{ return $this->get($fullState >> Block::INTERNAL_STATE_DATA_BITS, $fullState & Block::INTERNAL_STATE_DATA_MASK); } /** * Returns whether a specified block state is already registered in the block factory. */ public function isRegistered(int $typeId, int $stateData = 0) : bool{ $index = ($typeId << Block::INTERNAL_STATE_DATA_BITS) | $stateData; $b = $this->fullList[$index] ?? null; return $b !== null && !($b instanceof UnknownBlock); } /** * @return Block[] * @phpstan-return array */ public function getAllKnownTypes() : array{ return $this->typeIndex; } /** * @return Block[] */ public function getAllKnownStates() : array{ return $this->fullList; } }