server = ServerAPI::request(); $this->levels = array(); } public function get($name){ if(isset($this->levels[$name])){ return $this->levels[$name]; } return false; } public function getDefault(){ return $this->levels[$this->default]; } public function init(){ $this->server->api->console->register("seed", "[world]", array($this, "commandHandler")); $this->default = $this->server->api->getProperty("level-name"); if($this->loadLevel($this->default) === false){ $this->generateLevel($this->default); $this->loadLevel($this->default); } $this->server->spawn = $this->getDefault()->getSpawn(); } public function commandHandler($cmd, $params, $issuer, $alias){ $output = ""; switch($cmd){ case "seed": if(!isset($params[0]) and ($issuer instanceof Player)){ $output .= "Seed: ".$issuer->level->getSeed()."\n"; }elseif(isset($params[0])){ if(($lv = $this->server->api->level->get(trim(implode(" ", $params)))) !== false){ $output .= "Seed: ".$lv->getSeed()."\n"; } }else{ $output .= "Seed: ".$this->server->api->level->getDefault()->getSeed()."\n"; } } return $output; } public function generateLevel($name, $seed = false){ $path = DATA_PATH."worlds/".$name."/"; $generator = "SuperflatGenerator"; if($this->server->api->getProperty("generator") !== false and class_exists($this->server->api->getProperty("generator"))){ $generator = $this->server->api->getProperty("generator"); } $gen = new WorldGenerator($generator, ($seed === false ? Utils::readInt(Utils::getRandomBytes(4, false)):(int) $seed)); if($this->server->api->getProperty("generator-settings") !== false and trim($this->server->api->getProperty("generator-settings")) != ""){ $gen->set("preset", $this->server->api->getProperty("generator-settings")); } $gen->init(); $gen->generate(); $gen->save($path, $name); } public function loadLevel($name){ if($this->get($name) !== false){ return false; } $path = DATA_PATH."worlds/".$name."/"; if(!file_exists($path."level.pmf")){ $level = new LevelImport($path); if($level->import() === false){ return false; } } console("[INFO] Preparing level \"".$name."\""); $level = new PMFLevel($path."level.pmf"); $entities = new Config($path."entities.yml", CONFIG_YAML); $tileEntities = new Config($path."tileEntities.yml", CONFIG_YAML); $this->levels[$name] = new Level($level, $entities, $tileEntities, $name); foreach($entities->getAll() as $entity){ if(!isset($entity["id"])){ break; } if($entity["id"] === 64){ //Item Drop $e = $this->server->api->entity->add($this->levels[$name], ENTITY_ITEM, $entity["Item"]["id"], array( "meta" => $entity["Item"]["Damage"], "stack" => $entity["Item"]["Count"], "x" => $entity["Pos"][0], "y" => $entity["Pos"][1], "z" => $entity["Pos"][2], "yaw" => $entity["Rotation"][0], "pitch" => $entity["Rotation"][1], )); }elseif($entity["id"] === OBJECT_PAINTING){ //Painting $e = $this->server->api->entity->add($this->levels[$name], ENTITY_OBJECT, $entity["id"], $entity); $e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth($entity["Health"]); }else{ $e = $this->server->api->entity->add($this->levels[$name], ENTITY_MOB, $entity["id"], $entity); $e->setPosition(new Vector3($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2]), $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth($entity["Health"]); } } foreach($tileEntities->getAll() as $tile){ if(!isset($tile["id"])){ break; } $t = $this->server->api->tileentity->add($this->levels[$name], $tile["id"], $tile["x"], $tile["y"], $tile["z"], $tile); } } public function handle($data, $event){ switch($event){ } } public function getSpawn(){ return $this->server->spawn; } /* if(file_exists(DATA_PATH."worlds/level.dat")){ console("[NOTICE] Detected unimported map data. Importing..."); $this->importMap(DATA_PATH."worlds/", true); } $this->server->mapName = $this->getProperty("level-name"); $this->server->mapDir = DATA_PATH."worlds/".$this->server->mapName."/"; if($this->server->mapName === false or trim($this->server->mapName) === "" or (!file_exists($this->server->mapDir."chunks.dat") and !file_exists($this->server->mapDir."chunks.dat.gz") and !file_exists($this->server->mapDir."level.pmf"))){ if($this->server->mapName === false or trim($this->server->mapName) === ""){ $this->server->mapName = "world"; } $this->server->mapDir = DATA_PATH."worlds/".$this->server->mapName."/"; $generator = "SuperflatGenerator"; if($this->getProperty("generator") !== false and class_exists($this->getProperty("generator"))){ $generator = $this->getProperty("generator"); } $this->gen = new WorldGenerator($generator, $this->server->seed); if($this->getProperty("generator-settings") !== false and trim($this->getProperty("generator-settings")) != ""){ $this->gen->set("preset", $this->getProperty("generator-settings")); } $this->gen->init(); $this->gen->generate(); $this->gen->save($this->server->mapDir, $this->server->mapName); $this->setProperty("level-name", $this->server->mapName); $this->setProperty("gamemode", SURVIVAL); } $this->server->loadMap(); */ public function loadMap(){ if($this->mapName !== false and trim($this->mapName) !== ""){ if(!file_exists($this->mapDir."level.pmf")){ $level = new LevelImport($this->mapDir); $level->import(); } $this->level = new PMFLevel($this->mapDir."level.pmf"); console("[INFO] Preparing level \"".$this->level->getData("name")."\""); $this->time = (int) $this->level->getData("time"); $this->seed = (int) $this->level->getData("seed"); $this->spawn = $this->level->getSpawn(); } } public function save($final = false){ if($this->mapName !== false){ $this->levelData["Time"] = $this->time; file_put_contents($this->mapDir."level.dat", serialize($this->levelData)); $this->map->saveMap($final); $this->trigger("server.save", $final); if(count($this->entities) > 0){ $entities = array(); foreach($this->entities as $entity){ if($entity->class === ENTITY_MOB){ $entities[] = array( "id" => $entity->type, "Color" => @$entity->data["Color"], "Sheared" => @$entity->data["Sheared"], "Health" => $entity->health, "Pos" => array( 0 => $entity->x, 1 => $entity->y, 2 => $entity->z, ), "Rotation" => array( 0 => $entity->yaw, 1 => $entity->pitch, ), ); }elseif($entity->class === ENTITY_OBJECT){ $entities[] = array( "id" => $entity->type, "TileX" => $entity->x, "TileX" => $entity->y, "TileX" => $entity->z, "Health" => $entity->health, "Motive" => $entity->data["Motive"], "Pos" => array( 0 => $entity->x, 1 => $entity->y, 2 => $entity->z, ), "Rotation" => array( 0 => $entity->yaw, 1 => $entity->pitch, ), ); }elseif($entity->class === ENTITY_ITEM){ $entities[] = array( "id" => 64, "Item" => array( "id" => $entity->type, "Damage" => $entity->meta, "Count" => $entity->stack, ), "Health" => $entity->health, "Pos" => array( 0 => $entity->x, 1 => $entity->y, 2 => $entity->z, ), "Rotation" => array( 0 => 0, 1 => 0, ), ); } } file_put_contents($this->mapDir."entities.dat", serialize($entities)); } if(count($this->tileEntities) > 0){ $tiles = array(); foreach($this->tileEntities as $tile){ $tiles[] = $tile->data; } file_put_contents($this->mapDir."tileEntities.dat", serialize($tiles)); } } } }