facing($this->facing); $w->bool($this->open); } public function isOpen() : bool{ return $this->open; } /** @return $this */ public function setOpen(bool $open) : Barrel{ $this->open = $open; return $this; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ if(abs($player->getPosition()->x - $this->position->x) < 2 && abs($player->getPosition()->z - $this->position->z) < 2){ $y = $player->getEyePos()->y; if($y - $this->position->y > 2){ $this->facing = Facing::UP; }elseif($this->position->y - $y > 0){ $this->facing = Facing::DOWN; }else{ $this->facing = Facing::opposite($player->getHorizontalFacing()); } }else{ $this->facing = Facing::opposite($player->getHorizontalFacing()); } } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ if($player instanceof Player){ $barrel = $this->position->getWorld()->getTile($this->position); if($barrel instanceof TileBarrel){ if(!$barrel->canOpenWith($item->getCustomName())){ return true; } $player->setCurrentWindow($barrel->getInventory()); } } return true; } public function getFuelTime() : int{ return 300; } }