use pocketmine\network\mcpe\protocol\serializer\PacketSerializer; class MultiplayerSettingsPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ public const NETWORK_ID = ProtocolInfo::MULTIPLAYER_SETTINGS_PACKET; public const ACTION_ENABLE_MULTIPLAYER = 0; public const ACTION_DISABLE_MULTIPLAYER = 1; public const ACTION_REFRESH_JOIN_CODE = 2; /** @var int */ private $action; public static function create(int $action) : self{ $result = new self; $result->action = $action; return $result; } public function getAction() : int{ return $this->action; } protected function decodePayload(PacketSerializer $in) : void{ $this->action = $in->getVarInt(); } protected function encodePayload(PacketSerializer $out) : void{ $out->putVarInt($this->action); } public function handle(PacketHandlerInterface $handler) : bool{ return $handler->handleMultiplayerSettings($this); } }