meta = $meta; } public function getHardness() : float{ return 0.4; } public function hasEntityCollision() : bool{ return true; } public function getName() : string{ return "Cactus"; } protected function recalculateBoundingBox(){ return new AxisAlignedBB( $this->x + 0.0625, $this->y + 0.0625, $this->z + 0.0625, $this->x + 0.9375, $this->y + 0.9375, $this->z + 0.9375 ); } public function ticksRandomly() : bool{ return true; } public function onEntityCollide(Entity $entity){ $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1); $entity->attack($ev); } public function onUpdate(int $type){ if($type === Level::BLOCK_UPDATE_NORMAL){ $down = $this->getSide(Vector3::SIDE_DOWN); if($down->getId() !== self::SAND and $down->getId() !== self::CACTUS){ $this->getLevel()->useBreakOn($this); }else{ for($side = 2; $side <= 5; ++$side){ $b = $this->getSide($side); if(!$b->canBeFlowedInto()){ $this->getLevel()->useBreakOn($this); } } } }elseif($type === Level::BLOCK_UPDATE_RANDOM){ if($this->getSide(Vector3::SIDE_DOWN)->getId() !== self::CACTUS){ if($this->meta === 0x0f){ for($y = 1; $y < 3; ++$y){ $b = $this->getLevel()->getBlock(new Vector3($this->x, $this->y + $y, $this->z)); if($b->getId() === self::AIR){ Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($b, BlockFactory::get(Block::CACTUS))); if(!$ev->isCancelled()){ $this->getLevel()->setBlock($b, $ev->getNewState(), true); } } } $this->meta = 0; $this->getLevel()->setBlock($this, $this); }else{ ++$this->meta; $this->getLevel()->setBlock($this, $this); } } } return false; } public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{ $down = $this->getSide(Vector3::SIDE_DOWN); if($down->getId() === self::SAND or $down->getId() === self::CACTUS){ $block0 = $this->getSide(Vector3::SIDE_NORTH); $block1 = $this->getSide(Vector3::SIDE_SOUTH); $block2 = $this->getSide(Vector3::SIDE_WEST); $block3 = $this->getSide(Vector3::SIDE_EAST); if($block0->isTransparent() === true and $block1->isTransparent() === true and $block2->isTransparent() === true and $block3->isTransparent() === true){ $this->getLevel()->setBlock($this, $this, true); return true; } } return false; } public function getVariantBitmask() : int{ return 0; } }