color = DyeColor::RED(); parent::__construct($idInfo, $name, $breakInfo); } protected function writeStateToMeta() : int{ return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) | ($this->occupied ? BlockLegacyMetadata::BED_FLAG_OCCUPIED : 0) | ($this->head ? BlockLegacyMetadata::BED_FLAG_HEAD : 0); } public function readStateFromData(int $id, int $stateMeta) : void{ $this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x03); $this->occupied = ($stateMeta & BlockLegacyMetadata::BED_FLAG_OCCUPIED) !== 0; $this->head = ($stateMeta & BlockLegacyMetadata::BED_FLAG_HEAD) !== 0; } public function getStateBitmask() : int{ return 0b1111; } public function readStateFromWorld() : void{ parent::readStateFromWorld(); //read extra state information from the tile - this is an ugly hack $tile = $this->position->getWorld()->getTile($this->position); if($tile instanceof TileBed){ $this->color = $tile->getColor(); } } public function writeStateToWorld() : void{ parent::writeStateToWorld(); //extra block properties storage hack $tile = $this->position->getWorld()->getTile($this->position); if($tile instanceof TileBed){ $tile->setColor($this->color); } } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 16)]; } public function isHeadPart() : bool{ return $this->head; } /** @return $this */ public function setHead(bool $head) : self{ $this->head = $head; return $this; } public function isOccupied() : bool{ return $this->occupied; } /** @return $this */ public function setOccupied(bool $occupied = true) : self{ $this->occupied = $occupied; return $this; } private function getOtherHalfSide() : int{ return $this->head ? Facing::opposite($this->facing) : $this->facing; } public function getOtherHalf() : ?Bed{ $other = $this->getSide($this->getOtherHalfSide()); if($other instanceof Bed and $other->head !== $this->head and $other->facing === $this->facing){ return $other; } return null; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $other = $this->getOtherHalf(); $playerPos = $player->getPosition(); if($other === null){ $player->sendMessage(TextFormat::GRAY . "This bed is incomplete"); return true; }elseif($playerPos->distanceSquared($this->position) > 4 and $playerPos->distanceSquared($other->position) > 4){ $player->sendMessage(KnownTranslationFactory::tile_bed_tooFar()->prefix(TextFormat::GRAY)); return true; } $time = $this->position->getWorld()->getTimeOfDay(); $isNight = ($time >= World::TIME_NIGHT and $time < World::TIME_SUNRISE); if(!$isNight){ $player->sendMessage(KnownTranslationFactory::tile_bed_noSleep()->prefix(TextFormat::GRAY)); return true; } $b = ($this->isHeadPart() ? $this : $other); if($b->isOccupied()){ $player->sendMessage(KnownTranslationFactory::tile_bed_occupied()->prefix(TextFormat::GRAY)); return true; } $player->sleepOn($b->position); } return true; } public function onNearbyBlockChange() : void{ if(($other = $this->getOtherHalf()) !== null and $other->occupied !== $this->occupied){ $this->occupied = $other->occupied; $this->position->getWorld()->setBlock($this->position, $this); } } public function onEntityLand(Entity $entity) : ?float{ if($entity instanceof Living && $entity->isSneaking()){ return null; } $entity->fallDistance *= 0.5; return $entity->getMotion()->y * -3 / 4; // 2/3 in Java, according to the wiki } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ $down = $this->getSide(Facing::DOWN); if(!$down->isTransparent()){ $this->facing = $player !== null ? $player->getHorizontalFacing() : Facing::NORTH; $next = $this->getSide($this->getOtherHalfSide()); if($next->canBeReplaced() and !$next->getSide(Facing::DOWN)->isTransparent()){ $nextState = clone $this; $nextState->head = true; $tx->addBlock($blockReplace->position, $this)->addBlock($next->position, $nextState); return true; } } return false; } public function getDrops(Item $item) : array{ if($this->head){ return parent::getDrops($item); } return []; } protected function writeStateToItemMeta() : int{ return DyeColorIdMap::getInstance()->toId($this->color); } public function getAffectedBlocks() : array{ if(($other = $this->getOtherHalf()) !== null){ return [$this, $other]; } return parent::getAffectedBlocks(); } }