getMagicNumber(), $skullType->getDisplayName(), $skullType)); } $dyeMap = [ DyeColor::BLACK()->id() => 16, DyeColor::BROWN()->id() => 17, DyeColor::BLUE()->id() => 18, DyeColor::WHITE()->id() => 19 ]; foreach(DyeColor::getAll() as $color){ //TODO: use colour object directly //TODO: add interface to dye-colour objects self::register(new Dye(ItemIds::DYE, $dyeMap[$color->id()] ?? $color->getInvertedMagicNumber(), $color->getDisplayName() . " Dye", $color)); self::register(new Bed(ItemIds::BED, $color->getMagicNumber(), $color->getDisplayName() . " Bed", $color)); self::register(new Banner(ItemIds::BANNER, $color->getInvertedMagicNumber(), $color->getDisplayName() . " Banner", $color)); } foreach(Potion::ALL as $type){ self::register(new Potion(ItemIds::POTION, $type, "Potion")); self::register(new SplashPotion(ItemIds::SPLASH_POTION, $type, "Splash Potion")); } foreach(EntityFactory::getKnownTypes() as $className){ /** @var Living|string $className */ if(is_a($className, Living::class, true) and $className::NETWORK_ID !== -1){ self::register(new SpawnEgg(ItemIds::SPAWN_EGG, $className::NETWORK_ID, "Spawn Egg", $className)); } } foreach(TreeType::getAll() as $type){ self::register(new Boat(ItemIds::BOAT, $type->getMagicNumber(), $type->getDisplayName() . " Boat", $type)); } //region --- auto-generated TODOs --- //TODO: minecraft:armor_stand //TODO: minecraft:balloon //TODO: minecraft:banner_pattern //TODO: minecraft:campfire //TODO: minecraft:carrotOnAStick //TODO: minecraft:chest_minecart //TODO: minecraft:command_block_minecart //TODO: minecraft:crossbow //TODO: minecraft:elytra //TODO: minecraft:emptyMap //TODO: minecraft:enchanted_book //TODO: minecraft:end_crystal //TODO: minecraft:ender_eye //TODO: minecraft:fireball //TODO: minecraft:fireworks //TODO: minecraft:fireworksCharge //TODO: minecraft:glow_stick //TODO: minecraft:hopper_minecart //TODO: minecraft:horsearmordiamond //TODO: minecraft:horsearmorgold //TODO: minecraft:horsearmoriron //TODO: minecraft:horsearmorleather //TODO: minecraft:ice_bomb //TODO: minecraft:kelp //TODO: minecraft:lead //TODO: minecraft:lingering_potion //TODO: minecraft:map //TODO: minecraft:medicine //TODO: minecraft:name_tag //TODO: minecraft:phantom_membrane //TODO: minecraft:rapid_fertilizer //TODO: minecraft:record_11 //TODO: minecraft:record_13 //TODO: minecraft:record_blocks //TODO: minecraft:record_cat //TODO: minecraft:record_chirp //TODO: minecraft:record_far //TODO: minecraft:record_mall //TODO: minecraft:record_mellohi //TODO: minecraft:record_stal //TODO: minecraft:record_strad //TODO: minecraft:record_wait //TODO: minecraft:record_ward //TODO: minecraft:saddle //TODO: minecraft:shield //TODO: minecraft:sparkler //TODO: minecraft:spawn_egg //TODO: minecraft:sweet_berries //TODO: minecraft:tnt_minecart //TODO: minecraft:trident //TODO: minecraft:turtle_helmet //endregion } private static function registerTierToolItems() : void{ self::register(new Axe(ItemIds::DIAMOND_AXE, "Diamond Axe", ToolTier::DIAMOND())); self::register(new Axe(ItemIds::GOLDEN_AXE, "Golden Axe", ToolTier::GOLD())); self::register(new Axe(ItemIds::IRON_AXE, "Iron Axe", ToolTier::IRON())); self::register(new Axe(ItemIds::STONE_AXE, "Stone Axe", ToolTier::STONE())); self::register(new Axe(ItemIds::WOODEN_AXE, "Wooden Axe", ToolTier::WOOD())); self::register(new Hoe(ItemIds::DIAMOND_HOE, "Diamond Hoe", ToolTier::DIAMOND())); self::register(new Hoe(ItemIds::GOLDEN_HOE, "Golden Hoe", ToolTier::GOLD())); self::register(new Hoe(ItemIds::IRON_HOE, "Iron Hoe", ToolTier::IRON())); self::register(new Hoe(ItemIds::STONE_HOE, "Stone Hoe", ToolTier::STONE())); self::register(new Hoe(ItemIds::WOODEN_HOE, "Wooden Hoe", ToolTier::WOOD())); self::register(new Pickaxe(ItemIds::DIAMOND_PICKAXE, "Diamond Pickaxe", ToolTier::DIAMOND())); self::register(new Pickaxe(ItemIds::GOLDEN_PICKAXE, "Golden Pickaxe", ToolTier::GOLD())); self::register(new Pickaxe(ItemIds::IRON_PICKAXE, "Iron Pickaxe", ToolTier::IRON())); self::register(new Pickaxe(ItemIds::STONE_PICKAXE, "Stone Pickaxe", ToolTier::STONE())); self::register(new Pickaxe(ItemIds::WOODEN_PICKAXE, "Wooden Pickaxe", ToolTier::WOOD())); self::register(new Shovel(ItemIds::DIAMOND_SHOVEL, "Diamond Shovel", ToolTier::DIAMOND())); self::register(new Shovel(ItemIds::GOLDEN_SHOVEL, "Golden Shovel", ToolTier::GOLD())); self::register(new Shovel(ItemIds::IRON_SHOVEL, "Iron Shovel", ToolTier::IRON())); self::register(new Shovel(ItemIds::STONE_SHOVEL, "Stone Shovel", ToolTier::STONE())); self::register(new Shovel(ItemIds::WOODEN_SHOVEL, "Wooden Shovel", ToolTier::WOOD())); self::register(new Sword(ItemIds::DIAMOND_SWORD, "Diamond Sword", ToolTier::DIAMOND())); self::register(new Sword(ItemIds::GOLDEN_SWORD, "Golden Sword", ToolTier::GOLD())); self::register(new Sword(ItemIds::IRON_SWORD, "Iron Sword", ToolTier::IRON())); self::register(new Sword(ItemIds::STONE_SWORD, "Stone Sword", ToolTier::STONE())); self::register(new Sword(ItemIds::WOODEN_SWORD, "Wooden Sword", ToolTier::WOOD())); } private static function registerArmorItems() : void{ self::register(new Armor(ItemIds::CHAIN_BOOTS, 0, "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET))); self::register(new Armor(ItemIds::DIAMOND_BOOTS, 0, "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET))); self::register(new Armor(ItemIds::GOLDEN_BOOTS, 0, "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET))); self::register(new Armor(ItemIds::IRON_BOOTS, 0, "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET))); self::register(new Armor(ItemIds::LEATHER_BOOTS, 0, "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET))); self::register(new Armor(ItemIds::CHAIN_CHESTPLATE, 0, "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST))); self::register(new Armor(ItemIds::DIAMOND_CHESTPLATE, 0, "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST))); self::register(new Armor(ItemIds::GOLDEN_CHESTPLATE, 0, "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST))); self::register(new Armor(ItemIds::IRON_CHESTPLATE, 0, "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST))); self::register(new Armor(ItemIds::LEATHER_CHESTPLATE, 0, "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST))); self::register(new Armor(ItemIds::CHAIN_HELMET, 0, "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD))); self::register(new Armor(ItemIds::DIAMOND_HELMET, 0, "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD))); self::register(new Armor(ItemIds::GOLDEN_HELMET, 0, "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD))); self::register(new Armor(ItemIds::IRON_HELMET, 0, "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD))); self::register(new Armor(ItemIds::LEATHER_HELMET, 0, "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD))); self::register(new Armor(ItemIds::CHAIN_LEGGINGS, 0, "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS))); self::register(new Armor(ItemIds::DIAMOND_LEGGINGS, 0, "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS))); self::register(new Armor(ItemIds::GOLDEN_LEGGINGS, 0, "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS))); self::register(new Armor(ItemIds::IRON_LEGGINGS, 0, "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS))); self::register(new Armor(ItemIds::LEATHER_LEGGINGS, 0, "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS))); } /** * Registers an item type into the index. Plugins may use this method to register new item types or override existing * ones. * * NOTE: If you are registering a new item type, you will need to add it to the creative inventory yourself - it * will not automatically appear there. * * @throws \RuntimeException if something attempted to override an already-registered item without specifying the * $override parameter. */ public static function register(Item $item, bool $override = false) : void{ $id = $item->getId(); $variant = $item->getMeta(); if(!$override and self::isRegistered($id, $variant)){ throw new \RuntimeException("Trying to overwrite an already registered item"); } self::$list[self::getListOffset($id, $variant)] = clone $item; } /** * Returns an instance of the Item with the specified id, meta, count and NBT. * * @throws \InvalidArgumentException */ public static function get(int $id, int $meta = 0, int $count = 1, ?CompoundTag $tags = null) : Item{ /** @var Item|null $item */ $item = null; if($meta !== -1){ if(isset(self::$list[$offset = self::getListOffset($id, $meta)])){ $item = clone self::$list[$offset]; }elseif(isset(self::$list[$zero = self::getListOffset($id, 0)]) and self::$list[$zero] instanceof Durable){ /** @var Durable $item */ $item = clone self::$list[$zero]; $item->setDamage($meta); }elseif($id < 256){ //intentionally includes negatives, for extended block IDs $item = new ItemBlock($id, $meta); } } if($item === null){ //negative damage values will fallthru to here, to avoid crazy shit with crafting wildcard hacks $item = new Item($id, $meta); } $item->setCount($count); if($tags !== null){ $item->setNamedTag($tags); } return $item; } /** * Tries to parse the specified string into Item types. * * Example accepted formats: * - `diamond_pickaxe:5` * - `minecraft:string` * - `351:4 (lapis lazuli ID:meta)` * * @throws \InvalidArgumentException if the given string cannot be parsed as an item identifier */ public static function fromString(string $str) : Item{ $b = explode(":", str_replace([" ", "minecraft:"], ["_", ""], trim($str))); if(!isset($b[1])){ $meta = 0; }elseif(is_numeric($b[1])){ $meta = (int) $b[1]; }else{ throw new \InvalidArgumentException("Unable to parse \"" . $b[1] . "\" from \"" . $str . "\" as a valid meta value"); } if(is_numeric($b[0])){ $item = self::get((int) $b[0], $meta); }elseif(defined(ItemIds::class . "::" . strtoupper($b[0]))){ $item = self::get(constant(ItemIds::class . "::" . strtoupper($b[0])), $meta); }else{ throw new \InvalidArgumentException("Unable to resolve \"" . $str . "\" to a valid item"); } return $item; } public static function air() : Item{ return self::$air ?? (self::$air = self::get(ItemIds::AIR, 0, 0)); } /** * Returns whether the specified item ID is already registered in the item factory. */ public static function isRegistered(int $id, int $variant = 0) : bool{ if($id < 256){ return BlockFactory::isRegistered($id); } return isset(self::$list[self::getListOffset($id, $variant)]); } private static function getListOffset(int $id, int $variant) : int{ if($id < -0x8000 or $id > 0x7fff){ throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff); } return (($id & 0xffff) << 16) | ($variant & 0xffff); } /** * @return Item[] */ public static function getAllRegistered() : array{ return self::$list; } }