options; } public function getName(){ return "flat"; } public function __construct(array $options = array()){ $this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)"; $this->options = $options; if(isset($options["preset"])){ $this->parsePreset($options["preset"]); }else{ $this->parsePreset($this->preset); } if(isset($this->options["decoration"])){ $ores = new Populator\Ore(); $ores->setOreTypes(array( new Object\Ore\Type(new Block\CoalOre(), 20, 16, 0, 128), new Object\Ore\Type(New Block\IronOre(), 20, 8, 0, 64), new Object\Ore\Type(new Block\RedstoneOre(), 8, 7, 0, 16), new Object\Ore\Type(new Block\LapisOre(), 1, 6, 0, 32), new Object\Ore\Type(new Block\GoldOre(), 2, 8, 0, 32), new Object\Ore\Type(new Block\DiamondOre(), 1, 7, 0, 16), new Object\Ore\Type(new Block\Dirt(), 20, 32, 0, 128), new Object\Ore\Type(new Block\Gravel(), 10, 16, 0, 128), )); $this->populators[] = $ores; } /*if(isset($this->options["mineshaft"])){ $this->populators[] = new MineshaftPopulator(isset($this->options["mineshaft"]["chance"]) ? floatval($this->options["mineshaft"]["chance"]) : 0.01); }*/ } public function parsePreset($preset){ $this->preset = $preset; $preset = explode(";", $preset); $version = (int) $preset[0]; $blocks = @$preset[1]; $biome = isset($preset[2]) ? $preset[2]:1; $options = isset($preset[3]) ? $preset[3]:""; preg_match_all('#(([0-9]{0,})x?([0-9]{1,3}:?[0-9]{0,2})),?#', $blocks, $matches); $y = 0; $this->structure = array(); $this->chunks = array(); foreach($matches[3] as $i => $b){ $b = BlockAPI::fromString($b); $cnt = $matches[2][$i] === "" ? 1:intval($matches[2][$i]); for($cY = $y, $y += $cnt; $cY < $y; ++$cY){ $this->structure[$cY] = $b; } } $this->floorLevel = $y; for(;$y < 0xFF; ++$y){ $this->structure[$y] = new Block\Special\Air(); } for($Y = 0; $Y < 8; ++$Y){ $this->chunks[$Y] = ""; $startY = $Y << 4; $endY = $startY + 16; for($Z = 0; $Z < 16; ++$Z){ for($X = 0; $X < 16; ++$X){ $blocks = ""; $metas = ""; for($y = $startY; $y < $endY; ++$y){ $blocks .= chr($this->structure[$y]->getID()); $metas .= substr(dechex($this->structure[$y]->getMetadata()), -1); } $this->chunks[$Y] .= $blocks.hex2bin($metas)."\x00\x00\x00\x00\x00\x00\x00\x00"; } } } preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches); foreach($matches[2] as $i => $option){ $params = true; if($matches[3][$i] !== ""){ $params = array(); $p = explode(" ", $matches[3][$i]); foreach($p as $k){ $k = explode("=", $k); if(isset($k[1])){ $params[$k[0]] = $k[1]; } } } $this->options[$option] = $params; } } public function init(Level\Level $level, Utils\Random $random){ $this->level = $level; $this->random = $random; } public function generateChunk($chunkX, $chunkZ){ for($Y = 0; $Y < 8; ++$Y){ $this->level->setMiniChunk($chunkX, $chunkZ, $Y, $this->chunks[$Y]); } } public function populateChunk($chunkX, $chunkZ){ $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); foreach($this->populators as $populator){ $populator->populate($this->level, $chunkX, $chunkZ, $this->random); } } public function getSpawn(){ return new Math\Vector3(128, $this->floorLevel, 128); } } Generator::addGenerator(__NAMESPACE__ . "\\Flat", "flat");