isActivable = true; $names = array( 0 => "Oak Sapling", 1 => "Spruce Sapling", 2 => "Birch Sapling", 3 => "Jungle Sapling", ); $this->name = $names[$this->meta & 0x03]; $this->hardness = 0; } public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){ $down = $this->getSide(0); if($down->getID() === self::GRASS or $down->getID() === self::DIRT or $down->getID() === self::FARMLAND){ $this->getLevel()->setBlock($block, $this, true, false, true); return true; } return false; } public function onActivate(Item $item, Player $player = null){ if($item->getID() === Item::DYE and $item->getMetadata() === 0x0F){ //Bonemeal Tree::growTree($this->getLevel(), $this, new Random(mt_rand()), $this->meta & 0x03); if(($player->gamemode & 0x01) === 0){ $item->count--; } return true; } return false; } public function onUpdate($type){ if($type === Level::BLOCK_UPDATE_NORMAL){ if($this->getSide(0)->isTransparent === true){ //Replace with common break method //TODO //Server::getInstance()->api->entity->drop($this, Item::get($this->id)); $this->getLevel()->setBlock($this, new Air(), false, false, true); return Level::BLOCK_UPDATE_NORMAL; } }elseif($type === Level::BLOCK_UPDATE_RANDOM){ //Growth if(mt_rand(1, 7) === 1){ if(($this->meta & 0x08) === 0x08){ Tree::growTree($this->getLevel(), $this, new Random(mt_rand()), $this->meta & 0x03); }else{ $this->meta |= 0x08; $this->getLevel()->setBlock($this, $this, true, false, true); return Level::BLOCK_UPDATE_RANDOM; } }else{ return Level::BLOCK_UPDATE_RANDOM; } } return false; } public function getDrops(Item $item){ return array( array($this->id, $this->meta & 0x03, 1), ); } }