meta = $meta; } public function getHardness() : float{ return 0.5; } public function getName() : string{ return "Cake Block"; } protected function recalculateBoundingBox(){ $f = $this->getDamage() * 0.125; //1 slice width return new AxisAlignedBB( $this->x + 0.0625 + $f, $this->y, $this->z + 0.0625, $this->x + 1 - 0.0625, $this->y + 0.5, $this->z + 1 - 0.0625 ); } public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{ $down = $this->getSide(Vector3::SIDE_DOWN); if($down->getId() !== self::AIR){ $this->getLevel()->setBlock($blockReplace, $this, true, true); return true; } return false; } public function onUpdate(int $type){ if($type === Level::BLOCK_UPDATE_NORMAL){ if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){ //Replace with common break method $this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true); return Level::BLOCK_UPDATE_NORMAL; } } return false; } public function getDrops(Item $item) : array{ return []; } public function onActivate(Item $item, Player $player = null) : bool{ //TODO: refactor this into generic food handling if($player instanceof Player and $player->getFood() < $player->getMaxFood()){ $player->getServer()->getPluginManager()->callEvent($ev = new EntityEatBlockEvent($player, $this)); if(!$ev->isCancelled()){ $player->addFood($ev->getFoodRestore()); $player->addSaturation($ev->getSaturationRestore()); foreach($ev->getAdditionalEffects() as $effect){ $player->addEffect($effect); } $this->getLevel()->setBlock($this, $ev->getResidue()); return true; } } return false; } public function getFoodRestore() : int{ return 2; } public function getSaturationRestore() : float{ return 0.4; } public function getResidue(){ $clone = clone $this; $clone->meta++; if($clone->meta > 0x06){ $clone = BlockFactory::get(Block::AIR); } return $clone; } /** * @return Effect[] */ public function getAdditionalEffects() : array{ return []; } }