player = $player; $this->joinMessage = $joinMessage; } /** * Sets the join message. This won't work on Minecraft: PE <= 0.8.1, since the join message is client-side * We'll see if Mojang adds this in Minecraft: PE 0.9.0 ^.^ * * @param string $joinMessage */ public function setJoinMessage($joinMessage){ $this->joinMessage = $joinMessage; } public function getJoinMessage(){ return $this->joinMessage; } }