0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v); break; case "level-name": $v = trim($v); $v = $v == "false" ? false:$v; break; case "spawn": $v = explode(";", $v); $v = array("x" => floatval($v[0]), "y" => floatval($v[1]), "z" => floatval($v[2])); break; case "white-list": case "regenerate-config": $v = trim($v) == "true" ? true:false; break; } $config[$n] = $v; } define("DEBUG", $config["debug"]); $server = new PocketMinecraftServer($config["server-name"], $config["gamemode"], $config["seed"], $config["protocol"], $config["port"], $config["server-id"]); if(file_exists(FILE_PATH."data/maps/level.dat")){ console("[NOTICE] Detected unimported map data. Importing..."); $nbt = new NBT(); $level = parseNBTData($nbt->loadFile(FILE_PATH."data/maps/level.dat")); console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2); unset($level["Player"]); $lvName = $level["LevelName"]."/"; @mkdir(FILE_PATH."data/maps/".$lvName, 0777); file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level)); $entities = parseNBTData($nbt->loadFile(FILE_PATH."data/maps/entities.dat")); file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"])); if(!isset($entities["TileEntities"])){ $entities["TileEntities"] = array(); } file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"])); console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2); rename(FILE_PATH."data/maps/chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat"); unlink(FILE_PATH."data/maps/level.dat"); @unlink(FILE_PATH."data/maps/level.dat_old"); @unlink(FILE_PATH."data/maps/player.dat"); unlink(FILE_PATH."data/maps/entities.dat"); if($config["level-name"] === false){ console("[INFO] Setting default level to \"".$level["LevelName"]."\""); $config["level-name"] = $level["LevelName"]; $config["gamemode"] = $level["GameType"]; $server->gamemode = $config["gamemode"]; $server->seed = $level["RandomSeed"]; $config["spawn"] = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]); $config["regenerate-config"] = true; } console("[INFO] Map \"".$level["LevelName"]."\" importing done!"); unset($level, $entities, $nbt); } $server->mapName = $config["level-name"]; $server->mapDir = FILE_PATH."data/maps/".$config["level-name"]."/"; loadConfig(); function loadConfig($regenerate = false){ global $server, $config; $server->setType($config["server-type"]); $server->timePerSecond = $config["time-per-second"]; $server->maxClients = $config["max-players"]; $server->description = $config["description"]; $server->motd = $config["motd"]; $server->spawn = $config["spawn"]; $server->whitelist = $config["white-list"]; if($config["regenerate-config"] == true or $regenerate === true){ $config["seed"] = $server->seed; $config["server-id"] = $server->serverID; $config["regenerate-config"] = "false"; $config["white-list"] = $config["whitelist"] === true ? "true":"false"; $config["spawn"] = implode(";", $config["spawn"]); $prop = "#Pocket Minecraft PHP server properties\r\n#".date("D M j H:i:s T Y")."\r\n"; foreach($config as $n => $v){ $prop .= $n."=".$v."\r\n"; } file_put_contents(FILE_PATH."server.properties", $prop); } $server->reloadConfig(); } $server->event("onTick", "serverCommands"); $commands = fopen(FILE_PATH."console.in", "w+b"); function serverCommands(){ global $server, $commands, $config; while(($line = fgets($commands)) !== false){ $line = trim($line); if($line === ""){ continue; } $params = explode(" ", $line); $cmd = strtolower(array_shift($params)); console("[INFO] Issued server command: /$cmd ".implode(" ", $params)); switch($cmd){ case "stop": console("[INFO] Stopping server..."); $server->close(); break; case "banip": $s = implode(" ", $params); if(trim($s) == ""){ console("[INFO] Usage: /banip "); break; } file_put_contents(FILE_PATH."banned-ips.txt", "\r\n".$s, FILE_APPEND); console("[INFO] IP \"$s\" added to IP ban list"); loadConfig(); break; break; case "gamemode": $s = trim(array_shift($params)); if($s == "" or (((int) $s) !== 0 and ((int) $s) !== 1)){ console("[INFO] Usage: /gamemode <0 | 1>"); break; } $config["gamemode"] = (int) $s; $server->gamemode = $config["gamemode"]; console("[INFO] Gamemode changed to ".$server->gamemode); loadConfig(); break; case "say": $s = implode(" ", $params); if(trim($s) == ""){ console("[INFO] Usage: /say "); break; } $server->chat(false, $s); break; case "time": $p = strtolower(array_shift($params)); switch($p){ case "check": $time = abs($server->time) % 14400; $hour = str_pad(strval((floor($time / 600) + 6) % 24), 2, "0", STR_PAD_LEFT).":".str_pad(strval(floor(($time % 600) / 10)), 2, "0", STR_PAD_LEFT); if($time < 7200){ $time = "daytime"; }elseif($time < 8280){ $time = "sunset"; }elseif($time < 13320){ $time = "night"; }else{ $time = "sunrise"; } console("[INFO] Time: $hour, $time (".$server->time.")"); break; case "add": $t = (int) array_shift($params); $server->time += $t; break; case "set": $t = (int) array_shift($params); $server->time = $t; break; case "sunrise": $server->time = 13320; break; case "day": $server->time = 0; break; case "sunset": $server->time = 7200; break; case "night": $server->time = 8280; break; default: console("[INFO] Usage: /time [time]"); break; } break; case "whitelist": $p = strtolower(array_shift($params)); switch($p){ case "add": $user = trim(implode(" ", $params)); file_put_contents(FILE_PATH."white-list.txt", "\r\n".$user, FILE_APPEND); console("[INFO] Player \"$user\" added to white-list"); loadConfig(); break; case "on": case "true": case "1": console("[INFO] White-list turned on"); $config["white-list"] = true; loadConfig(true); break; case "off": case "false": case "0": console("[INFO] White-list turned off"); $config["white-list"] = false; loadConfig(true); break; case "reload": loadConfig(true); break; case "list": console("[INFO] White-list: ".implode(", ", explode("\n", str_replace(array("\t","\r"), "", file_get_contents(FILE_PATH."white-list.txt"))))); break; default: console("[INFO] Usage: /whitelist [username]"); break; } break; case "list": $list = ""; foreach($server->clients as $c){ $list .= ", ".$c->username; } console("[INFO] Online: ".substr($list, 2)); break; case "help": console("[INFO] /help: Show available commands"); console("[INFO] /gamemode: Changes default gamemode"); console("[INFO] /say: Broadcasts mesages"); console("[INFO] /time: Manages time"); console("[INFO] /list: Lists online users"); console("[INFO] /whitelist: Manages whitelisting"); console("[INFO] /banip: Bans an IP"); console("[INFO] /stop: Stops the server"); break; default: console("[ERROR] Command doesn't exist!"); break; } } ftruncate($commands, 0); fseek($commands, 0); } $server->start();