getSide(0); if($down->getID() === self::FARMLAND){ $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; } public function onActivate(Item $item, Player $player = null){ if($item->getID() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal $block = clone $this; $block->meta += mt_rand(2, 5); if($block->meta > 7){ $block->meta = 7; } Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block)); if(!$ev->isCancelled()){ $this->getLevel()->setBlock($this, $ev->getNewState(), true, true); } $item->count--; return true; } return false; } public function onUpdate($type){ if($type === Level::BLOCK_UPDATE_NORMAL){ if($this->getSide(0)->isTransparent() === true){ $this->getLevel()->useBreakOn($this); return Level::BLOCK_UPDATE_NORMAL; } }elseif($type === Level::BLOCK_UPDATE_RANDOM){ if(mt_rand(0, 2) == 1){ if($this->meta < 0x07){ $block = clone $this; ++$block->meta; Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block)); if(!$ev->isCancelled()){ $this->getLevel()->setBlock($this, $ev->getNewState(), true, true); }else{ return Level::BLOCK_UPDATE_RANDOM; } } }else{ return Level::BLOCK_UPDATE_RANDOM; } } return false; } }