port = (int) $port; //19132 - 19135 console("[INFO] Pocket-Minecraft-PHP by @shoghicp, LGPL License. http://bit.ly/RE7uaW", true, true, 0); console("[INFO] Starting Minecraft PE Server at *:".$this->port); if($this->port < 19132 or $this->port > 19135){ console("[WARNING] You've selected a not-standard port. Normal port range is from 19132 to 19135 included"); } console("[INFO] Loading database..."); $this->startDatabase(); $this->gamemode = (int) $gamemode; $this->version = (int) $version; $this->name = $name; $this->mapDir = false; $this->mapName = false; $this->events = array(); $this->handlers = array(); $this->map = false; $this->level = false; $this->difficulty = 1; $this->tileEntities = array(); $this->entities = array(); $this->custom = array(); $this->evCnt = 0; $this->handCnt = 0; $this->eidCnt = 1; $this->maxClients = 20; $this->description = ""; $this->whitelist = false; $this->bannedIPs = array(); $this->motd = "Welcome to ".$name; $this->serverID = $serverID === false ? Utils::readLong(Utils::getRandomBytes(8)):$serverID; $this->seed = $seed === false ? Utils::readInt(Utils::getRandomBytes(4)):$seed; $this->clients = array(); $this->protocol = (int) $protocol; $this->spawn = array("x" => 128.5,"y" => 100,"z" => 128.5); $this->time = 0; $this->timePerSecond = 10; $this->setType("normal"); $this->interface = new MinecraftInterface("255.255.255.255", $this->protocol, $this->port, true, false); $this->reloadConfig(); console("[INFO] Server Name: ".$this->name); console("[INFO] Server GUID: ".$this->serverID); console("[INFO] Protocol Version: ".$this->protocol); console("[INFO] Max Clients: ".$this->maxClients); $this->stop = false; } public function loadEvents(){ $this->event("onChat", "eventHandler", true); $this->event("onPlayerDeath", "eventHandler", true); $this->event("onPlayerAdd", "eventHandler", true); $this->event("onHealthChange", "eventHandler", true); $this->action(500000, '$this->time += ceil($this->timePerSecond / 2);$this->trigger("onTimeChange", $this->time);'); $this->action(5000000, '$this->trigger("onHealthRegeneration", 1);'); $this->action(1000000 * 60, '$this->reloadConfig();'); $this->action(1000000 * 60 * 10, '$this->custom = array();'); if($this->api !== false){ $this->action(1000000 * 80, '$this->chat(false, count($this->clients)."/".$this->maxClients." online: ".implode(", ",$this->api->player->online()));'); } $this->action(1000000 * 75, '$this->debugInfo(true);'); } public function startDatabase(){ $this->preparedSQL = new stdClass(); $this->database = new SQLite3(":memory:"); $this->query("PRAGMA journal_mode = OFF;"); $this->query("PRAGMA encoding = \"UTF-8\";"); $this->query("PRAGMA secure_delete = OFF;"); $this->query("CREATE TABLE players (clientID INTEGER PRIMARY KEY, EID NUMERIC, ip TEXT, port NUMERIC, name TEXT UNIQUE);"); $this->query("CREATE TABLE entities (EID INTEGER PRIMARY KEY, type NUMERIC, class NUMERIC, name TEXT, x NUMERIC, y NUMERIC, z NUMERIC, yaw NUMERIC, pitch NUMERIC, health NUMERIC);"); $this->query("CREATE TABLE metadata (EID INTEGER PRIMARY KEY, name TEXT, value TEXT);"); $this->query("CREATE TABLE actions (ID INTEGER PRIMARY KEY, interval NUMERIC, last NUMERIC, code TEXT, repeat NUMERIC);"); $this->query("CREATE TABLE events (ID INTEGER PRIMARY KEY, name TEXT);"); $this->query("CREATE TABLE handlers (ID INTEGER PRIMARY KEY, name TEXT, priority NUMERIC);"); $this->query("PRAGMA synchronous = OFF;"); $this->preparedSQL->selectHandlers = $this->database->prepare("SELECT ID FROM handlers WHERE name = ? ORDER BY priority DESC;"); $this->preparedSQL->selectEvents = $this->database->prepare("SELECT ID FROM events WHERE name = ?;"); $this->preparedSQL->selectActions = $this->database->prepare("SELECT ID,code,repeat FROM actions WHERE last <= (? - interval);"); $this->preparedSQL->updateActions = $this->database->prepare("UPDATE actions SET last = :time WHERE last <= (:time - interval);"); } public function query($sql, $fetch = false){ console("[INTERNAL] [SQL] ".$sql, true, true, 3); $result = $this->database->query($sql) or console("[ERROR] [SQL Error] ".$this->database->lastErrorMsg().". Query: ".$sql, true, true, 0); if($fetch === true and ($result !== false and $result !== true)){ $result = $result->fetchArray(SQLITE3_ASSOC); } return $result; } public function reloadConfig(){ if($this->whitelist === true or is_array($this->whitelist)){ $this->whitelist = explode("\n", str_replace(array("\t","\r"), "", file_get_contents(FILE_PATH."white-list.txt"))); } $this->bannedIPs = explode("\n", str_replace(array(" ","\t","\r"), "", file_get_contents(FILE_PATH."banned-ips.txt"))); } public function debugInfo($console = false){ $info = array(); $info["memory_usage"] = round((memory_get_usage(true) / 1024) / 1024, 2)."MB"; $info["memory_peak_usage"] = round((memory_get_peak_usage(true) / 1024) / 1024, 2)."MB"; $info["entities"] = $this->query("SELECT count(EID) as count FROM entities;", true); $info["entities"] = $info["entities"]["count"]; $info["events"] = $this->query("SELECT count(ID) as count FROM events;", true); $info["events"] = $info["events"]["count"]; $info["actions"] = $this->query("SELECT count(ID) as count FROM actions;", true); $info["actions"] = $info["actions"]["count"]; $info["garbage"] = gc_collect_cycles(); if($console === true){ console("[DEBUG] Memory usage: ".$info["memory_usage"]." (Peak ".$info["memory_peak_usage"]."), Entities: ".$info["entities"].", Events: ".$info["events"].", Actions: ".$info["actions"].", Garbage: ".$info["garbage"], true, true, 2); } return $info; } public function close($reason = "stop"){ $this->chat(false, "Stopping server..."); $this->save(); $this->stop = true; $this->trigger("onClose"); $this->interface->close(); } public function chat($owner, $text, $target = true){ $message = ""; if($owner !== false){ $message = "<".$owner."> "; } $message .= $text; $this->trigger("onChat", $text); } public function setType($type = "normal"){ switch($type){ case "normal": $this->serverType = "MCCPP;Demo;"; break; case "minecon": $this->serverType = "MCCPP;MINECON;"; break; } } public function addHandler($event, $callable, $priority = 5){ if(!is_callable($callable)){ return false; } $priority = (int) $priority; $this->handlers[$this->handCnt] = $callable; $this->query("INSERT INTO handlers (ID, name, priority) VALUES (".$this->handCnt.", '".str_replace("'", "\\'", $event)."', ".$priority.");"); console("[INTERNAL] New handler ".(is_array($func) ? get_class($func[0])."::".$func[1]:$func)." to special event ".$event." (ID ".$this->handCnt.")", true, true, 3); return $this->handCnt++; } public function handle($event, &$data){ $this->preparedSQL->selectHandlers->bindValue(1, $event, SQLITE3_TEXT); $handlers = $this->preparedSQL->selectHandlers->execute(); if($handlers === false or $handlers === true){ return $this->trigger($event, $data); } while($hn = $handlers->fetchArray(SQLITE3_ASSOC)){ $hnid = (int) $hn["ID"]; call_user_func($this->handlers[$hnid], $data, $event); } return true; } public function eventHandler($data, $event){ switch($event){ case "onPlayerDeath": $message = $data["name"]; if(is_numeric($data["cause"]) and isset($this->entities[$data["cause"]])){ switch($this->entities[$data["cause"]]->class){ case ENTITY_PLAYER: $message .= " was killed by ".$this->entities[$data["cause"]]->name; break; default: $message .= " was killed"; break; } }else{ switch($data["cause"]){ default: $message .= " was killed"; break; } } $this->chat(false, $message); break; case "onHealthChange": if($data["health"] <= 0){ $this->trigger("onDeath", array("eid" => $data["eid"], "cause" => $data["cause"])); } break; case "onPlayerAdd": console("[DEBUG] Player \"".$data["username"]."\" EID ".$data["eid"]." spawned at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2); break; case "onChat": console("[CHAT] $data"); break; } } public function loadMap(){ if($this->mapName !== false and trim($this->mapName) !== ""){ $this->level = unserialize(file_get_contents($this->mapDir."level.dat")); console("[INFO] Map: ".$this->level["LevelName"]); $this->time = (int) $this->level["Time"]; $this->seed = (int) $this->level["RandomSeed"]; $this->level["Time"] = &$this->time; console("[INFO] Time: ".$this->time); console("[INFO] Seed: ".$this->seed); console("[INFO] Gamemode: ".($this->gamemode === 0 ? "survival":"creative")); $d = array(0 => "peaceful", 1 => "easy", 2 => "normal", 3 => "hard"); console("[INFO] Difficulty: ".$d[$this->difficulty]); console("[INFO] Loading map..."); $this->map = new ChunkParser(); if(!$this->map->loadFile($this->mapDir."chunks.dat")){ console("[ERROR] Couldn't load the map \"".$this->level["LevelName"]."\"!", true, true, 0); $this->map = false; }else{ $this->map->loadMap(); } }else{ console("[INFO] Time: ".$this->time); console("[INFO] Seed: ".$this->seed); console("[INFO] Gamemode: ".($this->gamemode === 0 ? "survival":"creative")); } } public function loadEntities(){ if($this->map !== false){ console("[INFO] Loading entities..."); $entities = unserialize(file_get_contents($this->mapDir."entities.dat")); foreach($entities as $entity){ if(!isset($entity["id"])){ break; } if(!isset($this->api) or $this->api === false){ $this->entities[$this->eidCnt] = new Entity($his, $this->eidCnt, ENTITY_MOB, $entity["id"]); $this->entities[$this->eidCnt]->setPosition($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2], $entity["Rotation"][0], $entity["Rotation"][1]); $this->entities[$this->eidCnt]->setHealth($entity["Health"]); ++$this->eidCnt; }else{ $e = $this->api->entity->add(ENTITY_MOB, $entity["id"]); $e->setPosition($entity["Pos"][0], $entity["Pos"][1], $entity["Pos"][2], $entity["Rotation"][0], $entity["Rotation"][1]); $e->setHealth($entity["Health"]); } } console("[DEBUG] Loaded ".count($this->entities)." Entities", true, true, 2); $this->action(1000000 * 60 * 15, '$this->chat(false, "Forcing save...");$this->save();$this->chat(false, "Done");'); } } public function save(){ if($this->mapName !== false){ file_put_contents($this->mapDir."level.dat", serialize($this->level)); $this->map->saveMap(); } } public function start(){ if($this->mapName !== false and $this->map === false){ $this->loadMap(); $this->loadEntities(); } console("[INFO] Loading events..."); $this->loadEvents(); declare(ticks=15); register_tick_function(array($this, "tick")); $this->event("onTick", "tickerFunction", true); register_shutdown_function(array($this, "close")); console("[INFO] Server started!"); $this->process(); } public function tick(){ $time = microtime(true); if($this->lastTick <= ($time - 0.05)){ $this->lastTick = $time; $this->trigger("onTick", $time); } } public function clientID($ip, $port){ return md5($pi . $port, true); } public function packetHandler($packet){ $data =& $packet["data"]; $CID = $this->clientID($packet["ip"], $packet["port"]); if(isset($this->clients[$CID])){ $this->clients[$CID]->handle($packet["pid"], $data); }else{ switch($packet["pid"]){ case 0x02: if(in_array($packet["ip"], $this->bannedIPs)){ $this->send(0x1c, array( $data[0], $this->serverID, MAGIC, $this->serverType. $this->name . " [You're banned]", ), false, $packet["ip"], $packet["port"]); break; } if(!isset($this->custom["times_".$CID])){ $this->custom["times_".$CID] = 0; } $ln = 15; $txt = substr($this->description, $this->custom["times_".$CID], $ln); $txt .= substr($this->description, 0, $ln - strlen($txt)); $this->send(0x1c, array( $data[0], $this->serverID, MAGIC, $this->serverType. $this->name . " [".($this->gamemode === 1 ? "C":"S").($this->whitelist !== false ? "W":"")." ".count($this->clients)."/".$this->maxClients."] ".$txt, ), false, $packet["ip"], $packet["port"]); $this->custom["times_".$CID] = ($this->custom["times_".$CID] + 1) % strlen($this->description); break; case 0x05: if(in_array($packet["ip"], $this->bannedIPs)){ break; } if(count($this->clients) >= $this->maxClients){ break; } $version = $data[1]; $size = strlen($data[2]); if($version !== $this->protocol){ $this->send(0x1a, array( 5, MAGIC, $this->serverID, ), false, $packet["ip"], $packet["port"]); }else{ $this->send(0x06, array( MAGIC, $this->serverID, 0, strlen($packet["raw"]), ), false, $packet["ip"], $packet["port"]); } break; case 0x07: if(in_array($packet["ip"], $this->bannedIPs)){ break; } if(count($this->clients) >= $this->maxClients){ break; } $port = $data[2]; $MTU = $data[3]; $clientID = $data[4]; $this->clients[$CID] = new Session($this, $clientID, $packet["ip"], $packet["port"], $MTU); $this->clients[$CID]->handle(0x07, $data); break; } } } public function send($pid, $data = array(), $raw = false, $dest = false, $port = false){ $this->interface->writePacket($pid, $data, $raw, $dest, $port); } public function process(){ while($this->stop === false){ $packet = $this->interface->readPacket(); if($packet !== false){ $this->packetHandler($packet); }else{ usleep(10000); } } } public function trigger($event, $data = ""){ $this->preparedSQL->selectEvents->bindValue(1, $event, SQLITE3_TEXT); $events = $this->preparedSQL->selectEvents->execute(); if($events === false or $events === true){ return; } while($evn = $events->fetchArray(SQLITE3_ASSOC)){ $evid = (int) $evn["ID"]; $this->responses[$evid] = call_user_func($this->events[$evid], $data, $event, $this); } return true; } public function response($eid){ if(isset($this->responses[$eid])){ $res = $this->responses[$eid]; unset($this->responses[$eid]); return $res; } return false; } public function action($microseconds, $code, $repeat = true){ $this->query("INSERT INTO actions (interval, last, code, repeat) VALUES(".($microseconds / 1000000).", ".microtime(true).", '".str_replace("'", "\\'", $code)."', ".($repeat === true ? 1:0).");"); console("[INTERNAL] Attached to action ".$microseconds, true, true, 3); } public function tickerFunction($time){ //actions that repeat every x time will go here $this->preparedSQL->selectActions->bindValue(1, $time, SQLITE3_FLOAT); $actions = $this->preparedSQL->selectActions->execute(); if($actions === false or $actions === true){ return; } while($action = $actions->fetchArray(SQLITE3_ASSOC)){ eval($action["code"]); if($action["repeat"] === 0){ $this->query("DELETE FROM actions WHERE ID = ".$action["ID"].";"); } } $this->preparedSQL->updateActions->bindValue(":time", $time, SQLITE3_FLOAT); $this->preparedSQL->updateActions->execute(); } public function event($event, $func, $in = false){ if($in === true){ $func = array($this, $func); } if(!is_callable($func)){ return false; } $this->events[$this->evCnt] = $func; $this->query("INSERT INTO events (ID, name) VALUES (".$this->evCnt.", '".str_replace("'", "\\'", $event)."');"); console("[INTERNAL] Attached ".(is_array($func) ? get_class($func[0])."::".$func[1]:$func)." to event ".$event." (ID ".$this->evCnt.")", true, true, 3); return $this->evCnt++; } public function deleteEvent($id){ $id = (int) $id; unset($this->events[$id]); $this->query("DELETE FROM events WHERE ID = ".$id.";"); } }