getHarvestLevel(), 3000.0)); } protected function writeStateToMeta() : int{ return BlockDataSerializer::writeHorizontalFacing($this->facing); } public function readStateFromData(int $id, int $stateMeta) : void{ $this->facing = BlockDataSerializer::readHorizontalFacing($stateMeta); } public function getStateBitmask() : int{ return 0b111; } public function getLightLevel() : int{ return 7; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ //these are slightly bigger than in PC return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)]; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $this->facing = Facing::opposite($player->getHorizontalFacing()); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player instanceof Player){ $enderChest = $this->pos->getWorldNonNull()->getTile($this->pos); if($enderChest instanceof TileEnderChest and $this->getSide(Facing::UP)->isTransparent()){ $player->getEnderChestInventory()->setHolderPosition($this->pos); $player->setCurrentWindow($player->getEnderChestInventory()); } } return true; } public function getDropsForCompatibleTool(Item $item) : array{ return [ VanillaBlocks::OBSIDIAN()->asItem()->setCount(8) ]; } }