new ByteTag("hardcore", 0), "initialized" => new ByteTag("initialized", 1), "GameType" => new IntTag("GameType", 0), "generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE "SpawnX" => new IntTag("SpawnX", 128), "SpawnY" => new IntTag("SpawnY", 70), "SpawnZ" => new IntTag("SpawnZ", 128), "version" => new IntTag("version", 19133), "DayTime" => new IntTag("DayTime", 0), "LastPlayed" => new LongTag("LastPlayed", microtime(true) * 1000), "RandomSeed" => new LongTag("RandomSeed", $seed), "SizeOnDisk" => new LongTag("SizeOnDisk", 0), "Time" => new LongTag("Time", 0), "generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)), "generatorOptions" => new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""), "LevelName" => new StringTag("LevelName", $name), "GameRules" => new CompoundTag("GameRules", []) ]); $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData(new CompoundTag("", [ "Data" => $levelData ])); $buffer = $nbt->writeCompressed(); file_put_contents($path . "level.dat", $buffer); } public static function getRegionIndex($chunkX, $chunkZ, &$x, &$z){ $x = $chunkX >> 5; $z = $chunkZ >> 5; } public function requestChunkTask($x, $z){ $chunk = $this->getChunk($x, $z, false); if(!($chunk instanceof Chunk)){ throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; if(count($chunk->getTiles()) > 0){ $nbt = new NBT(NBT::LITTLE_ENDIAN); $list = []; foreach($chunk->getTiles() as $tile){ if($tile instanceof Spawnable){ $list[] = $tile->getSpawnCompound(); } } $nbt->setData($list); $tiles = $nbt->write(); } $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach($chunk->getBlockExtraDataArray() as $key => $value){ $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered); return null; } public function unloadChunks(){ foreach($this->chunks as $chunk){ $this->unloadChunk($chunk->getX(), $chunk->getZ(), false); } $this->chunks = []; } public function getGenerator(){ return $this->levelData["generatorName"]; } public function getGeneratorOptions(){ return ["preset" => $this->levelData["generatorOptions"]]; } public function getLoadedChunks(){ return $this->chunks; } public function isChunkLoaded($x, $z){ return isset($this->chunks[Level::chunkHash($x, $z)]); } public function saveChunks(){ foreach($this->chunks as $chunk){ $this->saveChunk($chunk->getX(), $chunk->getZ()); } } public function doGarbageCollection(){ $limit = time() - 300; foreach($this->regions as $index => $region){ if($region->lastUsed <= $limit){ $region->close(); unset($this->regions[$index]); } } } public function loadChunk($chunkX, $chunkZ, $create = false){ $index = Level::chunkHash($chunkX, $chunkZ); if(isset($this->chunks[$index])){ return true; } $regionX = $regionZ = null; self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ); $this->loadRegion($regionX, $regionZ); $this->level->timings->syncChunkLoadDataTimer->startTiming(); $chunk = $this->getRegion($regionX, $regionZ)->readChunk($chunkX - $regionX * 32, $chunkZ - $regionZ * 32); if($chunk === null and $create){ $chunk = $this->getEmptyChunk($chunkX, $chunkZ); } $this->level->timings->syncChunkLoadDataTimer->stopTiming(); if($chunk !== null){ $this->chunks[$index] = $chunk; return true; }else{ return false; } } public function getEmptyChunk($chunkX, $chunkZ){ return Chunk::getEmptyChunk($chunkX, $chunkZ, $this); } public function unloadChunk($x, $z, $safe = true){ $chunk = isset($this->chunks[$index = Level::chunkHash($x, $z)]) ? $this->chunks[$index] : null; if($chunk instanceof FullChunk and $chunk->unload(false, $safe)){ unset($this->chunks[$index]); return true; } return false; } public function saveChunk($x, $z){ if($this->isChunkLoaded($x, $z)){ $this->getRegion($x >> 5, $z >> 5)->writeChunk($this->getChunk($x, $z)); return true; } return false; } /** * @param $x * @param $z * * @return RegionLoader */ protected function getRegion($x, $z){ return isset($this->regions[$index = Level::chunkHash($x, $z)]) ? $this->regions[$index] : null; } /** * @param int $chunkX * @param int $chunkZ * @param bool $create * * @return Chunk */ public function getChunk($chunkX, $chunkZ, $create = false){ $index = Level::chunkHash($chunkX, $chunkZ); if(isset($this->chunks[$index])){ return $this->chunks[$index]; }else{ $this->loadChunk($chunkX, $chunkZ, $create); return isset($this->chunks[$index]) ? $this->chunks[$index] : null; } } public function setChunk($chunkX, $chunkZ, FullChunk $chunk){ if(!($chunk instanceof Chunk)){ throw new ChunkException("Invalid Chunk class"); } $chunk->setProvider($this); self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ); $this->loadRegion($regionX, $regionZ); $chunk->setX($chunkX); $chunk->setZ($chunkZ); if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk){ $this->unloadChunk($chunkX, $chunkZ, false); } $this->chunks[$index] = $chunk; } public static function createChunkSection($Y){ return null; } public function isChunkGenerated($chunkX, $chunkZ){ if(($region = $this->getRegion($chunkX >> 5, $chunkZ >> 5)) !== null){ return $region->chunkExists($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32) and $this->getChunk($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32, true)->isGenerated(); } return false; } public function isChunkPopulated($chunkX, $chunkZ){ $chunk = $this->getChunk($chunkX, $chunkZ); if($chunk !== null){ return $chunk->isPopulated(); }else{ return false; } } protected function loadRegion($x, $z){ if(!isset($this->regions[$index = Level::chunkHash($x, $z)])){ $this->regions[$index] = new RegionLoader($this, $x, $z); } } public function close(){ $this->unloadChunks(); foreach($this->regions as $index => $region){ $region->close(); unset($this->regions[$index]); } $this->level = null; } }