horizontalFacing($this->facing); $w->bool($this->isSubtractMode); $w->bool($this->powered); } public function readStateFromWorld() : Block{ parent::readStateFromWorld(); $tile = $this->position->getWorld()->getTile($this->position); if($tile instanceof Comparator){ $this->signalStrength = $tile->getSignalStrength(); } return $this; } public function writeStateToWorld() : void{ parent::writeStateToWorld(); $tile = $this->position->getWorld()->getTile($this->position); assert($tile instanceof Comparator); $tile->setSignalStrength($this->signalStrength); } public function isSubtractMode() : bool{ return $this->isSubtractMode; } /** @return $this */ public function setSubtractMode(bool $isSubtractMode) : self{ $this->isSubtractMode = $isSubtractMode; return $this; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 8)]; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $this->facing = Facing::opposite($player->getHorizontalFacing()); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ $this->isSubtractMode = !$this->isSubtractMode; $this->position->getWorld()->setBlock($this->position, $this); return true; } private function canBeSupportedAt(Block $block) : bool{ return $block->getAdjacentSupportType(Facing::DOWN) !== SupportType::NONE; } //TODO: redstone functionality }