= 1 and $len <= 16 and preg_match("/[^A-Za-z0-9_]/", $name) === 0; } /** * Checks the length of a supplied skin bitmap and returns whether the length is valid. * @param string $skin * * @return bool */ public static function isValidSkin(string $skin) : bool{ return strlen($skin) === 64 * 64 * 4 or strlen($skin) === 64 * 32 * 4; } /** @var SourceInterface */ protected $interface; /** @var bool */ public $playedBefore; public $spawned = false; public $loggedIn = false; public $joined = false; public $gamemode; public $lastBreak; protected $windowCnt = 2; /** @var \SplObjectStorage */ protected $windows; /** @var Inventory[] */ protected $windowIndex = []; protected $messageCounter = 2; private $clientSecret; /** @var Vector3 */ public $speed = null; public $achievements = []; /** @var SimpleTransactionGroup */ protected $currentTransaction = null; public $craftingType = 0; //0 = 2x2 crafting, 1 = 3x3 crafting, 2 = stonecutter public $creationTime = 0; protected $randomClientId; /** @var Vector3 */ protected $forceMovement = null; /** @var Vector3 */ protected $teleportPosition = null; protected $connected = true; protected $ip; protected $removeFormat = true; protected $port; protected $username; protected $iusername; protected $displayName; protected $startAction = -1; /** @var Vector3 */ protected $sleeping = null; protected $clientID = null; private $loaderId = null; protected $stepHeight = 0.6; protected $baseOffset = 1.62; public $usedChunks = []; protected $chunkLoadCount = 0; protected $loadQueue = []; protected $nextChunkOrderRun = 5; /** @var Player[] */ protected $hiddenPlayers = []; /** @var Vector3 */ protected $newPosition; protected $viewDistance = -1; protected $chunksPerTick; protected $spawnThreshold; /** @var null|WeakPosition */ private $spawnPosition = null; protected $inAirTicks = 0; protected $startAirTicks = 5; //TODO: Abilities protected $autoJump = true; protected $allowFlight = false; protected $flying = false; protected $allowMovementCheats = false; protected $allowInstaBreak = false; private $needACK = []; private $batchedPackets = []; /** @var PermissibleBase */ private $perm = null; public function getLeaveMessage(){ return new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.left", [ $this->getDisplayName() ]); } /** * This might disappear in the future. * Please use getUniqueId() instead (IP + clientId + name combo, in the future it'll change to real UUID for online * auth) * * @deprecated * */ public function getClientId(){ return $this->randomClientId; } public function getClientSecret(){ return $this->clientSecret; } public function isBanned(){ return $this->server->getNameBans()->isBanned($this->iusername); } public function setBanned($value){ if($value === true){ $this->server->getNameBans()->addBan($this->getName(), null, null, null); $this->kick("You have been banned"); }else{ $this->server->getNameBans()->remove($this->getName()); } } public function isWhitelisted(){ return $this->server->isWhitelisted($this->iusername); } public function setWhitelisted($value){ if($value === true){ $this->server->addWhitelist($this->iusername); }else{ $this->server->removeWhitelist($this->iusername); } } public function getPlayer(){ return $this; } public function getFirstPlayed(){ return $this->namedtag instanceof CompoundTag ? $this->namedtag["firstPlayed"] : null; } public function getLastPlayed(){ return $this->namedtag instanceof CompoundTag ? $this->namedtag["lastPlayed"] : null; } public function hasPlayedBefore(){ return $this->playedBefore; } public function setAllowFlight($value){ $this->allowFlight = (bool) $value; $this->sendSettings(); } public function getAllowFlight() : bool{ return $this->allowFlight; } public function setFlying(bool $value){ $this->flying = $value; $this->sendSettings(); } public function isFlying() : bool{ return $this->flying; } public function setAutoJump($value){ $this->autoJump = $value; $this->sendSettings(); } public function hasAutoJump(){ return $this->autoJump; } public function allowMovementCheats() : bool{ return $this->allowMovementCheats; } public function setAllowMovementCheats(bool $value = false){ $this->allowMovementCheats = $value; } public function allowInstaBreak() : bool{ return $this->allowInstaBreak; } public function setAllowInstaBreak(bool $value = false){ $this->allowInstaBreak = $value; } /** * @param Player $player */ public function spawnTo(Player $player){ if($this->spawned and $player->spawned and $this->isAlive() and $player->isAlive() and $player->getLevel() === $this->level and $player->canSee($this) and !$this->isSpectator()){ parent::spawnTo($player); } } /** * @return Server */ public function getServer(){ return $this->server; } /** * @return bool */ public function getRemoveFormat(){ return $this->removeFormat; } /** * @param bool $remove */ public function setRemoveFormat($remove = true){ $this->removeFormat = (bool) $remove; } /** * @param Player $player * * @return bool */ public function canSee(Player $player){ return !isset($this->hiddenPlayers[$player->getRawUniqueId()]); } /** * @param Player $player */ public function hidePlayer(Player $player){ if($player === $this){ return; } $this->hiddenPlayers[$player->getRawUniqueId()] = $player; $player->despawnFrom($this); } /** * @param Player $player */ public function showPlayer(Player $player){ if($player === $this){ return; } unset($this->hiddenPlayers[$player->getRawUniqueId()]); if($player->isOnline()){ $player->spawnTo($this); } } public function canCollideWith(Entity $entity){ return false; } public function resetFallDistance(){ parent::resetFallDistance(); if($this->inAirTicks !== 0){ $this->startAirTicks = 5; } $this->inAirTicks = 0; } public function getViewDistance() : int{ return $this->viewDistance; } public function setViewDistance(int $distance){ $this->viewDistance = $this->server->getAllowedViewDistance($distance); $this->spawnThreshold = (int) (min($this->viewDistance, $this->server->getProperty("chunk-sending.spawn-radius", 4)) ** 2 * M_PI); $pk = new ChunkRadiusUpdatedPacket(); $pk->radius = $this->viewDistance; $this->dataPacket($pk); } /** * @return bool */ public function isOnline(){ return $this->connected === true and $this->loggedIn === true; } /** * @return bool */ public function isOp(){ return $this->server->isOp($this->getName()); } /** * @param bool $value */ public function setOp($value){ if($value === $this->isOp()){ return; } if($value === true){ $this->server->addOp($this->getName()); }else{ $this->server->removeOp($this->getName()); } $this->sendSettings(); } /** * @param permission\Permission|string $name * * @return bool */ public function isPermissionSet($name){ return $this->perm->isPermissionSet($name); } /** * @param permission\Permission|string $name * * @return bool * * @throws \InvalidStateException if the player is closed */ public function hasPermission($name){ if($this->closed){ throw new \InvalidStateException("Trying to get permissions of closed player"); } return $this->perm->hasPermission($name); } /** * @param Plugin $plugin * @param string $name * @param bool $value * * @return permission\PermissionAttachment */ public function addAttachment(Plugin $plugin, $name = null, $value = null){ return $this->perm->addAttachment($plugin, $name, $value); } /** * @param PermissionAttachment $attachment */ public function removeAttachment(PermissionAttachment $attachment){ $this->perm->removeAttachment($attachment); } public function recalculatePermissions(){ $this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this); $this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); if($this->perm === null){ return; } $this->perm->recalculatePermissions(); if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){ $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this); } if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){ $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); } $this->sendCommandData(); } /** * @return permission\PermissionAttachmentInfo[] */ public function getEffectivePermissions(){ return $this->perm->getEffectivePermissions(); } public function sendCommandData(){ $data = []; foreach($this->server->getCommandMap()->getCommands() as $command){ if(count($cmdData = $command->generateCustomCommandData($this)) > 0){ $data[$command->getName()]["versions"][0] = $cmdData; } } if(count($data) > 0){ //TODO: structure checking $pk = new AvailableCommandsPacket(); $pk->commands = json_encode($data); $this->dataPacket($pk); } } /** * @param SourceInterface $interface * @param null $clientID * @param string $ip * @param int $port */ public function __construct(SourceInterface $interface, $clientID, $ip, $port){ $this->interface = $interface; $this->windows = new \SplObjectStorage(); $this->perm = new PermissibleBase($this); $this->namedtag = new CompoundTag(); $this->server = Server::getInstance(); $this->lastBreak = PHP_INT_MAX; $this->ip = $ip; $this->port = $port; $this->clientID = $clientID; $this->loaderId = Level::generateChunkLoaderId($this); $this->chunksPerTick = (int) $this->server->getProperty("chunk-sending.per-tick", 4); $this->spawnThreshold = (int) (($this->server->getProperty("chunk-sending.spawn-radius", 4) ** 2) * M_PI); $this->spawnPosition = null; $this->gamemode = $this->server->getGamemode(); $this->setLevel($this->server->getDefaultLevel()); $this->newPosition = new Vector3(0, 0, 0); $this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0); $this->uuid = null; $this->rawUUID = null; $this->creationTime = microtime(true); $this->allowMovementCheats = (bool) $this->server->getProperty("player.anti-cheat.allow-movement-cheats", false); $this->allowInstaBreak = (bool) $this->server->getProperty("player.anti-cheat.allow-instabreak", false); } /** * @param string $achievementId */ public function removeAchievement($achievementId){ if($this->hasAchievement($achievementId)){ $this->achievements[$achievementId] = false; } } /** * @param string $achievementId * * @return bool */ public function hasAchievement($achievementId){ if(!isset(Achievement::$list[$achievementId]) or !isset($this->achievements)){ $this->achievements = []; return false; } return isset($this->achievements[$achievementId]) and $this->achievements[$achievementId] != false; } /** * @return bool */ public function isConnected(){ return $this->connected === true; } /** * Gets the "friendly" name to display of this player to use in the chat. * * @return string */ public function getDisplayName(){ return $this->displayName; } /** * @param string $name */ public function setDisplayName($name){ $this->displayName = $name; if($this->spawned){ $this->server->updatePlayerListData($this->getUniqueId(), $this->getId(), $this->getDisplayName(), $this->getSkinId(), $this->getSkinData()); } } public function setSkin($str, $skinId){ parent::setSkin($str, $skinId); if($this->spawned){ $this->server->updatePlayerListData($this->getUniqueId(), $this->getId(), $this->getDisplayName(), $skinId, $str); } } /** * Gets the player IP address * * @return string */ public function getAddress(){ return $this->ip; } /** * @return int */ public function getPort(){ return $this->port; } public function getNextPosition(){ return $this->newPosition !== null ? new Position($this->newPosition->x, $this->newPosition->y, $this->newPosition->z, $this->level) : $this->getPosition(); } /** * @return bool */ public function isSleeping(){ return $this->sleeping !== null; } public function getInAirTicks(){ return $this->inAirTicks; } protected function switchLevel(Level $targetLevel){ $oldLevel = $this->level; if(parent::switchLevel($targetLevel)){ foreach($this->usedChunks as $index => $d){ Level::getXZ($index, $X, $Z); $this->unloadChunk($X, $Z, $oldLevel); } $this->usedChunks = []; $this->level->sendTime($this); } } private function unloadChunk($x, $z, Level $level = null){ $level = $level === null ? $this->level : $level; $index = Level::chunkHash($x, $z); if(isset($this->usedChunks[$index])){ foreach($level->getChunkEntities($x, $z) as $entity){ if($entity !== $this){ $entity->despawnFrom($this); } } unset($this->usedChunks[$index]); } $level->unregisterChunkLoader($this, $x, $z); unset($this->loadQueue[$index]); } /** * @return Position */ public function getSpawn(){ if($this->hasValidSpawnPosition()){ return $this->spawnPosition; }else{ $level = $this->server->getDefaultLevel(); return $level->getSafeSpawn(); } } /** * @return bool */ public function hasValidSpawnPosition() : bool{ return $this->spawnPosition instanceof WeakPosition and $this->spawnPosition->isValid(); } public function sendChunk(int $x, int $z, BatchPacket $payload){ if($this->connected === false){ return; } $this->usedChunks[Level::chunkHash($x, $z)] = true; $this->chunkLoadCount++; $this->dataPacket($payload); if($this->spawned){ foreach($this->level->getChunkEntities($x, $z) as $entity){ if($entity !== $this and !$entity->closed and $entity->isAlive()){ $entity->spawnTo($this); } } } } protected function sendNextChunk(){ if($this->connected === false){ return; } Timings::$playerChunkSendTimer->startTiming(); $count = 0; foreach($this->loadQueue as $index => $distance){ if($count >= $this->chunksPerTick){ break; } $X = null; $Z = null; Level::getXZ($index, $X, $Z); assert(is_int($X) and is_int($Z)); ++$count; $this->usedChunks[$index] = false; $this->level->registerChunkLoader($this, $X, $Z, false); if(!$this->level->populateChunk($X, $Z)){ if($this->spawned and $this->teleportPosition === null){ continue; }else{ break; } } unset($this->loadQueue[$index]); $this->level->requestChunk($X, $Z, $this); } if($this->chunkLoadCount >= $this->spawnThreshold and $this->spawned === false and $this->teleportPosition === null){ $this->doFirstSpawn(); } Timings::$playerChunkSendTimer->stopTiming(); } protected function doFirstSpawn(){ $this->spawned = true; $this->sendSettings(); $this->sendPotionEffects($this); $this->sendData($this); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->inventory->sendHeldItem($this); $pos = $this->level->getSafeSpawn($this); $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $pos)); $pos = $ev->getRespawnPosition(); $pk = new RespawnPacket(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $this->dataPacket($pk); $this->sendPlayStatus(PlayStatusPacket::PLAYER_SPAWN); if($this->hasPermission(Server::BROADCAST_CHANNEL_USERS)){ $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $this); } if($this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)){ $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); } $this->server->getPluginManager()->callEvent($ev = new PlayerJoinEvent($this, new TranslationContainer(TextFormat::YELLOW . "%multiplayer.player.joined", [ $this->getDisplayName() ]) )); if(strlen(trim((string) $ev->getJoinMessage())) > 0){ $this->server->broadcastMessage($ev->getJoinMessage()); } $this->noDamageTicks = 60; foreach($this->usedChunks as $index => $c){ Level::getXZ($index, $chunkX, $chunkZ); foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){ if($entity !== $this and !$entity->closed and $entity->isAlive()){ $entity->spawnTo($this); } } } $this->teleport($pos); $this->spawnToAll(); if($this->server->getUpdater()->hasUpdate() and $this->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE) and $this->server->getProperty("auto-updater.on-update.warn-ops", true)){ $this->server->getUpdater()->showPlayerUpdate($this); } if($this->getHealth() <= 0){ $pk = new RespawnPacket(); $pos = $this->getSpawn(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $this->dataPacket($pk); } $this->joined = true; } protected function orderChunks(){ if($this->connected === false or $this->viewDistance === -1){ return false; } Timings::$playerChunkOrderTimer->startTiming(); $this->nextChunkOrderRun = 200; $radius = $this->server->getAllowedViewDistance($this->viewDistance); $radiusSquared = $radius ** 2; $newOrder = []; $unloadChunks = $this->usedChunks; $centerX = $this->x >> 4; $centerZ = $this->z >> 4; for($x = 0; $x < $radius; ++$x){ for($z = 0; $z <= $x; ++$z){ if(($x ** 2 + $z ** 2) > $radiusSquared){ break; //skip to next band } //If the chunk is in the radius, others at the same offsets in different quadrants are also guaranteed to be. /* Top right quadrant */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $x, $centerZ + $z)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Top left quadrant */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $x - 1, $centerZ + $z)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Bottom right quadrant */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $x, $centerZ - $z - 1)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Bottom left quadrant */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $x - 1, $centerZ - $z - 1)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); if($x !== $z){ /* Top right quadrant mirror */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $z, $centerZ + $x)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Top left quadrant mirror */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $z - 1, $centerZ + $x)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Bottom right quadrant mirror */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX + $z, $centerZ - $x - 1)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); /* Bottom left quadrant mirror */ if(!isset($this->usedChunks[$index = Level::chunkHash($centerX - $z - 1, $centerZ - $x - 1)]) or $this->usedChunks[$index] === false){ $newOrder[$index] = true; } unset($unloadChunks[$index]); } } } foreach($unloadChunks as $index => $bool){ Level::getXZ($index, $X, $Z); $this->unloadChunk($X, $Z); } $this->loadQueue = $newOrder; Timings::$playerChunkOrderTimer->stopTiming(); return true; } /** * Batch a Data packet into the channel list to send at the end of the tick * * @param DataPacket $packet * * @return bool */ public function batchDataPacket(DataPacket $packet){ if($this->connected === false){ return false; } $timings = Timings::getSendDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet)); if($ev->isCancelled()){ $timings->stopTiming(); return false; } $this->batchedPackets[] = clone $packet; $timings->stopTiming(); return true; } /** * Sends an ordered DataPacket to the send buffer * * @param DataPacket $packet * @param bool $needACK * * @return int|bool */ public function dataPacket(DataPacket $packet, $needACK = false){ if(!$this->connected){ return false; } //Basic safety restriction. TODO: improve this if(!$this->loggedIn and !$packet->canBeSentBeforeLogin()){ throw new \InvalidArgumentException("Attempted to send " . get_class($packet) . " to " . $this->getName() . " too early"); } $timings = Timings::getSendDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet)); if($ev->isCancelled()){ $timings->stopTiming(); return false; } $identifier = $this->interface->putPacket($this, $packet, $needACK, false); if($needACK and $identifier !== null){ $this->needACK[$identifier] = false; $timings->stopTiming(); return $identifier; } $timings->stopTiming(); return true; } /** * @param DataPacket $packet * @param bool $needACK * * @return bool|int */ public function directDataPacket(DataPacket $packet, $needACK = false){ if($this->connected === false){ return false; } //Basic safety restriction. TODO: improve this if(!$this->loggedIn and !$packet->canBeSentBeforeLogin()){ throw new \InvalidArgumentException("Attempted to send " . get_class($packet) . " to " . $this->getName() . " too early"); } $timings = Timings::getSendDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketSendEvent($this, $packet)); if($ev->isCancelled()){ $timings->stopTiming(); return false; } $identifier = $this->interface->putPacket($this, $packet, $needACK, true); if($needACK and $identifier !== null){ $this->needACK[$identifier] = false; $timings->stopTiming(); return $identifier; } $timings->stopTiming(); return true; } /** * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos){ if(!$this->isOnline()){ return false; } foreach($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p){ if($p instanceof Player){ if($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1){ return false; } } } $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos))); if($ev->isCancelled()){ return false; } $this->sleeping = clone $pos; $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]); $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true, self::DATA_TYPE_BYTE); $this->setSpawn($pos); $this->level->sleepTicks = 60; return true; } /** * Sets the spawnpoint of the player (and the compass direction) to a Vector3, or set it on another world with a * Position object * * @param Vector3|Position $pos */ public function setSpawn(Vector3 $pos){ if(!($pos instanceof Position)){ $level = $this->level; }else{ $level = $pos->getLevel(); } $this->spawnPosition = new WeakPosition($pos->x, $pos->y, $pos->z, $level); $pk = new SetSpawnPositionPacket(); $pk->x = (int) $this->spawnPosition->x; $pk->y = (int) $this->spawnPosition->y; $pk->z = (int) $this->spawnPosition->z; $pk->spawnType = SetSpawnPositionPacket::TYPE_PLAYER_SPAWN; $pk->spawnForced = false; $this->dataPacket($pk); } public function stopSleep(){ if($this->sleeping instanceof Vector3){ $this->server->getPluginManager()->callEvent($ev = new PlayerBedLeaveEvent($this, $this->level->getBlock($this->sleeping))); $this->sleeping = null; $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [0, 0, 0]); $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, false, self::DATA_TYPE_BYTE); $this->level->sleepTicks = 0; $pk = new AnimatePacket(); $pk->entityRuntimeId = $this->id; $pk->action = 3; //Wake up $this->dataPacket($pk); } } /** * @param string $achievementId * * @return bool */ public function awardAchievement($achievementId){ if(isset(Achievement::$list[$achievementId]) and !$this->hasAchievement($achievementId)){ foreach(Achievement::$list[$achievementId]["requires"] as $requirementId){ if(!$this->hasAchievement($requirementId)){ return false; } } $this->server->getPluginManager()->callEvent($ev = new PlayerAchievementAwardedEvent($this, $achievementId)); if(!$ev->isCancelled()){ $this->achievements[$achievementId] = true; Achievement::broadcast($this, $achievementId); return true; }else{ return false; } } return false; } /** * @return int */ public function getGamemode(){ return $this->gamemode; } /** * @internal * * Returns a client-friendly gamemode of the specified real gamemode * This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure) * * TODO: remove this when Spectator Mode gets added properly to MCPE * * @param int $gamemode * @return int */ public static function getClientFriendlyGamemode(int $gamemode) : int{ $gamemode &= 0x03; if($gamemode === Player::SPECTATOR){ return Player::CREATIVE; } return $gamemode; } /** * Sets the gamemode, and if needed, kicks the Player. * * @param int $gm * @param bool $client if the client made this change in their GUI * * @return bool */ public function setGamemode(int $gm, bool $client = false){ if($gm < 0 or $gm > 3 or $this->gamemode === $gm){ return false; } $this->server->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($this, $gm)); if($ev->isCancelled()){ if($client){ //gamemode change by client in the GUI $this->sendGamemode(); } return false; } $this->gamemode = $gm; $this->allowFlight = $this->isCreative(); if($this->isSpectator()){ $this->flying = true; $this->despawnFromAll(); // Client automatically turns off flight controls when on the ground. // A combination of this hack and a new AdventureSettings flag FINALLY // fixes spectator flight controls. Thank @robske110 for this hack. $this->teleport($this->temporalVector->setComponents($this->x, $this->y + 0.1, $this->z)); }else{ if($this->isSurvival()){ $this->flying = false; } $this->spawnToAll(); } $this->resetFallDistance(); $this->namedtag->playerGameType = new IntTag("playerGameType", $this->gamemode); if(!$client){ //Gamemode changed by server, do not send for client changes $this->sendGamemode(); }else{ Command::broadcastCommandMessage($this, new TranslationContainer("commands.gamemode.success.self", [Server::getGamemodeString($gm)])); } $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendContents($this->getViewers()); $this->inventory->sendHeldItem($this->hasSpawned); if($this->isCreative()){ $this->inventory->sendCreativeContents(); } return true; } /** * @internal * Sends the player's gamemode to the client. */ public function sendGamemode(){ $pk = new SetPlayerGameTypePacket(); $pk->gamemode = Player::getClientFriendlyGamemode($this->gamemode); $this->dataPacket($pk); } /** * Sends all the option flags */ public function sendSettings(){ $pk = new AdventureSettingsPacket(); $pk->flags = 0; $pk->worldImmutable = $this->isSpectator(); $pk->autoJump = $this->autoJump; $pk->allowFlight = $this->allowFlight; $pk->noClip = $this->isSpectator(); $pk->isFlying = $this->flying; $pk->userPermission = ($this->isOp() ? AdventureSettingsPacket::PERMISSION_OPERATOR : AdventureSettingsPacket::PERMISSION_NORMAL); $this->dataPacket($pk); } /** * NOTE: Because Survival and Adventure Mode share some similar behaviour, this method will also return true if the player is * in Adventure Mode. Supply the $literal parameter as true to force a literal Survival Mode check. * * @param bool $literal whether a literal check should be performed * * @return bool */ public function isSurvival(bool $literal = false) : bool{ if($literal){ return $this->gamemode === Player::SURVIVAL; }else{ return ($this->gamemode & 0x01) === 0; } } /** * NOTE: Because Creative and Spectator Mode share some similar behaviour, this method will also return true if the player is * in Spectator Mode. Supply the $literal parameter as true to force a literal Creative Mode check. * * @param bool $literal whether a literal check should be performed * * @return bool */ public function isCreative(bool $literal = false) : bool{ if($literal){ return $this->gamemode === Player::CREATIVE; }else{ return ($this->gamemode & 0x01) === 1; } } /** * NOTE: Because Adventure and Spectator Mode share some similar behaviour, this method will also return true if the player is * in Spectator Mode. Supply the $literal parameter as true to force a literal Adventure Mode check. * * @param bool $literal whether a literal check should be performed * * @return bool */ public function isAdventure(bool $literal = false) : bool{ if($literal){ return $this->gamemode === Player::ADVENTURE; }else{ return ($this->gamemode & 0x02) > 0; } } /** * @return bool */ public function isSpectator() : bool{ return $this->gamemode === Player::SPECTATOR; } public function isFireProof() : bool{ return $this->isCreative(); } public function getDrops(){ if(!$this->isCreative()){ return parent::getDrops(); } return []; } protected function checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz){ if(!$this->onGround or $movY != 0){ $bb = clone $this->boundingBox; $bb->maxY = $bb->minY + 0.5; $bb->minY -= 1; if(count($this->level->getCollisionBlocks($bb, true)) > 0){ $this->onGround = true; }else{ $this->onGround = false; } } $this->isCollided = $this->onGround; } protected function checkBlockCollision(){ foreach($this->getBlocksAround() as $block){ $block->onEntityCollide($this); } } protected function checkNearEntities($tickDiff){ foreach($this->level->getNearbyEntities($this->boundingBox->grow(1, 0.5, 1), $this) as $entity){ $entity->scheduleUpdate(); if(!$entity->isAlive()){ continue; } if($entity instanceof Arrow and $entity->hadCollision){ $item = Item::get(Item::ARROW, 0, 1); if($this->isSurvival() and !$this->inventory->canAddItem($item)){ continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($this->inventory, $entity)); if($ev->isCancelled()){ continue; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->id; $pk->target = $entity->getId(); $this->server->broadcastPacket($entity->getViewers(), $pk); $this->inventory->addItem(clone $item); $entity->kill(); }elseif($entity instanceof DroppedItem){ if($entity->getPickupDelay() <= 0){ $item = $entity->getItem(); if($item instanceof Item){ if($this->isSurvival() and !$this->inventory->canAddItem($item)){ continue; } $this->server->getPluginManager()->callEvent($ev = new InventoryPickupItemEvent($this->inventory, $entity)); if($ev->isCancelled()){ continue; } switch($item->getId()){ case Item::WOOD: $this->awardAchievement("mineWood"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } $pk = new TakeItemEntityPacket(); $pk->eid = $this->id; $pk->target = $entity->getId(); $this->server->broadcastPacket($entity->getViewers(), $pk); $this->inventory->addItem(clone $item); $entity->kill(); } } } } } protected function processMovement($tickDiff){ if(!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->teleportPosition !== null or $this->isSleeping()){ return; } $newPos = $this->newPosition; $distanceSquared = $newPos->distanceSquared($this); $revert = false; if(($distanceSquared / ($tickDiff ** 2)) > 100 and !$this->allowMovementCheats){ $this->server->getLogger()->warning($this->getName() . " moved too fast, reverting movement"); $revert = true; }else{ if($this->chunk === null or !$this->chunk->isGenerated()){ $chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false); if($chunk === null or !$chunk->isGenerated()){ $revert = true; $this->nextChunkOrderRun = 0; }else{ if($this->chunk !== null){ $this->chunk->removeEntity($this); } $this->chunk = $chunk; } } } if(!$revert and $distanceSquared != 0){ $dx = $newPos->x - $this->x; $dy = $newPos->y - $this->y; $dz = $newPos->z - $this->z; $this->move($dx, $dy, $dz); $diffX = $this->x - $newPos->x; $diffY = $this->y - $newPos->y; $diffZ = $this->z - $newPos->z; $diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / ($tickDiff ** 2); if($this->isSurvival() and !$revert and $diff > 0.0625){ $ev = new PlayerIllegalMoveEvent($this, $newPos); $ev->setCancelled($this->allowMovementCheats); $this->server->getPluginManager()->callEvent($ev); if(!$ev->isCancelled()){ $revert = true; $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()])); } } if($diff > 0){ $this->x = $newPos->x; $this->y = $newPos->y; $this->z = $newPos->z; $radius = $this->width / 2; $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius); } } $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level); $to = $this->getLocation(); $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2); $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch); if(!$revert and ($delta > 0.0001 or $deltaAngle > 1.0)){ $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null); $this->lastX = $to->x; $this->lastY = $to->y; $this->lastZ = $to->z; $this->lastYaw = $to->yaw; $this->lastPitch = $to->pitch; if(!$isFirst){ $ev = new PlayerMoveEvent($this, $from, $to); $this->server->getPluginManager()->callEvent($ev); if(!($revert = $ev->isCancelled())){ //Yes, this is intended if($to->distanceSquared($ev->getTo()) > 0.01){ //If plugins modify the destination $this->teleport($ev->getTo()); }else{ $this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->baseOffset, $this->z, $this->yaw, $this->pitch, $this->yaw); $distance = $from->distance($to); //TODO: check swimming (adds 0.015 exhaustion in MCPE) if($this->isSprinting()){ $this->exhaust(0.1 * $distance, PlayerExhaustEvent::CAUSE_SPRINTING); }else{ $this->exhaust(0.01 * $distance, PlayerExhaustEvent::CAUSE_WALKING); } } } } $this->speed = ($to->subtract($from))->divide($tickDiff); }elseif($distanceSquared == 0){ $this->speed = new Vector3(0, 0, 0); } if($revert){ $this->lastX = $from->x; $this->lastY = $from->y; $this->lastZ = $from->z; $this->lastYaw = $from->yaw; $this->lastPitch = $from->pitch; $this->sendPosition($from, $from->yaw, $from->pitch, MovePlayerPacket::MODE_RESET); $this->forceMovement = new Vector3($from->x, $from->y, $from->z); }else{ $this->forceMovement = null; if($distanceSquared != 0 and $this->nextChunkOrderRun > 20){ $this->nextChunkOrderRun = 20; } } $this->newPosition = null; } public function setMotion(Vector3 $mot){ if(parent::setMotion($mot)){ if($this->chunk !== null){ $this->level->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $this->motionX, $this->motionY, $this->motionZ); } if($this->motionY > 0){ $this->startAirTicks = (-(log($this->gravity / ($this->gravity + $this->drag * $this->motionY))) / $this->drag) * 2 + 5; } return true; } return false; } protected function updateMovement(){ } public function sendAttributes(bool $sendAll = false){ $entries = $sendAll ? $this->attributeMap->getAll() : $this->attributeMap->needSend(); if(count($entries) > 0){ $pk = new UpdateAttributesPacket(); $pk->entityRuntimeId = $this->id; $pk->entries = $entries; $this->dataPacket($pk); foreach($entries as $entry){ $entry->markSynchronized(); } } } public function onUpdate($currentTick){ if(!$this->loggedIn){ return false; } $tickDiff = $currentTick - $this->lastUpdate; if($tickDiff <= 0){ return true; } $this->messageCounter = 2; $this->lastUpdate = $currentTick; $this->sendAttributes(); if(!$this->isAlive() and $this->spawned){ ++$this->deadTicks; if($this->deadTicks >= 10){ $this->despawnFromAll(); } return true; } $this->timings->startTiming(); if($this->spawned){ $this->processMovement($tickDiff); $this->entityBaseTick($tickDiff); if(!$this->isSpectator()){ $this->checkNearEntities($tickDiff); if($this->speed !== null){ if($this->onGround){ if($this->inAirTicks !== 0){ $this->startAirTicks = 5; } $this->inAirTicks = 0; }else{ if(!$this->allowFlight and $this->inAirTicks > 10 and !$this->isSleeping() and !$this->isImmobile()){ $expectedVelocity = (-$this->gravity) / $this->drag - ((-$this->gravity) / $this->drag) * exp(-$this->drag * ($this->inAirTicks - $this->startAirTicks)); $diff = ($this->speed->y - $expectedVelocity) ** 2; if(!$this->hasEffect(Effect::JUMP) and $diff > 0.6 and $expectedVelocity < $this->speed->y and !$this->server->getAllowFlight()){ if($this->inAirTicks < 100){ $this->setMotion(new Vector3(0, $expectedVelocity, 0)); }elseif($this->kick("Flying is not enabled on this server")){ $this->timings->stopTiming(); return false; } } } ++$this->inAirTicks; } } } } $this->checkTeleportPosition(); $this->timings->stopTiming(); return true; } public function doFoodTick(int $tickDiff = 1){ if($this->isSurvival()){ parent::doFoodTick($tickDiff); } } public function exhaust(float $amount, int $cause = PlayerExhaustEvent::CAUSE_CUSTOM) : float{ if($this->isSurvival()){ return parent::exhaust($amount, $cause); } return 0.0; } public function checkNetwork(){ if(!$this->isOnline()){ return; } if($this->nextChunkOrderRun-- <= 0 or $this->chunk === null){ $this->orderChunks(); } if(count($this->loadQueue) > 0 or !$this->spawned){ $this->sendNextChunk(); } if(count($this->batchedPackets) > 0){ $this->server->batchPackets([$this], $this->batchedPackets, false); $this->batchedPackets = []; } } public function canInteract(Vector3 $pos, $maxDistance, $maxDiff = 0.5){ $eyePos = $this->getPosition()->add(0, $this->getEyeHeight(), 0); if($eyePos->distanceSquared($pos) > $maxDistance ** 2){ return false; } $dV = $this->getDirectionPlane(); $dot = $dV->dot(new Vector2($eyePos->x, $eyePos->z)); $dot1 = $dV->dot(new Vector2($pos->x, $pos->z)); return ($dot1 - $dot) >= -$maxDiff; } protected function processLogin(){ if(!$this->server->isWhitelisted($this->iusername)){ $this->close($this->getLeaveMessage(), "Server is white-listed"); return; }elseif($this->server->getNameBans()->isBanned($this->iusername) or $this->server->getIPBans()->isBanned($this->getAddress())){ $this->close($this->getLeaveMessage(), "You are banned"); return; } foreach($this->server->getOnlinePlayers() as $p){ if($p !== $this and $p->iusername === $this->iusername){ if($p->kick("logged in from another location") === false){ $this->close($this->getLeaveMessage(), "Logged in from another location"); return; } }elseif($p->loggedIn and $this->getUniqueId()->equals($p->getUniqueId())){ if($p->kick("logged in from another location") === false){ $this->close($this->getLeaveMessage(), "Logged in from another location"); return; } } } $this->namedtag = $this->server->getOfflinePlayerData($this->username); $this->playedBefore = ($this->namedtag["lastPlayed"] - $this->namedtag["firstPlayed"]) > 1; // microtime(true) - microtime(true) may have less than one millisecond difference if(!isset($this->namedtag->NameTag)){ $this->namedtag->NameTag = new StringTag("NameTag", $this->username); }else{ $this->namedtag["NameTag"] = $this->username; } $this->gamemode = $this->namedtag["playerGameType"] & 0x03; if($this->server->getForceGamemode()){ $this->gamemode = $this->server->getGamemode(); $this->namedtag->playerGameType = new IntTag("playerGameType", $this->gamemode); } $this->allowFlight = (bool) ($this->gamemode & 0x01); if(($level = $this->server->getLevelByName((string) $this->namedtag["Level"])) === null){ $this->setLevel($this->server->getDefaultLevel()); $this->namedtag["Level"] = $this->level->getName(); $this->namedtag["Pos"][0] = $this->level->getSpawnLocation()->x; $this->namedtag["Pos"][1] = $this->level->getSpawnLocation()->y; $this->namedtag["Pos"][2] = $this->level->getSpawnLocation()->z; }else{ $this->setLevel($level); } $this->achievements = []; /** @var ByteTag $achievement */ foreach($this->namedtag->Achievements as $achievement){ $this->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false; } $this->namedtag->lastPlayed = new LongTag("lastPlayed", (int) floor(microtime(true) * 1000)); if($this->server->getAutoSave()){ $this->server->saveOfflinePlayerData($this->username, $this->namedtag, true); } $this->sendPlayStatus(PlayStatusPacket::LOGIN_SUCCESS); $this->loggedIn = true; $pk = new ResourcePacksInfoPacket(); $manager = $this->server->getResourceManager(); $pk->resourcePackEntries = $manager->getResourceStack(); $pk->mustAccept = $manager->resourcePacksRequired(); $this->dataPacket($pk); } protected function completeLoginSequence(){ parent::__construct($this->level, $this->namedtag); if(!$this->hasValidSpawnPosition() and isset($this->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName((string) $this->namedtag["SpawnLevel"])) instanceof Level){ $this->spawnPosition = new WeakPosition($this->namedtag["SpawnX"], $this->namedtag["SpawnY"], $this->namedtag["SpawnZ"], $level); } $spawnPosition = $this->getSpawn(); $pk = new StartGamePacket(); $pk->entityUniqueId = $this->id; $pk->entityRuntimeId = $this->id; $pk->playerGamemode = Player::getClientFriendlyGamemode($this->gamemode); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->pitch = $this->pitch; $pk->yaw = $this->yaw; $pk->seed = -1; $pk->dimension = 0; //TODO: implement this properly $pk->worldGamemode = Player::getClientFriendlyGamemode($this->server->getGamemode()); $pk->difficulty = $this->server->getDifficulty(); $pk->spawnX = $spawnPosition->getFloorX(); $pk->spawnY = $spawnPosition->getFloorY(); $pk->spawnZ = $spawnPosition->getFloorZ(); $pk->hasAchievementsDisabled = true; $pk->dayCycleStopTime = -1; //TODO: implement this properly $pk->eduMode = false; $pk->rainLevel = 0; //TODO: implement these properly $pk->lightningLevel = 0; $pk->commandsEnabled = true; $pk->levelId = ""; $pk->worldName = $this->server->getMotd(); $this->dataPacket($pk); $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($this, "Plugin reason")); if($ev->isCancelled()){ $this->close($this->getLeaveMessage(), $ev->getKickMessage()); return; } $this->level->sendTime($this); $this->sendAttributes(true); $this->setNameTagVisible(true); $this->setNameTagAlwaysVisible(true); $this->setCanClimb(true); $this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("pocketmine.player.logIn", [ TextFormat::AQUA . $this->username . TextFormat::WHITE, $this->ip, $this->port, $this->id, $this->level->getName(), round($this->x, 4), round($this->y, 4), round($this->z, 4) ])); if($this->isOp()){ $this->setRemoveFormat(false); } $this->sendCommandData(); if($this->isCreative()){ $this->inventory->sendCreativeContents(); } $this->forceMovement = $this->teleportPosition = $this->getPosition(); $this->server->addOnlinePlayer($this); $this->server->onPlayerLogin($this); } public function handleLogin(LoginPacket $packet) : bool{ if($this->loggedIn){ return false; } if($packet->protocol !== ProtocolInfo::CURRENT_PROTOCOL){ if($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL){ $message = "disconnectionScreen.outdatedClient"; $this->sendPlayStatus(PlayStatusPacket::LOGIN_FAILED_CLIENT, true); }else{ $message = "disconnectionScreen.outdatedServer"; $this->sendPlayStatus(PlayStatusPacket::LOGIN_FAILED_SERVER, true); } $this->close("", $message, false); return true; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->iusername = strtolower($this->username); $this->setDataProperty(self::DATA_NAMETAG, self::DATA_TYPE_STRING, $this->username, false); if(count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)){ return true; } $this->randomClientId = $packet->clientId; $this->uuid = UUID::fromString($packet->clientUUID); $this->rawUUID = $this->uuid->toBinary(); if(!Player::isValidUserName($packet->username)){ $this->close("", "disconnectionScreen.invalidName"); return true; } if(!Player::isValidSkin($packet->skin)){ $this->close("", "disconnectionScreen.invalidSkin"); return true; } $this->setSkin($packet->skin, $packet->skinId); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if($ev->isCancelled()){ $this->close("", $ev->getKickMessage()); return true; } //TODO: add JWT verification, add encryption $this->processLogin(); return true; } public function handlePlayStatus(PlayStatusPacket $packet) : bool{ return false; } public function sendPlayStatus(int $status, bool $immediate = false){ $pk = new PlayStatusPacket(); $pk->status = $status; if($immediate){ $this->directDataPacket($pk); }else{ $this->dataPacket($pk); } } public function handleServerToClientHandshake(ServerToClientHandshakePacket $packet) : bool{ return false; } public function handleClientToServerHandshake(ClientToServerHandshakePacket $packet) : bool{ return false; //TODO } public function handleDisconnect(DisconnectPacket $packet) : bool{ return false; } public function handleResourcePacksInfo(ResourcePacksInfoPacket $packet) : bool{ return false; } public function handleResourcePackStack(ResourcePackStackPacket $packet) : bool{ return false; } public function handleResourcePackClientResponse(ResourcePackClientResponsePacket $packet) : bool{ switch($packet->status){ case ResourcePackClientResponsePacket::STATUS_REFUSED: //TODO: add lang strings for this $this->close("", "You must accept resource packs to join this server.", true); break; case ResourcePackClientResponsePacket::STATUS_SEND_PACKS: $manager = $this->server->getResourceManager(); foreach($packet->packIds as $uuid){ $pack = $manager->getPackById($uuid); if(!($pack instanceof ResourcePack)){ //Client requested a resource pack but we don't have it available on the server $this->close("", "disconnectionScreen.resourcePack", true); $this->server->getLogger()->debug("Got a resource pack request for unknown pack with UUID " . $uuid . ", available packs: " . implode(", ", $manager->getPackIdList())); return false; } $pk = new ResourcePackDataInfoPacket(); $pk->packId = $pack->getPackId(); $pk->maxChunkSize = 1048576; //1MB $pk->chunkCount = (int) ceil($pack->getPackSize() / $pk->maxChunkSize); $pk->compressedPackSize = $pack->getPackSize(); $pk->sha256 = $pack->getSha256(); $this->dataPacket($pk); } break; case ResourcePackClientResponsePacket::STATUS_HAVE_ALL_PACKS: $pk = new ResourcePackStackPacket(); $manager = $this->server->getResourceManager(); $pk->resourcePackStack = $manager->getResourceStack(); $pk->mustAccept = $manager->resourcePacksRequired(); $this->dataPacket($pk); break; case ResourcePackClientResponsePacket::STATUS_COMPLETED: $this->completeLoginSequence(); break; default: return false; } return true; } public function handleText(TextPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; if($packet->type === TextPacket::TYPE_CHAT){ $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach(explode("\n", $packet->message) as $message){ if(trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0){ if(substr($message, 0, 2) === "./"){ //Command (./ = fast hack for old plugins post 0.16) $message = substr($message, 1); } $ev = new PlayerCommandPreprocessEvent($this, $message); if(mb_strlen($ev->getMessage(), "UTF-8") > 320){ $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ break; } if(substr($ev->getMessage(), 0, 1) === "/"){ Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); }else{ $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if(!$ev->isCancelled()){ $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } return true; } public function handleSetTime(SetTimePacket $packet) : bool{ return false; } public function handleStartGame(StartGamePacket $packet) : bool{ return false; } public function handleAddPlayer(AddPlayerPacket $packet) : bool{ return false; } public function handleAddEntity(AddEntityPacket $packet) : bool{ return false; } public function handleRemoveEntity(RemoveEntityPacket $packet) : bool{ return false; } public function handleAddItemEntity(AddItemEntityPacket $packet) : bool{ return false; } public function handleAddHangingEntity(AddHangingEntityPacket $packet) : bool{ return false; } public function handleTakeItemEntity(TakeItemEntityPacket $packet) : bool{ return false; } public function handleMoveEntity(MoveEntityPacket $packet) : bool{ return false; } public function handleMovePlayer(MovePlayerPacket $packet) : bool{ $newPos = new Vector3($packet->x, $packet->y - $this->baseOffset, $packet->z); $revert = false; if(!$this->isAlive() or $this->spawned !== true){ $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if($this->teleportPosition !== null or ($this->forceMovement instanceof Vector3 and ($newPos->distanceSquared($this->forceMovement) > 0.1 or $revert))){ $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch, MovePlayerPacket::MODE_RESET); }else{ $packet->yaw %= 360; $packet->pitch %= 360; if($packet->yaw < 0){ $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } return true; } public function handleRiderJump(RiderJumpPacket $packet) : bool{ return false; } public function handleRemoveBlock(RemoveBlockPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); $item = $this->inventory->getItemInHand(); $oldItem = clone $item; if($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this, true)){ if($this->isSurvival()){ if(!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()){ $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } $this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING); } return true; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if($tile instanceof Spawnable){ $tile->spawnTo($this); } return true; } public function handleUpdateBlock(UpdateBlockPacket $packet) : bool{ return false; } public function handleAddPainting(AddPaintingPacket $packet) : bool{ return false; } public function handleExplode(ExplodePacket $packet) : bool{ return false; } public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{ //TODO: add events so plugins can change this $this->getLevel()->addChunkPacket($this->chunk->getX(), $this->chunk->getZ(), $packet); return true; } public function handleLevelEvent(LevelEventPacket $packet) : bool{ return false; } public function handleBlockEvent(BlockEventPacket $packet) : bool{ return false; } public function handleEntityEvent(EntityEventPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch($packet->event){ case EntityEventPacket::USE_ITEM: //Eating $slot = $this->inventory->getItemInHand(); if($slot->canBeConsumed()){ $ev = new PlayerItemConsumeEvent($this, $slot); if(!$slot->canBeConsumedBy($this)){ $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if(!$ev->isCancelled()){ $slot->onConsume($this); }else{ $this->inventory->sendContents($this); } } break; default: return false; } return true; } public function handleMobEffect(MobEffectPacket $packet) : bool{ return false; } public function handleUpdateAttributes(UpdateAttributesPacket $packet) : bool{ return false; } public function handleMobEquipment(MobEquipmentPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } if($packet->inventorySlot === 255){ $packet->inventorySlot = -1; //Cleared slot }else{ if($packet->inventorySlot < 9){ $this->server->getLogger()->debug("Tried to equip a slot that does not exist (index " . $packet->inventorySlot . ")"); $this->inventory->sendContents($this); return false; } $packet->inventorySlot -= 9; //Get real inventory slot $item = $this->inventory->getItem($packet->inventorySlot); if(!$item->equals($packet->item)){ $this->server->getLogger()->debug("Tried to equip " . $packet->item . " but have " . $item . " in target slot"); $this->inventory->sendContents($this); return false; } } $this->inventory->equipItem($packet->hotbarSlot, $packet->inventorySlot); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); return true; } public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{ return false; } public function handleInteract(InteractPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; switch($packet->action){ case InteractPacket::ACTION_LEFT_CLICK: //Attack if($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false){ $cancelled = true; } if($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()){ if($target instanceof DroppedItem or $target instanceof Arrow){ $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damageTable = [ Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4, ]; $damage = [ EntityDamageEvent::MODIFIER_BASE => $damageTable[$item->getId()] ?? 1, ]; if(!$this->canInteract($target, 8)){ $cancelled = true; }elseif($target instanceof Player){ if(($target->getGamemode() & 0x01) > 0){ break; }elseif($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0){ $cancelled = true; } $armorValues = [ Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3, ]; $points = 0; foreach($target->getInventory()->getArmorContents() as $index => $i){ if(isset($armorValues[$i->getId()])){ $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if($cancelled){ $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if($ev->isCancelled()){ if($item->isTool() and $this->isSurvival()){ $this->inventory->sendContents($this); } break; } if($this->isSurvival()){ if($item->isTool()){ if($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()){ $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); }else{ $this->inventory->setItemInHand($item); } } $this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK); } } break; case InteractPacket::ACTION_RIGHT_CLICK: case InteractPacket::ACTION_LEAVE_VEHICLE: case InteractPacket::ACTION_MOUSEOVER: break; //TODO: handle these default: $this->server->getLogger()->debug("Unhandled/unknown interaction type " . $packet->action . "received from " . $this->getName()); return false; } return true; } public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{ if($this->isCreative()){ $tile = $this->getLevel()->getTile($this->temporalVector->setComponents($packet->tileX, $packet->tileY, $packet->tileZ)); if($tile instanceof Tile){ //TODO: check if the held item matches the target tile $nbt = $tile->getCleanedNBT(); if($nbt instanceof CompoundTag){ $item = $this->inventory->getItemInHand(); $item->setCustomBlockData($nbt); $item->setLore(["+(DATA)"]); $this->inventory->setItemInHand($item); } return true; } } return false; } public function handleUseItem(UseItemPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if($packet->face >= 0 and $packet->face <= 5){ //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()){ }elseif($this->isCreative()){ $item = $this->inventory->getItemInHand(); if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this, true) === true){ return true; } }elseif(!$this->inventory->getItemInHand()->equals($packet->item)){ $this->inventory->sendHeldItem($this); }else{ $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this, true)){ if(!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()){ $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } return true; } } $this->inventory->sendHeldItem($this); if($blockVector->distanceSquared($this) > 10000){ return true; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); return true; }elseif($packet->face === -1){ $aimPos = new Vector3( -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI), -sin($this->pitch / 180 * M_PI), cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI) ); if($this->isCreative()){ $item = $this->inventory->getItemInHand(); }elseif(!$this->inventory->getItemInHand()->equals($packet->item)){ $this->inventory->sendHeldItem($this); return true; }else{ $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->inventory->sendHeldItem($this); return true; } if($item->getId() === Item::SNOWBALL){ $nbt = new CompoundTag("", [ new ListTag("Pos", [ new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z) ]), new ListTag("Motion", [ new DoubleTag("", $aimPos->x), new DoubleTag("", $aimPos->y), new DoubleTag("", $aimPos->z) ]), new ListTag("Rotation", [ new FloatTag("", $this->yaw), new FloatTag("", $this->pitch) ]), ]); $f = 1.5; $snowball = Entity::createEntity("Snowball", $this->getLevel(), $nbt, $this); $snowball->setMotion($snowball->getMotion()->multiply($f)); if($this->isSurvival()){ $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } if($snowball instanceof Projectile){ $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($snowball)); if($projectileEv->isCancelled()){ $snowball->kill(); }else{ $snowball->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } }else{ $snowball->spawnToAll(); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } return true; } public function handlePlayerAction(PlayerActionPacket $packet) : bool{ if($this->spawned === false or (!$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE)){ return true; } $packet->entityRuntimeId = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch($packet->action){ case PlayerActionPacket::ACTION_START_BREAK: if($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000){ break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->inventory->sendHeldItem($this); break; } $block = $target->getSide($packet->face); if($block->getId() === Block::FIRE){ $this->level->setBlock($block, new Air()); break; } if(!$this->isCreative()){ //TODO: improve this to take stuff like swimming, ladders, enchanted tools into account, fix wrong tool break time calculations for bad tools (pmmp/PocketMine-MP#211) $breakTime = ceil($target->getBreakTime($this->inventory->getItemInHand()) * 20); if($breakTime > 0){ $this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_START_BREAK, (int) (65535 / $breakTime)); } } $this->lastBreak = microtime(true); break; /** @noinspection PhpMissingBreakStatementInspection */ case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; case PlayerActionPacket::ACTION_STOP_BREAK: $this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_BLOCK_STOP_BREAK); break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)){ if($this->inventory->getItemInHand()->getId() === Item::BOW){ $bow = $this->inventory->getItemInHand(); if($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, 0, 1))){ $this->inventory->sendContents($this); break; } $nbt = new CompoundTag("", [ new ListTag("Pos", [ new DoubleTag("", $this->x), new DoubleTag("", $this->y + $this->getEyeHeight()), new DoubleTag("", $this->z) ]), new ListTag("Motion", [ new DoubleTag("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new DoubleTag("", -sin($this->pitch / 180 * M_PI)), new DoubleTag("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)) ]), new ListTag("Rotation", [ //yaw/pitch for arrows taken crosswise, not along the arrow shaft. new FloatTag("", ($this->yaw > 180 ? 360 : 0) - $this->yaw), //arrow yaw must range from -180 to +180 new FloatTag("", -$this->pitch) ]), new ShortTag("Fire", $this->isOnFire() ? 45 * 60 : 0) ]); $diff = ($this->server->getTick() - $this->startAction); $p = $diff / 20; $f = min((($p ** 2) + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->getLevel(), $nbt, $this, $f == 2 ? true : false), $f); if($f < 0.1 or $diff < 5){ $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $ev->getProjectile()->kill(); $this->inventory->sendContents($this); }else{ $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if($this->isSurvival()){ $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1)); $bow->setDamage($bow->getDamage() + 1); if($bow->getDamage() >= 385){ $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); }else{ $this->inventory->setItemInHand($bow); } } if($ev->getProjectile() instanceof Projectile){ $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if($projectileEv->isCancelled()){ $ev->getProjectile()->kill(); }else{ $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } }else{ $ev->getProjectile()->spawnToAll(); } } } }elseif($this->inventory->getItemInHand()->getId() === Item::BUCKET and $this->inventory->getItemInHand()->getDamage() === 1){ //Milk! $this->server->getPluginManager()->callEvent($ev = new PlayerItemConsumeEvent($this, $this->inventory->getItemInHand())); if($ev->isCancelled()){ $this->inventory->sendContents($this); break; } $pk = new EntityEventPacket(); $pk->entityRuntimeId = $this->getId(); $pk->event = EntityEventPacket::USE_ITEM; $this->dataPacket($pk); $this->server->broadcastPacket($this->getViewers(), $pk); if($this->isSurvival()){ $slot = $this->inventory->getItemInHand(); --$slot->count; $this->inventory->setItemInHand($slot); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 1)); } $this->removeAllEffects(); }else{ $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_RESPAWN: if($this->spawned === false or $this->isAlive() or !$this->isOnline()){ break; } if($this->server->isHardcore()){ $this->setBanned(true); break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 400); $this->deadTicks = 0; $this->noDamageTicks = 60; $this->removeAllEffects(); $this->setHealth($this->getMaxHealth()); foreach($this->attributeMap->getAll() as $attr){ $attr->resetToDefault(); } $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_JUMP: $this->jump(); return true; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->sendData($this); }else{ $this->setSprinting(true); } return true; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->sendData($this); }else{ $this->setSprinting(false); } return true; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->sendData($this); }else{ $this->setSneaking(true); } return true; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->sendData($this); }else{ $this->setSneaking(false); } return true; case PlayerActionPacket::ACTION_START_GLIDE: case PlayerActionPacket::ACTION_STOP_GLIDE: break; //TODO case PlayerActionPacket::ACTION_CONTINUE_BREAK: $block = $this->level->getBlock($pos); $this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_PARTICLE_PUNCH_BLOCK, $block->getId() | ($block->getDamage() << 8) | ($packet->face << 16)); break; default: $this->server->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->getName()); return false; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); return true; } public function handleEntityFall(EntityFallPacket $packet) : bool{ return true; //not used } public function handleHurtArmor(HurtArmorPacket $packet) : bool{ return false; } public function handleSetEntityData(SetEntityDataPacket $packet) : bool{ return false; } public function handleSetEntityMotion(SetEntityMotionPacket $packet) : bool{ return false; } public function handleSetEntityLink(SetEntityLinkPacket $packet) : bool{ return false; } public function handleSetHealth(SetHealthPacket $packet) : bool{ return false; } public function handleSetSpawnPosition(SetSpawnPositionPacket $packet) : bool{ return false; } public function handleAnimate(AnimatePacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if($ev->isCancelled()){ return true; } $pk = new AnimatePacket(); $pk->entityRuntimeId = $this->getId(); $pk->action = $ev->getAnimationType(); $this->server->broadcastPacket($this->getViewers(), $pk); return true; } public function handleRespawn(RespawnPacket $packet) : bool{ return false; } public function handleDropItem(DropItemPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } if($packet->item->getId() === Item::AIR){ // Windows 10 Edition drops the contents of the crafting grid on container close - including air. return true; } $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ $this->inventory->sendContents($this); return true; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); return true; } public function handleInventoryAction(InventoryActionPacket $packet) : bool{ return false; } public function handleContainerOpen(ContainerOpenPacket $packet) : bool{ return false; } public function handleContainerClose(ContainerClosePacket $packet) : bool{ if($this->spawned === false or $packet->windowid === 0){ return true; } $this->craftingType = 0; $this->currentTransaction = null; if(isset($this->windowIndex[$packet->windowid])){ $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); }else{ unset($this->windowIndex[$packet->windowid]); } return true; } public function handleContainerSetSlot(ContainerSetSlotPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } if($packet->slot < 0){ return false; } switch($packet->windowid){ case ContainerSetContentPacket::SPECIAL_INVENTORY: //Normal inventory change if($packet->slot >= $this->inventory->getSize()){ return false; } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); break; case ContainerSetContentPacket::SPECIAL_ARMOR: //Armour change if($packet->slot >= 4){ return false; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); break; case ContainerSetContentPacket::SPECIAL_HOTBAR: //Hotbar link update //hotbarSlot 0-8, slot 9-44 $this->inventory->setHotbarSlotIndex($packet->hotbarSlot, $packet->slot - 9); return true; default: if(!isset($this->windowIndex[$packet->windowid])){ return false; //unknown windowID and/or not matching any open windows } $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); break; } if($transaction->getSourceItem()->equals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()){ //No changes! //No changes, just a local inventory update sent by the client return true; } if($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < (microtime(true) - 8)){ if($this->currentTransaction !== null){ foreach($this->currentTransaction->getInventories() as $inventory){ if($inventory instanceof PlayerInventory){ $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if($this->currentTransaction->canExecute()){ $achievements = []; foreach($this->currentTransaction->getTransactions() as $ts){ $inv = $ts->getInventory(); if($inv instanceof FurnaceInventory){ if($ts->getSlot() === 2){ switch($inv->getResult()->getId()){ case Item::IRON_INGOT: $achievements[] = "acquireIron"; break; } } } } if($this->currentTransaction->execute()){ foreach($achievements as $a){ $this->awardAchievement($a); } } $this->currentTransaction = null; } return true; } public function handleContainerSetData(ContainerSetDataPacket $packet) : bool{ return false; } public function handleContainerSetContent(ContainerSetContentPacket $packet) : bool{ return false; } public function handleCraftingData(CraftingDataPacket $packet) : bool{ return false; } public function handleCraftingEvent(CraftingEventPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if($recipe === null or (($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0)){ $this->inventory->sendContents($this); return true; } $canCraft = true; if($recipe instanceof ShapedRecipe){ for($x = 0; $x < 3 and $canCraft; ++$x){ for($y = 0; $y < 3; ++$y){ /** @var Item $item */ $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if($item->getCount() > 0){ if($ingredient === null or !$ingredient->equals($item, !$ingredient->hasAnyDamageValue(), $ingredient->hasCompoundTag())){ $canCraft = false; break; } } } } }elseif($recipe instanceof ShapelessRecipe){ $needed = $recipe->getIngredientList(); for($x = 0; $x < 3 and $canCraft; ++$x){ for($y = 0; $y < 3; ++$y){ /** @var Item $item */ $item = clone $packet->input[$y * 3 + $x]; foreach($needed as $k => $n){ if($n->equals($item, !$n->hasAnyDamageValue(), $n->hasCompoundTag())){ $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if($n->getCount() === 0){ unset($needed[$k]); } } } if($item->getCount() > 0){ $canCraft = false; break; } } } if(count($needed) > 0){ $canCraft = false; } }else{ $canCraft = false; } /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if(!$canCraft or !$recipe->getResult()->equals($result)){ $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); return true; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach($ingredients as $ingredient){ $slot = -1; foreach($this->inventory->getContents() as $index => $item){ if($ingredient->getId() !== 0 and $ingredient->equals($item, !$ingredient->hasAnyDamageValue(), $ingredient->hasCompoundTag()) and ($item->getCount() - $used[$index]) >= 1){ $slot = $index; $used[$index]++; break; } } if($ingredient->getId() !== 0 and $slot === -1){ $canCraft = false; break; } } if(!$canCraft){ $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); return true; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if($ev->isCancelled()){ $this->inventory->sendContents($this); return true; } foreach($used as $slot => $count){ if($count === 0){ continue; } $item = $this->inventory->getItem($slot); if($item->getCount() > $count){ $newItem = clone $item; $newItem->setCount($item->getCount() - $count); }else{ $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if(count($extraItem) > 0){ foreach($extraItem as $item){ $this->level->dropItem($this, $item); } } switch($recipe->getResult()->getId()){ case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } return true; } public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{ if($packet->isFlying and !$this->allowFlight and !$this->server->getAllowFlight()){ $this->kick($this->server->getLanguage()->translateString("kick.reason.cheat", ["%ability.flight"])); return true; }elseif($packet->isFlying !== $this->isFlying()){ $this->server->getPluginManager()->callEvent($ev = new PlayerToggleFlightEvent($this, $packet->isFlying)); if($ev->isCancelled()){ $this->sendSettings(); }else{ $this->flying = $ev->isFlying(); } } if($packet->noClip and !$this->allowMovementCheats and !$this->isSpectator()){ $this->kick($this->server->getLanguage()->translateString("kick.reason.cheat", ["%ability.noclip"])); return true; } //TODO: check other changes return true; } public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; $pos = new Vector3($packet->x, $packet->y, $packet->z); if($pos->distanceSquared($this) > 10000){ return true; } $t = $this->level->getTile($pos); if($t instanceof Spawnable){ $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag, false, true); $nbt = $nbt->getData(); if(!$t->updateCompoundTag($nbt, $this)){ $t->spawnTo($this); } } return true; } public function handlePlayerInput(PlayerInputPacket $packet) : bool{ return false; //TODO } public function handleFullChunkData(FullChunkDataPacket $packet) : bool{ return false; } public function handleSetCommandsEnabled(SetCommandsEnabledPacket $packet) : bool{ return false; } public function handleSetDifficulty(SetDifficultyPacket $packet) : bool{ return false; } public function handleChangeDimension(ChangeDimensionPacket $packet) : bool{ return false; } public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{ if($packet->gamemode !== $this->gamemode){ //Set this back to default. TODO: handle this properly $this->sendGamemode(); $this->sendSettings(); } return true; } public function handlePlayerList(PlayerListPacket $packet) : bool{ return false; } public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{ return false; //TODO } public function handleClientboundMapItemData(ClientboundMapItemDataPacket $packet) : bool{ return false; } public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{ return false; //TODO } public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{ $this->setViewDistance($packet->radius); return true; } public function handleChunkRadiusUpdated(ChunkRadiusUpdatedPacket $packet) : bool{ return false; } public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $tile = $this->level->getTile($this->temporalVector->setComponents($packet->x, $packet->y, $packet->z)); if($tile instanceof ItemFrame){ $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->server->getPluginManager()->callEvent($ev); if($this->isSpectator()){ $ev->setCancelled(); } if($ev->isCancelled()){ $tile->spawnTo($this); return true; } if(lcg_value() <= $tile->getItemDropChance()){ $this->level->dropItem($tile->getBlock(), $tile->getItem()); } $tile->setItem(null); $tile->setItemRotation(0); } return true; } public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool{ return false; } public function handleAddItem(AddItemPacket $packet) : bool{ return false; } public function handleBossEvent(BossEventPacket $packet) : bool{ return false; //TODO } public function handleShowCredits(ShowCreditsPacket $packet) : bool{ return false; //TODO: handle resume } public function handleAvailableCommands(AvailableCommandsPacket $packet) : bool{ return false; } public function handleCommandStep(CommandStepPacket $packet) : bool{ if($this->spawned === false or !$this->isAlive()){ return true; } $this->craftingType = 0; $commandText = $packet->command; if($packet->inputJson !== null){ foreach($packet->inputJson as $arg){ //command ordering will be an issue $commandText .= " " . $arg; } } $this->server->getPluginManager()->callEvent($ev = new PlayerCommandPreprocessEvent($this, "/" . $commandText)); if($ev->isCancelled()){ return true; } Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); return true; } public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{ return false; //TODO } public function handleUpdateTrade(UpdateTradePacket $packet) : bool{ return false; } public function handleResourcePackDataInfo(ResourcePackDataInfoPacket $packet) : bool{ return false; } public function handleResourcePackChunkData(ResourcePackChunkDataPacket $packet) : bool{ return false; } public function handleResourcePackChunkRequest(ResourcePackChunkRequestPacket $packet) : bool{ $manager = $this->server->getResourceManager(); $pack = $manager->getPackById($packet->packId); if(!($pack instanceof ResourcePack)){ $this->close("", "disconnectionScreen.resourcePack", true); $this->server->getLogger()->debug("Got a resource pack chunk request for unknown pack with UUID " . $packet->packId . ", available packs: " . implode(", ", $manager->getPackIdList())); return false; } $pk = new ResourcePackChunkDataPacket(); $pk->packId = $pack->getPackId(); $pk->chunkIndex = $packet->chunkIndex; $pk->data = $pack->getPackChunk(1048576 * $packet->chunkIndex, 1048576); $pk->progress = (1048576 * $packet->chunkIndex); $this->dataPacket($pk); return true; } public function handleTransfer(TransferPacket $packet) : bool{ return false; } public function handlePlaySound(PlaySoundPacket $packet) : bool{ return false; } public function handleStopSound(StopSoundPacket $packet) : bool{ return false; } public function handleSetTitle(SetTitlePacket $packet) : bool{ return false; } /** * Called when a packet is received from the client. This method will call DataPacketReceiveEvent. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet){ if($this->connected === false){ return; } //TODO: Remove this hack once InteractPacket spam issue is fixed if($packet->buffer === "\x21\x04\x00"){ return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $packet->decode(); if(!$packet->feof()){ $remains = substr($packet->buffer, $packet->offset); $this->server->getLogger()->debug("Still " . strlen($remains) . " bytes unread in " . $packet->getName() . ": 0x" . bin2hex($remains)); } $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if(!$ev->isCancelled() and !$packet->handle($this)){ $this->server->getLogger()->debug("Unhandled " . $packet->getName() . " received from " . $this->getName() . ": 0x" . bin2hex($packet->buffer)); } $timings->stopTiming(); } /** * Transfers a player to another server. * * @param string $address The IP address or hostname of the destination server * @param int $port The destination port, defaults to 19132 * @param string $message Message to show in the console when closing the player * * @return bool if transfer was successful. */ public function transfer(string $address, int $port = 19132, string $message = "transfer") : bool{ $this->server->getPluginManager()->callEvent($ev = new PlayerTransferEvent($this, $address, $port, $message)); if(!$ev->isCancelled()){ $pk = new TransferPacket(); $pk->address = $ev->getAddress(); $pk->port = $ev->getPort(); $this->directDataPacket($pk); $this->close("", $ev->getMessage(), false); return true; } return false; } /** * Kicks a player from the server * * @param string $reason * @param bool $isAdmin * * @return bool */ public function kick($reason = "", $isAdmin = true){ $this->server->getPluginManager()->callEvent($ev = new PlayerKickEvent($this, $reason, $this->getLeaveMessage())); if(!$ev->isCancelled()){ if($isAdmin){ if(!$this->isBanned()){ $message = "Kicked by admin." . ($reason !== "" ? " Reason: " . $reason : ""); }else{ $message = $reason; } }else{ if($reason === ""){ $message = "disconnectionScreen.noReason"; }else{ $message = $reason; } } $this->close($ev->getQuitMessage(), $message); return true; } return false; } /** * Adds a title text to the user's screen, with an optional subtitle. * * @param string $title * @param string $subtitle * @param int $fadeIn Duration in ticks for fade-in. If -1 is given, client-sided defaults will be used. * @param int $stay Duration in ticks to stay on screen for * @param int $fadeOut Duration in ticks for fade-out. */ public function addTitle(string $title, string $subtitle = "", int $fadeIn = -1, int $stay = -1, int $fadeOut = -1){ $this->setTitleDuration($fadeIn, $stay, $fadeOut); if($subtitle !== ""){ $this->addSubTitle($subtitle); } $this->sendTitleText($title, SetTitlePacket::TYPE_SET_TITLE); } /** * Sets the subtitle message, without sending a title. * * @param string $subtitle */ public function addSubTitle(string $subtitle){ $this->sendTitleText($subtitle, SetTitlePacket::TYPE_SET_SUBTITLE); } /** * Adds small text to the user's screen. * * @param string $message */ public function addActionBarMessage(string $message){ $this->sendTitleText($message, SetTitlePacket::TYPE_SET_ACTIONBAR_MESSAGE); } /** * Removes the title from the client's screen. */ public function removeTitles(){ $pk = new SetTitlePacket(); $pk->type = SetTitlePacket::TYPE_CLEAR_TITLE; $this->dataPacket($pk); } /** * Resets the title duration settings. */ public function resetTitles(){ $pk = new SetTitlePacket(); $pk->type = SetTitlePacket::TYPE_RESET_TITLE; $this->dataPacket($pk); } /** * Sets the title duration. * * @param int $fadeIn Title fade-in time in ticks. * @param int $stay Title stay time in ticks. * @param int $fadeOut Title fade-out time in ticks. */ public function setTitleDuration(int $fadeIn, int $stay, int $fadeOut){ if($fadeIn >= 0 and $stay >= 0 and $fadeOut >= 0){ $pk = new SetTitlePacket(); $pk->type = SetTitlePacket::TYPE_SET_ANIMATION_TIMES; $pk->fadeInTime = $fadeIn; $pk->stayTime = $stay; $pk->fadeOutTime = $fadeOut; $this->dataPacket($pk); } } /** * Internal function used for sending titles. * * @param string $title * @param int $type */ protected function sendTitleText(string $title, int $type){ $pk = new SetTitlePacket(); $pk->type = $type; $pk->text = $title; $this->dataPacket($pk); } /** * Sends a direct chat message to a player * * @param TextContainer|string $message */ public function sendMessage($message){ if($message instanceof TextContainer){ if($message instanceof TranslationContainer){ $this->sendTranslation($message->getText(), $message->getParameters()); return; } $message = $message->getText(); } $pk = new TextPacket(); $pk->type = TextPacket::TYPE_RAW; $pk->message = $this->server->getLanguage()->translateString($message); $this->dataPacket($pk); } public function sendTranslation($message, array $parameters = []){ $pk = new TextPacket(); if(!$this->server->isLanguageForced()){ $pk->type = TextPacket::TYPE_TRANSLATION; $pk->message = $this->server->getLanguage()->translateString($message, $parameters, "pocketmine."); foreach($parameters as $i => $p){ $parameters[$i] = $this->server->getLanguage()->translateString($p, $parameters, "pocketmine."); } $pk->parameters = $parameters; }else{ $pk->type = TextPacket::TYPE_RAW; $pk->message = $this->server->getLanguage()->translateString($message, $parameters); } $this->dataPacket($pk); } public function sendPopup($message, $subtitle = ""){ $pk = new TextPacket(); $pk->type = TextPacket::TYPE_POPUP; $pk->source = $message; $pk->message = $subtitle; $this->dataPacket($pk); } public function sendTip($message){ $pk = new TextPacket(); $pk->type = TextPacket::TYPE_TIP; $pk->message = $message; $this->dataPacket($pk); } /** * @param string $sender * @param string $message */ public function sendWhisper($sender, $message){ $pk = new TextPacket(); $pk->type = TextPacket::TYPE_WHISPER; $pk->source = $sender; $pk->message = $message; $this->dataPacket($pk); } /** * Note for plugin developers: use kick() with the isAdmin * flag set to kick without the "Kicked by admin" part instead of this method. * * @param string $message Message to be broadcasted * @param string $reason Reason showed in console * @param bool $notify */ final public function close($message = "", $reason = "generic reason", $notify = true){ if($this->connected and !$this->closed){ try{ if($notify and strlen((string) $reason) > 0){ $pk = new DisconnectPacket(); $pk->message = $reason; $this->directDataPacket($pk); } $this->connected = false; $this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_USERS, $this); $this->server->getPluginManager()->unsubscribeFromPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $this); if($this->joined){ try{ $this->save(); }catch(\Throwable $e){ $this->server->getLogger()->critical("Failed to save player data for " . $this->getName()); $this->server->getLogger()->logException($e); } $this->server->getPluginManager()->callEvent($ev = new PlayerQuitEvent($this, $message)); if($ev->getQuitMessage() != ""){ $this->server->broadcastMessage($ev->getQuitMessage()); } } $this->joined = false; if($this->isValid()){ foreach($this->usedChunks as $index => $d){ Level::getXZ($index, $chunkX, $chunkZ); $this->level->unregisterChunkLoader($this, $chunkX, $chunkZ); foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){ $entity->despawnFrom($this); } unset($this->usedChunks[$index]); } } $this->usedChunks = []; $this->loadQueue = []; foreach($this->server->getOnlinePlayers() as $player){ if(!$player->canSee($this)){ $player->showPlayer($this); } } $this->hiddenPlayers = []; foreach($this->windowIndex as $window){ $this->removeWindow($window); } $this->windows = null; $this->windowIndex = []; parent::close(); $this->spawned = false; $this->interface->close($this, $notify ? $reason : ""); $this->loggedIn = false; $this->server->getLogger()->info($this->getServer()->getLanguage()->translateString("pocketmine.player.logOut", [ TextFormat::AQUA . $this->getName() . TextFormat::WHITE, $this->ip, $this->port, $this->getServer()->getLanguage()->translateString($reason) ])); $this->spawnPosition = null; if($this->perm !== null){ $this->perm->clearPermissions(); $this->perm = null; } if($this->inventory !== null){ $this->inventory = null; $this->currentTransaction = null; } }catch(\Throwable $e){ $this->server->getLogger()->logException($e); }finally{ $this->server->removeOnlinePlayer($this); $this->server->removePlayer($this); } } } public function __debugInfo(){ return []; } /** * Handles player data saving * * @param bool $async */ public function save($async = false){ if($this->closed){ throw new \InvalidStateException("Tried to save closed player"); } parent::saveNBT(); if($this->isValid()){ $this->namedtag->Level = new StringTag("Level", $this->level->getFolderName()); } if($this->hasValidSpawnPosition()){ $this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getFolderName(); $this->namedtag["SpawnX"] = (int) $this->spawnPosition->x; $this->namedtag["SpawnY"] = (int) $this->spawnPosition->y; $this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z; } foreach($this->achievements as $achievement => $status){ $this->namedtag->Achievements[$achievement] = new ByteTag($achievement, $status === true ? 1 : 0); } $this->namedtag["playerGameType"] = $this->gamemode; $this->namedtag["lastPlayed"] = (int) floor(microtime(true) * 1000); if($this->username != "" and $this->namedtag instanceof CompoundTag){ $this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async); } } /** * Gets the username * * @return string */ public function getName(){ return $this->username; } /** * @return string */ public function getLowerCaseName() : string{ return $this->iusername; } public function kill(){ if(!$this->spawned){ return; } parent::kill(); $pk = new RespawnPacket(); $pos = $this->getSpawn(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $this->dataPacket($pk); } protected function callDeathEvent(){ $message = "death.attack.generic"; $params = [ $this->getDisplayName() ]; $cause = $this->getLastDamageCause(); switch($cause === null ? EntityDamageEvent::CAUSE_CUSTOM : $cause->getCause()){ case EntityDamageEvent::CAUSE_ENTITY_ATTACK: if($cause instanceof EntityDamageByEntityEvent){ $e = $cause->getDamager(); if($e instanceof Player){ $message = "death.attack.player"; $params[] = $e->getDisplayName(); break; }elseif($e instanceof Living){ $message = "death.attack.mob"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; }else{ $params[] = "Unknown"; } } break; case EntityDamageEvent::CAUSE_PROJECTILE: if($cause instanceof EntityDamageByEntityEvent){ $e = $cause->getDamager(); if($e instanceof Player){ $message = "death.attack.arrow"; $params[] = $e->getDisplayName(); }elseif($e instanceof Living){ $message = "death.attack.arrow"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; }else{ $params[] = "Unknown"; } } break; case EntityDamageEvent::CAUSE_SUICIDE: $message = "death.attack.generic"; break; case EntityDamageEvent::CAUSE_VOID: $message = "death.attack.outOfWorld"; break; case EntityDamageEvent::CAUSE_FALL: if($cause instanceof EntityDamageEvent){ if($cause->getFinalDamage() > 2){ $message = "death.fell.accident.generic"; break; } } $message = "death.attack.fall"; break; case EntityDamageEvent::CAUSE_SUFFOCATION: $message = "death.attack.inWall"; break; case EntityDamageEvent::CAUSE_LAVA: $message = "death.attack.lava"; break; case EntityDamageEvent::CAUSE_FIRE: $message = "death.attack.onFire"; break; case EntityDamageEvent::CAUSE_FIRE_TICK: $message = "death.attack.inFire"; break; case EntityDamageEvent::CAUSE_DROWNING: $message = "death.attack.drown"; break; case EntityDamageEvent::CAUSE_CONTACT: if($cause instanceof EntityDamageByBlockEvent){ if($cause->getDamager()->getId() === Block::CACTUS){ $message = "death.attack.cactus"; } } break; case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION: case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION: if($cause instanceof EntityDamageByEntityEvent){ $e = $cause->getDamager(); if($e instanceof Player){ $message = "death.attack.explosion.player"; $params[] = $e->getDisplayName(); }elseif($e instanceof Living){ $message = "death.attack.explosion.player"; $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName(); break; } }else{ $message = "death.attack.explosion"; } break; case EntityDamageEvent::CAUSE_MAGIC: $message = "death.attack.magic"; break; case EntityDamageEvent::CAUSE_CUSTOM: break; default: break; } $this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params))); if(!$ev->getKeepInventory()){ foreach($ev->getDrops() as $item){ $this->level->dropItem($this, $item); } if($this->inventory !== null){ $this->inventory->clearAll(); $this->inventory->setHeldItemIndex(0); $this->inventory->resetHotbar(true); } } if($ev->getDeathMessage() != ""){ $this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS); } } public function attack($damage, EntityDamageEvent $source){ if(!$this->isAlive()){ return; } if($this->isCreative() and $source->getCause() !== EntityDamageEvent::CAUSE_MAGIC and $source->getCause() !== EntityDamageEvent::CAUSE_SUICIDE and $source->getCause() !== EntityDamageEvent::CAUSE_VOID ){ $source->setCancelled(); }elseif($this->allowFlight and $source->getCause() === EntityDamageEvent::CAUSE_FALL){ $source->setCancelled(); } parent::attack($damage, $source); if($source->isCancelled()){ return; }elseif($this->getLastDamageCause() === $source and $this->spawned){ $pk = new EntityEventPacket(); $pk->entityRuntimeId = $this->id; $pk->event = EntityEventPacket::HURT_ANIMATION; $this->dataPacket($pk); if($this->isSurvival()){ $this->exhaust(0.3, PlayerExhaustEvent::CAUSE_DAMAGE); } } } public function sendPosition(Vector3 $pos, $yaw = null, $pitch = null, $mode = MovePlayerPacket::MODE_NORMAL, array $targets = null){ $yaw = $yaw === null ? $this->yaw : $yaw; $pitch = $pitch === null ? $this->pitch : $pitch; $pk = new MovePlayerPacket(); $pk->entityRuntimeId = $this->getId(); $pk->x = $pos->x; $pk->y = $pos->y + $this->baseOffset; $pk->z = $pos->z; $pk->bodyYaw = $yaw; $pk->pitch = $pitch; $pk->yaw = $yaw; $pk->mode = $mode; $pk->onGround = $this->onGround; if($targets !== null){ $this->server->broadcastPacket($targets, $pk); }else{ $this->dataPacket($pk); } $this->newPosition = null; } protected function checkChunks(){ if($this->chunk === null or ($this->chunk->getX() !== ($this->x >> 4) or $this->chunk->getZ() !== ($this->z >> 4))){ if($this->chunk !== null){ $this->chunk->removeEntity($this); } $this->chunk = $this->level->getChunk($this->x >> 4, $this->z >> 4, true); if(!$this->justCreated){ $newChunk = $this->level->getChunkPlayers($this->x >> 4, $this->z >> 4); unset($newChunk[$this->getLoaderId()]); /** @var Player[] $reload */ $reload = []; foreach($this->hasSpawned as $player){ if(!isset($newChunk[$player->getLoaderId()])){ $this->despawnFrom($player); }else{ unset($newChunk[$player->getLoaderId()]); $reload[] = $player; } } foreach($newChunk as $player){ $this->spawnTo($player); } } if($this->chunk === null){ return; } $this->chunk->addEntity($this); } } protected function checkTeleportPosition(){ if($this->teleportPosition !== null){ $chunkX = $this->teleportPosition->x >> 4; $chunkZ = $this->teleportPosition->z >> 4; for($X = -1; $X <= 1; ++$X){ for($Z = -1; $Z <= 1; ++$Z){ if(!isset($this->usedChunks[$index = Level::chunkHash($chunkX + $X, $chunkZ + $Z)]) or $this->usedChunks[$index] === false){ return false; } } } $this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET); //This only needs to be sent to players who could see us before the teleport. $this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET, $this->getViewers()); $this->spawnToAll(); $this->forceMovement = $this->teleportPosition; $this->teleportPosition = null; return true; } return true; } /** * @param Vector3|Position|Location $pos * @param float $yaw * @param float $pitch * * @return bool */ public function teleport(Vector3 $pos, $yaw = null, $pitch = null){ if(!$this->isOnline()){ return false; } $oldPos = $this->getPosition(); if(parent::teleport($pos, $yaw, $pitch)){ foreach($this->windowIndex as $window){ if($window === $this->inventory){ continue; } $this->removeWindow($window); } $this->teleportPosition = new Vector3($this->x, $this->y, $this->z); if(!$this->checkTeleportPosition()){ $this->forceMovement = $oldPos; }else{ $this->spawnToAll(); } $this->resetFallDistance(); $this->nextChunkOrderRun = 0; $this->newPosition = null; $this->stopSleep(); return true; } return false; } /** * This method may not be reliable. Clients don't like to be moved into unloaded chunks. * Use teleport() for a delayed teleport after chunks have been sent. * * @param Vector3 $pos * @param float $yaw * @param float $pitch */ public function teleportImmediate(Vector3 $pos, $yaw = null, $pitch = null){ if(parent::teleport($pos, $yaw, $pitch)){ foreach($this->windowIndex as $window){ if($window === $this->inventory){ continue; } $this->removeWindow($window); } $this->forceMovement = new Vector3($this->x, $this->y, $this->z); $this->sendPosition($this, $this->yaw, $this->pitch, MovePlayerPacket::MODE_RESET); $this->resetFallDistance(); $this->orderChunks(); $this->nextChunkOrderRun = 0; $this->newPosition = null; } } /** * @param Inventory $inventory * * @return int */ public function getWindowId(Inventory $inventory){ if($this->windows->contains($inventory)){ return $this->windows[$inventory]; } return -1; } /** * Returns the created/existing window id * * @param Inventory $inventory * @param int $forceId * * @return int */ public function addWindow(Inventory $inventory, $forceId = null){ if($this->windows->contains($inventory)){ return $this->windows[$inventory]; } if($forceId === null){ $this->windowCnt = $cnt = max(2, ++$this->windowCnt % 99); }else{ $cnt = (int) $forceId; } $this->windowIndex[$cnt] = $inventory; $this->windows->attach($inventory, $cnt); if($inventory->open($this)){ return $cnt; }else{ $this->removeWindow($inventory); return -1; } } public function removeWindow(Inventory $inventory){ $inventory->close($this); if($this->windows->contains($inventory)){ $id = $this->windows[$inventory]; $this->windows->detach($this->windowIndex[$id]); unset($this->windowIndex[$id]); } } public function setMetadata($metadataKey, MetadataValue $metadataValue){ $this->server->getPlayerMetadata()->setMetadata($this, $metadataKey, $metadataValue); } public function getMetadata($metadataKey){ return $this->server->getPlayerMetadata()->getMetadata($this, $metadataKey); } public function hasMetadata($metadataKey){ return $this->server->getPlayerMetadata()->hasMetadata($this, $metadataKey); } public function removeMetadata($metadataKey, Plugin $plugin){ $this->server->getPlayerMetadata()->removeMetadata($this, $metadataKey, $plugin); } public function onChunkChanged(Chunk $chunk){ if(isset($this->usedChunks[$hash = Level::chunkHash($chunk->getX(), $chunk->getZ())])){ $this->usedChunks[$hash] = false; } } public function onChunkLoaded(Chunk $chunk){ } public function onChunkPopulated(Chunk $chunk){ } public function onChunkUnloaded(Chunk $chunk){ } public function onBlockChanged(Vector3 $block){ } public function getLoaderId(){ return $this->loaderId; } public function isLoaderActive(){ return $this->isConnected(); } }