getLevel()->setBlock($block, $this, true, true); $nbt = new CompoundTag("", [ new StringTag("id", Tile::ENCHANT_TABLE), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z) ]); if($item->hasCustomName()){ $nbt->CustomName = new StringTag("CustomName", $item->getCustomName()); } if($item->hasCustomBlockData()){ foreach($item->getCustomBlockData() as $key => $v){ $nbt->{$key} = $v; } } Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); return true; } public function canBeActivated(){ return true; } public function getHardness(){ return 5; } public function getResistance(){ return 6000; } public function getName(){ return "Enchanting Table"; } public function getToolType(){ return Tool::TYPE_PICKAXE; } public function onActivate(Item $item, Player $player = null){ if($player instanceof Player){ //TODO lock if($player->isCreative()){ return true; } $player->addWindow(new EnchantInventory($this)); } return true; } public function getDrops(Item $item){ if($item->isPickaxe() >= Tool::TIER_WOODEN){ return [ [$this->id, 0, 1], ]; }else{ return []; } } }