getLevel(), TileEnchantTable::createNBT($this, $face, $item, $player)); return true; } return false; } public function getHardness() : float{ return 5; } public function getBlastResistance() : float{ return 6000; } public function getName() : string{ return "Enchanting Table"; } public function getToolType() : int{ return BlockToolType::TYPE_PICKAXE; } public function getToolHarvestLevel() : int{ return TieredTool::TIER_WOODEN; } public function onActivate(Item $item, Player $player = null) : bool{ if($player instanceof Player){ //TODO lock $player->addWindow(new EnchantInventory($this)); } return true; } }