> $instance->getAmplifier())) > 0){ return ($instance->getDuration() % $interval) === 0; } return true; } public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{ if($entity->getHealth() < $entity->getMaxHealth()){ $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev); } } }