isActivable = true; $this->maxStackSize = 1; } public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){ if($this->useOn($block) and ($player->gamemode & 0x01) === 0 and $this->getMetadata() >= $this->getMaxDurability()){ $player->setSlot($player->slot, new Item(AIR, 0, 0), false); } if($block->getID() === AIR and ($target instanceof SolidBlock)){ $level->setBlock($block, new FireBlock(), true, false, true); $block->level->scheduleBlockUpdate(new Position($block, 0, 0, $block->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM); return true; } return false; } }