facing); } public function readStateFromData(int $id, int $stateMeta) : void{ $this->facing = BlockDataValidator::readLegacyHorizontalFacing($stateMeta); } public function getStateBitmask() : int{ return 0b11; } public function getHardness() : float{ return 5; } public function getBlastResistance() : float{ return 6000; } public function getToolType() : int{ return BlockToolType::TYPE_PICKAXE; } public function getToolHarvestLevel() : int{ return TieredTool::TIER_WOODEN; } public function recalculateBoundingBox() : ?AxisAlignedBB{ return AxisAlignedBB::one()->squash(Facing::axis(Facing::rotateY($this->facing, false)), 1 / 8); } public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player instanceof Player){ $player->addWindow(new AnvilInventory($this)); } return true; } public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $this->facing = Facing::rotateY($player->getHorizontalFacing(), true); } return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function tickFalling() : ?Block{ return null; } }