server = $server; } public function get($eid){ if(isset($this->server->entities[$eid])){ return $this->server->entities[$eid]; } return false; } public function init(){ } public function getAll(){ return $this->server->entities; } public function heal($eid, $heal = 1, $cause){ $this->harm($eid, -$heal, $cause); } public function harm($eid, $attack = 1, $cause, $force = false){ $e = $this->get($eid); if($e === false or $e->dead === true){ return false; } $e->setHealth($e->getHealth() - $attack, $cause, $force); } public function add($class, $type = 0, $data = array()){ $eid = $this->server->eidCnt++; $this->server->entities[$eid] = new Entity($this->server, $eid, $class, $type, $data); $this->server->handle("entity.add", $this->server->entities[$eid]); return $this->server->entities[$eid]; } public function spawnTo($eid, $player){ $e = $this->get($eid); if($e === false){ return false; } $e->spawn($player); } public function spawnToAll($eid){ $e = $this->get($eid); if($e === false){ return false; } foreach($this->server->api->player->getAll() as $player){ if($player->eid !== false){ $e->spawn($player); } } } public function spawnAll($player){ foreach($this->getAll() as $e){ $e->spawn($player); } } public function remove($eid){ if(isset($this->server->entities[$eid])){ $entity = $this->server->entities[$eid]; $this->server->entities[$eid] = null; unset($this->server->entities[$eid]); $entity->closed = true; $this->server->query("DELETE FROM entities WHERE EID = ".$entity->eid.";"); $this->server->api->dhandle("entity.remove", $entity); $entity = null; unset($entity); } } }