path = $path; } public function import(){ if(file_exists($this->path."tileEntities.dat")){ //OldPM $level = unserialize(file_get_contents($this->path."level.dat")); console("[INFO] Importing OldPM level \"".$level["LevelName"]."\" to PMF format"); $entities = new Config($this->path."entities.yml", CONFIG_YAML, unserialize(file_get_contents($this->path."entities.dat"))); $entities->save(); $tiles = new Config($this->path."tiles.yml", CONFIG_YAML, unserialize(file_get_contents($this->path."tileEntities.dat"))); $tiles->save(); }elseif(file_exists($this->path."chunks.dat") and file_exists($this->path."level.dat")){ //Pocket $nbt = new NBT(); $level = parseNBTData($nbt->loadFile($this->path."level.dat")); if($level["LevelName"] == ""){ $level["LevelName"] = "world".time(); } console("[INFO] Importing Pocket level \"".$level["LevelName"]."\" to PMF format"); unset($level["Player"]); $entities = parseNBTData($nbt->loadFile($this->path."entities.dat")); if(!isset($entities["TileEntities"])){ $entities["TileEntities"] = array(); } $tiles = $entities["TileEntities"]; $entities = $entities["Entities"]; $entities = new Config($this->path."entities.yml", CONFIG_YAML, $entities); $entities->save(); $tiles = new Config($this->path."tiles.yml", CONFIG_YAML, $tiles); $tiles->save(); }else{ return false; } $pmf = new PMFLevel($this->path."level.pmf", array( "name" => $level["LevelName"], "seed" => $level["RandomSeed"], "time" => $level["Time"], "spawnX" => $level["SpawnX"], "spawnY" => $level["SpawnY"], "spawnZ" => $level["SpawnZ"], "extra" => "", "width" => 16, "height" => 8 )); $chunks = new PocketChunkParser(); $chunks->loadFile($this->path."chunks.dat"); $chunks->loadMap(); for($Z = 0; $Z < 16; ++$Z){ for($X = 0; $X < 16; ++$X){ $chunk = array( 0 => "", 1 => "", 2 => "", 3 => "", 4 => "", 5 => "", 6 => "", 7 => "" ); for($z = 0; $z < 16; ++$z){ for($x = 0; $x < 16; ++$x){ $block = $chunks->getChunkColumn($X, $Z, $x, $z, 0); $meta = $chunks->getChunkColumn($X, $Z, $x, $z, 1); for($Y = 0; $Y < 8; ++$Y){ $chunk[$Y] .= substr($block, $Y << 4, 16); $chunk[$Y] .= substr($meta, $Y << 3, 8); $chunk[$Y] .= "\x00\x00\x00\x00\x00\x00\x00\x00"; } } } foreach($chunk as $Y => $data){ $pmf->setMiniChunk($X, $Z, $Y, $data); } $pmf->saveChunk($X, $Z); } console("[NOTICE] Importing level ".ceil(($Z + 1)/0.16)."%"); } $chunks->map = null; $chunks = null; @unlink($this->path."level.dat"); @unlink($this->path."level.dat_old"); @unlink($this->path."player.dat"); @unlink($this->path."entities.dat"); @unlink($this->path."chunks.dat"); @unlink($this->path."chunks.dat.gz"); @unlink($this->path."tiles.dat"); unset($chunks, $level, $entities, $tiles, $nbt); return true; } }