getSide(Vector3::SIDE_DOWN)->getId() === Block::FARMLAND){ $this->getLevel()->setBlock($blockReplace, $this, true, true); return true; } return false; } public function onActivate(Item $item, Player $player = null) : bool{ if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal $block = clone $this; $block->meta += mt_rand(2, 5); if($block->meta > 7){ $block->meta = 7; } Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block)); if(!$ev->isCancelled()){ $this->getLevel()->setBlock($this, $ev->getNewState(), true, true); } $item->count--; return true; } return false; } public function ticksRandomly() : bool{ return true; } public function onUpdate(int $type){ if($type === Level::BLOCK_UPDATE_NORMAL){ if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::FARMLAND){ $this->getLevel()->useBreakOn($this); return Level::BLOCK_UPDATE_NORMAL; } }elseif($type === Level::BLOCK_UPDATE_RANDOM){ if(mt_rand(0, 2) === 1){ if($this->meta < 0x07){ $block = clone $this; ++$block->meta; Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block)); if(!$ev->isCancelled()){ $this->getLevel()->setBlock($this, $ev->getNewState(), true, true); }else{ return Level::BLOCK_UPDATE_RANDOM; } } }else{ return Level::BLOCK_UPDATE_RANDOM; } } return false; } }