*/ private array $deserializeFuncs = []; /** * @var int[] * @phpstan-var array */ private array $simpleCache = []; public function __construct(){ $this->registerCandleDeserializers(); $this->registerFlatColorBlockDeserializers(); $this->registerFlatCoralDeserializers(); $this->registerCauldronDeserializers(); $this->registerFlatWoodBlockDeserializers(); $this->registerLegacyWoodBlockDeserializers(); $this->registerLeavesDeserializers(); $this->registerSimpleDeserializers(); $this->registerDeserializers(); } public function deserialize(BlockStateData $stateData) : int{ if(count($stateData->getStates()) === 0){ //if a block has zero properties, we can keep a map of string ID -> internal blockstate ID return $this->simpleCache[$stateData->getName()] ??= $this->deserializeBlock($stateData)->getStateId(); } //we can't cache blocks that have properties - go ahead and deserialize the slow way return $this->deserializeBlock($stateData)->getStateId(); } /** @phpstan-param \Closure(Reader) : Block $c */ public function map(string $id, \Closure $c) : void{ if(array_key_exists($id, $this->deserializeFuncs)){ throw new \InvalidArgumentException("Deserializer is already assigned for \"$id\""); } $this->deserializeFuncs[$id] = $c; } /** @phpstan-param \Closure() : Block $getBlock */ public function mapSimple(string $id, \Closure $getBlock) : void{ $this->map($id, $getBlock); } /** * @phpstan-param \Closure(Reader) : Slab $getBlock */ public function mapSlab(string $singleId, string $doubleId, \Closure $getBlock) : void{ $this->map($singleId, fn(Reader $in) : Slab => $getBlock($in)->setSlabType($in->readSlabPosition())); $this->map($doubleId, function(Reader $in) use ($getBlock) : Slab{ $in->ignored(StateNames::TOP_SLOT_BIT); return $getBlock($in)->setSlabType(SlabType::DOUBLE()); }); } /** * @phpstan-param \Closure() : Stair $getBlock */ public function mapStairs(string $id, \Closure $getBlock) : void{ $this->map($id, fn(Reader $in) : Stair => Helper::decodeStairs($getBlock(), $in)); } /** @phpstan-param \Closure() : Wood $getBlock */ public function mapLog(string $unstrippedId, string $strippedId, \Closure $getBlock) : void{ $this->map($unstrippedId, fn(Reader $in) => Helper::decodeLog($getBlock(), false, $in)); $this->map($strippedId, fn(Reader $in) => Helper::decodeLog($getBlock(), true, $in)); } private function registerCandleDeserializers() : void{ $this->map(Ids::CANDLE, fn(Reader $in) => Helper::decodeCandle(Blocks::CANDLE(), $in)); foreach([ Ids::BLACK_CANDLE => DyeColor::BLACK(), Ids::BLUE_CANDLE => DyeColor::BLUE(), Ids::BROWN_CANDLE => DyeColor::BROWN(), Ids::CYAN_CANDLE => DyeColor::CYAN(), Ids::GRAY_CANDLE => DyeColor::GRAY(), Ids::GREEN_CANDLE => DyeColor::GREEN(), Ids::LIGHT_BLUE_CANDLE => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_CANDLE => DyeColor::LIGHT_GRAY(), Ids::LIME_CANDLE => DyeColor::LIME(), Ids::MAGENTA_CANDLE => DyeColor::MAGENTA(), Ids::ORANGE_CANDLE => DyeColor::ORANGE(), Ids::PINK_CANDLE => DyeColor::PINK(), Ids::PURPLE_CANDLE => DyeColor::PURPLE(), Ids::RED_CANDLE => DyeColor::RED(), Ids::WHITE_CANDLE => DyeColor::WHITE(), Ids::YELLOW_CANDLE => DyeColor::YELLOW(), ] as $id => $color){ $this->map($id, fn(Reader $in) => Helper::decodeCandle(Blocks::DYED_CANDLE()->setColor($color), $in)); } $this->map(Ids::CANDLE_CAKE, fn(Reader $in) => Blocks::CAKE_WITH_CANDLE()->setLit($in->readBool(StateNames::LIT))); foreach([ Ids::BLACK_CANDLE_CAKE => DyeColor::BLACK(), Ids::BLUE_CANDLE_CAKE => DyeColor::BLUE(), Ids::BROWN_CANDLE_CAKE => DyeColor::BROWN(), Ids::CYAN_CANDLE_CAKE => DyeColor::CYAN(), Ids::GRAY_CANDLE_CAKE => DyeColor::GRAY(), Ids::GREEN_CANDLE_CAKE => DyeColor::GREEN(), Ids::LIGHT_BLUE_CANDLE_CAKE => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_CANDLE_CAKE => DyeColor::LIGHT_GRAY(), Ids::LIME_CANDLE_CAKE => DyeColor::LIME(), Ids::MAGENTA_CANDLE_CAKE => DyeColor::MAGENTA(), Ids::ORANGE_CANDLE_CAKE => DyeColor::ORANGE(), Ids::PINK_CANDLE_CAKE => DyeColor::PINK(), Ids::PURPLE_CANDLE_CAKE => DyeColor::PURPLE(), Ids::RED_CANDLE_CAKE => DyeColor::RED(), Ids::WHITE_CANDLE_CAKE => DyeColor::WHITE(), Ids::YELLOW_CANDLE_CAKE => DyeColor::YELLOW(), ] as $id => $color){ $this->map($id, fn(Reader $in) => Blocks::CAKE_WITH_DYED_CANDLE() ->setColor($color) ->setLit($in->readBool(StateNames::LIT)) ); } } private function registerFlatColorBlockDeserializers() : void{ foreach([ Ids::BLACK_GLAZED_TERRACOTTA => DyeColor::BLACK(), Ids::BLUE_GLAZED_TERRACOTTA => DyeColor::BLUE(), Ids::BROWN_GLAZED_TERRACOTTA => DyeColor::BROWN(), Ids::CYAN_GLAZED_TERRACOTTA => DyeColor::CYAN(), Ids::GRAY_GLAZED_TERRACOTTA => DyeColor::GRAY(), Ids::GREEN_GLAZED_TERRACOTTA => DyeColor::GREEN(), Ids::LIGHT_BLUE_GLAZED_TERRACOTTA => DyeColor::LIGHT_BLUE(), Ids::SILVER_GLAZED_TERRACOTTA => DyeColor::LIGHT_GRAY(), Ids::LIME_GLAZED_TERRACOTTA => DyeColor::LIME(), Ids::MAGENTA_GLAZED_TERRACOTTA => DyeColor::MAGENTA(), Ids::ORANGE_GLAZED_TERRACOTTA => DyeColor::ORANGE(), Ids::PINK_GLAZED_TERRACOTTA => DyeColor::PINK(), Ids::PURPLE_GLAZED_TERRACOTTA => DyeColor::PURPLE(), Ids::RED_GLAZED_TERRACOTTA => DyeColor::RED(), Ids::WHITE_GLAZED_TERRACOTTA => DyeColor::WHITE(), Ids::YELLOW_GLAZED_TERRACOTTA => DyeColor::YELLOW(), ] as $id => $color){ $this->map($id, fn(Reader $in) => Blocks::GLAZED_TERRACOTTA() ->setColor($color) ->setFacing($in->readHorizontalFacing()) ); } foreach([ Ids::BLACK_WOOL => DyeColor::BLACK(), Ids::BLUE_WOOL => DyeColor::BLUE(), Ids::BROWN_WOOL => DyeColor::BROWN(), Ids::CYAN_WOOL => DyeColor::CYAN(), Ids::GRAY_WOOL => DyeColor::GRAY(), Ids::GREEN_WOOL => DyeColor::GREEN(), Ids::LIGHT_BLUE_WOOL => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_WOOL => DyeColor::LIGHT_GRAY(), Ids::LIME_WOOL => DyeColor::LIME(), Ids::MAGENTA_WOOL => DyeColor::MAGENTA(), Ids::ORANGE_WOOL => DyeColor::ORANGE(), Ids::PINK_WOOL => DyeColor::PINK(), Ids::PURPLE_WOOL => DyeColor::PURPLE(), Ids::RED_WOOL => DyeColor::RED(), Ids::WHITE_WOOL => DyeColor::WHITE(), Ids::YELLOW_WOOL => DyeColor::YELLOW(), ] as $id => $color){ $this->mapSimple($id, fn() => Blocks::WOOL()->setColor($color)); } foreach([ Ids::BLACK_CARPET => DyeColor::BLACK(), Ids::BLUE_CARPET => DyeColor::BLUE(), Ids::BROWN_CARPET => DyeColor::BROWN(), Ids::CYAN_CARPET => DyeColor::CYAN(), Ids::GRAY_CARPET => DyeColor::GRAY(), Ids::GREEN_CARPET => DyeColor::GREEN(), Ids::LIGHT_BLUE_CARPET => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_CARPET => DyeColor::LIGHT_GRAY(), Ids::LIME_CARPET => DyeColor::LIME(), Ids::MAGENTA_CARPET => DyeColor::MAGENTA(), Ids::ORANGE_CARPET => DyeColor::ORANGE(), Ids::PINK_CARPET => DyeColor::PINK(), Ids::PURPLE_CARPET => DyeColor::PURPLE(), Ids::RED_CARPET => DyeColor::RED(), Ids::WHITE_CARPET => DyeColor::WHITE(), Ids::YELLOW_CARPET => DyeColor::YELLOW(), ] as $id => $color){ $this->mapSimple($id, fn() => Blocks::CARPET()->setColor($color)); } foreach([ Ids::BLACK_SHULKER_BOX => DyeColor::BLACK(), Ids::BLUE_SHULKER_BOX => DyeColor::BLUE(), Ids::BROWN_SHULKER_BOX => DyeColor::BROWN(), Ids::CYAN_SHULKER_BOX => DyeColor::CYAN(), Ids::GRAY_SHULKER_BOX => DyeColor::GRAY(), Ids::GREEN_SHULKER_BOX => DyeColor::GREEN(), Ids::LIGHT_BLUE_SHULKER_BOX => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_SHULKER_BOX => DyeColor::LIGHT_GRAY(), Ids::LIME_SHULKER_BOX => DyeColor::LIME(), Ids::MAGENTA_SHULKER_BOX => DyeColor::MAGENTA(), Ids::ORANGE_SHULKER_BOX => DyeColor::ORANGE(), Ids::PINK_SHULKER_BOX => DyeColor::PINK(), Ids::PURPLE_SHULKER_BOX => DyeColor::PURPLE(), Ids::RED_SHULKER_BOX => DyeColor::RED(), Ids::WHITE_SHULKER_BOX => DyeColor::WHITE(), Ids::YELLOW_SHULKER_BOX => DyeColor::YELLOW(), ] as $id => $color){ $this->mapSimple($id, fn() => Blocks::DYED_SHULKER_BOX()->setColor($color)); } foreach([ Ids::BLACK_CONCRETE => DyeColor::BLACK(), Ids::BLUE_CONCRETE => DyeColor::BLUE(), Ids::BROWN_CONCRETE => DyeColor::BROWN(), Ids::CYAN_CONCRETE => DyeColor::CYAN(), Ids::GRAY_CONCRETE => DyeColor::GRAY(), Ids::GREEN_CONCRETE => DyeColor::GREEN(), Ids::LIGHT_BLUE_CONCRETE => DyeColor::LIGHT_BLUE(), Ids::LIGHT_GRAY_CONCRETE => DyeColor::LIGHT_GRAY(), Ids::LIME_CONCRETE => DyeColor::LIME(), Ids::MAGENTA_CONCRETE => DyeColor::MAGENTA(), Ids::ORANGE_CONCRETE => DyeColor::ORANGE(), Ids::PINK_CONCRETE => DyeColor::PINK(), Ids::PURPLE_CONCRETE => DyeColor::PURPLE(), Ids::RED_CONCRETE => DyeColor::RED(), Ids::WHITE_CONCRETE => DyeColor::WHITE(), Ids::YELLOW_CONCRETE => DyeColor::YELLOW(), ] as $id => $color){ $this->mapSimple($id, fn() => Blocks::CONCRETE()->setColor($color)); } } private function registerFlatCoralDeserializers() : void{ foreach([ Ids::BRAIN_CORAL => CoralType::BRAIN(), Ids::BUBBLE_CORAL => CoralType::BUBBLE(), Ids::FIRE_CORAL => CoralType::FIRE(), Ids::HORN_CORAL => CoralType::HORN(), Ids::TUBE_CORAL => CoralType::TUBE(), ] as $id => $coralType){ $this->mapSimple($id, fn() => Blocks::CORAL()->setCoralType($coralType)->setDead(false)); } foreach([ Ids::DEAD_BRAIN_CORAL => CoralType::BRAIN(), Ids::DEAD_BUBBLE_CORAL => CoralType::BUBBLE(), Ids::DEAD_FIRE_CORAL => CoralType::FIRE(), Ids::DEAD_HORN_CORAL => CoralType::HORN(), Ids::DEAD_TUBE_CORAL => CoralType::TUBE(), ] as $id => $coralType){ $this->mapSimple($id, fn() => Blocks::CORAL()->setCoralType($coralType)->setDead(true)); } } private function registerCauldronDeserializers() : void{ $deserializer = function(Reader $in) : Block{ $level = $in->readBoundedInt(StateNames::FILL_LEVEL, 0, 6); if($level === 0){ $in->ignored(StateNames::CAULDRON_LIQUID); return Blocks::CAULDRON(); } return (match($liquid = $in->readString(StateNames::CAULDRON_LIQUID)){ StringValues::CAULDRON_LIQUID_WATER => Blocks::WATER_CAULDRON(), StringValues::CAULDRON_LIQUID_LAVA => Blocks::LAVA_CAULDRON(), StringValues::CAULDRON_LIQUID_POWDER_SNOW => throw new UnsupportedBlockStateException("Powder snow is not supported yet"), default => throw $in->badValueException(StateNames::CAULDRON_LIQUID, $liquid) })->setFillLevel($level); }; $this->map(Ids::CAULDRON, $deserializer); } private function registerFlatWoodBlockDeserializers() : void{ $this->map(Ids::ACACIA_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::ACACIA_BUTTON(), $in)); $this->map(Ids::ACACIA_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::ACACIA_DOOR(), $in)); $this->map(Ids::ACACIA_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::ACACIA_FENCE_GATE(), $in)); $this->map(Ids::ACACIA_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::ACACIA_PRESSURE_PLATE(), $in)); $this->map(Ids::ACACIA_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::ACACIA_SIGN(), $in)); $this->map(Ids::ACACIA_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::ACACIA_TRAPDOOR(), $in)); $this->map(Ids::ACACIA_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::ACACIA_WALL_SIGN(), $in)); $this->mapLog(Ids::ACACIA_LOG, Ids::STRIPPED_ACACIA_LOG, fn() => Blocks::ACACIA_LOG()); $this->mapSimple(Ids::ACACIA_FENCE, fn() => Blocks::ACACIA_FENCE()); $this->mapStairs(Ids::ACACIA_STAIRS, fn() => Blocks::ACACIA_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::BIRCH_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::BIRCH_BUTTON(), $in)); $this->map(Ids::BIRCH_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::BIRCH_DOOR(), $in)); $this->map(Ids::BIRCH_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::BIRCH_FENCE_GATE(), $in)); $this->map(Ids::BIRCH_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::BIRCH_PRESSURE_PLATE(), $in)); $this->map(Ids::BIRCH_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::BIRCH_SIGN(), $in)); $this->map(Ids::BIRCH_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::BIRCH_TRAPDOOR(), $in)); $this->map(Ids::BIRCH_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::BIRCH_WALL_SIGN(), $in)); $this->mapLog(Ids::BIRCH_LOG, Ids::STRIPPED_BIRCH_LOG, fn() => Blocks::BIRCH_LOG()); $this->mapSimple(Ids::BIRCH_FENCE, fn() => Blocks::BIRCH_FENCE()); $this->mapStairs(Ids::BIRCH_STAIRS, fn() => Blocks::BIRCH_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::CHERRY_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::CHERRY_BUTTON(), $in)); $this->map(Ids::CHERRY_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::CHERRY_DOOR(), $in)); $this->map(Ids::CHERRY_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::CHERRY_FENCE_GATE(), $in)); $this->map(Ids::CHERRY_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::CHERRY_PRESSURE_PLATE(), $in)); $this->map(Ids::CHERRY_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::CHERRY_SIGN(), $in)); $this->map(Ids::CHERRY_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::CHERRY_TRAPDOOR(), $in)); $this->map(Ids::CHERRY_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::CHERRY_WALL_SIGN(), $in)); $this->mapLog(Ids::CHERRY_LOG, Ids::STRIPPED_CHERRY_LOG, fn() => Blocks::CHERRY_LOG()); $this->mapSimple(Ids::CHERRY_FENCE, fn() => Blocks::CHERRY_FENCE()); $this->mapSimple(Ids::CHERRY_PLANKS, fn() => Blocks::CHERRY_PLANKS()); $this->mapSlab(Ids::CHERRY_SLAB, Ids::CHERRY_DOUBLE_SLAB, fn() => Blocks::CHERRY_SLAB()); $this->mapStairs(Ids::CHERRY_STAIRS, fn() => Blocks::CHERRY_STAIRS()); $this->map(Ids::CHERRY_WOOD, function(Reader $in){ $in->ignored(StateNames::STRIPPED_BIT); //this is also ignored by vanilla return Helper::decodeLog(Blocks::CHERRY_WOOD(), false, $in); }); $this->map(Ids::STRIPPED_CHERRY_WOOD, fn(Reader $in) => Helper::decodeLog(Blocks::CHERRY_WOOD(), true, $in)); $this->map(Ids::CRIMSON_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::CRIMSON_BUTTON(), $in)); $this->map(Ids::CRIMSON_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::CRIMSON_DOOR(), $in)); $this->map(Ids::CRIMSON_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::CRIMSON_FENCE_GATE(), $in)); $this->map(Ids::CRIMSON_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::CRIMSON_PRESSURE_PLATE(), $in)); $this->map(Ids::CRIMSON_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::CRIMSON_SIGN(), $in)); $this->map(Ids::CRIMSON_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::CRIMSON_TRAPDOOR(), $in)); $this->map(Ids::CRIMSON_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::CRIMSON_WALL_SIGN(), $in)); $this->mapLog(Ids::CRIMSON_HYPHAE, Ids::STRIPPED_CRIMSON_HYPHAE, fn() => Blocks::CRIMSON_HYPHAE()); $this->mapLog(Ids::CRIMSON_STEM, Ids::STRIPPED_CRIMSON_STEM, fn() => Blocks::CRIMSON_STEM()); $this->mapSimple(Ids::CRIMSON_FENCE, fn() => Blocks::CRIMSON_FENCE()); $this->mapSimple(Ids::CRIMSON_PLANKS, fn() => Blocks::CRIMSON_PLANKS()); $this->mapSlab(Ids::CRIMSON_SLAB, Ids::CRIMSON_DOUBLE_SLAB, fn() => Blocks::CRIMSON_SLAB()); $this->mapStairs(Ids::CRIMSON_STAIRS, fn() => Blocks::CRIMSON_STAIRS()); $this->map(Ids::DARKOAK_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::DARK_OAK_SIGN(), $in)); $this->map(Ids::DARKOAK_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::DARK_OAK_WALL_SIGN(), $in)); $this->map(Ids::DARK_OAK_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::DARK_OAK_BUTTON(), $in)); $this->map(Ids::DARK_OAK_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::DARK_OAK_DOOR(), $in)); $this->map(Ids::DARK_OAK_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::DARK_OAK_FENCE_GATE(), $in)); $this->map(Ids::DARK_OAK_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::DARK_OAK_PRESSURE_PLATE(), $in)); $this->map(Ids::DARK_OAK_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::DARK_OAK_TRAPDOOR(), $in)); $this->mapLog(Ids::DARK_OAK_LOG, Ids::STRIPPED_DARK_OAK_LOG, fn() => Blocks::DARK_OAK_LOG()); $this->mapSimple(Ids::DARK_OAK_FENCE, fn() => Blocks::DARK_OAK_FENCE()); $this->mapStairs(Ids::DARK_OAK_STAIRS, fn() => Blocks::DARK_OAK_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::JUNGLE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::JUNGLE_BUTTON(), $in)); $this->map(Ids::JUNGLE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::JUNGLE_DOOR(), $in)); $this->map(Ids::JUNGLE_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::JUNGLE_FENCE_GATE(), $in)); $this->map(Ids::JUNGLE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::JUNGLE_PRESSURE_PLATE(), $in)); $this->map(Ids::JUNGLE_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::JUNGLE_SIGN(), $in)); $this->map(Ids::JUNGLE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::JUNGLE_TRAPDOOR(), $in)); $this->map(Ids::JUNGLE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::JUNGLE_WALL_SIGN(), $in)); $this->mapLog(Ids::JUNGLE_LOG, Ids::STRIPPED_JUNGLE_LOG, fn() => Blocks::JUNGLE_LOG()); $this->mapSimple(Ids::JUNGLE_FENCE, fn() => Blocks::JUNGLE_FENCE()); $this->mapStairs(Ids::JUNGLE_STAIRS, fn() => Blocks::JUNGLE_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::MANGROVE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::MANGROVE_BUTTON(), $in)); $this->map(Ids::MANGROVE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::MANGROVE_DOOR(), $in)); $this->map(Ids::MANGROVE_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::MANGROVE_FENCE_GATE(), $in)); $this->map(Ids::MANGROVE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::MANGROVE_PRESSURE_PLATE(), $in)); $this->map(Ids::MANGROVE_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::MANGROVE_SIGN(), $in)); $this->map(Ids::MANGROVE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::MANGROVE_TRAPDOOR(), $in)); $this->map(Ids::MANGROVE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::MANGROVE_WALL_SIGN(), $in)); $this->mapLog(Ids::MANGROVE_LOG, Ids::STRIPPED_MANGROVE_LOG, fn() => Blocks::MANGROVE_LOG()); $this->mapSimple(Ids::MANGROVE_FENCE, fn() => Blocks::MANGROVE_FENCE()); $this->mapSimple(Ids::MANGROVE_PLANKS, fn() => Blocks::MANGROVE_PLANKS()); $this->mapSlab(Ids::MANGROVE_SLAB, Ids::MANGROVE_DOUBLE_SLAB, fn() => Blocks::MANGROVE_SLAB()); $this->mapStairs(Ids::MANGROVE_STAIRS, fn() => Blocks::MANGROVE_STAIRS()); $this->map(Ids::MANGROVE_WOOD, function(Reader $in){ $in->ignored(StateNames::STRIPPED_BIT); //this is also ignored by vanilla return Helper::decodeLog(Blocks::MANGROVE_WOOD(), false, $in); }); $this->map(Ids::STRIPPED_MANGROVE_WOOD, fn(Reader $in) => Helper::decodeLog(Blocks::MANGROVE_WOOD(), true, $in)); //oak - due to age, many of these don't specify "oak", making for confusing reading $this->map(Ids::WOODEN_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::OAK_BUTTON(), $in)); $this->map(Ids::WOODEN_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::OAK_DOOR(), $in)); $this->map(Ids::FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::OAK_FENCE_GATE(), $in)); $this->map(Ids::WOODEN_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::OAK_PRESSURE_PLATE(), $in)); $this->map(Ids::STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::OAK_SIGN(), $in)); $this->map(Ids::TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::OAK_TRAPDOOR(), $in)); $this->map(Ids::WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::OAK_WALL_SIGN(), $in)); $this->mapLog(Ids::OAK_LOG, Ids::STRIPPED_OAK_LOG, fn() => Blocks::OAK_LOG()); $this->mapSimple(Ids::OAK_FENCE, fn() => Blocks::OAK_FENCE()); $this->mapStairs(Ids::OAK_STAIRS, fn() => Blocks::OAK_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::SPRUCE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::SPRUCE_BUTTON(), $in)); $this->map(Ids::SPRUCE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::SPRUCE_DOOR(), $in)); $this->map(Ids::SPRUCE_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::SPRUCE_FENCE_GATE(), $in)); $this->map(Ids::SPRUCE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::SPRUCE_PRESSURE_PLATE(), $in)); $this->map(Ids::SPRUCE_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::SPRUCE_SIGN(), $in)); $this->map(Ids::SPRUCE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::SPRUCE_TRAPDOOR(), $in)); $this->map(Ids::SPRUCE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::SPRUCE_WALL_SIGN(), $in)); $this->mapLog(Ids::SPRUCE_LOG, Ids::STRIPPED_SPRUCE_LOG, fn() => Blocks::SPRUCE_LOG()); $this->mapSimple(Ids::SPRUCE_FENCE, fn() => Blocks::SPRUCE_FENCE()); $this->mapStairs(Ids::SPRUCE_STAIRS, fn() => Blocks::SPRUCE_STAIRS()); //wood, planks and slabs still use the old way of storing wood type $this->map(Ids::WARPED_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::WARPED_BUTTON(), $in)); $this->map(Ids::WARPED_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::WARPED_DOOR(), $in)); $this->map(Ids::WARPED_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::WARPED_FENCE_GATE(), $in)); $this->map(Ids::WARPED_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::WARPED_PRESSURE_PLATE(), $in)); $this->map(Ids::WARPED_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::WARPED_SIGN(), $in)); $this->map(Ids::WARPED_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::WARPED_TRAPDOOR(), $in)); $this->map(Ids::WARPED_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::WARPED_WALL_SIGN(), $in)); $this->mapLog(Ids::WARPED_HYPHAE, Ids::STRIPPED_WARPED_HYPHAE, fn() => Blocks::WARPED_HYPHAE()); $this->mapLog(Ids::WARPED_STEM, Ids::STRIPPED_WARPED_STEM, fn() => Blocks::WARPED_STEM()); $this->mapSimple(Ids::WARPED_FENCE, fn() => Blocks::WARPED_FENCE()); $this->mapSimple(Ids::WARPED_PLANKS, fn() => Blocks::WARPED_PLANKS()); $this->mapSlab(Ids::WARPED_SLAB, Ids::WARPED_DOUBLE_SLAB, fn() => Blocks::WARPED_SLAB()); $this->mapStairs(Ids::WARPED_STAIRS, fn() => Blocks::WARPED_STAIRS()); } private function registerLegacyWoodBlockDeserializers() : void{ $this->map(Ids::PLANKS, function(Reader $in) : Block{ return match($woodName = $in->readString(StateNames::WOOD_TYPE)){ StringValues::WOOD_TYPE_OAK => Blocks::OAK_PLANKS(), StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_PLANKS(), StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_PLANKS(), StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_PLANKS(), StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_PLANKS(), StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_PLANKS(), default => throw $in->badValueException(StateNames::WOOD_TYPE, $woodName), }; }); $this->mapSlab(Ids::WOODEN_SLAB, Ids::DOUBLE_WOODEN_SLAB, fn(Reader $in) => Helper::mapWoodenSlabType($in)); $this->map(Ids::WOOD, fn(Reader $in) : Block => Helper::decodeLog(match($woodType = $in->readString(StateNames::WOOD_TYPE)){ StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_WOOD(), StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_WOOD(), StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_WOOD(), StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_WOOD(), StringValues::WOOD_TYPE_OAK => Blocks::OAK_WOOD(), StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_WOOD(), default => throw $in->badValueException(StateNames::WOOD_TYPE, $woodType), }, $in->readBool(StateNames::STRIPPED_BIT), $in)); } private function registerLeavesDeserializers() : void{ //flattened IDs $this->map(Ids::AZALEA_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::AZALEA_LEAVES(), $in)); $this->map(Ids::AZALEA_LEAVES_FLOWERED, fn(Reader $in) => Helper::decodeLeaves(Blocks::FLOWERING_AZALEA_LEAVES(), $in)); $this->map(Ids::CHERRY_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::CHERRY_LEAVES(), $in)); $this->map(Ids::MANGROVE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::MANGROVE_LEAVES(), $in)); //legacy mess $this->map(Ids::LEAVES, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::OLD_LEAF_TYPE)){ StringValues::OLD_LEAF_TYPE_BIRCH => Blocks::BIRCH_LEAVES(), StringValues::OLD_LEAF_TYPE_JUNGLE => Blocks::JUNGLE_LEAVES(), StringValues::OLD_LEAF_TYPE_OAK => Blocks::OAK_LEAVES(), StringValues::OLD_LEAF_TYPE_SPRUCE => Blocks::SPRUCE_LEAVES(), default => throw $in->badValueException(StateNames::OLD_LEAF_TYPE, $type), }, $in)); $this->map(Ids::LEAVES2, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::NEW_LEAF_TYPE)){ StringValues::NEW_LEAF_TYPE_ACACIA => Blocks::ACACIA_LEAVES(), StringValues::NEW_LEAF_TYPE_DARK_OAK => Blocks::DARK_OAK_LEAVES(), default => throw $in->badValueException(StateNames::NEW_LEAF_TYPE, $type), }, $in)); } private function registerSimpleDeserializers() : void{ $this->mapSimple(Ids::AIR, fn() => Blocks::AIR()); $this->mapSimple(Ids::AMETHYST_BLOCK, fn() => Blocks::AMETHYST()); $this->mapSimple(Ids::ANCIENT_DEBRIS, fn() => Blocks::ANCIENT_DEBRIS()); $this->mapSimple(Ids::BARRIER, fn() => Blocks::BARRIER()); $this->mapSimple(Ids::BEACON, fn() => Blocks::BEACON()); $this->mapSimple(Ids::BLACKSTONE, fn() => Blocks::BLACKSTONE()); $this->mapSimple(Ids::BLUE_ICE, fn() => Blocks::BLUE_ICE()); $this->mapSimple(Ids::BOOKSHELF, fn() => Blocks::BOOKSHELF()); $this->mapSimple(Ids::BRICK_BLOCK, fn() => Blocks::BRICKS()); $this->mapSimple(Ids::BROWN_MUSHROOM, fn() => Blocks::BROWN_MUSHROOM()); $this->mapSimple(Ids::CALCITE, fn() => Blocks::CALCITE()); $this->mapSimple(Ids::CARTOGRAPHY_TABLE, fn() => Blocks::CARTOGRAPHY_TABLE()); $this->mapSimple(Ids::CHEMICAL_HEAT, fn() => Blocks::CHEMICAL_HEAT()); $this->mapSimple(Ids::CHISELED_DEEPSLATE, fn() => Blocks::CHISELED_DEEPSLATE()); $this->mapSimple(Ids::CHISELED_NETHER_BRICKS, fn() => Blocks::CHISELED_NETHER_BRICKS()); $this->mapSimple(Ids::CHISELED_POLISHED_BLACKSTONE, fn() => Blocks::CHISELED_POLISHED_BLACKSTONE()); $this->mapSimple(Ids::CHORUS_PLANT, fn() => Blocks::CHORUS_PLANT()); $this->mapSimple(Ids::CLAY, fn() => Blocks::CLAY()); $this->mapSimple(Ids::COAL_BLOCK, fn() => Blocks::COAL()); $this->mapSimple(Ids::COAL_ORE, fn() => Blocks::COAL_ORE()); $this->mapSimple(Ids::COBBLED_DEEPSLATE, fn() => Blocks::COBBLED_DEEPSLATE()); $this->mapSimple(Ids::COBBLESTONE, fn() => Blocks::COBBLESTONE()); $this->mapSimple(Ids::COPPER_ORE, fn() => Blocks::COPPER_ORE()); $this->mapSimple(Ids::CRACKED_DEEPSLATE_BRICKS, fn() => Blocks::CRACKED_DEEPSLATE_BRICKS()); $this->mapSimple(Ids::CRACKED_DEEPSLATE_TILES, fn() => Blocks::CRACKED_DEEPSLATE_TILES()); $this->mapSimple(Ids::CRACKED_NETHER_BRICKS, fn() => Blocks::CRACKED_NETHER_BRICKS()); $this->mapSimple(Ids::CRACKED_POLISHED_BLACKSTONE_BRICKS, fn() => Blocks::CRACKED_POLISHED_BLACKSTONE_BRICKS()); $this->mapSimple(Ids::CRAFTING_TABLE, fn() => Blocks::CRAFTING_TABLE()); $this->mapSimple(Ids::CRYING_OBSIDIAN, fn() => Blocks::CRYING_OBSIDIAN()); $this->mapSimple(Ids::DEADBUSH, fn() => Blocks::DEAD_BUSH()); $this->mapSimple(Ids::DEEPSLATE_BRICKS, fn() => Blocks::DEEPSLATE_BRICKS()); $this->mapSimple(Ids::DEEPSLATE_COAL_ORE, fn() => Blocks::DEEPSLATE_COAL_ORE()); $this->mapSimple(Ids::DEEPSLATE_COPPER_ORE, fn() => Blocks::DEEPSLATE_COPPER_ORE()); $this->mapSimple(Ids::DEEPSLATE_DIAMOND_ORE, fn() => Blocks::DEEPSLATE_DIAMOND_ORE()); $this->mapSimple(Ids::DEEPSLATE_EMERALD_ORE, fn() => Blocks::DEEPSLATE_EMERALD_ORE()); $this->mapSimple(Ids::DEEPSLATE_GOLD_ORE, fn() => Blocks::DEEPSLATE_GOLD_ORE()); $this->mapSimple(Ids::DEEPSLATE_IRON_ORE, fn() => Blocks::DEEPSLATE_IRON_ORE()); $this->mapSimple(Ids::DEEPSLATE_LAPIS_ORE, fn() => Blocks::DEEPSLATE_LAPIS_LAZULI_ORE()); $this->mapSimple(Ids::DEEPSLATE_TILES, fn() => Blocks::DEEPSLATE_TILES()); $this->mapSimple(Ids::DIAMOND_BLOCK, fn() => Blocks::DIAMOND()); $this->mapSimple(Ids::DIAMOND_ORE, fn() => Blocks::DIAMOND_ORE()); $this->mapSimple(Ids::DRAGON_EGG, fn() => Blocks::DRAGON_EGG()); $this->mapSimple(Ids::DRIED_KELP_BLOCK, fn() => Blocks::DRIED_KELP()); $this->mapSimple(Ids::ELEMENT_0, fn() => Blocks::ELEMENT_ZERO()); $this->mapSimple(Ids::ELEMENT_1, fn() => Blocks::ELEMENT_HYDROGEN()); $this->mapSimple(Ids::ELEMENT_10, fn() => Blocks::ELEMENT_NEON()); $this->mapSimple(Ids::ELEMENT_100, fn() => Blocks::ELEMENT_FERMIUM()); $this->mapSimple(Ids::ELEMENT_101, fn() => Blocks::ELEMENT_MENDELEVIUM()); $this->mapSimple(Ids::ELEMENT_102, fn() => Blocks::ELEMENT_NOBELIUM()); $this->mapSimple(Ids::ELEMENT_103, fn() => Blocks::ELEMENT_LAWRENCIUM()); $this->mapSimple(Ids::ELEMENT_104, fn() => Blocks::ELEMENT_RUTHERFORDIUM()); $this->mapSimple(Ids::ELEMENT_105, fn() => Blocks::ELEMENT_DUBNIUM()); $this->mapSimple(Ids::ELEMENT_106, fn() => Blocks::ELEMENT_SEABORGIUM()); $this->mapSimple(Ids::ELEMENT_107, fn() => Blocks::ELEMENT_BOHRIUM()); $this->mapSimple(Ids::ELEMENT_108, fn() => Blocks::ELEMENT_HASSIUM()); $this->mapSimple(Ids::ELEMENT_109, fn() => Blocks::ELEMENT_MEITNERIUM()); $this->mapSimple(Ids::ELEMENT_11, fn() => Blocks::ELEMENT_SODIUM()); $this->mapSimple(Ids::ELEMENT_110, fn() => Blocks::ELEMENT_DARMSTADTIUM()); $this->mapSimple(Ids::ELEMENT_111, fn() => Blocks::ELEMENT_ROENTGENIUM()); $this->mapSimple(Ids::ELEMENT_112, fn() => Blocks::ELEMENT_COPERNICIUM()); $this->mapSimple(Ids::ELEMENT_113, fn() => Blocks::ELEMENT_NIHONIUM()); $this->mapSimple(Ids::ELEMENT_114, fn() => Blocks::ELEMENT_FLEROVIUM()); $this->mapSimple(Ids::ELEMENT_115, fn() => Blocks::ELEMENT_MOSCOVIUM()); $this->mapSimple(Ids::ELEMENT_116, fn() => Blocks::ELEMENT_LIVERMORIUM()); $this->mapSimple(Ids::ELEMENT_117, fn() => Blocks::ELEMENT_TENNESSINE()); $this->mapSimple(Ids::ELEMENT_118, fn() => Blocks::ELEMENT_OGANESSON()); $this->mapSimple(Ids::ELEMENT_12, fn() => Blocks::ELEMENT_MAGNESIUM()); $this->mapSimple(Ids::ELEMENT_13, fn() => Blocks::ELEMENT_ALUMINUM()); $this->mapSimple(Ids::ELEMENT_14, fn() => Blocks::ELEMENT_SILICON()); $this->mapSimple(Ids::ELEMENT_15, fn() => Blocks::ELEMENT_PHOSPHORUS()); $this->mapSimple(Ids::ELEMENT_16, fn() => Blocks::ELEMENT_SULFUR()); $this->mapSimple(Ids::ELEMENT_17, fn() => Blocks::ELEMENT_CHLORINE()); $this->mapSimple(Ids::ELEMENT_18, fn() => Blocks::ELEMENT_ARGON()); $this->mapSimple(Ids::ELEMENT_19, fn() => Blocks::ELEMENT_POTASSIUM()); $this->mapSimple(Ids::ELEMENT_2, fn() => Blocks::ELEMENT_HELIUM()); $this->mapSimple(Ids::ELEMENT_20, fn() => Blocks::ELEMENT_CALCIUM()); $this->mapSimple(Ids::ELEMENT_21, fn() => Blocks::ELEMENT_SCANDIUM()); $this->mapSimple(Ids::ELEMENT_22, fn() => Blocks::ELEMENT_TITANIUM()); $this->mapSimple(Ids::ELEMENT_23, fn() => Blocks::ELEMENT_VANADIUM()); $this->mapSimple(Ids::ELEMENT_24, fn() => Blocks::ELEMENT_CHROMIUM()); $this->mapSimple(Ids::ELEMENT_25, fn() => Blocks::ELEMENT_MANGANESE()); $this->mapSimple(Ids::ELEMENT_26, fn() => Blocks::ELEMENT_IRON()); $this->mapSimple(Ids::ELEMENT_27, fn() => Blocks::ELEMENT_COBALT()); $this->mapSimple(Ids::ELEMENT_28, fn() => Blocks::ELEMENT_NICKEL()); $this->mapSimple(Ids::ELEMENT_29, fn() => Blocks::ELEMENT_COPPER()); $this->mapSimple(Ids::ELEMENT_3, fn() => Blocks::ELEMENT_LITHIUM()); $this->mapSimple(Ids::ELEMENT_30, fn() => Blocks::ELEMENT_ZINC()); $this->mapSimple(Ids::ELEMENT_31, fn() => Blocks::ELEMENT_GALLIUM()); $this->mapSimple(Ids::ELEMENT_32, fn() => Blocks::ELEMENT_GERMANIUM()); $this->mapSimple(Ids::ELEMENT_33, fn() => Blocks::ELEMENT_ARSENIC()); $this->mapSimple(Ids::ELEMENT_34, fn() => Blocks::ELEMENT_SELENIUM()); $this->mapSimple(Ids::ELEMENT_35, fn() => Blocks::ELEMENT_BROMINE()); $this->mapSimple(Ids::ELEMENT_36, fn() => Blocks::ELEMENT_KRYPTON()); $this->mapSimple(Ids::ELEMENT_37, fn() => Blocks::ELEMENT_RUBIDIUM()); $this->mapSimple(Ids::ELEMENT_38, fn() => Blocks::ELEMENT_STRONTIUM()); $this->mapSimple(Ids::ELEMENT_39, fn() => Blocks::ELEMENT_YTTRIUM()); $this->mapSimple(Ids::ELEMENT_4, fn() => Blocks::ELEMENT_BERYLLIUM()); $this->mapSimple(Ids::ELEMENT_40, fn() => Blocks::ELEMENT_ZIRCONIUM()); $this->mapSimple(Ids::ELEMENT_41, fn() => Blocks::ELEMENT_NIOBIUM()); $this->mapSimple(Ids::ELEMENT_42, fn() => Blocks::ELEMENT_MOLYBDENUM()); $this->mapSimple(Ids::ELEMENT_43, fn() => Blocks::ELEMENT_TECHNETIUM()); $this->mapSimple(Ids::ELEMENT_44, fn() => Blocks::ELEMENT_RUTHENIUM()); $this->mapSimple(Ids::ELEMENT_45, fn() => Blocks::ELEMENT_RHODIUM()); $this->mapSimple(Ids::ELEMENT_46, fn() => Blocks::ELEMENT_PALLADIUM()); $this->mapSimple(Ids::ELEMENT_47, fn() => Blocks::ELEMENT_SILVER()); $this->mapSimple(Ids::ELEMENT_48, fn() => Blocks::ELEMENT_CADMIUM()); $this->mapSimple(Ids::ELEMENT_49, fn() => Blocks::ELEMENT_INDIUM()); $this->mapSimple(Ids::ELEMENT_5, fn() => Blocks::ELEMENT_BORON()); $this->mapSimple(Ids::ELEMENT_50, fn() => Blocks::ELEMENT_TIN()); $this->mapSimple(Ids::ELEMENT_51, fn() => Blocks::ELEMENT_ANTIMONY()); $this->mapSimple(Ids::ELEMENT_52, fn() => Blocks::ELEMENT_TELLURIUM()); $this->mapSimple(Ids::ELEMENT_53, fn() => Blocks::ELEMENT_IODINE()); $this->mapSimple(Ids::ELEMENT_54, fn() => Blocks::ELEMENT_XENON()); $this->mapSimple(Ids::ELEMENT_55, fn() => Blocks::ELEMENT_CESIUM()); $this->mapSimple(Ids::ELEMENT_56, fn() => Blocks::ELEMENT_BARIUM()); $this->mapSimple(Ids::ELEMENT_57, fn() => Blocks::ELEMENT_LANTHANUM()); $this->mapSimple(Ids::ELEMENT_58, fn() => Blocks::ELEMENT_CERIUM()); $this->mapSimple(Ids::ELEMENT_59, fn() => Blocks::ELEMENT_PRASEODYMIUM()); $this->mapSimple(Ids::ELEMENT_6, fn() => Blocks::ELEMENT_CARBON()); $this->mapSimple(Ids::ELEMENT_60, fn() => Blocks::ELEMENT_NEODYMIUM()); $this->mapSimple(Ids::ELEMENT_61, fn() => Blocks::ELEMENT_PROMETHIUM()); $this->mapSimple(Ids::ELEMENT_62, fn() => Blocks::ELEMENT_SAMARIUM()); $this->mapSimple(Ids::ELEMENT_63, fn() => Blocks::ELEMENT_EUROPIUM()); $this->mapSimple(Ids::ELEMENT_64, fn() => Blocks::ELEMENT_GADOLINIUM()); $this->mapSimple(Ids::ELEMENT_65, fn() => Blocks::ELEMENT_TERBIUM()); $this->mapSimple(Ids::ELEMENT_66, fn() => Blocks::ELEMENT_DYSPROSIUM()); $this->mapSimple(Ids::ELEMENT_67, fn() => Blocks::ELEMENT_HOLMIUM()); $this->mapSimple(Ids::ELEMENT_68, fn() => Blocks::ELEMENT_ERBIUM()); $this->mapSimple(Ids::ELEMENT_69, fn() => Blocks::ELEMENT_THULIUM()); $this->mapSimple(Ids::ELEMENT_7, fn() => Blocks::ELEMENT_NITROGEN()); $this->mapSimple(Ids::ELEMENT_70, fn() => Blocks::ELEMENT_YTTERBIUM()); $this->mapSimple(Ids::ELEMENT_71, fn() => Blocks::ELEMENT_LUTETIUM()); $this->mapSimple(Ids::ELEMENT_72, fn() => Blocks::ELEMENT_HAFNIUM()); $this->mapSimple(Ids::ELEMENT_73, fn() => Blocks::ELEMENT_TANTALUM()); $this->mapSimple(Ids::ELEMENT_74, fn() => Blocks::ELEMENT_TUNGSTEN()); $this->mapSimple(Ids::ELEMENT_75, fn() => Blocks::ELEMENT_RHENIUM()); $this->mapSimple(Ids::ELEMENT_76, fn() => Blocks::ELEMENT_OSMIUM()); $this->mapSimple(Ids::ELEMENT_77, fn() => Blocks::ELEMENT_IRIDIUM()); $this->mapSimple(Ids::ELEMENT_78, fn() => Blocks::ELEMENT_PLATINUM()); $this->mapSimple(Ids::ELEMENT_79, fn() => Blocks::ELEMENT_GOLD()); $this->mapSimple(Ids::ELEMENT_8, fn() => Blocks::ELEMENT_OXYGEN()); $this->mapSimple(Ids::ELEMENT_80, fn() => Blocks::ELEMENT_MERCURY()); $this->mapSimple(Ids::ELEMENT_81, fn() => Blocks::ELEMENT_THALLIUM()); $this->mapSimple(Ids::ELEMENT_82, fn() => Blocks::ELEMENT_LEAD()); $this->mapSimple(Ids::ELEMENT_83, fn() => Blocks::ELEMENT_BISMUTH()); $this->mapSimple(Ids::ELEMENT_84, fn() => Blocks::ELEMENT_POLONIUM()); $this->mapSimple(Ids::ELEMENT_85, fn() => Blocks::ELEMENT_ASTATINE()); $this->mapSimple(Ids::ELEMENT_86, fn() => Blocks::ELEMENT_RADON()); $this->mapSimple(Ids::ELEMENT_87, fn() => Blocks::ELEMENT_FRANCIUM()); $this->mapSimple(Ids::ELEMENT_88, fn() => Blocks::ELEMENT_RADIUM()); $this->mapSimple(Ids::ELEMENT_89, fn() => Blocks::ELEMENT_ACTINIUM()); $this->mapSimple(Ids::ELEMENT_9, fn() => Blocks::ELEMENT_FLUORINE()); $this->mapSimple(Ids::ELEMENT_90, fn() => Blocks::ELEMENT_THORIUM()); $this->mapSimple(Ids::ELEMENT_91, fn() => Blocks::ELEMENT_PROTACTINIUM()); $this->mapSimple(Ids::ELEMENT_92, fn() => Blocks::ELEMENT_URANIUM()); $this->mapSimple(Ids::ELEMENT_93, fn() => Blocks::ELEMENT_NEPTUNIUM()); $this->mapSimple(Ids::ELEMENT_94, fn() => Blocks::ELEMENT_PLUTONIUM()); $this->mapSimple(Ids::ELEMENT_95, fn() => Blocks::ELEMENT_AMERICIUM()); $this->mapSimple(Ids::ELEMENT_96, fn() => Blocks::ELEMENT_CURIUM()); $this->mapSimple(Ids::ELEMENT_97, fn() => Blocks::ELEMENT_BERKELIUM()); $this->mapSimple(Ids::ELEMENT_98, fn() => Blocks::ELEMENT_CALIFORNIUM()); $this->mapSimple(Ids::ELEMENT_99, fn() => Blocks::ELEMENT_EINSTEINIUM()); $this->mapSimple(Ids::EMERALD_BLOCK, fn() => Blocks::EMERALD()); $this->mapSimple(Ids::EMERALD_ORE, fn() => Blocks::EMERALD_ORE()); $this->mapSimple(Ids::ENCHANTING_TABLE, fn() => Blocks::ENCHANTING_TABLE()); $this->mapSimple(Ids::END_BRICKS, fn() => Blocks::END_STONE_BRICKS()); $this->mapSimple(Ids::END_STONE, fn() => Blocks::END_STONE()); $this->mapSimple(Ids::FLETCHING_TABLE, fn() => Blocks::FLETCHING_TABLE()); $this->mapSimple(Ids::GILDED_BLACKSTONE, fn() => Blocks::GILDED_BLACKSTONE()); $this->mapSimple(Ids::GLASS, fn() => Blocks::GLASS()); $this->mapSimple(Ids::GLASS_PANE, fn() => Blocks::GLASS_PANE()); $this->mapSimple(Ids::GLOWINGOBSIDIAN, fn() => Blocks::GLOWING_OBSIDIAN()); $this->mapSimple(Ids::GLOWSTONE, fn() => Blocks::GLOWSTONE()); $this->mapSimple(Ids::GOLD_BLOCK, fn() => Blocks::GOLD()); $this->mapSimple(Ids::GOLD_ORE, fn() => Blocks::GOLD_ORE()); $this->mapSimple(Ids::GRASS, fn() => Blocks::GRASS()); $this->mapSimple(Ids::GRASS_PATH, fn() => Blocks::GRASS_PATH()); $this->mapSimple(Ids::GRAVEL, fn() => Blocks::GRAVEL()); $this->mapSimple(Ids::HANGING_ROOTS, fn() => Blocks::HANGING_ROOTS()); $this->mapSimple(Ids::HARD_GLASS, fn() => Blocks::HARDENED_GLASS()); $this->mapSimple(Ids::HARD_GLASS_PANE, fn() => Blocks::HARDENED_GLASS_PANE()); $this->mapSimple(Ids::HARDENED_CLAY, fn() => Blocks::HARDENED_CLAY()); $this->mapSimple(Ids::HONEYCOMB_BLOCK, fn() => Blocks::HONEYCOMB()); $this->mapSimple(Ids::ICE, fn() => Blocks::ICE()); $this->mapSimple(Ids::INFO_UPDATE, fn() => Blocks::INFO_UPDATE()); $this->mapSimple(Ids::INFO_UPDATE2, fn() => Blocks::INFO_UPDATE2()); $this->mapSimple(Ids::INVISIBLE_BEDROCK, fn() => Blocks::INVISIBLE_BEDROCK()); $this->mapSimple(Ids::IRON_BARS, fn() => Blocks::IRON_BARS()); $this->mapSimple(Ids::IRON_BLOCK, fn() => Blocks::IRON()); $this->mapSimple(Ids::IRON_ORE, fn() => Blocks::IRON_ORE()); $this->mapSimple(Ids::JUKEBOX, fn() => Blocks::JUKEBOX()); $this->mapSimple(Ids::LAPIS_BLOCK, fn() => Blocks::LAPIS_LAZULI()); $this->mapSimple(Ids::LAPIS_ORE, fn() => Blocks::LAPIS_LAZULI_ORE()); $this->mapSimple(Ids::MAGMA, fn() => Blocks::MAGMA()); $this->mapSimple(Ids::MANGROVE_ROOTS, fn() => Blocks::MANGROVE_ROOTS()); $this->mapSimple(Ids::MELON_BLOCK, fn() => Blocks::MELON()); $this->mapSimple(Ids::MOB_SPAWNER, fn() => Blocks::MONSTER_SPAWNER()); $this->mapSimple(Ids::MOSSY_COBBLESTONE, fn() => Blocks::MOSSY_COBBLESTONE()); $this->mapSimple(Ids::MUD, fn() => Blocks::MUD()); $this->mapSimple(Ids::MUD_BRICKS, fn() => Blocks::MUD_BRICKS()); $this->mapSimple(Ids::MYCELIUM, fn() => Blocks::MYCELIUM()); $this->mapSimple(Ids::NETHER_BRICK, fn() => Blocks::NETHER_BRICKS()); $this->mapSimple(Ids::NETHER_BRICK_FENCE, fn() => Blocks::NETHER_BRICK_FENCE()); $this->mapSimple(Ids::NETHER_GOLD_ORE, fn() => Blocks::NETHER_GOLD_ORE()); $this->mapSimple(Ids::NETHER_WART_BLOCK, fn() => Blocks::NETHER_WART_BLOCK()); $this->mapSimple(Ids::NETHERITE_BLOCK, fn() => Blocks::NETHERITE()); $this->mapSimple(Ids::NETHERRACK, fn() => Blocks::NETHERRACK()); $this->mapSimple(Ids::NETHERREACTOR, fn() => Blocks::NETHER_REACTOR_CORE()); $this->mapSimple(Ids::NOTEBLOCK, fn() => Blocks::NOTE_BLOCK()); $this->mapSimple(Ids::OBSIDIAN, fn() => Blocks::OBSIDIAN()); $this->mapSimple(Ids::PACKED_ICE, fn() => Blocks::PACKED_ICE()); $this->mapSimple(Ids::PACKED_MUD, fn() => Blocks::PACKED_MUD()); $this->mapSimple(Ids::PODZOL, fn() => Blocks::PODZOL()); $this->mapSimple(Ids::POLISHED_BLACKSTONE, fn() => Blocks::POLISHED_BLACKSTONE()); $this->mapSimple(Ids::POLISHED_BLACKSTONE_BRICKS, fn() => Blocks::POLISHED_BLACKSTONE_BRICKS()); $this->mapSimple(Ids::POLISHED_DEEPSLATE, fn() => Blocks::POLISHED_DEEPSLATE()); $this->mapSimple(Ids::QUARTZ_BRICKS, fn() => Blocks::QUARTZ_BRICKS()); $this->mapSimple(Ids::QUARTZ_ORE, fn() => Blocks::NETHER_QUARTZ_ORE()); $this->mapSimple(Ids::RAW_COPPER_BLOCK, fn() => Blocks::RAW_COPPER()); $this->mapSimple(Ids::RAW_GOLD_BLOCK, fn() => Blocks::RAW_GOLD()); $this->mapSimple(Ids::RAW_IRON_BLOCK, fn() => Blocks::RAW_IRON()); $this->mapSimple(Ids::RED_MUSHROOM, fn() => Blocks::RED_MUSHROOM()); $this->mapSimple(Ids::RED_NETHER_BRICK, fn() => Blocks::RED_NETHER_BRICKS()); $this->mapSimple(Ids::REDSTONE_BLOCK, fn() => Blocks::REDSTONE()); $this->mapSimple(Ids::REINFORCED_DEEPSLATE, fn() => Blocks::REINFORCED_DEEPSLATE()); $this->mapSimple(Ids::RESERVED6, fn() => Blocks::RESERVED6()); $this->mapSimple(Ids::SCULK, fn() => Blocks::SCULK()); $this->mapSimple(Ids::SEA_LANTERN, fn() => Blocks::SEA_LANTERN()); $this->mapSimple(Ids::SHROOMLIGHT, fn() => Blocks::SHROOMLIGHT()); $this->mapSimple(Ids::SLIME, fn() => Blocks::SLIME()); $this->mapSimple(Ids::SMITHING_TABLE, fn() => Blocks::SMITHING_TABLE()); $this->mapSimple(Ids::SMOOTH_BASALT, fn() => Blocks::SMOOTH_BASALT()); $this->mapSimple(Ids::SMOOTH_STONE, fn() => Blocks::SMOOTH_STONE()); $this->mapSimple(Ids::SNOW, fn() => Blocks::SNOW()); $this->mapSimple(Ids::SOUL_SAND, fn() => Blocks::SOUL_SAND()); $this->mapSimple(Ids::SOUL_SOIL, fn() => Blocks::SOUL_SOIL()); $this->mapSimple(Ids::SPORE_BLOSSOM, fn() => Blocks::SPORE_BLOSSOM()); $this->mapSimple(Ids::STONECUTTER, fn() => Blocks::LEGACY_STONECUTTER()); $this->mapSimple(Ids::TINTED_GLASS, fn() => Blocks::TINTED_GLASS()); $this->mapSimple(Ids::TUFF, fn() => Blocks::TUFF()); $this->mapSimple(Ids::UNDYED_SHULKER_BOX, fn() => Blocks::SHULKER_BOX()); $this->mapSimple(Ids::WARPED_WART_BLOCK, fn() => Blocks::WARPED_WART_BLOCK()); $this->mapSimple(Ids::WATERLILY, fn() => Blocks::LILY_PAD()); $this->mapSimple(Ids::WEB, fn() => Blocks::COBWEB()); $this->mapSimple(Ids::WITHER_ROSE, fn() => Blocks::WITHER_ROSE()); $this->mapSimple(Ids::YELLOW_FLOWER, fn() => Blocks::DANDELION()); } private function registerDeserializers() : void{ $this->map(Ids::ACTIVATOR_RAIL, function(Reader $in) : Block{ return Blocks::ACTIVATOR_RAIL() ->setPowered($in->readBool(StateNames::RAIL_DATA_BIT)) ->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 5)); }); $this->mapStairs(Ids::ANDESITE_STAIRS, fn() => Blocks::ANDESITE_STAIRS()); $this->map(Ids::ANVIL, function(Reader $in) : Block{ return Blocks::ANVIL() ->setDamage(match($value = $in->readString(StateNames::DAMAGE)){ StringValues::DAMAGE_UNDAMAGED => 0, StringValues::DAMAGE_SLIGHTLY_DAMAGED => 1, StringValues::DAMAGE_VERY_DAMAGED => 2, StringValues::DAMAGE_BROKEN => 0, default => throw $in->badValueException(StateNames::DAMAGE, $value), }) ->setFacing($in->readLegacyHorizontalFacing()); }); $this->map(Ids::BAMBOO, function(Reader $in) : Block{ return Blocks::BAMBOO() ->setLeafSize(match($value = $in->readString(StateNames::BAMBOO_LEAF_SIZE)){ StringValues::BAMBOO_LEAF_SIZE_NO_LEAVES => Bamboo::NO_LEAVES, StringValues::BAMBOO_LEAF_SIZE_SMALL_LEAVES => Bamboo::SMALL_LEAVES, StringValues::BAMBOO_LEAF_SIZE_LARGE_LEAVES => Bamboo::LARGE_LEAVES, default => throw $in->badValueException(StateNames::BAMBOO_LEAF_SIZE, $value), }) ->setReady($in->readBool(StateNames::AGE_BIT)) ->setThick(match($value = $in->readString(StateNames::BAMBOO_STALK_THICKNESS)){ StringValues::BAMBOO_STALK_THICKNESS_THIN => false, StringValues::BAMBOO_STALK_THICKNESS_THICK => true, default => throw $in->badValueException(StateNames::BAMBOO_STALK_THICKNESS, $value), }); }); $this->map(Ids::BAMBOO_SAPLING, function(Reader $in) : Block{ $in->ignored(StateNames::SAPLING_TYPE); //bug in MCPE return Blocks::BAMBOO_SAPLING()->setReady($in->readBool(StateNames::AGE_BIT)); }); $this->map(Ids::BARREL, function(Reader $in) : Block{ return Blocks::BARREL() ->setFacing($in->readFacingDirection()) ->setOpen($in->readBool(StateNames::OPEN_BIT)); }); $this->map(Ids::BASALT, function(Reader $in){ return Blocks::BASALT() ->setAxis($in->readPillarAxis()); }); $this->map(Ids::BED, function(Reader $in) : Block{ return Blocks::BED() ->setFacing($in->readLegacyHorizontalFacing()) ->setHead($in->readBool(StateNames::HEAD_PIECE_BIT)) ->setOccupied($in->readBool(StateNames::OCCUPIED_BIT)); }); $this->map(Ids::BEDROCK, function(Reader $in) : Block{ return Blocks::BEDROCK() ->setBurnsForever($in->readBool(StateNames::INFINIBURN_BIT)); }); $this->map(Ids::BEETROOT, fn(Reader $in) => Helper::decodeCrops(Blocks::BEETROOTS(), $in)); $this->map(Ids::BELL, function(Reader $in) : Block{ $in->ignored(StateNames::TOGGLE_BIT); //only useful at runtime return Blocks::BELL() ->setFacing($in->readLegacyHorizontalFacing()) ->setAttachmentType($in->readBellAttachmentType()); }); $this->map(Ids::BIG_DRIPLEAF, function(Reader $in) : Block{ if($in->readBool(StateNames::BIG_DRIPLEAF_HEAD)){ return Blocks::BIG_DRIPLEAF_HEAD() ->setFacing($in->readLegacyHorizontalFacing()) ->setLeafState(match($type = $in->readString(StateNames::BIG_DRIPLEAF_TILT)){ StringValues::BIG_DRIPLEAF_TILT_NONE => DripleafState::STABLE(), StringValues::BIG_DRIPLEAF_TILT_UNSTABLE => DripleafState::UNSTABLE(), StringValues::BIG_DRIPLEAF_TILT_PARTIAL_TILT => DripleafState::PARTIAL_TILT(), StringValues::BIG_DRIPLEAF_TILT_FULL_TILT => DripleafState::FULL_TILT(), default => throw $in->badValueException(StateNames::BIG_DRIPLEAF_TILT, $type), }); }else{ $in->ignored(StateNames::BIG_DRIPLEAF_TILT); return Blocks::BIG_DRIPLEAF_STEM()->setFacing($in->readLegacyHorizontalFacing()); } }); $this->mapSlab(Ids::BLACKSTONE_SLAB, Ids::BLACKSTONE_DOUBLE_SLAB, fn() => Blocks::BLACKSTONE_SLAB()); $this->mapStairs(Ids::BLACKSTONE_STAIRS, fn() => Blocks::BLACKSTONE_STAIRS()); $this->map(Ids::BLACKSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::BLACKSTONE_WALL(), $in)); $this->map(Ids::BLAST_FURNACE, function(Reader $in) : Block{ return Blocks::BLAST_FURNACE() ->setFacing($in->readHorizontalFacing()) ->setLit(false); }); $this->map(Ids::BONE_BLOCK, function(Reader $in) : Block{ $in->ignored(StateNames::DEPRECATED); return Blocks::BONE_BLOCK()->setAxis($in->readPillarAxis()); }); $this->map(Ids::BREWING_STAND, function(Reader $in) : Block{ return Blocks::BREWING_STAND() ->setSlot(BrewingStandSlot::EAST(), $in->readBool(StateNames::BREWING_STAND_SLOT_A_BIT)) ->setSlot(BrewingStandSlot::SOUTHWEST(), $in->readBool(StateNames::BREWING_STAND_SLOT_B_BIT)) ->setSlot(BrewingStandSlot::NORTHWEST(), $in->readBool(StateNames::BREWING_STAND_SLOT_C_BIT)); }); $this->mapStairs(Ids::BRICK_STAIRS, fn() => Blocks::BRICK_STAIRS()); $this->map(Ids::BROWN_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::BROWN_MUSHROOM_BLOCK(), $in)); $this->map(Ids::CACTUS, function(Reader $in) : Block{ return Blocks::CACTUS() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 15)); }); $this->map(Ids::CAKE, function(Reader $in) : Block{ return Blocks::CAKE() ->setBites($in->readBoundedInt(StateNames::BITE_COUNTER, 0, 6)); }); $this->map(Ids::CARROTS, fn(Reader $in) => Helper::decodeCrops(Blocks::CARROTS(), $in)); $this->map(Ids::CARVED_PUMPKIN, function(Reader $in) : Block{ return Blocks::CARVED_PUMPKIN() ->setFacing($in->readCardinalHorizontalFacing()); }); $this->map(Ids::CAVE_VINES, function(Reader $in) : CaveVines{ return Blocks::CAVE_VINES() ->setBerries(false) ->setHead(false) ->setAge($in->readBoundedInt(StateNames::GROWING_PLANT_AGE, 0, 25)); }); $this->map(Ids::CAVE_VINES_BODY_WITH_BERRIES, function(Reader $in) : CaveVines{ return Blocks::CAVE_VINES() ->setBerries(true) ->setHead(false) ->setAge($in->readBoundedInt(StateNames::GROWING_PLANT_AGE, 0, 25)); }); $this->map(Ids::CAVE_VINES_HEAD_WITH_BERRIES, function(Reader $in) : CaveVines{ return Blocks::CAVE_VINES() ->setBerries(true) ->setHead(true) ->setAge($in->readBoundedInt(StateNames::GROWING_PLANT_AGE, 0, 25)); }); $this->map(Ids::CHAIN, function(Reader $in) : Block{ return Blocks::CHAIN() ->setAxis($in->readPillarAxis()); }); $this->map(Ids::CHEMISTRY_TABLE, function(Reader $in) : Block{ return (match($type = $in->readString(StateNames::CHEMISTRY_TABLE_TYPE)){ StringValues::CHEMISTRY_TABLE_TYPE_COMPOUND_CREATOR => Blocks::COMPOUND_CREATOR(), StringValues::CHEMISTRY_TABLE_TYPE_ELEMENT_CONSTRUCTOR => Blocks::ELEMENT_CONSTRUCTOR(), StringValues::CHEMISTRY_TABLE_TYPE_LAB_TABLE => Blocks::LAB_TABLE(), StringValues::CHEMISTRY_TABLE_TYPE_MATERIAL_REDUCER => Blocks::MATERIAL_REDUCER(), default => throw $in->badValueException(StateNames::CHEMISTRY_TABLE_TYPE, $type), })->setFacing(Facing::opposite($in->readLegacyHorizontalFacing())); }); $this->map(Ids::CHEST, function(Reader $in) : Block{ return Blocks::CHEST() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::CHORUS_FLOWER, function(Reader $in) : Block{ return Blocks::CHORUS_FLOWER() ->setAge($in->readBoundedInt(StateNames::AGE, ChorusFlower::MIN_AGE, ChorusFlower::MAX_AGE)); }); $this->mapSlab(Ids::COBBLED_DEEPSLATE_SLAB, Ids::COBBLED_DEEPSLATE_DOUBLE_SLAB, fn() => Blocks::COBBLED_DEEPSLATE_SLAB()); $this->mapStairs(Ids::COBBLED_DEEPSLATE_STAIRS, fn() => Blocks::COBBLED_DEEPSLATE_STAIRS()); $this->map(Ids::COBBLED_DEEPSLATE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::COBBLED_DEEPSLATE_WALL(), $in)); $this->map(Ids::COBBLESTONE_WALL, fn(Reader $in) => Helper::mapLegacyWallType($in)); $this->map(Ids::COCOA, function(Reader $in) : Block{ return Blocks::COCOA_POD() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 2)) ->setFacing(Facing::opposite($in->readLegacyHorizontalFacing())); }); $this->map(Ids::COLORED_TORCH_BP, function(Reader $in) : Block{ return $in->readBool(StateNames::COLOR_BIT) ? Blocks::PURPLE_TORCH()->setFacing($in->readTorchFacing()) : Blocks::BLUE_TORCH()->setFacing($in->readTorchFacing()); }); $this->map(Ids::COLORED_TORCH_RG, function(Reader $in) : Block{ return $in->readBool(StateNames::COLOR_BIT) ? Blocks::GREEN_TORCH()->setFacing($in->readTorchFacing()) : Blocks::RED_TORCH()->setFacing($in->readTorchFacing()); }); $this->map(Ids::CONCRETE_POWDER, function(Reader $in) : Block{ return Blocks::CONCRETE_POWDER() ->setColor($in->readColor()); }); $this->map(Ids::COPPER_BLOCK, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::NONE())); $this->map(Ids::CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::NONE())); $this->mapSlab(Ids::CUT_COPPER_SLAB, Ids::DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::NONE())); $this->mapStairs(Ids::CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::NONE())); $this->map(Ids::CORAL_BLOCK, function(Reader $in) : Block{ return Blocks::CORAL_BLOCK() ->setCoralType($in->readCoralType()) ->setDead($in->readBool(StateNames::DEAD_BIT)); }); $this->map(Ids::CORAL_FAN, fn(Reader $in) => Helper::decodeFloorCoralFan(Blocks::CORAL_FAN(), $in) ->setDead(false)); $this->map(Ids::CORAL_FAN_DEAD, fn(Reader $in) => Helper::decodeFloorCoralFan(Blocks::CORAL_FAN(), $in) ->setDead(true)); $this->map(Ids::CORAL_FAN_HANG, fn(Reader $in) => Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in) ->setCoralType($in->readBool(StateNames::CORAL_HANG_TYPE_BIT) ? CoralType::BRAIN() : CoralType::TUBE())); $this->map(Ids::CORAL_FAN_HANG2, fn(Reader $in) => Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in) ->setCoralType($in->readBool(StateNames::CORAL_HANG_TYPE_BIT) ? CoralType::FIRE() : CoralType::BUBBLE())); $this->map(Ids::CORAL_FAN_HANG3, function(Reader $in) : Block{ $in->ignored(StateNames::CORAL_HANG_TYPE_BIT); //the game always writes this, even though it's not used return Helper::decodeWallCoralFan(Blocks::WALL_CORAL_FAN(), $in) ->setCoralType(CoralType::HORN()); }); $this->mapStairs(Ids::DARK_PRISMARINE_STAIRS, fn() => Blocks::DARK_PRISMARINE_STAIRS()); $this->map(Ids::DAYLIGHT_DETECTOR, fn(Reader $in) => Helper::decodeDaylightSensor(Blocks::DAYLIGHT_SENSOR(), $in) ->setInverted(false)); $this->map(Ids::DAYLIGHT_DETECTOR_INVERTED, fn(Reader $in) => Helper::decodeDaylightSensor(Blocks::DAYLIGHT_SENSOR(), $in) ->setInverted(true)); $this->map(Ids::DEEPSLATE, function(Reader $in) : Block{ return Blocks::DEEPSLATE() ->setAxis($in->readPillarAxis()); }); $this->mapSlab(Ids::DEEPSLATE_BRICK_SLAB, Ids::DEEPSLATE_BRICK_DOUBLE_SLAB, fn() => Blocks::DEEPSLATE_BRICK_SLAB()); $this->mapStairs(Ids::DEEPSLATE_BRICK_STAIRS, fn() => Blocks::DEEPSLATE_BRICK_STAIRS()); $this->map(Ids::DEEPSLATE_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::DEEPSLATE_BRICK_WALL(), $in)); $this->map(Ids::DEEPSLATE_REDSTONE_ORE, fn() => Blocks::DEEPSLATE_REDSTONE_ORE()->setLit(false)); $this->mapSlab(Ids::DEEPSLATE_TILE_SLAB, Ids::DEEPSLATE_TILE_DOUBLE_SLAB, fn() => Blocks::DEEPSLATE_TILE_SLAB()); $this->mapStairs(Ids::DEEPSLATE_TILE_STAIRS, fn() => Blocks::DEEPSLATE_TILE_STAIRS()); $this->map(Ids::DEEPSLATE_TILE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::DEEPSLATE_TILE_WALL(), $in)); $this->map(Ids::DETECTOR_RAIL, function(Reader $in) : Block{ return Blocks::DETECTOR_RAIL() ->setActivated($in->readBool(StateNames::RAIL_DATA_BIT)) ->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 5)); }); $this->mapStairs(Ids::DIORITE_STAIRS, fn() => Blocks::DIORITE_STAIRS()); $this->map(Ids::DIRT, function(Reader $in) : Block{ return Blocks::DIRT() ->setDirtType(match($value = $in->readString(StateNames::DIRT_TYPE)){ StringValues::DIRT_TYPE_NORMAL => DirtType::NORMAL(), StringValues::DIRT_TYPE_COARSE => DirtType::COARSE(), default => throw $in->badValueException(StateNames::DIRT_TYPE, $value), }); }); $this->map(Ids::DIRT_WITH_ROOTS, fn() => Blocks::DIRT()->setDirtType(DirtType::ROOTED())); $this->map(Ids::DOUBLE_PLANT, function(Reader $in) : Block{ return (match($type = $in->readString(StateNames::DOUBLE_PLANT_TYPE)){ StringValues::DOUBLE_PLANT_TYPE_FERN => Blocks::LARGE_FERN(), StringValues::DOUBLE_PLANT_TYPE_GRASS => Blocks::DOUBLE_TALLGRASS(), StringValues::DOUBLE_PLANT_TYPE_PAEONIA => Blocks::PEONY(), StringValues::DOUBLE_PLANT_TYPE_ROSE => Blocks::ROSE_BUSH(), StringValues::DOUBLE_PLANT_TYPE_SUNFLOWER => Blocks::SUNFLOWER(), StringValues::DOUBLE_PLANT_TYPE_SYRINGA => Blocks::LILAC(), default => throw $in->badValueException(StateNames::DOUBLE_PLANT_TYPE, $type), })->setTop($in->readBool(StateNames::UPPER_BLOCK_BIT)); }); $this->mapStairs(Ids::END_BRICK_STAIRS, fn() => Blocks::END_STONE_BRICK_STAIRS()); $this->map(Ids::END_PORTAL_FRAME, function(Reader $in) : Block{ return Blocks::END_PORTAL_FRAME() ->setEye($in->readBool(StateNames::END_PORTAL_EYE_BIT)) ->setFacing($in->readLegacyHorizontalFacing()); }); $this->map(Ids::END_ROD, function(Reader $in) : Block{ return Blocks::END_ROD() ->setFacing($in->readEndRodFacingDirection()); }); $this->map(Ids::ENDER_CHEST, function(Reader $in) : Block{ return Blocks::ENDER_CHEST() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::EXPOSED_COPPER, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::EXPOSED())); $this->map(Ids::EXPOSED_CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::EXPOSED())); $this->mapSlab(Ids::EXPOSED_CUT_COPPER_SLAB, Ids::EXPOSED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::EXPOSED())); $this->mapStairs(Ids::EXPOSED_CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::EXPOSED())); $this->map(Ids::FARMLAND, function(Reader $in) : Block{ return Blocks::FARMLAND() ->setWetness($in->readBoundedInt(StateNames::MOISTURIZED_AMOUNT, 0, 7)); }); $this->map(Ids::FIRE, function(Reader $in) : Block{ return Blocks::FIRE() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 15)); }); $this->map(Ids::FLOWER_POT, function(Reader $in) : Block{ $in->ignored(StateNames::UPDATE_BIT); return Blocks::FLOWER_POT(); }); $this->map(Ids::FLOWING_LAVA, fn(Reader $in) => Helper::decodeFlowingLiquid(Blocks::LAVA(), $in)); $this->map(Ids::FLOWING_WATER, fn(Reader $in) => Helper::decodeFlowingLiquid(Blocks::WATER(), $in)); $this->map(Ids::FRAME, fn(Reader $in) => Helper::decodeItemFrame(Blocks::ITEM_FRAME(), $in)); $this->map(Ids::FROSTED_ICE, function(Reader $in) : Block{ return Blocks::FROSTED_ICE() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 3)); }); $this->map(Ids::FURNACE, function(Reader $in) : Block{ return Blocks::FURNACE() ->setFacing($in->readHorizontalFacing()) ->setLit(false); }); $this->map(Ids::GLOW_LICHEN, fn(Reader $in) => Blocks::GLOW_LICHEN()->setFaces($in->readFacingFlags())); $this->map(Ids::GLOW_FRAME, fn(Reader $in) => Helper::decodeItemFrame(Blocks::GLOWING_ITEM_FRAME(), $in)); $this->map(Ids::GOLDEN_RAIL, function(Reader $in) : Block{ return Blocks::POWERED_RAIL() ->setPowered($in->readBool(StateNames::RAIL_DATA_BIT)) ->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 5)); }); $this->mapStairs(Ids::GRANITE_STAIRS, fn() => Blocks::GRANITE_STAIRS()); $this->map(Ids::HARD_STAINED_GLASS, function(Reader $in) : Block{ return Blocks::STAINED_HARDENED_GLASS() ->setColor($in->readColor()); }); $this->map(Ids::HARD_STAINED_GLASS_PANE, function(Reader $in) : Block{ return Blocks::STAINED_HARDENED_GLASS_PANE() ->setColor($in->readColor()); }); $this->map(Ids::HAY_BLOCK, function(Reader $in) : Block{ $in->ignored(StateNames::DEPRECATED); return Blocks::HAY_BALE()->setAxis($in->readPillarAxis()); }); $this->map(Ids::HEAVY_WEIGHTED_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeWeightedPressurePlate(Blocks::WEIGHTED_PRESSURE_PLATE_HEAVY(), $in)); $this->map(Ids::HOPPER, function(Reader $in) : Block{ return Blocks::HOPPER() ->setFacing($in->readFacingWithoutUp()) ->setPowered($in->readBool(StateNames::TOGGLE_BIT)); }); $this->map(Ids::IRON_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::IRON_DOOR(), $in)); $this->map(Ids::IRON_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::IRON_TRAPDOOR(), $in)); $this->map(Ids::LADDER, function(Reader $in) : Block{ return Blocks::LADDER() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::LANTERN, function(Reader $in) : Block{ return Blocks::LANTERN() ->setHanging($in->readBool(StateNames::HANGING)); }); $this->map(Ids::LAVA, fn(Reader $in) => Helper::decodeStillLiquid(Blocks::LAVA(), $in)); $this->map(Ids::LECTERN, function(Reader $in) : Block{ return Blocks::LECTERN() ->setFacing($in->readLegacyHorizontalFacing()) ->setProducingSignal($in->readBool(StateNames::POWERED_BIT)); }); $this->map(Ids::LEVER, function(Reader $in) : Block{ return Blocks::LEVER() ->setActivated($in->readBool(StateNames::OPEN_BIT)) ->setFacing(match($value = $in->readString(StateNames::LEVER_DIRECTION)){ StringValues::LEVER_DIRECTION_DOWN_NORTH_SOUTH => LeverFacing::DOWN_AXIS_Z(), StringValues::LEVER_DIRECTION_DOWN_EAST_WEST => LeverFacing::DOWN_AXIS_X(), StringValues::LEVER_DIRECTION_UP_NORTH_SOUTH => LeverFacing::UP_AXIS_Z(), StringValues::LEVER_DIRECTION_UP_EAST_WEST => LeverFacing::UP_AXIS_X(), StringValues::LEVER_DIRECTION_NORTH => LeverFacing::NORTH(), StringValues::LEVER_DIRECTION_SOUTH => LeverFacing::SOUTH(), StringValues::LEVER_DIRECTION_WEST => LeverFacing::WEST(), StringValues::LEVER_DIRECTION_EAST => LeverFacing::EAST(), default => throw $in->badValueException(StateNames::LEVER_DIRECTION, $value), }); }); $this->map(Ids::LIGHT_BLOCK, function(Reader $in) : Block{ return Blocks::LIGHT() ->setLightLevel($in->readBoundedInt(StateNames::BLOCK_LIGHT_LEVEL, Light::MIN_LIGHT_LEVEL, Light::MAX_LIGHT_LEVEL)); }); $this->map(Ids::LIGHTNING_ROD, function(Reader $in) : Block{ return Blocks::LIGHTNING_ROD() ->setFacing($in->readFacingDirection()); }); $this->map(Ids::LIGHT_WEIGHTED_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeWeightedPressurePlate(Blocks::WEIGHTED_PRESSURE_PLATE_LIGHT(), $in)); $this->map(Ids::LIT_BLAST_FURNACE, function(Reader $in) : Block{ return Blocks::BLAST_FURNACE() ->setFacing($in->readHorizontalFacing()) ->setLit(true); }); $this->map(Ids::LIT_DEEPSLATE_REDSTONE_ORE, fn() => Blocks::DEEPSLATE_REDSTONE_ORE()->setLit(true)); $this->map(Ids::LIT_FURNACE, function(Reader $in) : Block{ return Blocks::FURNACE() ->setFacing($in->readHorizontalFacing()) ->setLit(true); }); $this->map(Ids::LIT_PUMPKIN, function(Reader $in) : Block{ return Blocks::LIT_PUMPKIN() ->setFacing($in->readCardinalHorizontalFacing()); }); $this->map(Ids::LIT_REDSTONE_LAMP, function() : Block{ return Blocks::REDSTONE_LAMP() ->setPowered(true); }); $this->map(Ids::LIT_REDSTONE_ORE, function() : Block{ return Blocks::REDSTONE_ORE() ->setLit(true); }); $this->map(Ids::LIT_SMOKER, function(Reader $in) : Block{ return Blocks::SMOKER() ->setFacing($in->readHorizontalFacing()) ->setLit(true); }); $this->map(Ids::LOOM, function(Reader $in) : Block{ return Blocks::LOOM() ->setFacing($in->readLegacyHorizontalFacing()); }); $this->map(Ids::MELON_STEM, fn(Reader $in) => Helper::decodeStem(Blocks::MELON_STEM(), $in)); $this->map(Ids::MONSTER_EGG, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::MONSTER_EGG_STONE_TYPE)){ StringValues::MONSTER_EGG_STONE_TYPE_CHISELED_STONE_BRICK => Blocks::INFESTED_CHISELED_STONE_BRICK(), StringValues::MONSTER_EGG_STONE_TYPE_COBBLESTONE => Blocks::INFESTED_COBBLESTONE(), StringValues::MONSTER_EGG_STONE_TYPE_CRACKED_STONE_BRICK => Blocks::INFESTED_CRACKED_STONE_BRICK(), StringValues::MONSTER_EGG_STONE_TYPE_MOSSY_STONE_BRICK => Blocks::INFESTED_MOSSY_STONE_BRICK(), StringValues::MONSTER_EGG_STONE_TYPE_STONE => Blocks::INFESTED_STONE(), StringValues::MONSTER_EGG_STONE_TYPE_STONE_BRICK => Blocks::INFESTED_STONE_BRICK(), default => throw $in->badValueException(StateNames::MONSTER_EGG_STONE_TYPE, $type), }; }); $this->mapStairs(Ids::MOSSY_COBBLESTONE_STAIRS, fn() => Blocks::MOSSY_COBBLESTONE_STAIRS()); $this->mapStairs(Ids::MOSSY_STONE_BRICK_STAIRS, fn() => Blocks::MOSSY_STONE_BRICK_STAIRS()); $this->mapSlab(Ids::MUD_BRICK_SLAB, Ids::MUD_BRICK_DOUBLE_SLAB, fn() => Blocks::MUD_BRICK_SLAB()); $this->mapStairs(Ids::MUD_BRICK_STAIRS, fn() => Blocks::MUD_BRICK_STAIRS()); $this->map(Ids::MUD_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::MUD_BRICK_WALL(), $in)); $this->map(Ids::MUDDY_MANGROVE_ROOTS, function(Reader $in) : Block{ return Blocks::MUDDY_MANGROVE_ROOTS() ->setAxis($in->readPillarAxis()); }); $this->mapStairs(Ids::NETHER_BRICK_STAIRS, fn() => Blocks::NETHER_BRICK_STAIRS()); $this->map(Ids::NETHER_WART, function(Reader $in) : Block{ return Blocks::NETHER_WART() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 3)); }); $this->mapStairs(Ids::NORMAL_STONE_STAIRS, fn() => Blocks::STONE_STAIRS()); $this->map(Ids::OCHRE_FROGLIGHT, fn(Reader $in) => Blocks::FROGLIGHT()->setFroglightType(FroglightType::OCHRE())->setAxis($in->readPillarAxis())); $this->map(Ids::OXIDIZED_COPPER, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::OXIDIZED())); $this->map(Ids::OXIDIZED_CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::OXIDIZED())); $this->mapSlab(Ids::OXIDIZED_CUT_COPPER_SLAB, Ids::OXIDIZED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::OXIDIZED())); $this->mapStairs(Ids::OXIDIZED_CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::OXIDIZED())); $this->map(Ids::PEARLESCENT_FROGLIGHT, fn(Reader $in) => Blocks::FROGLIGHT()->setFroglightType(FroglightType::PEARLESCENT())->setAxis($in->readPillarAxis())); $this->mapStairs(Ids::POLISHED_ANDESITE_STAIRS, fn() => Blocks::POLISHED_ANDESITE_STAIRS()); $this->map(Ids::POLISHED_BASALT, function(Reader $in) : Block{ return Blocks::POLISHED_BASALT() ->setAxis($in->readPillarAxis()); }); $this->map(Ids::POLISHED_BLACKSTONE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::POLISHED_BLACKSTONE_BUTTON(), $in)); $this->mapSlab(Ids::POLISHED_BLACKSTONE_SLAB, Ids::POLISHED_BLACKSTONE_DOUBLE_SLAB, fn() => Blocks::POLISHED_BLACKSTONE_SLAB()); $this->map(Ids::POLISHED_BLACKSTONE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::POLISHED_BLACKSTONE_PRESSURE_PLATE(), $in)); $this->mapStairs(Ids::POLISHED_BLACKSTONE_STAIRS, fn() => Blocks::POLISHED_BLACKSTONE_STAIRS()); $this->map(Ids::POLISHED_BLACKSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::POLISHED_BLACKSTONE_WALL(), $in)); $this->mapSlab(Ids::POLISHED_BLACKSTONE_BRICK_SLAB, Ids::POLISHED_BLACKSTONE_BRICK_DOUBLE_SLAB, fn() => Blocks::POLISHED_BLACKSTONE_BRICK_SLAB()); $this->mapStairs(Ids::POLISHED_BLACKSTONE_BRICK_STAIRS, fn() => Blocks::POLISHED_BLACKSTONE_BRICK_STAIRS()); $this->map(Ids::POLISHED_BLACKSTONE_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::POLISHED_BLACKSTONE_BRICK_WALL(), $in)); $this->mapSlab(Ids::POLISHED_DEEPSLATE_SLAB, Ids::POLISHED_DEEPSLATE_DOUBLE_SLAB, fn() => Blocks::POLISHED_DEEPSLATE_SLAB()); $this->mapStairs(Ids::POLISHED_DEEPSLATE_STAIRS, fn() => Blocks::POLISHED_DEEPSLATE_STAIRS()); $this->map(Ids::POLISHED_DEEPSLATE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::POLISHED_DEEPSLATE_WALL(), $in)); $this->mapStairs(Ids::POLISHED_DIORITE_STAIRS, fn() => Blocks::POLISHED_DIORITE_STAIRS()); $this->mapStairs(Ids::POLISHED_GRANITE_STAIRS, fn() => Blocks::POLISHED_GRANITE_STAIRS()); $this->map(Ids::PORTAL, function(Reader $in) : Block{ return Blocks::NETHER_PORTAL() ->setAxis(match($value = $in->readString(StateNames::PORTAL_AXIS)){ StringValues::PORTAL_AXIS_UNKNOWN => Axis::X, StringValues::PORTAL_AXIS_X => Axis::X, StringValues::PORTAL_AXIS_Z => Axis::Z, default => throw $in->badValueException(StateNames::PORTAL_AXIS, $value), }); }); $this->map(Ids::POTATOES, fn(Reader $in) => Helper::decodeCrops(Blocks::POTATOES(), $in)); $this->map(Ids::POWERED_COMPARATOR, fn(Reader $in) => Helper::decodeComparator(Blocks::REDSTONE_COMPARATOR(), $in)); $this->map(Ids::POWERED_REPEATER, fn(Reader $in) => Helper::decodeRepeater(Blocks::REDSTONE_REPEATER(), $in) ->setPowered(true)); $this->map(Ids::PRISMARINE, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::PRISMARINE_BLOCK_TYPE)){ StringValues::PRISMARINE_BLOCK_TYPE_BRICKS => Blocks::PRISMARINE_BRICKS(), StringValues::PRISMARINE_BLOCK_TYPE_DARK => Blocks::DARK_PRISMARINE(), StringValues::PRISMARINE_BLOCK_TYPE_DEFAULT => Blocks::PRISMARINE(), default => throw $in->badValueException(StateNames::PRISMARINE_BLOCK_TYPE, $type), }; }); $this->mapStairs(Ids::PRISMARINE_BRICKS_STAIRS, fn() => Blocks::PRISMARINE_BRICKS_STAIRS()); $this->mapStairs(Ids::PRISMARINE_STAIRS, fn() => Blocks::PRISMARINE_STAIRS()); $this->map(Ids::PUMPKIN, function(Reader $in) : Block{ $in->ignored(StateNames::MC_CARDINAL_DIRECTION); //obsolete return Blocks::PUMPKIN(); }); $this->map(Ids::PUMPKIN_STEM, fn(Reader $in) => Helper::decodeStem(Blocks::PUMPKIN_STEM(), $in)); $this->map(Ids::PURPUR_BLOCK, function(Reader $in) : Block{ $type = $in->readString(StateNames::CHISEL_TYPE); if($type === StringValues::CHISEL_TYPE_LINES){ return Blocks::PURPUR_PILLAR()->setAxis($in->readPillarAxis()); }else{ $in->ignored(StateNames::PILLAR_AXIS); //axis only applies to pillars return match($type){ StringValues::CHISEL_TYPE_CHISELED, //TODO: bug in MCPE StringValues::CHISEL_TYPE_SMOOTH, //TODO: bug in MCPE StringValues::CHISEL_TYPE_DEFAULT => Blocks::PURPUR(), default => throw $in->badValueException(StateNames::CHISEL_TYPE, $type), }; } }); $this->mapStairs(Ids::PURPUR_STAIRS, fn() => Blocks::PURPUR_STAIRS()); $this->map(Ids::QUARTZ_BLOCK, function(Reader $in) : Block{ switch($type = $in->readString(StateNames::CHISEL_TYPE)){ case StringValues::CHISEL_TYPE_CHISELED: return Blocks::CHISELED_QUARTZ()->setAxis($in->readPillarAxis()); case StringValues::CHISEL_TYPE_DEFAULT: $in->ignored(StateNames::PILLAR_AXIS); return Blocks::QUARTZ(); case StringValues::CHISEL_TYPE_LINES: return Blocks::QUARTZ_PILLAR()->setAxis($in->readPillarAxis()); case StringValues::CHISEL_TYPE_SMOOTH: $in->ignored(StateNames::PILLAR_AXIS); return Blocks::SMOOTH_QUARTZ(); default: return throw $in->badValueException(StateNames::CHISEL_TYPE, $type); } }); $this->mapStairs(Ids::QUARTZ_STAIRS, fn() => Blocks::QUARTZ_STAIRS()); $this->map(Ids::RAIL, function(Reader $in) : Block{ return Blocks::RAIL() ->setShape($in->readBoundedInt(StateNames::RAIL_DIRECTION, 0, 9)); }); $this->map(Ids::RED_FLOWER, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::FLOWER_TYPE)){ StringValues::FLOWER_TYPE_ALLIUM => Blocks::ALLIUM(), StringValues::FLOWER_TYPE_CORNFLOWER => Blocks::CORNFLOWER(), StringValues::FLOWER_TYPE_HOUSTONIA => Blocks::AZURE_BLUET(), //wtf ??? StringValues::FLOWER_TYPE_LILY_OF_THE_VALLEY => Blocks::LILY_OF_THE_VALLEY(), StringValues::FLOWER_TYPE_ORCHID => Blocks::BLUE_ORCHID(), StringValues::FLOWER_TYPE_OXEYE => Blocks::OXEYE_DAISY(), StringValues::FLOWER_TYPE_POPPY => Blocks::POPPY(), StringValues::FLOWER_TYPE_TULIP_ORANGE => Blocks::ORANGE_TULIP(), StringValues::FLOWER_TYPE_TULIP_PINK => Blocks::PINK_TULIP(), StringValues::FLOWER_TYPE_TULIP_RED => Blocks::RED_TULIP(), StringValues::FLOWER_TYPE_TULIP_WHITE => Blocks::WHITE_TULIP(), default => throw $in->badValueException(StateNames::FLOWER_TYPE, $type), }; }); $this->map(Ids::RED_MUSHROOM_BLOCK, fn(Reader $in) => Helper::decodeMushroomBlock(Blocks::RED_MUSHROOM_BLOCK(), $in)); $this->mapStairs(Ids::RED_NETHER_BRICK_STAIRS, fn() => Blocks::RED_NETHER_BRICK_STAIRS()); $this->map(Ids::RED_SANDSTONE, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::SAND_STONE_TYPE)){ StringValues::SAND_STONE_TYPE_CUT => Blocks::CUT_RED_SANDSTONE(), StringValues::SAND_STONE_TYPE_DEFAULT => Blocks::RED_SANDSTONE(), StringValues::SAND_STONE_TYPE_HEIROGLYPHS => Blocks::CHISELED_RED_SANDSTONE(), StringValues::SAND_STONE_TYPE_SMOOTH => Blocks::SMOOTH_RED_SANDSTONE(), default => throw $in->badValueException(StateNames::SAND_STONE_TYPE, $type), }; }); $this->mapStairs(Ids::RED_SANDSTONE_STAIRS, fn() => Blocks::RED_SANDSTONE_STAIRS()); $this->map(Ids::REDSTONE_LAMP, function() : Block{ return Blocks::REDSTONE_LAMP() ->setPowered(false); }); $this->map(Ids::REDSTONE_ORE, function() : Block{ return Blocks::REDSTONE_ORE() ->setLit(false); }); $this->map(Ids::REDSTONE_TORCH, function(Reader $in) : Block{ return Blocks::REDSTONE_TORCH() ->setFacing($in->readTorchFacing()) ->setLit(true); }); $this->map(Ids::REDSTONE_WIRE, function(Reader $in) : Block{ return Blocks::REDSTONE_WIRE() ->setOutputSignalStrength($in->readBoundedInt(StateNames::REDSTONE_SIGNAL, 0, 15)); }); $this->map(Ids::REEDS, function(Reader $in) : Block{ return Blocks::SUGARCANE() ->setAge($in->readBoundedInt(StateNames::AGE, 0, 15)); }); $this->map(Ids::SAND, function(Reader $in) : Block{ return match($value = $in->readString(StateNames::SAND_TYPE)){ StringValues::SAND_TYPE_NORMAL => Blocks::SAND(), StringValues::SAND_TYPE_RED => Blocks::RED_SAND(), default => throw $in->badValueException(StateNames::SAND_TYPE, $value), }; }); $this->map(Ids::SANDSTONE, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::SAND_STONE_TYPE)){ StringValues::SAND_STONE_TYPE_CUT => Blocks::CUT_SANDSTONE(), StringValues::SAND_STONE_TYPE_DEFAULT => Blocks::SANDSTONE(), StringValues::SAND_STONE_TYPE_HEIROGLYPHS => Blocks::CHISELED_SANDSTONE(), StringValues::SAND_STONE_TYPE_SMOOTH => Blocks::SMOOTH_SANDSTONE(), default => throw $in->badValueException(StateNames::SAND_STONE_TYPE, $type), }; }); $this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS()); $this->map(Ids::SAPLING, function(Reader $in) : Block{ return (match($type = $in->readString(StateNames::SAPLING_TYPE)){ StringValues::SAPLING_TYPE_ACACIA => Blocks::ACACIA_SAPLING(), StringValues::SAPLING_TYPE_BIRCH => Blocks::BIRCH_SAPLING(), StringValues::SAPLING_TYPE_DARK_OAK => Blocks::DARK_OAK_SAPLING(), StringValues::SAPLING_TYPE_JUNGLE => Blocks::JUNGLE_SAPLING(), StringValues::SAPLING_TYPE_OAK => Blocks::OAK_SAPLING(), StringValues::SAPLING_TYPE_SPRUCE => Blocks::SPRUCE_SAPLING(), default => throw $in->badValueException(StateNames::SAPLING_TYPE, $type), }) ->setReady($in->readBool(StateNames::AGE_BIT)); }); $this->map(Ids::SEA_PICKLE, function(Reader $in) : Block{ return Blocks::SEA_PICKLE() ->setCount($in->readBoundedInt(StateNames::CLUSTER_COUNT, 0, 3) + 1) ->setUnderwater(!$in->readBool(StateNames::DEAD_BIT)); }); $this->map(Ids::SKULL, function(Reader $in) : Block{ return Blocks::MOB_HEAD() ->setFacing($in->readFacingWithoutDown()); }); $this->map(Ids::SMOKER, function(Reader $in) : Block{ return Blocks::SMOKER() ->setFacing($in->readHorizontalFacing()) ->setLit(false); }); $this->map(Ids::SMALL_DRIPLEAF_BLOCK, function(Reader $in) : Block{ return Blocks::SMALL_DRIPLEAF() ->setFacing($in->readLegacyHorizontalFacing()) ->setTop($in->readBool(StateNames::UPPER_BLOCK_BIT)); }); $this->mapStairs(Ids::SMOOTH_QUARTZ_STAIRS, fn() => Blocks::SMOOTH_QUARTZ_STAIRS()); $this->mapStairs(Ids::SMOOTH_RED_SANDSTONE_STAIRS, fn() => Blocks::SMOOTH_RED_SANDSTONE_STAIRS()); $this->mapStairs(Ids::SMOOTH_SANDSTONE_STAIRS, fn() => Blocks::SMOOTH_SANDSTONE_STAIRS()); $this->map(Ids::SNOW_LAYER, function(Reader $in) : Block{ $in->ignored(StateNames::COVERED_BIT); //seems to be useless return Blocks::SNOW_LAYER()->setLayers($in->readBoundedInt(StateNames::HEIGHT, 0, 7) + 1); }); $this->map(Ids::SOUL_FIRE, function(Reader $in) : Block{ $in->ignored(StateNames::AGE); //this is useless for soul fire, since it doesn't have the logic associated return Blocks::SOUL_FIRE(); }); $this->map(Ids::SOUL_LANTERN, function(Reader $in) : Block{ return Blocks::SOUL_LANTERN() ->setHanging($in->readBool(StateNames::HANGING)); }); $this->map(Ids::SOUL_TORCH, function(Reader $in) : Block{ return Blocks::SOUL_TORCH() ->setFacing($in->readTorchFacing()); }); $this->map(Ids::SPONGE, function(Reader $in) : Block{ return Blocks::SPONGE()->setWet(match($type = $in->readString(StateNames::SPONGE_TYPE)){ StringValues::SPONGE_TYPE_DRY => false, StringValues::SPONGE_TYPE_WET => true, default => throw $in->badValueException(StateNames::SPONGE_TYPE, $type), }); }); $this->map(Ids::STAINED_GLASS, function(Reader $in) : Block{ return Blocks::STAINED_GLASS() ->setColor($in->readColor()); }); $this->map(Ids::STAINED_GLASS_PANE, function(Reader $in) : Block{ return Blocks::STAINED_GLASS_PANE() ->setColor($in->readColor()); }); $this->map(Ids::STAINED_HARDENED_CLAY, function(Reader $in) : Block{ return Blocks::STAINED_CLAY() ->setColor($in->readColor()); }); $this->map(Ids::STANDING_BANNER, function(Reader $in) : Block{ return Blocks::BANNER() ->setRotation($in->readBoundedInt(StateNames::GROUND_SIGN_DIRECTION, 0, 15)); }); $this->map(Ids::STONE, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::STONE_TYPE)){ StringValues::STONE_TYPE_ANDESITE => Blocks::ANDESITE(), StringValues::STONE_TYPE_ANDESITE_SMOOTH => Blocks::POLISHED_ANDESITE(), StringValues::STONE_TYPE_DIORITE => Blocks::DIORITE(), StringValues::STONE_TYPE_DIORITE_SMOOTH => Blocks::POLISHED_DIORITE(), StringValues::STONE_TYPE_GRANITE => Blocks::GRANITE(), StringValues::STONE_TYPE_GRANITE_SMOOTH => Blocks::POLISHED_GRANITE(), StringValues::STONE_TYPE_STONE => Blocks::STONE(), default => throw $in->badValueException(StateNames::STONE_TYPE, $type), }; }); $this->mapStairs(Ids::STONE_BRICK_STAIRS, fn() => Blocks::STONE_BRICK_STAIRS()); $this->map(Ids::STONE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::STONE_BUTTON(), $in)); $this->map(Ids::STONE_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::STONE_PRESSURE_PLATE(), $in)); $this->mapSlab(Ids::STONE_BLOCK_SLAB, Ids::DOUBLE_STONE_BLOCK_SLAB, fn(Reader $in) => Helper::mapStoneSlab1Type($in)); $this->mapSlab(Ids::STONE_BLOCK_SLAB2, Ids::DOUBLE_STONE_BLOCK_SLAB2, fn(Reader $in) => Helper::mapStoneSlab2Type($in)); $this->mapSlab(Ids::STONE_BLOCK_SLAB3, Ids::DOUBLE_STONE_BLOCK_SLAB3, fn(Reader $in) => Helper::mapStoneSlab3Type($in)); $this->mapSlab(Ids::STONE_BLOCK_SLAB4, Ids::DOUBLE_STONE_BLOCK_SLAB4, fn(Reader $in) => Helper::mapStoneSlab4Type($in)); $this->mapStairs(Ids::STONE_STAIRS, fn() => Blocks::COBBLESTONE_STAIRS()); $this->map(Ids::STONEBRICK, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::STONE_BRICK_TYPE)){ StringValues::STONE_BRICK_TYPE_SMOOTH, //TODO: bug in vanilla StringValues::STONE_BRICK_TYPE_DEFAULT => Blocks::STONE_BRICKS(), StringValues::STONE_BRICK_TYPE_CHISELED => Blocks::CHISELED_STONE_BRICKS(), StringValues::STONE_BRICK_TYPE_CRACKED => Blocks::CRACKED_STONE_BRICKS(), StringValues::STONE_BRICK_TYPE_MOSSY => Blocks::MOSSY_STONE_BRICKS(), default => throw $in->badValueException(StateNames::STONE_BRICK_TYPE, $type), }; }); $this->map(Ids::STONECUTTER_BLOCK, function(Reader $in) : Block{ return Blocks::STONECUTTER() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::SWEET_BERRY_BUSH, function(Reader $in) : Block{ //berry bush only wants 0-3, but it can be bigger in MCPE due to misuse of GROWTH state which goes up to 7 $growth = $in->readBoundedInt(StateNames::GROWTH, 0, 7); return Blocks::SWEET_BERRY_BUSH() ->setAge(min($growth, SweetBerryBush::STAGE_MATURE)); }); $this->map(Ids::TALLGRASS, function(Reader $in) : Block{ return match($type = $in->readString(StateNames::TALL_GRASS_TYPE)){ StringValues::TALL_GRASS_TYPE_DEFAULT, StringValues::TALL_GRASS_TYPE_SNOW, StringValues::TALL_GRASS_TYPE_TALL => Blocks::TALL_GRASS(), StringValues::TALL_GRASS_TYPE_FERN => Blocks::FERN(), default => throw $in->badValueException(StateNames::TALL_GRASS_TYPE, $type), }; }); $this->map(Ids::TNT, function(Reader $in) : Block{ return Blocks::TNT() ->setUnstable($in->readBool(StateNames::EXPLODE_BIT)) ->setWorksUnderwater($in->readBool(StateNames::ALLOW_UNDERWATER_BIT)); }); $this->map(Ids::TORCH, function(Reader $in) : Block{ return Blocks::TORCH() ->setFacing($in->readTorchFacing()); }); $this->map(Ids::TRAPPED_CHEST, function(Reader $in) : Block{ return Blocks::TRAPPED_CHEST() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::TRIP_WIRE, function(Reader $in) : Block{ return Blocks::TRIPWIRE() ->setConnected($in->readBool(StateNames::ATTACHED_BIT)) ->setDisarmed($in->readBool(StateNames::DISARMED_BIT)) ->setSuspended($in->readBool(StateNames::SUSPENDED_BIT)) ->setTriggered($in->readBool(StateNames::POWERED_BIT)); }); $this->map(Ids::TRIPWIRE_HOOK, function(Reader $in) : Block{ return Blocks::TRIPWIRE_HOOK() ->setConnected($in->readBool(StateNames::ATTACHED_BIT)) ->setFacing($in->readLegacyHorizontalFacing()) ->setPowered($in->readBool(StateNames::POWERED_BIT)); }); $this->map(Ids::TWISTING_VINES, function(Reader $in) : Block{ return Blocks::TWISTING_VINES() ->setAge($in->readBoundedInt(StateNames::TWISTING_VINES_AGE, 0, 25)); }); $this->map(Ids::UNDERWATER_TORCH, function(Reader $in) : Block{ return Blocks::UNDERWATER_TORCH() ->setFacing($in->readTorchFacing()); }); $this->map(Ids::UNLIT_REDSTONE_TORCH, function(Reader $in) : Block{ return Blocks::REDSTONE_TORCH() ->setFacing($in->readTorchFacing()) ->setLit(false); }); $this->map(Ids::UNPOWERED_COMPARATOR, fn(Reader $in) => Helper::decodeComparator(Blocks::REDSTONE_COMPARATOR(), $in)); $this->map(Ids::UNPOWERED_REPEATER, fn(Reader $in) => Helper::decodeRepeater(Blocks::REDSTONE_REPEATER(), $in) ->setPowered(false)); $this->map(Ids::VERDANT_FROGLIGHT, fn(Reader $in) => Blocks::FROGLIGHT()->setFroglightType(FroglightType::VERDANT())->setAxis($in->readPillarAxis())); $this->map(Ids::VINE, function(Reader $in) : Block{ $vineDirectionFlags = $in->readBoundedInt(StateNames::VINE_DIRECTION_BITS, 0, 15); return Blocks::VINES() ->setFace(Facing::NORTH, ($vineDirectionFlags & BlockLegacyMetadata::VINE_FLAG_NORTH) !== 0) ->setFace(Facing::SOUTH, ($vineDirectionFlags & BlockLegacyMetadata::VINE_FLAG_SOUTH) !== 0) ->setFace(Facing::WEST, ($vineDirectionFlags & BlockLegacyMetadata::VINE_FLAG_WEST) !== 0) ->setFace(Facing::EAST, ($vineDirectionFlags & BlockLegacyMetadata::VINE_FLAG_EAST) !== 0); }); $this->map(Ids::WALL_BANNER, function(Reader $in) : Block{ return Blocks::WALL_BANNER() ->setFacing($in->readHorizontalFacing()); }); $this->map(Ids::WATER, fn(Reader $in) => Helper::decodeStillLiquid(Blocks::WATER(), $in)); $this->map(Ids::WAXED_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::COPPER(), CopperOxidation::NONE())); $this->map(Ids::WAXED_CUT_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER(), CopperOxidation::NONE())); $this->mapSlab(Ids::WAXED_CUT_COPPER_SLAB, Ids::WAXED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::NONE())); $this->mapStairs(Ids::WAXED_CUT_COPPER_STAIRS, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::NONE())); $this->map(Ids::WAXED_EXPOSED_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::COPPER(), CopperOxidation::EXPOSED())); $this->map(Ids::WAXED_EXPOSED_CUT_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER(), CopperOxidation::EXPOSED())); $this->mapSlab(Ids::WAXED_EXPOSED_CUT_COPPER_SLAB, Ids::WAXED_EXPOSED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::EXPOSED())); $this->mapStairs(Ids::WAXED_EXPOSED_CUT_COPPER_STAIRS, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::EXPOSED())); $this->map(Ids::WAXED_OXIDIZED_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::COPPER(), CopperOxidation::OXIDIZED())); $this->map(Ids::WAXED_OXIDIZED_CUT_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER(), CopperOxidation::OXIDIZED())); $this->mapSlab(Ids::WAXED_OXIDIZED_CUT_COPPER_SLAB, Ids::WAXED_OXIDIZED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::OXIDIZED())); $this->mapStairs(Ids::WAXED_OXIDIZED_CUT_COPPER_STAIRS, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::OXIDIZED())); $this->map(Ids::WAXED_WEATHERED_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::COPPER(), CopperOxidation::WEATHERED())); $this->map(Ids::WAXED_WEATHERED_CUT_COPPER, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER(), CopperOxidation::WEATHERED())); $this->mapSlab(Ids::WAXED_WEATHERED_CUT_COPPER_SLAB, Ids::WAXED_WEATHERED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::WEATHERED())); $this->mapStairs(Ids::WAXED_WEATHERED_CUT_COPPER_STAIRS, fn() => Helper::decodeWaxedCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::WEATHERED())); $this->map(Ids::WEATHERED_COPPER, fn() => Helper::decodeCopper(Blocks::COPPER(), CopperOxidation::WEATHERED())); $this->map(Ids::WEATHERED_CUT_COPPER, fn() => Helper::decodeCopper(Blocks::CUT_COPPER(), CopperOxidation::WEATHERED())); $this->mapSlab(Ids::WEATHERED_CUT_COPPER_SLAB, Ids::WEATHERED_DOUBLE_CUT_COPPER_SLAB, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_SLAB(), CopperOxidation::WEATHERED())); $this->mapStairs(Ids::WEATHERED_CUT_COPPER_STAIRS, fn() => Helper::decodeCopper(Blocks::CUT_COPPER_STAIRS(), CopperOxidation::WEATHERED())); $this->map(Ids::WEEPING_VINES, function(Reader $in) : Block{ return Blocks::WEEPING_VINES() ->setAge($in->readBoundedInt(StateNames::WEEPING_VINES_AGE, 0, 25)); }); $this->map(Ids::WHEAT, fn(Reader $in) => Helper::decodeCrops(Blocks::WHEAT(), $in)); } /** @throws BlockStateDeserializeException */ public function deserializeBlock(BlockStateData $blockStateData) : Block{ $id = $blockStateData->getName(); if(!array_key_exists($id, $this->deserializeFuncs)){ throw new UnsupportedBlockStateException("Unknown block ID \"$id\""); } $reader = new Reader($blockStateData); $block = $this->deserializeFuncs[$id]($reader); $reader->checkUnreadProperties(); return $block; } }