meta = $meta; } public function canBeActivated(){ return true; } public function getHardness(){ return 5; } public function getResistance(){ return 6000; } public function getName(){ return "Anvil"; } public function getToolType(){ return Tool::TYPE_PICKAXE; } public function onActivate(Item $item, Player $player = null){ if($player instanceof Player){ if($player->isCreative()){ return true; } $player->addWindow(new AnvilInventory($this)); } return true; } public function getDrops(Item $item){ return [ [$this->id, 0, 1], ]; } }