*/ private static $fullList = null; /** @var \SplFixedArray */ public static $lightFilter = null; /** @var \SplFixedArray */ public static $diffusesSkyLight = null; /** @var \SplFixedArray */ public static $blastResistance = null; /** @var \SplFixedArray|int[] */ private static $stateMasks = null; /** @var int[] */ public static $staticRuntimeIdMap = []; /** @var int[] */ public static $legacyIdMap = []; /** @var int */ private static $lastRuntimeId = 0; /** * Initializes the block factory. By default this is called only once on server start, however you may wish to use * this if you need to reset the block factory back to its original defaults for whatever reason. */ public static function init() : void{ self::$fullList = new \SplFixedArray(8192); self::$lightFilter = \SplFixedArray::fromArray(array_fill(0, 8192, 1)); self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false)); self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0)); self::$stateMasks = new \SplFixedArray(8192); self::registerBlock(new Air()); self::registerBlock(new SmoothStone(Block::STONE, Stone::NORMAL, "Stone")); self::registerBlock(new Stone(Block::STONE, Stone::GRANITE, "Granite")); self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_GRANITE, "Polished Granite")); self::registerBlock(new Stone(Block::STONE, Stone::DIORITE, "Diorite")); self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_DIORITE, "Polished Diorite")); self::registerBlock(new Stone(Block::STONE, Stone::ANDESITE, "Andesite")); self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_ANDESITE, "Polished Andesite")); self::registerBlock(new Grass()); self::registerBlock(new Dirt(Block::DIRT, Dirt::NORMAL, "Dirt")); self::registerBlock(new CoarseDirt(Block::DIRT, Dirt::COARSE, "Coarse Dirt")); self::registerBlock(new Cobblestone()); foreach(WoodType::ALL as $type){ self::registerBlock(new Planks(Block::PLANKS, $type, WoodType::NAMES[$type] . " Planks")); self::registerBlock(new Sapling(Block::SAPLING, $type, WoodType::NAMES[$type] . " Sapling")); self::registerBlock(new WoodenFence(Block::FENCE, $type, WoodType::NAMES[$type] . " Fence")); } foreach(WoodType::ALL as $type){ //TODO: find a better way to deal with this split self::registerBlock(new Log($type >= 4 ? Block::WOOD2 : Block::WOOD, $type & 0x03, WoodType::NAMES[$type] . " Log")); self::registerBlock(new Wood($type >= 4 ? Block::WOOD2 : Block::WOOD, ($type & 0x03) | 0b1100, WoodType::NAMES[$type] . " Wood")); self::registerBlock(new Leaves($type >= 4 ? Block::LEAVES2 : Block::LEAVES, $type & 0x03, $type, WoodType::NAMES[$type] . " Leaves")); } self::registerBlock(new Bedrock()); self::registerBlock(new Water()); self::registerBlock((new Water())->setStill()); //flattening hack self::registerBlock(new Lava()); self::registerBlock((new Lava())->setStill()); //flattening hack self::registerBlock(new Sand(Block::SAND, 0, "Sand")); self::registerBlock(new Sand(Block::SAND, 1, "Red Sand")); self::registerBlock(new Gravel()); self::registerBlock(new GoldOre()); self::registerBlock(new IronOre()); self::registerBlock(new CoalOre()); self::registerBlock(new Sponge()); self::registerBlock(new Glass(Block::GLASS, 0, "Glass")); self::registerBlock(new LapisOre()); self::registerBlock(new Lapis()); //TODO: DISPENSER static $sandstoneTypes = [ Sandstone::NORMAL => "", Sandstone::CHISELED => "Chiseled ", Sandstone::SMOOTH => "Smooth " ]; foreach($sandstoneTypes as $variant => $prefix){ self::registerBlock(new Sandstone(Block::SANDSTONE, $variant, $prefix . "Sandstone")); self::registerBlock(new Sandstone(Block::RED_SANDSTONE, $variant, $prefix . "Red Sandstone")); } self::registerBlock(new NoteBlock()); self::registerBlock(new Bed()); self::registerBlock(new PoweredRail()); self::registerBlock(new DetectorRail()); //TODO: STICKY_PISTON self::registerBlock(new Cobweb()); self::registerBlock(new TallGrass(Block::TALL_GRASS, 0, "Fern")); self::registerBlock(new TallGrass(Block::TALL_GRASS, 1, "Tall Grass")); self::registerBlock(new TallGrass(Block::TALL_GRASS, 2, "Fern")); self::registerBlock(new TallGrass(Block::TALL_GRASS, 3, "Fern")); self::registerBlock(new DeadBush()); //TODO: PISTON //TODO: PISTONARMCOLLISION foreach(Color::ALL as $color){ self::registerBlock(new Wool(Block::WOOL, $color, Color::NAMES[$color] . " Wool")); self::registerBlock(new HardenedClay(Block::STAINED_CLAY, $color, Color::NAMES[$color] . " Stained Clay")); self::registerBlock(new Glass(Block::STAINED_GLASS, $color, Color::NAMES[$color] . " Stained Glass")); self::registerBlock(new GlassPane(Block::STAINED_GLASS_PANE, $color, Color::NAMES[$color] . " Stained Glass Pane")); self::registerBlock(new Carpet(Block::CARPET, $color, Color::NAMES[$color] . " Carpet")); self::registerBlock(new Concrete(Block::CONCRETE, $color, Color::NAMES[$color] . " Concrete")); self::registerBlock(new ConcretePowder(Block::CONCRETE_POWDER, $color, Color::NAMES[$color] . " Concrete Powder")); } self::registerBlock(new Dandelion()); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_POPPY, "Poppy")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID, "Blue Orchid")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ALLIUM, "Allium")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET, "Azure Bluet")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_RED_TULIP, "Red Tulip")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP, "Orange Tulip")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP, "White Tulip")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP, "Pink Tulip")); self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY, "Oxeye Daisy")); self::registerBlock(new BrownMushroom()); self::registerBlock(new RedMushroom()); self::registerBlock(new Gold()); self::registerBlock(new Iron()); /** @var Slab[] $slabTypes */ $slabTypes = [ new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 0, "Stone"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 1, "Sandstone"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 2, "Fake Wooden"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 3, "Cobblestone"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 4, "Brick"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 5, "Stone Brick"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 6, "Quartz"), new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 7, "Nether Brick"), new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 0, "Red Sandstone"), new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 1, "Purpur") ]; foreach(WoodType::ALL as $woodType){ $slabTypes[] = new WoodenSlab($woodType); } foreach($slabTypes as $type){ self::registerBlock($type); self::registerBlock(new DoubleSlab($type->getDoubleSlabId(), $type->getId(), $type->getVariant())); } self::registerBlock(new Bricks()); self::registerBlock(new TNT()); self::registerBlock(new Bookshelf()); self::registerBlock(new MossyCobblestone()); self::registerBlock(new Obsidian()); self::registerBlock(new Torch()); self::registerBlock(new Fire()); self::registerBlock(new MonsterSpawner()); self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs")); self::registerBlock(new Chest()); self::registerBlock(new RedstoneWire()); self::registerBlock(new DiamondOre()); self::registerBlock(new Diamond()); self::registerBlock(new CraftingTable()); self::registerBlock(new Wheat()); self::registerBlock(new Farmland()); self::registerBlock(new Furnace()); self::registerBlock((new Furnace())->setLit()); //flattening hack self::registerBlock(new SignPost()); self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR)); self::registerBlock(new Ladder()); self::registerBlock(new Rail()); self::registerBlock(new CobblestoneStairs()); self::registerBlock(new WallSign()); self::registerBlock(new Lever()); self::registerBlock(new StonePressurePlate()); self::registerBlock(new IronDoor()); self::registerBlock(new WoodenPressurePlate()); self::registerBlock(new RedstoneOre()); self::registerBlock((new RedstoneOre())->setLit()); //flattening hack self::registerBlock(new RedstoneTorch()); self::registerBlock((new RedstoneTorch())->setLit(false)); //flattening hack self::registerBlock(new StoneButton()); self::registerBlock(new SnowLayer()); self::registerBlock(new Ice()); self::registerBlock(new Snow()); self::registerBlock(new Cactus()); self::registerBlock(new Clay()); self::registerBlock(new Sugarcane()); //TODO: JUKEBOX self::registerBlock(new Pumpkin()); self::registerBlock(new Netherrack()); self::registerBlock(new SoulSand()); self::registerBlock(new Glowstone()); //TODO: PORTAL self::registerBlock(new LitPumpkin()); self::registerBlock(new Cake()); self::registerBlock(new RedstoneRepeater()); self::registerBlock((new RedstoneRepeater())->setPowered()); //TODO: INVISIBLEBEDROCK self::registerBlock(new Trapdoor()); //TODO: MONSTER_EGG self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::NORMAL, "Stone Bricks")); self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::MOSSY, "Mossy Stone Bricks")); self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CRACKED, "Cracked Stone Bricks")); self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CHISELED, "Chiseled Stone Bricks")); self::registerBlock(new BrownMushroomBlock()); self::registerBlock(new RedMushroomBlock()); self::registerBlock(new IronBars()); self::registerBlock(new GlassPane(Block::GLASS_PANE, 0, "Glass Pane")); self::registerBlock(new Melon()); self::registerBlock(new PumpkinStem()); self::registerBlock(new MelonStem()); self::registerBlock(new Vine()); self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate")); self::registerBlock(new BrickStairs()); self::registerBlock(new StoneBrickStairs()); self::registerBlock(new Mycelium()); self::registerBlock(new WaterLily()); self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks")); self::registerBlock(new NetherBrickFence()); self::registerBlock(new NetherBrickStairs()); self::registerBlock(new NetherWartPlant()); self::registerBlock(new EnchantingTable()); self::registerBlock(new BrewingStand()); //TODO: CAULDRON_BLOCK //TODO: END_PORTAL self::registerBlock(new EndPortalFrame()); self::registerBlock(new EndStone()); //TODO: DRAGON_EGG self::registerBlock(new RedstoneLamp()); self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack //TODO: DROPPER self::registerBlock(new ActivatorRail()); self::registerBlock(new CocoaBlock()); self::registerBlock(new SandstoneStairs()); self::registerBlock(new EmeraldOre()); self::registerBlock(new EnderChest()); self::registerBlock(new TripwireHook()); self::registerBlock(new Tripwire()); self::registerBlock(new Emerald()); self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs")); self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs")); self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs")); //TODO: COMMAND_BLOCK //TODO: BEACON self::registerBlock(new CobblestoneWall(Block::COBBLESTONE_WALL, CobblestoneWall::NONE_MOSSY_WALL, "Cobblestone Wall")); self::registerBlock(new CobblestoneWall(Block::COBBLESTONE_WALL, CobblestoneWall::MOSSY_WALL, "Mossy Cobblestone Wall")); self::registerBlock(new FlowerPot()); self::registerBlock(new Carrot()); self::registerBlock(new Potato()); self::registerBlock(new WoodenButton()); self::registerBlock(new Skull()); self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_NORMAL, "Anvil")); self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED, "Slightly Damaged Anvil")); self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED, "Very Damaged Anvil")); self::registerBlock(new TrappedChest()); self::registerBlock(new WeightedPressurePlateLight()); self::registerBlock(new WeightedPressurePlateHeavy()); //TODO: COMPARATOR_BLOCK //TODO: POWERED_COMPARATOR self::registerBlock(new DaylightSensor()); self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack self::registerBlock(new Redstone()); self::registerBlock(new NetherQuartzOre()); //TODO: HOPPER_BLOCK self::registerBlock(new Quartz(Block::QUARTZ_BLOCK, Quartz::NORMAL, "Quartz Block")); self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::CHISELED, "Chiseled Quartz Block") extends Quartz{ use PillarRotationTrait; }); self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::PILLAR, "Quartz Pillar") extends Quartz{ use PillarRotationTrait; }); self::registerBlock(new Purpur(Block::PURPUR_BLOCK, 0, "Purpur Block")); self::registerBlock(new class(Block::PURPUR_BLOCK, 2, "Purpur Pillar") extends Purpur{ use PillarRotationTrait; }); self::registerBlock(new QuartzStairs()); self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs")); self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs")); //TODO: SLIME self::registerBlock(new IronTrapdoor()); self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::NORMAL, "Prismarine")); self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::DARK, "Dark Prismarine")); self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::BRICKS, "Prismarine Bricks")); self::registerBlock(new SeaLantern()); self::registerBlock(new HayBale()); self::registerBlock(new HardenedClay(Block::HARDENED_CLAY, 0, "Hardened Clay")); self::registerBlock(new Coal()); self::registerBlock(new PackedIce()); self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 0, "Sunflower")); self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 1, "Lilac")); self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 2, "Double Tallgrass")); self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 3, "Large Fern")); self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 4, "Rose Bush")); self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 5, "Peony")); self::registerBlock(new StandingBanner()); self::registerBlock(new WallBanner()); self::registerBlock(new RedSandstoneStairs()); self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate")); self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate")); self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate")); self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate")); self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate")); //TODO: REPEATING_COMMAND_BLOCK //TODO: CHAIN_COMMAND_BLOCK self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR)); self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR)); self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR)); self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR)); self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR)); self::registerBlock(new GrassPath()); self::registerBlock(new ItemFrame()); //TODO: CHORUS_FLOWER self::registerBlock(new PurpurStairs()); //TODO: UNDYED_SHULKER_BOX self::registerBlock(new EndStoneBricks()); //TODO: FROSTED_ICE self::registerBlock(new EndRod()); //TODO: END_GATEWAY self::registerBlock(new Magma()); self::registerBlock(new NetherWartBlock()); self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks")); self::registerBlock(new BoneBlock()); //TODO: SHULKER_BOX self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta")); //TODO: CHORUS_PLANT self::registerBlock(new Podzol()); self::registerBlock(new Beetroot()); self::registerBlock(new Stonecutter()); self::registerBlock(new GlowingObsidian()); self::registerBlock(new NetherReactor()); //TODO: INFO_UPDATE //TODO: INFO_UPDATE2 //TODO: MOVINGBLOCK //TODO: OBSERVER //TODO: STRUCTURE_BLOCK //TODO: RESERVED6 } public static function isInit() : bool{ return self::$fullList !== null; } /** * Registers a block type into the index. Plugins may use this method to register new block types or override * existing ones. * * NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it * will not automatically appear there. * * @param Block $block * @param bool $override Whether to override existing registrations * * @throws \RuntimeException if something attempted to override an already-registered block without specifying the * $override parameter. */ public static function registerBlock(Block $block, bool $override = false) : void{ $id = $block->getId(); $variant = $block->getVariant(); $stateMask = $block->getStateBitmask(); if(($variant & $stateMask) !== 0){ throw new \InvalidArgumentException("Block variant collides with state bitmask"); } if(!$override and self::isRegistered($id, $variant)){ throw new \InvalidArgumentException("Block registration conflicts with an existing block"); } for($m = $variant; $m <= ($variant | $stateMask); ++$m){ if(($m & ~$stateMask) !== $variant){ continue; } if(!$override and self::isRegistered($id, $m)){ throw new \InvalidArgumentException("Block registration " . get_class($block) . " has states which conflict with other blocks"); } $index = ($id << 4) | $m; $v = clone $block; try{ $v->readStateFromMeta($m & $stateMask); if($v->getDamage() !== $m){ throw new InvalidBlockStateException("Corrupted meta"); //don't register anything that isn't the same when we read it back again } }catch(InvalidBlockStateException $e){ //invalid property combination continue; } self::fillStaticArrays($index, $v); } if(!self::isRegistered($id, $variant)){ self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state } } private static function fillStaticArrays(int $index, Block $block) : void{ self::$fullList[$index] = $block; self::$stateMasks[$index] = $block->getStateBitmask(); self::$lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter self::$diffusesSkyLight[$index] = $block->diffusesSkyLight(); self::$blastResistance[$index] = $block->getBlastResistance(); } /** * Returns a new Block instance with the specified ID, meta and position. * * @param int $id * @param int $meta * @param Position $pos * * @return Block */ public static function get(int $id, int $meta = 0, Position $pos = null) : Block{ if($meta < 0 or $meta > 0xf){ throw new \InvalidArgumentException("Block meta value $meta is out of bounds"); } /** @var Block|null $block */ $block = null; try{ $index = ($id << 4) | $meta; if(self::$fullList[$index] !== null){ $block = clone self::$fullList[$index]; } }catch(\RuntimeException $e){ throw new \InvalidArgumentException("Block ID $id is out of bounds"); } if($block === null){ $block = new UnknownBlock($id, $meta); } if($pos !== null){ $block->position($pos->getLevel(), $pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ()); } return $block; } public static function fromFullBlock(int $fullState, ?Position $pos = null) : Block{ return self::get($fullState >> 4, $fullState & 0xf, $pos); } public static function getStateMask(int $id) : int{ return self::$stateMasks[$id] ?? 0; } /** * Returns whether a specified block state is already registered in the block factory. * * @param int $id * @param int $meta * * @return bool */ public static function isRegistered(int $id, int $meta = 0) : bool{ $b = self::$fullList[($id << 4) | $meta]; return $b !== null and !($b instanceof UnknownBlock); } public static function registerStaticRuntimeIdMappings() : void{ /** @var mixed[] $runtimeIdMap */ $runtimeIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true); foreach($runtimeIdMap as $k => $obj){ self::registerMapping($k, $obj["id"], $obj["data"]); } } /** * @internal * * @param int $id * @param int $meta * * @return int */ public static function toStaticRuntimeId(int $id, int $meta = 0) : int{ /* * try id+meta first * if not found, try id+0 (strip meta) * if still not found, return update! block */ return self::$staticRuntimeIdMap[($id << 4) | $meta] ?? self::$staticRuntimeIdMap[$id << 4] ?? self::$staticRuntimeIdMap[BlockIds::INFO_UPDATE << 4]; } /** * @internal * * @param int $runtimeId * * @return int[] [id, meta] */ public static function fromStaticRuntimeId(int $runtimeId) : array{ $v = self::$legacyIdMap[$runtimeId]; return [$v >> 4, $v & 0xf]; } private static function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{ self::$staticRuntimeIdMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId; self::$legacyIdMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta; self::$lastRuntimeId = max(self::$lastRuntimeId, $staticRuntimeId); } }