getId() === self::AIR and ($blockClicked instanceof Solid)){ $level->setBlock($blockReplace, BlockFactory::get(Block::FIRE), true); $level->broadcastLevelSoundEvent($blockReplace->add(0.5, 0.5, 0.5), LevelSoundEventPacket::SOUND_IGNITE); $this->applyDamage(1); return true; } return false; } public function getMaxDurability(){ return 65; } }