levelId = static::$levelIdCounter++; $this->blockMetadata = new BlockMetadataStore($this); $this->server = $server; if(is_subclass_of($provider, "pocketmine\\level\\format\\LevelProvider", true)){ $this->provider = new $provider($this, $path); }else{ throw new \Exception("Provider is not a subclass of LevelProvider"); } $server->getLogger()->info("Preparing level \"" . $this->provider->getName() . "\""); $generator = Generator::getGenerator($this->provider->getGenerator()); $this->server->getGenerationManager()->openLevel($this, $generator, $this->provider->getGeneratorOptions()); $this->folderName = $name; $this->updateQueue = new ReversePriorityQueue(); $this->startTime = $this->time = (int) $this->provider->getTime(); $this->nextSave = $this->startCheck = microtime(true); $this->nextSave = microtime(true) + 90; } /** * @return BlockMetadataStore */ public function getBlockMetadata(){ return $this->blockMetadata; } /** * @return Server */ public function getServer(){ return $this->server; } /** * @return LevelProvider */ final public function getProvider(){ return $this->provider; } /** * Returns the unique level identifier * * @return int */ final public function getID(){ return $this->levelId; } public function close(){ if($this->autoSave){ $this->provider->saveChunks(); } $this->provider->close(); } /** * @return bool */ public function getAutoSave(){ return $this->autoSave === true; } /** * @param bool $value */ public function setAutoSave($value){ $this->autoSave = $value; } /** * Unloads the current level from memory safely * * @param bool $force default false, force unload of default level * * @return bool */ public function unload($force = false){ if($this === $this->server->getDefaultLevel() and $force !== true){ return false; } $this->server->getLogger()->info("Unloading level \"" . $this->getName() . "\""); $this->nextSave = PHP_INT_MAX; $defaultLevel = $this->server->getDefaultLevel(); foreach($this->getPlayers() as $player){ if($this === $defaultLevel or $defaultLevel === null){ $player->close($player->getName() . " has left the game", "forced default level unload"); }elseif($defaultLevel instanceof Level){ $player->teleport($this->server->getDefaultLevel()->getSafeSpawn()); } } $this->close(); if($this === $defaultLevel){ $this->server->setDefaultLevel(null); } return true; } /** * Gets the chunks being used by players * * @param int $X * @param int $Z * * @return Player[][] */ public function getUsingChunk($X, $Z){ $index = Level::chunkHash($X, $Z); return isset($this->usedChunks[$index]) ? $this->usedChunks[$index] : []; } /** * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param int $X * @param int $Z * @param Player $player */ public function useChunk($X, $Z, Player $player){ $index = Level::chunkHash($X, $Z); $this->loadChunk($X, $Z); $this->usedChunks[$index][spl_object_hash($player)] = $player; } /** * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param Player $player */ public function freeAllChunks(Player $player){ foreach($this->usedChunks as $i => $c){ unset($this->usedChunks[$i][spl_object_hash($player)]); } } /** * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param int $X * @param int $Z * @param Player $player */ public function freeChunk($X, $Z, Player $player){ unset($this->usedChunks[Level::chunkHash($X, $Z)][spl_object_hash($player)]); } /** * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. */ public function checkTime(){ $now = microtime(true); if($this->stopTime == true){ return; }else{ $time = $this->startTime + ($now - $this->startCheck) * 20; } $this->time = $time; $pk = new SetTimePacket; $pk->time = (int) $this->time; $pk->started = $this->stopTime == false; foreach($this->players as $player){ $player->dataPacket($pk); } return; } /** * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param int $currentTick * * @return bool */ public function doTick($currentTick){ if(($currentTick % 200) === 0){ $this->checkTime(); } if(count($this->changedCount) > 0){ foreach($this->changedCount as $index => $mini){ for($Y = 0; $Y < 8; ++$Y){ if(($mini & (1 << $Y)) === 0){ continue; } if(count($this->changedBlocks[$index][$Y]) < 582){ //Optimal value, calculated using the relation between minichunks and single packets continue; }else{ $X = null; $Z = null; Level::getXZ($index, $X, $Z); foreach($this->players as $p){ $p->unloadChunk($X, $Z); } unset($this->changedBlocks[$index][$Y]); } } } $this->changedCount = []; if(count($this->changedBlocks) > 0){ foreach($this->changedBlocks as $index => $mini){ foreach($mini as $blocks){ /** @var Block $b */ foreach($blocks as $b){ $pk = new UpdateBlockPacket(); $pk->x = $b->x; $pk->y = $b->y; $pk->z = $b->z; $pk->block = $b->getID(); $pk->meta = $b->getDamage(); foreach($this->players as $player){ $player->dataPacket($pk); } } } } $this->changedBlocks = []; } } $X = null; $Z = null; //Do chunk updates while($this->updateQueue->count() > 0 and $this->updateQueue->current()["priority"] <= $currentTick){ $block = $this->getBlock($this->updateQueue->extract()["data"]); $block->onUpdate(self::BLOCK_UPDATE_SCHEDULED); } foreach($this->usedChunks as $index => $p){ Level::getXZ($index, $X, $Z); $chunk = $this->getChunkAt($X, $Z, true); for($Y = 0; $Y < 8; ++$Y){ if(!$chunk->isSectionEmpty($Y)){ $section = $chunk->getSection($Y); for($i = 0; $i < 3; ++$i){ $x = mt_rand(0, 15); $y = mt_rand(0, 15); $z = mt_rand(0, 15); if($section->getBlockId($x, $y, $z) !== 0){ $this->getBlock(new Vector3($X * 16 + $x, $Y * 16 + $y, $Z * 16 + $z))->onUpdate(self::BLOCK_UPDATE_RANDOM); } } } } } if($this->nextSave < microtime(true)){ $X = null; $Z = null; foreach($this->usedChunks as $i => $c){ if(count($c) === 0){ unset($this->usedChunks[$i]); Level::getXZ($i, $X, $Z); if(!$this->isSpawnChunk($X, $Z)){ $this->unloadChunk($X, $Z, $this->getAutoSave()); } } } $this->save(false); } } /** * @param bool $force * * @return bool */ public function save($force = false){ if($this->getAutoSave() === false and $force === false){ return false; } $this->provider->setTime((int) $this->time); $this->provider->saveChunks(); $this->nextSave = microtime(true) + 45; return true; } /** * @param Vector3 $pos * @param int $type */ public function updateAround(Vector3 $pos, $type = self::BLOCK_UPDATE_NORMAL){ $block = $this->getBlock($pos); $block->getSide(0)->onUpdate($type); $block->getSide(1)->onUpdate($type); $block->getSide(2)->onUpdate($type); $block->getSide(3)->onUpdate($type); $block->getSide(4)->onUpdate($type); $block->getSide(5)->onUpdate($type); } /** * @param Vector3 $pos * @param int $delay */ public function scheduleUpdate(Vector3 $pos, $delay){ $this->updateQueue->insert($pos, (int) $delay); } /** * @param AxisAlignedBB $bb * * @return Block[] */ public function getCollisionBlocks(AxisAlignedBB $bb){ $minX = floor($bb->minX); $minY = floor($bb->minY); $minZ = floor($bb->minZ); $maxX = floor($bb->maxX + 1); $maxY = floor($bb->maxY + 1); $maxZ = floor($bb->maxZ + 1); $collides = []; for($z = $minZ; $z < $maxZ; ++$z){ for($x = $minX; $x < $maxX; ++$x){ if($this->isChunkLoaded($x >> 4, $z >> 4)){ for($y = $minY - 1; $y < $maxY; ++$y){ $this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides); } } } } return $collides; } /** * @param Vector3 $pos * * @return bool */ public function isFullBlock(Vector3 $pos){ $bb = $this->getBlock($pos)->getBoundingBox(); return $bb instanceof AxisAlignedBB and $bb->getAverageEdgeLength() >= 1; } /** * @param Entity $entity * @param AxisAlignedBB $bb * * @return AxisAlignedBB[] */ public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb){ $minX = floor($bb->minX); $minY = floor($bb->minY); $minZ = floor($bb->minZ); $maxX = floor($bb->maxX + 1); $maxY = floor($bb->maxY + 1); $maxZ = floor($bb->maxZ + 1); $collides = []; for($z = $minZ; $z < $maxZ; ++$z){ for($x = $minX; $x < $maxX; ++$x){ if($this->isChunkLoaded($x >> 4, $z >> 4)){ for($y = $minY - 1; $y < $maxY; ++$y){ $this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides); } } } } //TODO: fix this foreach($this->getCollidingEntities($bb->expand(0.25, 0.25, 0.25), $entity) as $ent){ $collides[] = $ent->boundingBox; } return $collides; } /** * Gets the Block object on the Vector3 location * * @param Vector3 $pos * * @return Block */ public function getBlock(Vector3 $pos){ $blockId = null; $meta = null; $this->getChunkAt($pos->x >> 4, $pos->z >> 4, true)->getBlock($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f, $blockId, $meta); return Block::get($blockId, $meta, Position::fromObject(clone $pos, $this)); } /** * Sets on Vector3 the data from a Block object, * does block updates and puts the changes to the send queue. * * @param Vector3 $pos * @param Block $block * @param bool $direct * @param bool $update * * @return bool */ public function setBlock(Vector3 $pos, Block $block, $direct = false, $update = true){ if($this->getChunkAt($pos->x >> 4, $pos->z >> 4, true)->setBlock($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f, $block->getID(), $block->getDamage())){ if(!($pos instanceof Position)){ $pos = new Position($pos->x, $pos->y, $pos->z, $this); } $block->position($pos); if($direct === true){ $pk = new UpdateBlockPacket; $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $pk->block = $block->getID(); $pk->meta = $block->getDamage(); foreach($this->players as $player){ $player->dataPacket($pk); } }else{ if(!($pos instanceof Position)){ $pos = new Position($pos->x, $pos->y, $pos->z, $this); } $block->position($pos); $index = Level::chunkHash($pos->x >> 4, $pos->z >> 4); if(ADVANCED_CACHE == true){ Cache::remove("world:{$this->getName()}:{$index}"); } if(!isset($this->changedBlocks[$index])){ $this->changedBlocks[$index] = []; $this->changedCount[$index] = 0; } $Y = $pos->y >> 4; if(!isset($this->changedBlocks[$index][$Y])){ $this->changedBlocks[$index][$Y] = []; $this->changedCount[$index] |= 1 << $Y; } $this->changedBlocks[$index][$Y][] = clone $block; } if($update === true){ $this->updateAround($pos, self::BLOCK_UPDATE_NORMAL); $block->onUpdate(self::BLOCK_UPDATE_NORMAL); } } } /** * @param Vector3 $source * @param Item $item * @param Vector3 $motion */ public function dropItem(Vector3 $source, Item $item, Vector3 $motion = null){ $motion = $motion === null ? new Vector3(0, 0, 0) : $motion; if($item->getID() !== Item::AIR and $item->getCount() > 0){ $itemEntity = new DroppedItem($this->getChunkAt($source->getX() >> 4, $source->getZ() >> 4), new Compound("", [ "Pos" => new Enum("Pos", [ new Double("", $source->getX()), new Double("", $source->getY()), new Double("", $source->getZ()) ]), //TODO: add random motion with physics "Motion" => new Enum("Motion", [ new Double("", $motion->x + (lcg_value() * 0.2 - 0.1)), new Double("", $motion->y + 0.2), new Double("", $motion->z + (lcg_value() * 0.2 - 0.1)) ]), "Rotation" => new Enum("Rotation", [ new Float("", lcg_value() * 360), new Float("", 0) ]), "Health" => new Short("Health", 5), "Item" => new Compound("Item", [ "id" => new Short("id", $item->getID()), "Damage" => new Short("Damage", $item->getDamage()), "Count" => new Byte("Count", $item->getCount()) ]), "PickupDelay" => new Short("PickupDelay", 25) ])); $itemEntity->spawnToAll(); } } /** * Tries to break a block using a item, including Player time checks if available * * @param Vector3 $vector * @param Item &$item (if null, can break anything) * @param Player $player * * @return boolean */ public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null){ $target = $this->getBlock($vector); if($player instanceof Player){ $lastTime = $player->lastBreak - 0.2; //TODO: replace with true lag if(($player->getGamemode() & 0x01) === 1 and ($lastTime + 0.15) >= microtime(true)){ return false; }elseif(($lastTime + $target->getBreakTime($item)) >= microtime(true)){ return false; } $player->lastBreak = microtime(true); } //TODO: Adventure mode checks if($player instanceof Player){ $ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x01) === 1 ? true : false); if($item instanceof Item and !$target->isBreakable($item) and $ev->getInstaBreak() === false){ $ev->setCancelled(); } if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){ $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z); if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ return false; } }elseif($item instanceof Item and !$target->isBreakable($item)){ return false; } $drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops $target->onBreak($item); if($item instanceof Item){ $item->useOn($target); if($item->isTool() and $item->getDamage() >= $item->getMaxDurability()){ $item = Item::get(Item::AIR, 0, 0); } } if(!($player instanceof Player) or ($player->getGamemode() & 0x01) === 0){ foreach($drops as $drop){ if($drop[2] > 0){ $this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get($drop[0], $drop[1], $drop[2])); } } } return true; } /** * Uses a item on a position and face, placing it or activating the block * * @param Vector3 $vector * @param Item $item * @param int $face * @param float $fx default 0.0 * @param float $fy default 0.0 * @param float $fz default 0.0 * @param Player $player default null * * @return boolean */ public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null){ $target = $this->getBlock($vector); $block = $target->getSide($face); if($block->y > 127 or $block->y < 0){ return false; } if($target->getID() === Item::AIR){ return false; } if($player instanceof Player){ $ev = new PlayerInteractEvent($player, $item, $target, $face); if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){ $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z); if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if(!$ev->isCancelled()){ $target->onUpdate(self::BLOCK_UPDATE_TOUCH); if($target->isActivable === true and $target->onActivate($item, $player) === true){ return true; } } }elseif($target->isActivable === true and $target->onActivate($item, $player) === true){ return true; } if($item->isPlaceable()){ $hand = $item->getBlock(); $hand->position($block); }elseif($block->getID() === Item::FIRE){ $this->setBlock($block, new Air(), true, false, true); return false; }else{ return false; } if(!($block->isReplaceable === true or ($hand->getID() === Item::SLAB and $block->getID() === Item::SLAB))){ return false; } if($target->isReplaceable === true){ $block = $target; $hand->position($block); //$face = -1; } if($hand->isSolid === true and count($this->getCollidingEntities($hand->getBoundingBox())) > 0){ return false; //Entity in block } if($player instanceof Player){ $ev = new BlockPlaceEvent($player, $hand, $block, $target, $item); if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){ $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z); if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if($ev->isCancelled()){ return false; } } if($hand->place($item, $block, $target, $face, $fx, $fy, $fz, $player) === false){ return false; } if($hand->getID() === Item::SIGN_POST or $hand->getID() === Item::WALL_SIGN){ $tile = new Sign($this->getChunkAt($block->x >> 4, $block->z >> 4), new Compound(false, array( new String("id", Tile::SIGN), new Int("x", $block->x), new Int("y", $block->y), new Int("z", $block->z), new String("Text1", ""), new String("Text2", ""), new String("Text3", ""), new String("Text4", "") ))); if($player instanceof Player){ $tile->namedtag->Creator = new String("Creator", $player->getName()); } } $item->setCount($item->getCount() - 1); if($item->getCount() <= 0){ $item = Item::get(Item::AIR, 0, 0); } return true; } /** * @param int $entityId * * @return Entity */ public function getEntity($entityId){ return isset($this->entities[$entityId]) ? $this->entities[$entityId] : null; } /** * Gets the list of all the entitites in this level * * @return Entity[] */ public function getEntities(){ return $this->entities; } /** * Returns the entities near the current one inside the AxisAlignedBB * * @param AxisAlignedBB $bb * @param Entity $entity * * @return Entity[] */ public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null){ $nearby = []; $minX = ($bb->minX - 2) >> 4; $maxX = ($bb->maxX + 2) >> 4; $minZ = ($bb->minZ - 2) >> 4; $maxZ = ($bb->maxZ + 2) >> 4; for($x = $minX; $x <= $maxX; ++$x){ for($z = $minZ; $z <= $maxZ; ++$z){ if($this->isChunkLoaded($x, $z)){ foreach($this->getChunkEntities($x, $z) as $ent){ if($ent !== $entity and ($entity === null or ($ent->canCollideWith($entity) and $entity->canCollideWith($ent))) and $ent->boundingBox->intersectsWith($bb)){ $nearby[] = $ent; } } } } } return $nearby; } /** * Returns the entities near the current one inside the AxisAlignedBB * * @param AxisAlignedBB $bb * @param Entity $entity * * @return Entity[] */ public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null){ $nearby = []; $minX = ($bb->minX - 2) >> 4; $maxX = ($bb->maxX + 2) >> 4; $minZ = ($bb->minZ - 2) >> 4; $maxZ = ($bb->maxZ + 2) >> 4; for($x = $minX; $x <= $maxX; ++$x){ for($z = $minZ; $z <= $maxZ; ++$z){ if($this->isChunkLoaded($x, $z)){ foreach($this->getChunkEntities($x, $z) as $ent){ if($ent !== $entity and $ent->boundingBox->intersectsWith($bb)){ $nearby[] = $ent; } } } } } return $nearby; } /** * Returns a list of the Tile entities in this level * * @return Tile[] */ public function getTiles(){ return $this->tiles; } /** * @param $tileId * * @return Tile */ public function getTileById($tileId){ return isset($this->tiles[$tileId]) ? $this->tiles[$tileId] : null; } /** * Returns a list of the players in this level * * @return Player[] */ public function getPlayers(){ return $this->players; } /** * Returns the Tile in a position, or false if not found * * @param Vector3 $pos * * @return bool|Tile */ public function getTile(Vector3 $pos){ if($pos instanceof Position and $pos->getLevel() !== $this){ return false; } $tiles = $this->getChunkTiles($pos->x >> 4, $pos->z >> 4); if(count($tiles) > 0){ foreach($tiles as $tile){ if($tile->x === (int) $pos->x and $tile->y === (int) $pos->y and $tile->z === (int) $pos->z){ return $tile; } } } return false; } /** * Returns a list of the entities on a given chunk * * @param int $X * @param int $Z * * @return Entity[] */ public function getChunkEntities($X, $Z){ return $this->getChunkAt($X, $Z, true)->getEntities(); } /** * Gives a list of the Tile entities on a given chunk * * @param int $X * @param int $Z * * @return Tile[] */ public function getChunkTiles($X, $Z){ return $this->getChunkAt($X, $Z, true)->getTiles(); } /** * Gets the raw block id. * * @param int $x * @param int $y * @param int $z * * @return int 0-255 */ public function getBlockIdAt($x, $y, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBlockId($x & 0x0f, $y & 0x7f, $z & 0x0f); } /** * Sets the raw block id. * * @param int $x * @param int $y * @param int $z * @param int $id 0-255 */ public function setBlockIdAt($x, $y, $z, $id){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBlockId($x & 0x0f, $y & 0x7f, $z & 0x0f, $id & 0xff); } /** * Gets the raw block metadata * * @param int $x * @param int $y * @param int $z * * @return int 0-15 */ public function getBlockDataAt($x, $y, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBlockData($x & 0x0f, $y & 0x7f, $z & 0x0f); } /** * Sets the raw block metadata. * * @param int $x * @param int $y * @param int $z * @param int $data 0-15 */ public function setBlockDataAt($x, $y, $z, $data){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBlockData($x & 0x0f, $y & 0x7f, $z & 0x0f, $data & 0x0f); } /** * Gets the raw block skylight level * * @param int $x * @param int $y * @param int $z * * @return int 0-15 */ public function getBlockSkyLightAt($x, $y, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBlockSkyLight($x & 0x0f, $y & 0x7f, $z & 0x0f); } /** * Sets the raw block skylight level. * * @param int $x * @param int $y * @param int $z * @param int $level 0-15 */ public function setBlockSkyLightAt($x, $y, $z, $level){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBlockSkyLight($x & 0x0f, $y & 0x7f, $z & 0x0f, $level & 0x0f); } /** * Gets the raw block light level * * @param int $x * @param int $y * @param int $z * * @return int 0-15 */ public function getBlockLightAt($x, $y, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBlockLight($x & 0x0f, $y & 0x7f, $z & 0x0f); } /** * Sets the raw block light level. * * @param int $x * @param int $y * @param int $z * @param int $level 0-15 */ public function setBlockLightAt($x, $y, $z, $level){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBlockLight($x & 0x0f, $y & 0x7f, $z & 0x0f, $level & 0x0f); } /** * @param int $x * @param int $z * * @return int */ public function getBiomeId($x, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBiomeId($x & 0x0f, $z & 0x0f); } /** * @param int $x * @param int $z * * @return int[] */ public function getBiomeColor($x, $z){ return $this->getChunkAt($x >> 4, $z >> 4, true)->getBiomeColor($x & 0x0f, $z & 0x0f); } /** * @param int $x * @param int $z * @param int $biomeId */ public function setBiomeId($x, $z, $biomeId){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBiomeId($x & 0x0f, $z & 0x0f, $biomeId); } /** * @param int $x * @param int $z * @param int $R * @param int $G * @param int $B */ public function setBiomeColor($x, $z, $R, $G, $B){ $this->getChunkAt($x >> 4, $z >> 4, true)->setBiomeColor($x & 0x0f, $z & 0x0f, $R, $G, $B); } /** * Gets the Chunk object * * @param int $x * @param int $z * @param bool $create Whether to generate the chunk if it does not exist * * @return Chunk */ public function getChunkAt($x, $z, $create = false){ return $this->provider->getChunk($x, $z, $create); } /** * @param int $x * @param int $z * @param bool $create * * @return SimpleChunk */ public function getChunk($x, $z, $create = false){ $chunk = $this->getChunkAt($x, $z, $create); if($chunk === null){ return new SimpleChunk($x, $z, 0); }else{ $flags = SimpleChunk::FLAG_GENERATED; if($this->isChunkPopulated($x, $z)){ $flags |= SimpleChunk::FLAG_POPULATED; } $blockIds = []; $data = []; for($Y = 0; $Y < 8; ++$Y){ $section = $chunk->getSection($Y); $blockIds[$Y] = $section->getIdArray(); $data[$Y] = $section->getDataArray(); } return new SimpleChunk($x, $z, $flags, $blockIds, $data); } } public function setChunk($x, $z, SimpleChunk $chunk){ $index = Level::chunkHash($x, $z); foreach($this->getUsingChunk($x, $z) as $player){ $player->unloadChunk($x, $z); } $this->provider->setChunk($x, $z, $chunk); } /** * Gets the highest block Y value at a specific $x and $z * * @param int $x * @param int $z * * @return int 0-127 */ public function getHighestBlockAt($x, $z){ if(!$this->isChunkLoaded($x >> 4, $z >> 4)){ $this->loadChunk($x >> 4, $z >> 4); } return $this->getChunkAt($x >> 4, $z >> 4, true)->getHighestBlockAt($x & 0x0f, $z & 0x0f); } /** * @param int $x * @param int $z * * @return bool */ public function isChunkLoaded($x, $z){ return $this->provider->isChunkLoaded($x, $z); } /** * @param int $x * @param int $z * * @return bool */ public function isChunkGenerated($x, $z){ return $this->provider->isChunkGenerated($x, $z); } /** * @param int $x * @param int $z * * @return bool */ public function isChunkPopulated($x, $z){ return $this->provider->isChunkPopulated($x, $z); } /** * Returns a Position pointing to the spawn * * @return Position */ public function getSpawnLocation(){ return Position::fromObject($this->provider->getSpawn(), $this); } /** * Sets the level spawn location * * @param Vector3 $pos */ public function setSpawnLocation(Vector3 $pos){ $previousSpawn = $this->getSpawnLocation(); $this->provider->setSpawn($pos); $this->server->getPluginManager()->callEvent(new SpawnChangeEvent($this, $previousSpawn)); } /** * Gets a full chunk or parts of it for networking usage, allows cache usage * * @param int $X * @param int $Z * @param int $Yndex bitmap of chunks to be returned * * @return bool|mixed|string */ public function getNetworkChunk($X, $Z, $Yndex){ if(ADVANCED_CACHE == true and $Yndex === 0xff){ $identifier = "world:".($this->getName()).":" . Level::chunkHash($X, $Z); if(($cache = Cache::get($identifier)) !== false){ return $cache; } } $orderedIds = ""; $orderedData = ""; $orderedSkyLight = ""; $orderedLight = ""; $flag = chr($Yndex); $chunk = $this->getChunkAt($X, $Z, true); $biomeIds = $chunk->getBiomeIdArray(); $biomeColors = implode(array_map("pocketmine\\utils\\Binary::writeInt", $chunk->getBiomeColorArray())); /** @var \pocketmine\level\format\ChunkSection[] $sections */ $sections = []; foreach($chunk->getSections() as $section){ $sections[$section->getY()] = $section; } for($x = 0; $x < 16; ++$x){ for($z = 0; $z < 16; ++$z){ for($Y = 0; $Y < 8; ++$Y){ $orderedIds .= $sections[$Y]->getBlockIdColumn($x, $z); $orderedData .= $sections[$Y]->getBlockDataColumn($x, $z); $orderedSkyLight .= $sections[$Y]->getBlockSkyLightColumn($x, $z); $orderedLight .= $sections[$Y]->getBlockLightColumn($x, $z); } } } $tiles = ""; $nbt = new NBT(NBT::LITTLE_ENDIAN); foreach($chunk->getTiles() as $tile){ if($tile instanceof Spawnable){ $nbt->setData($tile->getSpawnCompound()); $tiles .= $nbt->write(); } } $ordered = zlib_encode(Binary::writeLInt($X) . Binary::writeLInt($Z) . $orderedIds . $orderedData . $orderedSkyLight . $orderedLight . $biomeIds . $biomeColors . $tiles, ZLIB_ENCODING_DEFLATE, self::$COMPRESSION_LEVEL); if(ADVANCED_CACHE == true and $Yndex === 0xff){ Cache::add($identifier, $ordered, 60); } return $ordered; } /** * Removes the entity from the level index * * @param Entity $entity * * @throws \RuntimeException */ public function removeEntity(Entity $entity){ if($entity->getLevel() !== $this){ throw new \RuntimeException("Invalid Entity level"); } $entity->kill(); if($entity instanceof Player){ unset($this->players[$entity->getID()]); //$this->everyoneSleeping(); } if($this->isChunkLoaded($entity->chunkX, $entity->chunkZ)){ $this->getChunkAt($entity->chunkX, $entity->chunkZ, true)->removeEntity($entity); } unset($this->entities[$entity->getID()]); } /** * @param Entity $entity * * @throws \RuntimeException */ public function addEntity(Entity $entity){ if($entity->getLevel() !== $this){ throw new \RuntimeException("Invalid Entity level"); } if($entity instanceof Player){ $this->players[$entity->getID()] = $entity; } $this->entities[$entity->getID()] = $entity; } /** * @param Tile $tile * * @throws \RuntimeException */ public function addTile(Tile $tile){ if($tile->getLevel() !== $this){ throw new \RuntimeException("Invalid Tile level"); } $this->tiles[$tile->getID()] = $tile; } /** * @param Tile $tile * * @throws \RuntimeException */ public function removeTile(Tile $tile){ if($tile->getLevel() !== $this){ throw new \RuntimeException("Invalid Tile level"); } if($this->isChunkLoaded($tile->chunk->getX(), $tile->chunk->getZ())){ $this->getChunkAt($tile->chunk->getX(), $tile->chunk->getZ(), true)->removeTile($tile); } unset($this->tiles[$tile->getID()]); } /** * @param int $x * @param int $z * * @return bool */ public function isChunkInUse($x, $z){ return isset($this->usedChunks[static::chunkHash($x, $z)]); } /** * @param int $x * @param int $z * @param bool $generate * * @return bool */ public function loadChunk($x, $z, $generate = true){ if($generate === true){ return $this->getChunkAt($x, $z, true) instanceof Chunk; } $this->cancelUnloadChunkRequest($x, $z); $chunk = $this->provider->getChunk($x, $z, false); if($chunk instanceof Chunk){ return true; }else{ $this->provider->loadChunk($x, $z); return $this->provider->getChunk($x, $z) instanceof Chunk; } } protected function queueUnloadChunk($x, $z){ //TODO } public function unloadChunkRequest($x, $z, $safe = true){ if($safe === true and $this->isChunkInUse($x, $z)){ return false; } $this->queueUnloadChunk($x, $z); return true; } public function cancelUnloadChunkRequest($x, $z){ unset($this->unloadQueue[static::chunkHash($x, $z)]); } public function unloadChunk($x, $z, $safe = true){ if($safe === true and $this->isChunkInUse($x, $z)){ return false; } $this->provider->unloadChunk($x, $z); Cache::remove("world:" . $this->getName() . ":$x:$z"); return true; } /** * Returns true if the spawn is part of the spawn * * @param int $X * @param int $Z * * @return bool */ public function isSpawnChunk($X, $Z){ $spawnX = $this->provider->getSpawn()->getX() >> 4; $spawnZ = $this->provider->getSpawn()->getZ() >> 4; return abs($X - $spawnX) <= 1 and abs($Z - $spawnZ) <= 1; } /** * Returns the raw spawnpoint * * @return Position */ public function getSpawn(){ return Position::fromObject($this->provider->getSpawn(), $this); } /** * @param Vector3 $spawn default null * * @return bool|Position */ public function getSafeSpawn($spawn = null){ if(!($spawn instanceof Vector3)){ $spawn = $this->getSpawn(); } if($spawn instanceof Vector3){ $x = (int) round($spawn->x); $y = (int) round($spawn->y); $z = (int) round($spawn->z); for(; $y > 0; --$y){ $v = new Vector3($x, $y, $z); $b = $this->getBlock($v->getSide(0)); if($b === false){ return $spawn; }elseif(!($b instanceof Air)){ break; } } for(; $y < 128; ++$y){ $v = new Vector3($x, $y, $z); if($this->getBlock($v->getSide(1)) instanceof Air){ if($this->getBlock($v) instanceof Air){ return new Position($x, $y, $z, $this); } }else{ ++$y; } } return new Position($x, $y, $z, $this); } return false; } /** * Sets the spawnpoint * * @param Vector3 $pos */ public function setSpawn(Vector3 $pos){ $this->provider->setSpawn($pos); } /** * Gets the current time * * @return int */ public function getTime(){ return (int) $this->time; } /** * Returns the Level name * * @return string */ public function getName(){ return $this->provider->getName(); } /** * Returns the Level folder name * * @return string */ public function getFolderName(){ return $this->folderName; } /** * Sets the current time on the level * * @param int $time */ public function setTime($time){ $this->startTime = $this->time = (int) $time; $this->startCheck = microtime(true); $this->checkTime(); } /** * Stops the time for the level, will not save the lock state to disk */ public function stopTime(){ $this->stopTime = true; $this->startCheck = 0; $this->checkTime(); } /** * Start the time again, if it was stopped */ public function startTime(){ $this->stopTime = false; $this->startCheck = microtime(true); $this->checkTime(); } /** * Gets the level seed * * @return int */ public function getSeed(){ return $this->provider->getSeed(); } /** * Sets the seed for the level * * @param int $seed */ public function setSeed($seed){ $this->provider->setSeed($seed); } public function generateChunk($x, $z){ $this->server->getGenerationManager()->requestChunk($this, $x, $z); } public function regenerateChunk($x, $z){ $this->unloadChunk($x, $z); $this->cancelUnloadChunkRequest($x, $z); $this->generateChunk($x, $z); //TODO: generate & refresh chunk from the generator object } public function doChunkGarbageCollection(){ if(count($this->unloadQueue) > 0){ foreach($this->unloadQueue as $index => $chunk){ if($this->autoSave){ $this->provider->saveChunk($chunk->getX(), $chunk->getZ()); } //If the chunk can't be unloaded, it stays on the queue if($this->unloadChunk($chunk->getX(), $chunk->getZ(), true)){ unset($this->unloadQueue[$index]); } } } } public function setMetadata($metadataKey, MetadataValue $metadataValue){ $this->server->getPlayerMetadata()->setMetadata($this, $metadataKey, $metadataValue); } public function getMetadata($metadataKey){ return $this->server->getPlayerMetadata()->getMetadata($this, $metadataKey); } public function hasMetadata($metadataKey){ return $this->server->getPlayerMetadata()->hasMetadata($this, $metadataKey); } public function removeMetadata($metadataKey, Plugin $plugin){ $this->server->getPlayerMetadata()->removeMetadata($this, $metadataKey, $plugin); } }