meta = $meta; } public function getToolType() : int{ return BlockToolType::TYPE_PICKAXE; } public function getToolHarvestLevel() : int{ return TieredTool::TIER_WOODEN; } public function getHardness() : float{ return 2; } public function getName() : string{ if($this->meta === 0x01){ return "Mossy Cobblestone Wall"; } return "Cobblestone Wall"; } protected function recalculateBoundingBox() : ?AxisAlignedBB{ //walls don't have any special collision boxes like fences do $north = $this->canConnect($this->getSide(Vector3::SIDE_NORTH)); $south = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH)); $west = $this->canConnect($this->getSide(Vector3::SIDE_WEST)); $east = $this->canConnect($this->getSide(Vector3::SIDE_EAST)); $inset = 0.25; if( $this->getSide(Vector3::SIDE_UP)->getId() === Block::AIR and //if there is a block on top, it stays as a post ( ($north and $south and !$west and !$east) or (!$north and !$south and $west and $east) ) ){ //If connected to two sides on the same axis but not any others, AND there is not a block on top, there is no post and the wall is thinner $inset = 0.3125; } return new AxisAlignedBB( $this->x + ($west ? 0 : $inset), $this->y, $this->z + ($north ? 0 : $inset), $this->x + 1 - ($east ? 0 : $inset), $this->y + 1.5, $this->z + 1 - ($south ? 0 : $inset) ); } public function canConnect(Block $block){ return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent()); } }