lightLevel = $lightLevel; parent::__construct($idInfo, $name, $breakInfo); } public function getRequiredStateDataBits() : int{ return 1; } protected function describeState(RuntimeDataReader|RuntimeDataWriter $w) : void{ $w->bool($this->hanging); } public function isHanging() : bool{ return $this->hanging; } /** @return $this */ public function setHanging(bool $hanging) : self{ $this->hanging = $hanging; return $this; } public function getLightLevel() : int{ return $this->lightLevel; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [ AxisAlignedBB::one() ->trim(Facing::UP, $this->hanging ? 6 / 16 : 8 / 16) ->trim(Facing::DOWN, $this->hanging ? 2 / 16 : 0) ->squash(Axis::X, 5 / 16) ->squash(Axis::Z, 5 / 16) ]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE(); } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if(!$this->canBeSupportedBy($blockReplace->getSide(Facing::UP), Facing::DOWN) && !$this->canBeSupportedBy($blockReplace->getSide(Facing::DOWN), Facing::UP)){ return false; } $this->hanging = ($face === Facing::DOWN || !$this->canBeSupportedBy($this->position->getWorld()->getBlock($blockReplace->getPosition()->down()), Facing::UP)); return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onNearbyBlockChange() : void{ $face = $this->hanging ? Facing::UP : Facing::DOWN; if(!$this->canBeSupportedBy($this->getSide($face), Facing::opposite($face))){ $this->position->getWorld()->useBreakOn($this->position); } } private function canBeSupportedBy(Block $block, int $face) : bool{ return $block->getSupportType($face)->hasCenterSupport(); } }