facing = $facing; $this->powered = ($stateMeta & BlockLegacyMetadata::HOPPER_FLAG_POWERED) !== 0; } protected function writeStateToMeta() : int{ return BlockDataSerializer::writeFacing($this->facing) | ($this->powered ? BlockLegacyMetadata::HOPPER_FLAG_POWERED : 0); } public function getStateBitmask() : int{ return 0b1111; } public function getFacing() : int{ return $this->facing; } /** @return $this */ public function setFacing(int $facing) : self{ if($facing === Facing::UP){ throw new \InvalidArgumentException("Hopper may not face upward"); } $this->facing = $facing; return $this; } protected function recalculateCollisionBoxes() : array{ $result = [ AxisAlignedBB::one()->trim(Facing::UP, 6 / 16) //the empty area around the bottom is currently considered solid ]; foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl $result[] = AxisAlignedBB::one()->trim($f, 14 / 16); } return $result; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ $this->facing = $face === Facing::DOWN ? Facing::DOWN : Facing::opposite($face); return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($player !== null){ $tile = $this->position->getWorld()->getTile($this->position); if($tile instanceof TileHopper){ //TODO: find a way to have inventories open on click without this boilerplate in every block $player->setCurrentWindow($tile->getInventory()); } return true; } return false; } public function onScheduledUpdate() : void{ //TODO } //TODO: redstone logic, sucking logic }