use pocketmine\network\mcpe\protocol\serializer\PacketSerializer; class PlayerActionPacket extends DataPacket implements ServerboundPacket{ public const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET; public const ACTION_START_BREAK = 0; public const ACTION_ABORT_BREAK = 1; public const ACTION_STOP_BREAK = 2; public const ACTION_GET_UPDATED_BLOCK = 3; public const ACTION_DROP_ITEM = 4; public const ACTION_START_SLEEPING = 5; public const ACTION_STOP_SLEEPING = 6; public const ACTION_RESPAWN = 7; public const ACTION_JUMP = 8; public const ACTION_START_SPRINT = 9; public const ACTION_STOP_SPRINT = 10; public const ACTION_START_SNEAK = 11; public const ACTION_STOP_SNEAK = 12; public const ACTION_DIMENSION_CHANGE_REQUEST = 13; //sent when dying in different dimension public const ACTION_DIMENSION_CHANGE_ACK = 14; //sent when spawning in a different dimension to tell the server we spawned public const ACTION_START_GLIDE = 15; public const ACTION_STOP_GLIDE = 16; public const ACTION_BUILD_DENIED = 17; public const ACTION_CONTINUE_BREAK = 18; public const ACTION_CHANGE_SKIN = 19; public const ACTION_SET_ENCHANTMENT_SEED = 20; public const ACTION_START_SWIMMING = 21; public const ACTION_STOP_SWIMMING = 22; public const ACTION_START_SPIN_ATTACK = 23; public const ACTION_STOP_SPIN_ATTACK = 24; public const ACTION_INTERACT_BLOCK = 25; /** @var int */ public $entityRuntimeId; /** @var int */ public $action; /** @var int */ public $x; /** @var int */ public $y; /** @var int */ public $z; /** @var int */ public $face; protected function decodePayload(PacketSerializer $in) : void{ $this->entityRuntimeId = $in->getEntityRuntimeId(); $this->action = $in->getVarInt(); $in->getBlockPosition($this->x, $this->y, $this->z); $this->face = $in->getVarInt(); } protected function encodePayload(PacketSerializer $out) : void{ $out->putEntityRuntimeId($this->entityRuntimeId); $out->putVarInt($this->action); $out->putBlockPosition($this->x, $this->y, $this->z); $out->putVarInt($this->face); } public function handle(PacketHandlerInterface $handler) : bool{ return $handler->handlePlayerAction($this); } }