associated message */ protected array $kickReasons = []; public function __construct( private PlayerInfo $playerInfo, private string $ip, private int $port, protected bool $authRequired ){} /** * Returns an object containing self-proclaimed information about the connecting player. * WARNING: THE PLAYER IS NOT VERIFIED DURING THIS EVENT. At this point, this could be a hacker posing as another * player. */ public function getPlayerInfo() : PlayerInfo{ return $this->playerInfo; } public function getIp() : string{ return $this->ip; } public function getPort() : int{ return $this->port; } public function isAuthRequired() : bool{ return $this->authRequired; } public function setAuthRequired(bool $v) : void{ $this->authRequired = $v; } /** * Returns an array of kick reasons currently assigned. * * @return int[] */ public function getKickReasons() : array{ return array_keys($this->kickReasons); } /** * Returns whether the given kick reason is set for this event. */ public function isKickReasonSet(int $flag) : bool{ return isset($this->kickReasons[$flag]); } /** * Sets a reason to disallow the player to continue authenticating, with a message. * This can also be used to change kick messages for already-set flags. */ public function setKickReason(int $flag, Translatable|string $message) : void{ $this->kickReasons[$flag] = $message; } /** * Clears a specific kick flag if it was set. This allows fine-tuned kick reason removal without impacting other * reasons (for example, a ban can be bypassed without accidentally allowing a player to join a full server). * * @param int $flag Specific flag to clear. */ public function clearKickReason(int $flag) : void{ unset($this->kickReasons[$flag]); } /** * Clears all pre-assigned kick reasons, allowing the player to continue logging in. */ public function clearAllKickReasons() : void{ $this->kickReasons = []; } /** * Returns whether the player is allowed to continue logging in. */ public function isAllowed() : bool{ return count($this->kickReasons) === 0; } /** * Returns the kick message provided for the given kick flag, or null if not set. */ public function getKickMessage(int $flag) : Translatable|string|null{ return $this->kickReasons[$flag] ?? null; } /** * Returns the final kick message which will be shown on the disconnect screen. * * Note: Only one message (the highest priority one) will be shown. See priority order to decide how to set your * messages. * * @see PlayerPreLoginEvent::KICK_REASON_PRIORITY */ public function getFinalKickMessage() : Translatable|string{ foreach(self::KICK_REASON_PRIORITY as $p){ if(isset($this->kickReasons[$p])){ return $this->kickReasons[$p]; } } return ""; } }