*/ private static array $commandTimingMap = []; public static TimingsHandler $broadcastPackets; public static TimingsHandler $playerMove; /** @var TimingsHandler[] */ private static array $events = []; /** @var TimingsHandler[][] */ private static array $eventHandlers = []; private static TimingsHandler $asyncTaskProgressUpdateParent; private static TimingsHandler $asyncTaskCompletionParent; private static TimingsHandler $asyncTaskErrorParent; /** @var TimingsHandler[] */ private static array $asyncTaskProgressUpdate = []; /** @var TimingsHandler[] */ private static array $asyncTaskCompletion = []; /** @var TimingsHandler[] */ private static array $asyncTaskError = []; public static function init() : void{ if(self::$initialized){ return; } self::$initialized = true; self::$fullTick = new TimingsHandler("Full Server Tick"); self::$serverTick = new TimingsHandler("Server Tick Update Cycle", self::$fullTick); self::$serverInterrupts = new TimingsHandler("Server Mid-Tick Processing", self::$fullTick); self::$memoryManager = new TimingsHandler("Memory Manager"); self::$garbageCollector = new TimingsHandler("Garbage Collector", self::$memoryManager); self::$titleTick = new TimingsHandler("Console Title Tick"); self::$connection = new TimingsHandler("Connection Handler"); self::$playerNetworkSend = new TimingsHandler("Player Network Send", self::$connection); self::$playerNetworkSendCompress = new TimingsHandler("Player Network Send - Compression", self::$playerNetworkSend); self::$playerNetworkSendCompressBroadcast = new TimingsHandler("Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress); self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler("Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress); self::$playerNetworkSendEncrypt = new TimingsHandler("Player Network Send - Encryption", self::$playerNetworkSend); self::$playerNetworkSendInventorySync = new TimingsHandler("Player Network Send - Inventory Sync", self::$playerNetworkSend); self::$playerNetworkSendPreSpawnGameData = new TimingsHandler("Player Network Send - Pre-Spawn Game Data", self::$playerNetworkSend); self::$playerNetworkReceive = new TimingsHandler("Player Network Receive", self::$connection); self::$playerNetworkReceiveDecompress = new TimingsHandler("Player Network Receive - Decompression", self::$playerNetworkReceive); self::$playerNetworkReceiveDecrypt = new TimingsHandler("Player Network Receive - Decryption", self::$playerNetworkReceive); self::$broadcastPackets = new TimingsHandler("Broadcast Packets", self::$playerNetworkSend); self::$playerMove = new TimingsHandler("Player Movement"); self::$playerChunkOrder = new TimingsHandler("Player Order Chunks"); self::$playerChunkSend = new TimingsHandler("Player Network Send - Chunks", self::$playerNetworkSend); self::$scheduler = new TimingsHandler("Scheduler"); self::$serverCommand = new TimingsHandler("Server Command"); self::$permissibleCalculation = new TimingsHandler("Permissible Calculation"); self::$permissibleCalculationDiff = new TimingsHandler("Permissible Calculation - Diff", self::$permissibleCalculation); self::$permissibleCalculationCallback = new TimingsHandler("Permissible Calculation - Callbacks", self::$permissibleCalculation); self::$syncPlayerDataLoad = new TimingsHandler("Player Data Load"); self::$syncPlayerDataSave = new TimingsHandler("Player Data Save"); self::$entityMove = new TimingsHandler("Entity Movement"); self::$entityMoveCollision = new TimingsHandler("Entity Movement - Collision Checks", self::$entityMove); self::$projectileMove = new TimingsHandler("Projectile Movement", self::$entityMove); self::$projectileMoveRayTrace = new TimingsHandler("Projectile Movement - Ray Tracing", self::$projectileMove); self::$playerCheckNearEntities = new TimingsHandler("checkNearEntities"); self::$entityBaseTick = new TimingsHandler("Entity Base Tick"); self::$livingEntityBaseTick = new TimingsHandler("Entity Base Tick - Living"); self::$itemEntityBaseTick = new TimingsHandler("Entity Base Tick - ItemEntity"); self::$schedulerSync = new TimingsHandler("Scheduler - Sync Tasks"); self::$schedulerAsync = new TimingsHandler("Scheduler - Async Tasks"); self::$asyncTaskProgressUpdateParent = new TimingsHandler("Async Tasks - Progress Updates", self::$schedulerAsync); self::$asyncTaskCompletionParent = new TimingsHandler("Async Tasks - Completion Handlers", self::$schedulerAsync); self::$asyncTaskErrorParent = new TimingsHandler("Async Tasks - Error Handlers", self::$schedulerAsync); self::$playerCommand = new TimingsHandler("Player Command"); self::$craftingDataCacheRebuild = new TimingsHandler("Build CraftingDataPacket Cache"); } /** * @template TTask of Task * @phpstan-param TaskHandler $task */ public static function getScheduledTaskTimings(TaskHandler $task, int $period) : TimingsHandler{ self::init(); $name = "Task: " . $task->getTaskName(); if($period > 0){ $name .= "(interval:" . $period . ")"; }else{ $name .= "(Single)"; } if(!isset(self::$pluginTaskTimingMap[$name])){ self::$pluginTaskTimingMap[$name] = new TimingsHandler($name, self::$schedulerSync, $task->getOwnerName()); } return self::$pluginTaskTimingMap[$name]; } /** * @phpstan-param class-string $class */ private static function shortenCoreClassName(string $class, string $prefix) : string{ if(str_starts_with($class, $prefix)){ return (new \ReflectionClass($class))->getShortName(); } return $class; } public static function getEntityTimings(Entity $entity) : TimingsHandler{ self::init(); if(!isset(self::$entityTypeTimingMap[$entity::class])){ if($entity instanceof Player){ //the timings viewer calculates average player count by looking at this timer, so we need to ensure it has //a name it can identify. However, we also want to make it obvious if this is a custom Player class. $displayName = $entity::class !== Player::class ? "Player (" . $entity::class . ")" : "Player"; }else{ $displayName = self::shortenCoreClassName($entity::class, "pocketmine\\entity\\"); } self::$entityTypeTimingMap[$entity::class] = new TimingsHandler("Entity Tick - " . $displayName); } return self::$entityTypeTimingMap[$entity::class]; } public static function getTileEntityTimings(Tile $tile) : TimingsHandler{ self::init(); if(!isset(self::$tileEntityTypeTimingMap[$tile::class])){ self::$tileEntityTypeTimingMap[$tile::class] = new TimingsHandler( "Block Entity Tick - " . self::shortenCoreClassName($tile::class, "pocketmine\\block\\tile\\") ); } return self::$tileEntityTypeTimingMap[$tile::class]; } public static function getReceiveDataPacketTimings(ServerboundPacket $pk) : TimingsHandler{ self::init(); if(!isset(self::$packetReceiveTimingMap[$pk::class])){ self::$packetReceiveTimingMap[$pk::class] = new TimingsHandler("Receive - " . $pk->getName(), self::$playerNetworkReceive); } return self::$packetReceiveTimingMap[$pk::class]; } public static function getDecodeDataPacketTimings(ServerboundPacket $pk) : TimingsHandler{ return self::$packetDecodeTimingMap[$pk::class] ??= new TimingsHandler( "Decode - " . $pk->getName(), self::getReceiveDataPacketTimings($pk) ); } public static function getHandleDataPacketTimings(ServerboundPacket $pk) : TimingsHandler{ return self::$packetHandleTimingMap[$pk::class] ??= new TimingsHandler( "Handler - " . $pk->getName(), self::getReceiveDataPacketTimings($pk) ); } public static function getEncodeDataPacketTimings(ClientboundPacket $pk) : TimingsHandler{ return self::$packetEncodeTimingMap[$pk::class] ??= new TimingsHandler( "Encode - " . $pk->getName(), self::getSendDataPacketTimings($pk) ); } public static function getSendDataPacketTimings(ClientboundPacket $pk) : TimingsHandler{ self::init(); if(!isset(self::$packetSendTimingMap[$pk::class])){ self::$packetSendTimingMap[$pk::class] = new TimingsHandler("Send - " . $pk->getName(), self::$playerNetworkSend); } return self::$packetSendTimingMap[$pk::class]; } public static function getCommandDispatchTimings(string $commandName) : TimingsHandler{ self::init(); return self::$commandTimingMap[$commandName] ??= new TimingsHandler("Command - " . $commandName); } public static function getEventTimings(Event $event) : TimingsHandler{ $eventClass = get_class($event); if(!isset(self::$events[$eventClass])){ self::$events[$eventClass] = new TimingsHandler(self::shortenCoreClassName($eventClass, "pocketmine\\event\\"), group: "Events"); } return self::$events[$eventClass]; } /** * @phpstan-param class-string $event */ public static function getEventHandlerTimings(string $event, string $handlerName, string $group) : TimingsHandler{ if(!isset(self::$eventHandlers[$event][$handlerName])){ self::$eventHandlers[$event][$handlerName] = new TimingsHandler($handlerName . "(" . self::shortenCoreClassName($event, "pocketmine\\event\\") . ")", group: $group); } return self::$eventHandlers[$event][$handlerName]; } public static function getAsyncTaskProgressUpdateTimings(AsyncTask $task, string $group = self::GROUP_MINECRAFT) : TimingsHandler{ $taskClass = $task::class; if(!isset(self::$asyncTaskProgressUpdate[$taskClass])){ self::init(); self::$asyncTaskProgressUpdate[$taskClass] = new TimingsHandler( "AsyncTask - " . self::shortenCoreClassName($taskClass, "pocketmine\\") . " - Progress Updates", self::$asyncTaskProgressUpdateParent, $group ); } return self::$asyncTaskProgressUpdate[$taskClass]; } public static function getAsyncTaskCompletionTimings(AsyncTask $task, string $group = self::GROUP_MINECRAFT) : TimingsHandler{ $taskClass = $task::class; if(!isset(self::$asyncTaskCompletion[$taskClass])){ self::init(); self::$asyncTaskCompletion[$taskClass] = new TimingsHandler( "AsyncTask - " . self::shortenCoreClassName($taskClass, "pocketmine\\") . " - Completion Handler", self::$asyncTaskCompletionParent, $group ); } return self::$asyncTaskCompletion[$taskClass]; } public static function getAsyncTaskErrorTimings(AsyncTask $task, string $group = self::GROUP_MINECRAFT) : TimingsHandler{ $taskClass = $task::class; if(!isset(self::$asyncTaskError[$taskClass])){ self::init(); self::$asyncTaskError[$taskClass] = new TimingsHandler( "AsyncTask - " . self::shortenCoreClassName($taskClass, "pocketmine\\") . " - Error Handler", self::$asyncTaskErrorParent, $group ); } return self::$asyncTaskError[$taskClass]; } }