getPosition()->floor()->distanceSquared($this->position) < 1){ //entity coordinates must be inside block $entity->resetFallDistance(); $entity->onGround = true; } return true; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->trim($this->facing, 13 / 16)]; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if(!$blockClicked->isTransparent() && Facing::axis($face) !== Axis::Y){ $this->facing = $face; return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } return false; } public function onNearbyBlockChange() : void{ if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){ //Replace with common break method $this->position->getWorld()->useBreakOn($this->position); } } }