*/ use IntSaveIdMapTrait; private function __construct(){ $this->register(EnchantmentIds::PROTECTION, VanillaEnchantments::PROTECTION()); $this->register(EnchantmentIds::FIRE_PROTECTION, VanillaEnchantments::FIRE_PROTECTION()); $this->register(EnchantmentIds::FEATHER_FALLING, VanillaEnchantments::FEATHER_FALLING()); $this->register(EnchantmentIds::BLAST_PROTECTION, VanillaEnchantments::BLAST_PROTECTION()); $this->register(EnchantmentIds::PROJECTILE_PROTECTION, VanillaEnchantments::PROJECTILE_PROTECTION()); $this->register(EnchantmentIds::THORNS, VanillaEnchantments::THORNS()); $this->register(EnchantmentIds::RESPIRATION, VanillaEnchantments::RESPIRATION()); $this->register(EnchantmentIds::SHARPNESS, VanillaEnchantments::SHARPNESS()); //TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet) $this->register(EnchantmentIds::KNOCKBACK, VanillaEnchantments::KNOCKBACK()); $this->register(EnchantmentIds::FIRE_ASPECT, VanillaEnchantments::FIRE_ASPECT()); $this->register(EnchantmentIds::EFFICIENCY, VanillaEnchantments::EFFICIENCY()); $this->register(EnchantmentIds::FORTUNE, VanillaEnchantments::FORTUNE()); $this->register(EnchantmentIds::SILK_TOUCH, VanillaEnchantments::SILK_TOUCH()); $this->register(EnchantmentIds::UNBREAKING, VanillaEnchantments::UNBREAKING()); $this->register(EnchantmentIds::POWER, VanillaEnchantments::POWER()); $this->register(EnchantmentIds::PUNCH, VanillaEnchantments::PUNCH()); $this->register(EnchantmentIds::FLAME, VanillaEnchantments::FLAME()); $this->register(EnchantmentIds::INFINITY, VanillaEnchantments::INFINITY()); $this->register(EnchantmentIds::MENDING, VanillaEnchantments::MENDING()); $this->register(EnchantmentIds::VANISHING, VanillaEnchantments::VANISHING()); $this->register(EnchantmentIds::SWIFT_SNEAK, VanillaEnchantments::SWIFT_SNEAK()); } }