0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v); break; case "level-name": $v = trim($v); $v = $v == "false" ? false:$v; break; case "spawn": $v = explode(";", $v); $v = array("x" => floatval($v[0]), "y" => floatval($v[1]), "z" => floatval($v[2])); break; case "white-list": case "regenerate-config": $v = trim($v) == "true" ? true:false; break; } $config[$n] = $v; } define("DEBUG", $config["debug"]); $server = new PocketMinecraftServer($config["server-name"], $config["gamemode"], $config["seed"], $config["protocol"], $config["port"], $config["server-id"]); if(file_exists(FILE_PATH."data/maps/level.dat")){ console("[NOTICE] Detected unimported map data. Importing..."); $nbt = new NBT(); $level = parseNBTData($nbt->loadFile(FILE_PATH."data/maps/level.dat")); console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2); unset($level["Player"]); $lvName = $level["LevelName"]."/"; @mkdir(FILE_PATH."data/maps/".$lvName, 0777); file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level)); $entities = parseNBTData($nbt->loadFile(FILE_PATH."data/maps/entities.dat")); file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"])); if(!isset($entities["TileEntities"])){ $entities["TileEntities"] = array(); } file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"])); console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2); rename(FILE_PATH."data/maps/chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat"); unlink(FILE_PATH."data/maps/level.dat"); @unlink(FILE_PATH."data/maps/level.dat_old"); unlink(FILE_PATH."data/maps/entities.dat"); if($config["level-name"] === false){ console("[INFO] Setting default level to \"".$level["LevelName"]."\""); $config["level-name"] = $level["LevelName"]; $config["gamemode"] = $level["GameType"]; $server->gamemode = $config["gamemode"]; $server->seed = $level["RandomSeed"]; $config["spawn"] = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]); $config["regenerate-config"] = true; } console("[INFO] Map \"".$level["LevelName"]."\" importing done!"); unset($level, $entities, $nbt); } $server->setType($config["server-type"]); $server->timePerSecond = $config["time-per-second"]; $server->maxClients = $config["max-players"]; $server->description = $config["description"]; $server->motd = $config["motd"]; $server->spawn = $config["spawn"]; $server->whitelist = $config["white-list"]; $server->mapDir = FILE_PATH."data/maps/".$config["level-name"]."/"; $server->reloadConfig(); if($config["regenerate-config"] == true){ $config["seed"] = $server->seed; $config["server-id"] = $server->serverID; $config["regenerate-config"] = "false"; $config["white-list"] = $config["whitelist"] === true ? "true":"false"; $config["spawn"] = implode(";", $config["spawn"]); $prop = "#Pocket Minecraft PHP server properties\r\n#".date("D M j H:i:s T Y")."\r\n"; foreach($config as $n => $v){ $prop .= $n."=".$v."\r\n"; } file_put_contents(FILE_PATH."server.properties", $prop); } $server->start();