options; } public function getName() : string{ return "flat"; } public function __construct(array $options = []){ $this->preset = "2;7,2x3,2;1;"; //$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)"; $this->options = $options; $this->chunk = null; if(isset($this->options["decoration"])){ $ores = new Ore(); $ores->setOreTypes([ new OreType(BlockFactory::get(Block::COAL_ORE), 20, 16, 0, 128), new OreType(BlockFactory::get(Block::IRON_ORE), 20, 8, 0, 64), new OreType(BlockFactory::get(Block::REDSTONE_ORE), 8, 7, 0, 16), new OreType(BlockFactory::get(Block::LAPIS_ORE), 1, 6, 0, 32), new OreType(BlockFactory::get(Block::GOLD_ORE), 2, 8, 0, 32), new OreType(BlockFactory::get(Block::DIAMOND_ORE), 1, 7, 0, 16), new OreType(BlockFactory::get(Block::DIRT), 20, 32, 0, 128), new OreType(BlockFactory::get(Block::GRAVEL), 10, 16, 0, 128) ]); $this->populators[] = $ores; } /*if(isset($this->options["mineshaft"])){ $this->populators[] = new MineshaftPopulator(isset($this->options["mineshaft"]["chance"]) ? floatval($this->options["mineshaft"]["chance"]) : 0.01); }*/ } public static function parseLayers(string $layers) : array{ $result = []; preg_match_all('#^(([0-9]*x|)([0-9]{1,3})(|:[0-9]{0,2}))$#m', str_replace(",", "\n", $layers), $matches); $y = 0; foreach($matches[3] as $i => $b){ $b = ItemFactory::fromString($b . $matches[4][$i]); $cnt = $matches[2][$i] === "" ? 1 : (int) $matches[2][$i]; for($cY = $y, $y += $cnt; $cY < $y; ++$cY){ $result[$cY] = [$b->getId(), $b->getDamage()]; } } return $result; } protected function parsePreset($preset, $chunkX, $chunkZ){ $this->preset = $preset; $preset = explode(";", $preset); $version = (int) $preset[0]; $blocks = (string) ($preset[1] ?? ""); $biome = (int) ($preset[2] ?? 1); $options = (string) ($preset[3] ?? ""); $this->structure = self::parseLayers($blocks); $this->chunks = []; $this->floorLevel = $y = count($this->structure); $this->chunk = clone $this->level->getChunk($chunkX, $chunkZ); $this->chunk->setGenerated(); for($Z = 0; $Z < 16; ++$Z){ for($X = 0; $X < 16; ++$X){ $this->chunk->setBiomeId($X, $Z, $biome); } } $count = count($this->structure); for($sy = 0; $sy < $count; $sy += 16){ $subchunk = $this->chunk->getSubChunk($sy >> 4, true); for($y = 0; $y < 16 and isset($this->structure[$y | $sy]); ++$y){ list($id, $meta) = $this->structure[$y | $sy]; for($Z = 0; $Z < 16; ++$Z){ for($X = 0; $X < 16; ++$X){ $subchunk->setBlock($X, $y, $Z, $id, $meta); } } } } preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches); foreach($matches[2] as $i => $option){ $params = true; if($matches[3][$i] !== ""){ $params = []; $p = explode(" ", $matches[3][$i]); foreach($p as $k){ $k = explode("=", $k); if(isset($k[1])){ $params[$k[0]] = $k[1]; } } } $this->options[$option] = $params; } } public function init(ChunkManager $level, Random $random){ $this->level = $level; $this->random = $random; /* // Commented out : We want to delay this if(isset($this->options["preset"]) and $this->options["preset"] != ""){ $this->parsePreset($this->options["preset"]); }else{ $this->parsePreset($this->preset); } */ } public function generateChunk(int $chunkX, int $chunkZ){ if($this->chunk === null){ if(isset($this->options["preset"]) and $this->options["preset"] != ""){ $this->parsePreset($this->options["preset"], $chunkX, $chunkZ); }else{ $this->parsePreset($this->preset, $chunkX, $chunkZ); } } $chunk = clone $this->chunk; $chunk->setX($chunkX); $chunk->setZ($chunkZ); $this->level->setChunk($chunkX, $chunkZ, $chunk); } public function populateChunk(int $chunkX, int $chunkZ){ $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed()); foreach($this->populators as $populator){ $populator->populate($this->level, $chunkX, $chunkZ, $this->random); } } public function getSpawn() : Vector3{ return new Vector3(128, $this->floorLevel, 128); } }