facingExcept($this->facing, Facing::UP); $w->bool($this->powered); } public function getFacing() : Facing{ return $this->facing; } /** @return $this */ public function setFacing(Facing $facing) : self{ if($facing === Facing::UP){ throw new \InvalidArgumentException("Hopper may not face upward"); } $this->facing = $facing; return $this; } protected function recalculateCollisionBoxes() : array{ $result = [ AxisAlignedBB::one()->trimmedCopy(Facing::UP, 6 / 16) //the empty area around the bottom is currently considered solid ]; foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl $result[] = AxisAlignedBB::one()->trimmedCopy($f, 14 / 16); } return $result; } public function getSupportType(Facing $facing) : SupportType{ return match($facing){ Facing::UP => SupportType::FULL, Facing::DOWN => $this->facing === Facing::DOWN ? SupportType::CENTER : SupportType::NONE, default => SupportType::NONE }; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, Facing $face, Vector3 $clickVector, ?Player $player = null) : bool{ $this->facing = $face === Facing::DOWN ? Facing::DOWN : Facing::opposite($face); return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } protected function newMenu(Player $player, Inventory $inventory, Position $position) : InventoryWindow{ return new HopperInventoryWindow($player, $inventory, $position); } public function onScheduledUpdate() : void{ //TODO } //TODO: redstone logic, sucking logic }