setMaxHealth($entity->getMaxHealth() + 4 * $instance->getEffectLevel()); } public function remove(Living $entity, EffectInstance $instance) : void{ $entity->setMaxHealth($entity->getMaxHealth() - 4 * $instance->getEffectLevel()); if($entity->getHealth() > $entity->getMaxHealth()){ $entity->setHealth($entity->getMaxHealth()); } } }