subChunkHandler->currentSubChunk->getBlockSkyLight($x & 0x0f, $y & 0x0f, $z & 0x0f); } public function setLight(int $x, int $y, int $z, int $level){ $this->subChunkHandler->currentSubChunk->setBlockSkyLight($x & 0x0f, $y & 0x0f, $z & 0x0f, $level); } }