skullType = $skullType; } public function getBlock(?int $clickedFace = null) : Block{ //TODO: we ought to be able to represent this as a regular ItemBlock //but that's not currently possible because the skulltype isn't part of the internal block runtimeID return VanillaBlocks::MOB_HEAD()->setSkullType($this->skullType); } public function getSkullType() : SkullType{ return $this->skullType; } }