gamemode & 0x01) === 0x01){ return 0.20; } switch($item->isPickaxe()){ case 5: return 0.4; case 4: return 0.5; case 3: return 0.75; case 2: return 0.25; case 1: return 1.5; default: return 10; } } public function getDrops(Item $item, Player $player){ if($item->isPickaxe() >= 1){ return array( array(BRICKS_BLOCK, 0, 1), ); }else{ return array(); } } }